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Good question?
Try using iCloud and see if presets appear there.
Edit:
I’ve had a look at my iCloud and there doesn’t seem to be any presets there either.
As a workaround, I wonder if it would work to load VS into AUM or Audiobus, load the preset, then save and export the session to share?
Good idea! Going to try that.
Hmmm....
I've now watched 5 demo/tutorial videos on VS including one made by Imaginando. In all the the videos they only use one EG (if at all). In none of them do they use the second EG2.
I had assumed that the reason for 2 EGs is that you can have them each set differently and easily switch between the two while playing live... but, they don't seem to work like that. Unless, they're supposed to work like that and there's a bug?
Still trying to figure out the purpose and use of having the 2 EGs in VS. Any of you VS power users have an idea how and when both EGs can/should be used?
What's the purpose of having a 2 EG's in a subtractive synth? Typically one is connected to the amplitude and the other to the filter cutoff.
Both EG's are triggered by the notes at the same time. Each one has its own settings and what they affect its totally up to you, using the modulation matrix.
You might want something to be triggered at the same time but with different attacks and releases.
Does this make sense?
These notes from the manual shed some light on the EGs
It does make sense, but this isn't what I'm seeing. For example... I set the EG1 to move the visual on x axis. I also set the EG2 to move on y axis. The attack and release are set the same. I'd expect when I hit a key, the visual would move BOTH on the x and y axis'. But it doesn't. It only moves one or the other. Not both.
I'll play some more to verify, but it doesn't appear that both EGs 1+2 are being activated together. It's usually one or the other.
Again, it could be I'm mistaken and confused (likely) but it doesn't seem like they are working on my iPad Pro 10.5 install as you are describing.
I will check it my self and get back when I have news!
Yes, that's indeed a good idea and workaround.
The mechanism we currently have available is to export the local bank, but when we tap the export button, nothing happens. It seems to be broken. I have already opened issue to be fixed on 1.2.1.
Please pay attention that media files are not being exported and even if the project was saved, let's says, as a AUM project, the paths to the media files (background images or videos) will probably be broken.
I just checked again. It’s working as you have described. User error! Sorry! I didn’t actually have y selected. Both were mistakenly set to x.
I just tested all over again and it’s behaving as intended and expected. I also had one eg set to a positive position with the other eg negative, thus canceling each other out.
I’m not sure how I got myself that confused, but I certainly made it much more complicated than it actually is.
Thanks for getting back to me!
@sinosoidal Love this video, by Michael NervOus showing of VS with Gadget.
We need an app that can do this
We should be able to do this in 2022
VS can pretty much do that, except the image layer can’t be modulated (i.e., “bounce”). I agree that would be useful.
Yes but even this is getting old now VS would have to accommodate several images at one time to be cutting edge.
or even an animated layer effect would be cool too.
We might be able to provide a way to have more than one background image. We just need to take care of custom materials first.
Thank you very much for still working on that feature - it will really advance the possibilites 👍🏼
I'm currently working on a material editor. I think it will help further development of materials either by us or by the community.
Much anticipated. Maybe gif import or other format
will it be possible to write metal shaders directly?
You can already import gif. Have you tried it?
Not at the time being. I can foresee that in the future, but not in a near future. This is because of the underlying platform we use which is currently tied to OpenGL.
Is it only opened as a background that cannot be moved?
At this time, that is correct.
That makes sense, but does it mean we will be able to write shaders in OpenGL directly?
more materials? maybe sold as IAP’s? It’s a matter of taste, but currently i’m using only one - bit-for-bit - so VS is not real tool for me (eg for live visuals on gigs) . But I love simplicity and power of VS. I’m dreaming about shaders / materials like shadertoys
We are working on a material editor so you can create your own materials or modify existent
@sinosoidal wow, great! Is this in beta phase?
Not yet.
But if you want to be in beta, I can put you and once there is news you will be aware right away.
Ooh! I’m definitely looking forward to that!