Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Any app to play those shaders offline?
@sinosoidal thank you so much for making this video!
I watched the entire thing, and I’ve come to three conclusions;
I’ve got a LOT to learn if I want to start making my own materials. I’ll be reading that book next!
While English obviously isn’t your first language, you do a fantastic job of explaining things. You speak clearly and stay on point. You’re a great teacher!
You have amazing hair!
I would love to learn more about coding shaders myself but I don't have the time
Thank you very much for the feedback. I was a bit insecure about releasing this video as I've struggled in many little details. While I read and write a lot of english, having a fluent speech about a topic you are not used to talk about is a big challenge.
Thank you!
@sinosoidal Can you precisely define what is meant by the opacity parameter?
I think of alpha as transparency, and opacity as the inverse of transparency.
Is the opacity parameter more like intensity, aka chroma or saturation?
Also, what is the unit of time? Is it related to frame rate, tempo, or elapsed time?
It is not hyperbole when I say this is probably my iOS app ever. And as someone who uses iOS for sound applications, I'm baffled how I can love an app that makes no sound this much.
So much fun, love the deep integration, results are easy to enjoy. Excellent work @sinosoidal
it was very good.
Opacity = Brightness = Intensity of the material color. We should have called it brightness or intensity in this refactor.
The time used to be linked with sample rate but now is just an increment factor. The speed in converted from [0, 1] -> [-0.5, 0.5] and this value is multiplied by a small constant (0.1). Therefore, speed doesn't have a unit.
Thanks for your kind words!
Thank you!
Thanks!
Let's say si is the momentary speed at frame i. (Expressed as a sequence because speed can be modulated.)
Then, I understand you to say that time is a summation i=1..frameCount of (si - 0.5)/10
I couldn't express myself better
Wow, that Book of Shaders is incredibly helpful. I went from barely comprehending what I was looking at with the code to being able to follow along pretty decently. I still couldn’t make a shader from abstract cos I really need to brush up/learn more math but manipulating code and having expected results is occurring more frequently. It was a little confusing getting it compatible with VS but the tutorials really tied it all together and I have the system down I think for the most part.
@sinosoidal
i have an issue with background layer "forgetting" it's content.
vs 1.3.1 au hosted in aum.
saved project in vs and in aum.
when reloaded the aum project, the background layer is empty.
can you, or anybody else confirm this?
thanks
Yeah, I've had that too...also in standalone...
Yeah I’ve had that happening as well
We have written down the issue. Thanks for reporting!
Same problem with the background layer here as well guys.
Hey good people. Sorry for the long wait. This one took a bit longer. The problem should be fixed in the latest 1.3.2 (build 58) beta version.
Please let me know if this fixes the bug and if there isn't anything new broken.
Thanks!
cool, thanks!
i would like to test, but i'm not on the testflight vs.
would you mind sending me an invite, if i send you my email?
Sure! I have just added you!
thanks!:)
The update is working great for me so far when I had a little time to play with it earlier
I have noticed a few more crashes than usual but it could just be what I’m running. Is anyone else getting crashes with the new TestFlight update? It could just be me though cos I’m using some shaders I converted myself so there could be some insufficiency with my code and I have spacefields running so I could just be killing my memory
I'm not having reports of crashes. Are you sharing app analytics with developers?
I really need to start watching these. First time I tried actually editing a music video on the iPad, I started with VJ, had no clue what I was doing, achieved nothing, tried all of the other vj and effect apps I have, which either crashed or achieved nothing and ended on using Luma.
Ah it looks like I had that off. I have it turned on now and I’ll try to make it crash again so it can send one
Something I did with VS Synth using a sequencer and external LFO’s.
Enjoy.
Sounds awesome @Gravitas
Also looks cool
Thank you.
🙏🏾
This is amazing!