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Atom | Piano Roll 2 is now available

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Comments

  • edited May 2021

    @blueveek said:

    @Stuntman_mike said:
    @blueveek minor feature request: is there a way or can you create a option in the Move controls that allows us to move the play head without any notes selected for precision control? I’m thinking about pasting notes in specific places.

    Do you know you can tap on the ruler to place the playhead? It'll be quantized to grid.

    I do, but I just enabled Sausage Fingers 😅
    I’m a control freak who likes to see everything in front of me so I continually press Fit after each take and shrink the grid. My control tendencies want a nudge control for the play head so I can just tap and paste to my heart’s content 😆

  • Can I use this in Logic? And how exactly? Thanks!

  • something’s broken in layers. ui disappears when toggling any layer with notes in it

  • edited May 2021

    @vasilymilovidov said:
    something’s broken in layers. ui disappears when toggling any layer with notes in it

    Whoops, thanks, I'll take a look at this asap.

    EDIT: Ah, you mean in the beta. Seems to be working fine in the release version. Thanks for bringing it up.

  • @reasOne said:

    Imagine if you could load aum into drambo LOL that would be insane

    Well, there’s nothing stopping us from running it side by side! I have a project with Drambo stand-alone which has its own instances of Atom, then an AUM session tied to it with its own instances of Atom.

    What is possible though, is loading Drambo AUs inside Drambo stand alone. It’s crazy!

    @echoopera said:
    Here’s a super quick overview of how i will be integrating it within Drambo. And yes, i am placing it on the Main Channel 😜

    Hey, when you use it on the main like that, do you still have the Drambo/Atom pattern switching capabilities?

  • edited May 2021

    @Edward_Alexander said:

    Hey, when you use it on the main like that, do you still have the Drambo/Atom pattern switching capabilities?

    Yes, should work just as well, so you can use the Patterns functionality for arranging song parts, and have Drambo auto advance them.

  • I have 2 patterns in a clip. Suppose I unlaunch my clip after playing pattern 2. Then when I relaunch it’s pattern 2 that keeps playing. Is there a workaround to reset to first pattern whenever the clip is launched?

  • edited May 2021

    @noniman93 said:
    I have 2 patterns in a clip. Suppose I unlaunch my clip after playing pattern 2. Then when I relaunch it’s pattern 2 that keeps playing. Is there a workaround to reset to first pattern whenever the clip is launched?

    Just send a pattern switch MIDI command before you relaunch.

  • I think I get the photoshop layers paradigm with viewing, locking, switching on, etc.
    What are tracks then? I keep expecting to switch to track two to change to my second of 16 tracks.

  • @blueveek said:

    @Edward_Alexander said:

    Hey, when you use it on the main like that, do you still have the Drambo/Atom pattern switching capabilities?

    Yes, should work just as well, so you can use the Patterns functionality for arranging song parts, and have Drambo auto advance them.

    Thanks!

    I just can’t get over how amazing all of this is!

    I saw the update to the beta this morning. Can’t wait to get home tonight and see what’s new! Thank you so much Victor!

  • edited May 2021

    @Stuntman_mike said:
    Oh by the way: I love the Blank Pattern control. It has elevated my workflow tremendously! I can just keep on creating patterns/takes. I’m using a Launchpad Mini and Launchkey 37 with a sustain pedal to trigger Blank Patterns.

    I just saw this now. That’s neat, glad you’re enjoying it!

    @ion677 said:
    I think I get the photoshop layers paradigm with viewing, locking, switching on, etc.
    What are tracks then? I keep expecting to switch to track two to change to my second of 16 tracks.

    This is a very good question. What a "track" means is defined by your workflow, and the definition might change depending on what you're trying to accomplish. The good news is that with the most recent update, Atom is malleable enough to satisfy all of them:

    • Some workflows that don't make use of MPE rely on MIDI channel filtering to separate instruments. In this case, each MIDI channel represents a "track", and each Pattern represents a part of the song.
    • Others, that do use MPE, need access to all MIDI channels in a single track, because each note has its own assigned MIDI channel. In that case, each Atom instance is a "track", and each Pattern represents a variation of it.
    • Others, which rely on clip launching, use a strip of multiple Atom clips (e.g. a vertical stack in AUM) to launch individual sequences either exclusively or layering them on top of each other. In this case, multiple Atom clips are part of a track, and each Pattern represents a "take", a snapshot in time, or a means of adding another dimension to a particular clip (e.g. doing velocity layering, mapping different drum sequences to a rotary encoder, switching between major/minor keys etc.).
    • Others mix and match all of the above.
  • @blueveek said:

    @Edward_Alexander said:

    Hey, when you use it on the main like that, do you still have the Drambo/Atom pattern switching capabilities?

    Yes, should work just as well, so you can use the Patterns functionality for arranging song parts, and have Drambo auto advance them.

    Hi,

    If I’m using a Lunchpad as a midi controller with Atom2 loaded on Drambo Main track would I still be able to change patterns using the Launchpad (as in AUM) or does It require using Drambo patterns to arrange song parts?

