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Desktop vs ios

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Comments

  • @darryshan said:
    After using iOS for the past couple of years I can’t go back to full time desktop, especially when I am already using it for work all day. I just wish we had maschine software/hardware like integration on the iPad

    The Maschine software running on iPad with all the synths etc would be glorious and I bet happens in about twenty years or so. Just in time for cozy retirement.

  • I think it was a mistake lumping "sound quality" and "inspiring" in the same question.

  • edited March 2021

    Too many questions rolled into one here but I'll attempt to answer nonetheless.

    I generally find more inspiration on iOS due to the more creative nature of the music apps and the multi-touch interface. There is nothing like e.g. Samplr on desktop, not so much in features, but a tactile responsive sampler that is designed to be played. That's my wheelhouse right there - improvisation and spontaneity, rather than a carefully planned production.

    iOS is also more immediate - I dont' have room for a permanent desktop music setup, so I have to set it all up before doing much, by which time the mood may have passed, but with iOS, power on, and load a few things into AUM and we're off.

    But for a fuller specced production environment, desktop for sure.

  • @NoiseHorse said:

    I don’t think the line is that clear anymore. There are more and more professional musicians (Billie Eilish, Grimes, etc.) who’ve recorded and mastered their music at home on a laptop.

  • True. Neil Young, Bruce Springsteen... But they probably didn’t say they were recording that way because it’s the highest possible quality. Comfort and atmosphere probably factored in. Which is my IPad’s specialty.

  • Im new to iOS production but I see the benefits after years of desktop production.

    Multi touch adds a new level of creativity and workflow.

    Apps feel lighter, quicker and overall more instant.

    The sounds are comparable to most desktop VSTs with some iOS apps sounding better.

    The iOS apps are more affordable which makes it easy to buy and experiment.

    I've spent thousands of dollars on VSTs for years and have been using my iPad the past 2 months as a sound module because the apps are unique, fun, light/easy, sound great. They have their own space that fit unique space. I can't wait to see what the future lies, can't wait to see more major developers offer iOS versions of their desktop apps, along with new indie devs.

  • Sound quality is the same - no difference. Beatmaker / Koala do have a lot of similarities to Ableton workflow - some ways faster for certain things. Fabfilter, Audio Damage, Moog, SynthMaster One etc.... Great stuff on iOS, exactly the same as desktop.

    I agree for a more complete, complicated setup desktop is a must. I can’t score games and films in iOS to picture, at least not nearly as fluidly. But recently got a iPhone 12 Pro Max and using NanoStudio and Koala are more inspiring and fun to use than sitting confined to a computer, speed of the device and screen size and fluidity of touch really hitting . Made a bunch of tracks last week for a game using only Koala and synths from NanoStudio - in the park / on the subway / laying in bed with neck pain.

    And yeah the immediacy of recording / mobile recording is unbeatable. I think iOS is the future - most kids are probably just using iOS for the most part.

  • To me that question is like what is better, a comfortable house with everything you need vs a mobile home. They both have their place but I can work much more comfortably and easily on my desktop.

  • I think as the years have progressed I’m preferring the touch screen less and less for many things, both in music making and otherwise. I use a fader surface (behringer x-touch), softube console 1, and a programmable trackball when I’m working on music and for the most part it’s comfortable. I use my iPad as an auxiliary to that.

    For me, the lack of a real file manager on the iPad is really frustrating as well- it’s so many extra steps to download a file and do something with it, or move files around.

    I know for others, iOS has made things much easier. That’s why it’s good that we have choices.

  • edited March 2021

    @kdogg said:
    Sound quality is the same - no difference. Beatmaker / Koala do have a lot of similarities to Ableton workflow - some ways faster for certain things. Fabfilter, Audio Damage, Moog, SynthMaster One etc.... Great stuff on iOS, exactly the same as desktop.

    I agree for a more complete, complicated setup desktop is a must. I can’t score games and films in iOS to picture, at least not nearly as fluidly. But recently got a iPhone 12 Pro Max and using NanoStudio and Koala are more inspiring and fun to use than sitting confined to a computer, speed of the device and screen size and fluidity of touch really hitting . Made a bunch of tracks last week for a game using only Koala and synths from NanoStudio - in the park / on the subway / laying in bed with neck pain.

    And yeah the immediacy of recording / mobile recording is unbeatable. I think iOS is the future - most kids are probably just using iOS for the most part.

    Depends what you mean by kids but I would think most are still just pirating windows software.

  • The user and all related content has been deleted.
  • I’m all about that stovetop iOS action, haha.

  • A better discussion would be around iPad + desktop/laptop. Logic remote, sidecar, sketching on iPad & finishing on desktop, IDAM - affordable, quality synths and also iPad as a midi controller. The list goes on.

    In regards to the last item I'm looking forward to the arrival of my Macbook M1 so I can use Jam Origin's Midi Guitar on iPad as a guitar to midi converter to run into Logic. Much cheaper than the desktop version and it means I can use it on iPad as well.