    @echoopera

    Just seen your new set up tutorial video for Atom2 in Drambo. I’m having problems setting it up with the Launchpad…. Followed your setup and works fine with notes from Atom2 only, but when using the Launchpad Drambo tracks only seem receive midi from Launchpad via Atom2 when multichannel mode is set to Funnel instead of Filter.

    Any guidance is much appreciated

    Thanks

  • edited May 2021

    @audiobussy said:
    Can I use this in Logic? And how exactly? Thanks!

    I believe this is what you are looking for:
    IDAM
    https://developer.apple.com/documentation/audiotoolbox/enabling_usb_audio_and_midi_for_ios

  • @blueveek said:
    It does. However, when you're long pressing the "Add" button, you're picking the default channel for manual note entry, not for other operations. Just tap on the channel button in the top left and pick your targeted channels there.

    Ahh! Thats where I went wrong. Thanks. B)

  • @Stuntman_mike said:

    @audiobussy said:
    Can I use this in Logic? And how exactly? Thanks!

    I believe this is what you are looking for:
    IDAM
    https://developer.apple.com/documentation/audiotoolbox/enabling_usb_audio_and_midi_for_ios

    No, I thought I might be able to load it as a plugin. Just don't see where I'd do that

  • @audiobussy said:

    @Stuntman_mike said:

    @audiobussy said:
    Can I use this in Logic? And how exactly? Thanks!

    I believe this is what you are looking for:
    IDAM
    https://developer.apple.com/documentation/audiotoolbox/enabling_usb_audio_and_midi_for_ios

    No, I thought I might be able to load it as a plugin. Just don't see where I'd do that

    It should work if your Mac is M1:

  • edited May 2021

    @Stuntman_mike said:

    @audiobussy said:

    @Stuntman_mike said:

    @audiobussy said:
    Can I use this in Logic? And how exactly? Thanks!

    I believe this is what you are looking for:
    IDAM
    https://developer.apple.com/documentation/audiotoolbox/enabling_usb_audio_and_midi_for_ios

    No, I thought I might be able to load it as a plugin. Just don't see where I'd do that

    It should work if your Mac is M1:

    Yup. Trying to figure out how to add it to Logic. Doesn't appear under list of MIDIFx, which is where I thought it'd be

  • edited May 2021

    -

  • @audiobussy said:

    @Stuntman_mike said:

    @audiobussy said:

    @Stuntman_mike said:

    @audiobussy said:
    Can I use this in Logic? And how exactly? Thanks!

    I believe this is what you are looking for:
    IDAM
    https://developer.apple.com/documentation/audiotoolbox/enabling_usb_audio_and_midi_for_ios

    No, I thought I might be able to load it as a plugin. Just don't see where I'd do that

    It should work if your Mac is M1:

    Yup. Trying to figure out how to add it to Logic. Doesn't appear under list of MIDIFx, which is where I thought it'd be

    Hi @blueveek, is Atom 2 M1 compatible yet?

  • Are all the awesome new updates in the manual? Or will they be at some point…?

  • @Poppadocrock said:
    Are all the awesome new updates in the manual? Or will they be at some point…?

    No and yes, I reckon.

  • @Poppadocrock said:
    Are all the awesome new updates in the manual? Or will they be at some point…?

    Yes - the manual is being updated with all the new features as we speak.

    I just.... need.... Blueveek ... to .... slow .... down .... a little.... for me :)

  • edited May 2021

    @no1normal said:

    @blueveek said:

    @Edward_Alexander said:

    Hey, when you use it on the main like that, do you still have the Drambo/Atom pattern switching capabilities?

    Yes, should work just as well, so you can use the Patterns functionality for arranging song parts, and have Drambo auto advance them.

    Hi,

    If I’m using a Lunchpad as a midi controller with Atom2 loaded on Drambo Main track would I still be able to change patterns using the Launchpad (as in AUM) or does It require using Drambo patterns to arrange song parts?

    @echoopera

    Just seen your new set up tutorial video for Atom2 in Drambo. I’m having problems setting it up with the Launchpad…. Followed your setup and works fine with notes from Atom2 only, but when using the Launchpad Drambo tracks only seem receive midi from Launchpad via Atom2 when multichannel mode is set to Funnel instead of Filter.

    Any guidance is much appreciated

    Thanks

    What are you trying to do? Are you wanting to just use the LaunchPad to play Drambo, and not be used with Atom2?

    Or...are you wanting to use the LaunchPad to enter notes into Atom2, sometimes, and use it to play live on certain Drambo Tracks which aren't being driven by Atom2?

    If it is the latter, just make sure that the non Atom2, Drambo tracks are only receiving Midi from the LaunchPad.

    Hope this makes sense...if not, please clarify the intended goal so we can solve it together ;)

  • edited May 2021

    Been thinking of all the switching, snapshots stuff that both Helium and Atom have implemented. Is it really necessary, and shouldn’t that be for the host (AUM, Drambo, AudioBus) to focus on? Would snapshotting a ‘state of the host’ be more practical, like this…

  • edited May 2021

    Everything about works for multitrack MIDI exactly as described, and if you export the MIDI it opens correctly in a new instance of Atom, as well as an import to Helium. But it opens with everything on one track in Xequence2. I wonder if @SevenSystems is around to give it a try...

    Edit: Are the exported MIDI files from Atom2 Type 0, or Type 1? @blueveek? I'm relatively sure Xequence is looking for Type 1 files.

    From inside Atom I can see that there are notes on 3 channels. When I open the exported MIDI, it is indeed a Type 1, but there are only 2 MTrk chunks. That's what I get when I open it in Xeq2, TWO tracks. Of course there's a difference between MIDI channel and tracks, and it appears that Atom2 is separating the entities by Channel. Xequence2 would need to see all channel 1 events on one Track, all channel 2 events on another, etc.

    Xeq2 does not have a way (that I know of) to segregate events based on channel, only on tracks. Even though both apps talk "multichannel", they're incompatible for that reason. Nobody did anything incorrectly, but the end result means I can't get the same result on both apps.

    No need to look further. I see the problem. :(

  • @motmeister said:
    Everything about works for multitrack MIDI exactly as described, and if you export the MIDI it opens correctly in a new instance of Atom, as well as an import to Helium. But it opens with everything on one track in Xequence2. I wonder if @SevenSystems is around to give it a try...

    Edit: Are the exported MIDI files from Atom2 Type 0, or Type 1? @blueveek? I'm relatively sure Xequence is looking for Type 1 files.

    From inside Atom I can see that there are notes on 3 channels. When I open the exported MIDI, it is indeed a Type 1, but there are only 2 MTrk chunks. That's what I get when I open it in Xeq2, TWO tracks. Of course there's a difference between MIDI channel and tracks, and it appears that Atom2 is separating the entities by Channel. Xequence2 would need to see all channel 1 events on one Track, all channel 2 events on another, etc.

    Xeq2 does not have a way (that I know of) to segregate events based on channel, only on tracks. Even though both apps talk "multichannel", they're incompatible for that reason. Nobody did anything incorrectly, but the end result means I can't get the same result on both apps.

    No need to look further. I see the problem. :(

    If you have Audio Evolution Mobile, you can import the midi file (it still appears all on one track initially) and there’s a function to split multichannel midi out to separate tracks.

    You can then export as needed and load into any DAW.

  • edited May 2021

    @GrimLucky said:

    @motmeister said:
    Everything about works for multitrack MIDI exactly as described, and if you export the MIDI it opens correctly in a new instance of Atom, as well as an import to Helium. But it opens with everything on one track in Xequence2. I wonder if @SevenSystems is around to give it a try...

    Edit: Are the exported MIDI files from Atom2 Type 0, or Type 1? @blueveek? I'm relatively sure Xequence is looking for Type 1 files.

    From inside Atom I can see that there are notes on 3 channels. When I open the exported MIDI, it is indeed a Type 1, but there are only 2 MTrk chunks. That's what I get when I open it in Xeq2, TWO tracks. Of course there's a difference between MIDI channel and tracks, and it appears that Atom2 is separating the entities by Channel. Xequence2 would need to see all channel 1 events on one Track, all channel 2 events on another, etc.

    Xeq2 does not have a way (that I know of) to segregate events based on channel, only on tracks. Even though both apps talk "multichannel", they're incompatible for that reason. Nobody did anything incorrectly, but the end result means I can't get the same result on both apps.

    No need to look further. I see the problem. :(

    If you have Audio Evolution Mobile, you can import the midi file (it still appears all on one track initially) and there’s a function to split multichannel midi out to separate tracks.

    You can then export as needed and load into any DAW.

    I may have it! Thx. I’ll check!

    Edit:
    I didn’t have it but bought it. Not the easiest UI to work in, but with the help of the manual I was able to accomplish the export to real multitrack. Thanks!

  • @blueveek i haven’t been watching this thread a lot lately. so maybe you already covered it. but how is cc automation coming along?is it releasing soon? i can’t wait to draw in my cc modulations

  • @motmeister said:
    Everything about works for multitrack MIDI exactly as described, and if you export the MIDI it opens correctly in a new instance of Atom, as well as an import to Helium. But it opens with everything on one track in Xequence2. I wonder if @SevenSystems is around to give it a try...

    Hey, yeah, as you found out already, Xequence currently can only separate imported MIDI files by tracks, not by channels. It's something that I've wanted to add for a long time and it's pretty high on the priority list. Xequence development is currently not as fast as it used to be (my apologies!) but I'm pretty sure this feature will pop up at some point in the near future.

  • @eross said:
    @blueveek i haven’t been watching this thread a lot lately. so maybe you already covered it. but how is cc automation coming along?is it releasing soon? i can’t wait to draw in my cc modulations

    You also asked this 12 days ago! And @espiegel123 replied : 'cc editing will be in a later update. this has been the plan all along.'

    So stop asking, and wait. We all have to do this.

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