  • @AudioGus said:

    @kdogg said:
    Sound quality is the same - no difference. Beatmaker / Koala do have a lot of similarities to Ableton workflow - some ways faster for certain things. Fabfilter, Audio Damage, Moog, SynthMaster One etc.... Great stuff on iOS, exactly the same as desktop.

    I agree for a more complete, complicated setup desktop is a must. I can’t score games and films in iOS to picture, at least not nearly as fluidly. But recently got a iPhone 12 Pro Max and using NanoStudio and Koala are more inspiring and fun to use than sitting confined to a computer, speed of the device and screen size and fluidity of touch really hitting . Made a bunch of tracks last week for a game using only Koala and synths from NanoStudio - in the park / on the subway / laying in bed with neck pain.

    And yeah the immediacy of recording / mobile recording is unbeatable. I think iOS is the future - most kids are probably just using iOS for the most part.

    Depends what you mean by kids but I would think most are still just pirating windows software.

    😂😂😂 exactly lol - definitely helped FL studio and Ableton rise to the top!

    What I see is like my wife and her friends (here in Tokyo so mabye a Japanese thing) like never using the laptop anymore hardly, everything is on the iPhone or iPad. They had to print pictures for something and they literally usually go to the Konbini (convenience store) and AirPrint the pics there.

    Is suspect in the next few years like 10 year olds will mostly use the iPhone for most things - it will just evolve into the new paradigm.

    Still love my Mac Pro and Dell XPS laptop for all things touchscreen and Bitwig / Cubase - but I can’t deny how much I enjoy using NanoStudio and Koala and having the device on me at all times.

  • @AudioGus said:

    @kdogg said:
    Sound quality is the same - no difference. Beatmaker / Koala do have a lot of similarities to Ableton workflow - some ways faster for certain things. Fabfilter, Audio Damage, Moog, SynthMaster One etc.... Great stuff on iOS, exactly the same as desktop.

    I agree for a more complete, complicated setup desktop is a must. I can’t score games and films in iOS to picture, at least not nearly as fluidly. But recently got a iPhone 12 Pro Max and using NanoStudio and Koala are more inspiring and fun to use than sitting confined to a computer, speed of the device and screen size and fluidity of touch really hitting . Made a bunch of tracks last week for a game using only Koala and synths from NanoStudio - in the park / on the subway / laying in bed with neck pain.

    And yeah the immediacy of recording / mobile recording is unbeatable. I think iOS is the future - most kids are probably just using iOS for the most part.

    Depends what you mean by kids but I would think most are still just pirating windows software.

    In my opinion there are good plugins that sound as good as diva with a lot lesser cpu footprint, for example

    Tal Uno lx
    Moog model d
    Zeeon
    Sunrizer

  • The user and all related content has been deleted.
  • Ease of use, space, sound and pricing so I would say iOS. You can take the iPad with you and literally play everywhere. A dedicated system could be more powerful but the iPad still amazes me with his sounds and functions. Hook it up to a modular and you could even save on specific modules. And let’s be honest, most of us are just passionate hobbyists....

  • heshes
    edited March 2021

    @Bietfriek said:
    And let’s be honest, most of us are just passionate hobbyists....

    And many pros would be (and have been) happy making music with tools that are far inferior to what we have on today's iPad.

    I can't help but think of the world of photography, and cameras, the photographers' tool. Lots of amateur photographers obsess over getting the best possible technical image quality, they have their own problems with GAS (probably worse than the world of music production). And the pictures that the GAS-obsessed amateurs take are mostly crap; they're crap on cheap cameras and they're crap on expensive cameras. Meanwhile the pro photographers (I should just say, "the good photographers") can go out there and take beautiful pictures on any camera they want, the technical aspects of image quality the amateurs obsess over have surprising little to do with the quality of the pictures photographers take.

    I say all this as someone whose music is, admittedly, crap. Time and money spent obsessing over having the absolute best quality tools is time and money wasted. It's better spent just making -- and trying to get better at making -- music. Quality of tools is not my problem.

  • Spot on! The best camera is the one you have with/on you. People spend €€€€ on stuff and not being able to use it or even publish stuff. It’s just there....I think lots of us will recognize that, myself included. At the end you don’t need a lot. Knowing that Liam Howlett produced the first track on a W30 should inspire us.

  • edited November 2023

    I’m really amazed at the fact that people apparently don’t hear the difference in sound quality. As much as I love iOS as a creative music platform and I despise sitting at a laptop, every iOS production I’ve ever heard has much less of a directness and punch to the sound as what I hear from Ableton Live productions for instance (is this the reason why everybody needs to use Transient or Knock on their drums on iOS?). Because hardware and software is getting difficult to differentiate nowadays. However for iOS this is totally different story. Maybe it could work for ambient, but when it’s a layered EDM production for instance, I have been unconvinced so far. I remember this problem from the early days of PC DAWs like early versions of Proppelorhead’s Reason. Not sure if it’s in the coding of apps or something with iOS (no adequate technical knowledge about coding). However I will continue to use a hybrid setup integrating hardware with iOS. But I’m still working to find ways to combat this problem on iOS.

    I’m aware this might be seen as hate, but it is not. I love iPad for music production but I’m passionate about certain sound qualities. I beg you please prove me wrong by showing music made on iOS that matches up to the sound of hardware production. I’m eager to listen.

  • @FlockofMeasles said:

    @Crano said:
    I beg you please prove me wrong by showing music made on iOS that matches up to the sound of hardware production. I’m eager to listen.

    You want us to do the work?

    I think we have discussed this to death already.

  • i wonder who still really cares about hearing the difference between this and that piece of software in the times when quantity of released music vastly exceeds our lifetime and still grows.
    99% of released tracks are one-day at best and doomed to be forgotten regardless of how perfect their transients are, so why belive something's wrong – or not enough right – with iOS music production?

  • My old eyes slowly but surely can't see the small controls on my iPad 10.5. So I've been using the iPad a lot less recently. I need a 15" iPad.

  • @StudioES said:
    My old eyes slowly but surely can't see the small controls on my iPad 10.5. So I've been using the iPad a lot less recently. I need a 15" iPad.

    There is a thing called 'reading glasses'. They're a solution that will fix lots of other issues than just your iPad one.

  • edited November 2023

    Nevermind, I'm probably just being grumpy xD

  • @Crano said:
    I’m really amazed at the fact that people apparently don’t hear the difference in sound quality. As much as I love iOS as a creative music platform and I despise sitting at a laptop, every iOS production I’ve ever heard has much less of a directness and punch to the sound as what I hear from Ableton Live productions for instance (is this the reason why everybody needs to use Transient or Knock on their drums on iOS?). Because hardware and software is getting difficult to differentiate nowadays. However for iOS this is totally different story. Maybe it could work for ambient, but when it’s a layered EDM production for instance, I have been unconvinced so far. I remember this problem from the early days of PC DAWs like early versions of Proppelorhead’s Reason. Not sure if it’s in the coding of apps or something with iOS (no adequate technical knowledge about coding). However I will continue to use a hybrid setup integrating hardware with iOS. But I’m still working to find ways to combat this problem on iOS.

    I’m aware this might be seen as hate, but it is not. I love iPad for music production but I’m passionate about certain sound qualities. I beg you please prove me wrong by showing music made on iOS that matches up to the sound of hardware production. I’m eager to listen.

    Ugh here we go again.

    So you want us to disprove you by making music purely to “show you what it can do”/searching and linking a bunch of iOS projects?

    I’ve heard lots of music from iOS that sounds excellent and you’d never be able to tell it was from an iPad once it’s out in the wild. Tons of artists use them, and I have a friend who used it for pads on his last release and I didn’t even know.

    What exactly are you hearing that’s not up to snuff? Many of the iOS apps now sound absolutely excellent. And if someone is happy with the music, or if that’s all they have access to, why criticize that?

  • @Crano said:
    I’m really amazed at the fact that people apparently don’t hear the difference in sound quality. As much as I love iOS as a creative music platform and I despise sitting at a laptop, every iOS production I’ve ever heard has much less of a directness and punch to the sound as what I hear from Ableton Live productions for instance (is this the reason why everybody needs to use Transient or Knock on their drums on iOS?). Because hardware and software is getting difficult to differentiate nowadays. However for iOS this is totally different story. Maybe it could work for ambient, but when it’s a layered EDM production for instance, I have been unconvinced so far. I remember this problem from the early days of PC DAWs like early versions of Proppelorhead’s Reason. Not sure if it’s in the coding of apps or something with iOS (no adequate technical knowledge about coding). However I will continue to use a hybrid setup integrating hardware with iOS. But I’m still working to find ways to combat this problem on iOS.

    I’m aware this might be seen as hate, but it is not. I love iPad for music production but I’m passionate about certain sound qualities. I beg you please prove me wrong by showing music made on iOS that matches up to the sound of hardware production. I’m eager to listen.

    Desktop is the easiest & fastest way to a pro sounding result. iOS takes planning and discipline but it’s
    perfectly capable.

  • @Crano said:
    I’m really amazed at the fact that people apparently don’t hear the difference in sound quality. As much as I love iOS as a creative music platform and I despise sitting at a laptop, every iOS production I’ve ever heard has much less of a directness and punch to the sound as what I hear from Ableton Live productions for instance (is this the reason why everybody needs to use Transient or Knock on their drums on iOS?). Because hardware and software is getting difficult to differentiate nowadays. However for iOS this is totally different story. Maybe it could work for ambient, but when it’s a layered EDM production for instance, I have been unconvinced so far. I remember this problem from the early days of PC DAWs like early versions of Proppelorhead’s Reason. Not sure if it’s in the coding of apps or something with iOS (no adequate technical knowledge about coding). However I will continue to use a hybrid setup integrating hardware with iOS. But I’m still working to find ways to combat this problem on iOS.

    I’m aware this might be seen as hate, but it is not. I love iPad for music production but I’m passionate about certain sound qualities. I beg you please prove me wrong by showing music made on iOS that matches up to the sound of hardware production. I’m eager to listen.

  • Could it be the audio interface? Or are the plugins and DAWs working at a lower resolution on the iPad?

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