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Drambo - this was just posted on Facebook

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Comments

  • Is there a way for the tracks in Drambo to have different lengths?

  • @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

  • edited April 2022

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

  • What’s on the menu for updates? Anything like a global key scale setting or stuff like that? To simplify getting set up and running?

  • @auxmux said:

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

    If you're using the beta be sure and hit up the correct thread on the BeepStreet forum :wink:

  • @echoopera said:

    @auxmux said:

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

    If you're using the beta be sure and hit up the correct thread on the BeepStreet forum :wink:

    I forget this exists. Not seeing the thread tho.

  • edited April 2022

    @auxmux said:

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

    Nope, step components (Jump) are still the way to go. You can jump to any bar and any step, forward and backwards.

  • @rs2000 said:

    @auxmux said:

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

    Nope, step components (Jump) are still the way to go. You can jump to any bar and any step, forward and backwards.

    Got it, that's what I was thinking. Thanks, that will have to do for now.

  • @auxmux said:

    @rs2000 said:

    @auxmux said:

    @Grandbear said:

    @auxmux said:
    Is there a way for the tracks in Drambo to have different lengths?

    You can do it with step components, by making the track jump to step 1 on a given step, like this:

    I hear that the upcoming update will simplify this aspect, though.

    Yeah, I've seen that and using the Beta, but not seeing an easier a way to do this. Conditions are fun. Maybe @rs2000 knows?

    Nope, step components (Jump) are still the way to go. You can jump to any bar and any step, forward and backwards.

    Got it, that's what I was thinking. Thanks, that will have to do for now.

    Sorry for the confusion, I may have mistaken the work on the "clip launcher" with this

  • Back again. With the usual complaint. Drums. You cant make electronic music. With computers or hardware. Like a real set of drums. Spontaneous ( no programming ) with these synths that you just tweak ( spontaneous ) Like sonic lab synths or if you have a decent controller setup to control loads of ios.

    If you have tweaked Euclidean drums with a knob array. All it needs is a choke. So a selected channel. Cant trigger on the same step as a channel you point it at. Most likely kick and snare or prominent sounds.

    Cant this be implemented. If you tweak a euclidean so it alters a pattern ( with knobs ) cant there be a real time choke setting.

    How do I contact the dev?

  • edited April 2022

    Messaged beepstreet. They might say. Well. No but I think they have the skill and do deserve awards for app. Also asked for a type system. 200 patterns ( type number ) instead of making 200 patterns and saving. If patterns tie into the piano roll and euclidean drum recording is there. You will be able to edit ( rewind/forward ) on a song based fashion to edit. Also audio tracks. That can calculate the length of recording. Use bpm. Place non audio markers to the pattern based/length system. So when you edit a midi pattern. It also rewinds/fowards the audio track or the whole song. Might be stupid ideas but maybe its cool.

  • wimwim
    edited April 2022

    @sigma79 - while this is a perfectly fine place for discussing Drambo, the Beepstreet Forum is probably the best place for getting developer and beta team visibility for your ideas.

  • @wim said:
    @sigma79 - while this is a perfectly fine place for discussing Drambo, the Beepstreet Forum is probably the best place for getting developer and beta team visibility for your ideas.

    Hello wim. I messaged via beepstreet. Hope ideas are ok. Quite niche.

  • Think iv sorted the drum/noodle problem anyway but euclidean and ideas still cool.

  • All is cool , but drambo wasnt updated for a year. It crashes all the time when minimized for example. For the future , i think it would be a much better model to update the app gradually. And not make a huge crazy update after a year or no updates when there is so much drambo crazed maniacs like me waiting half a year for this.
    Sorry for the bitching , but come on

  • edited April 2022

    I use Drambo daily and in so many different ways and it never crashes on me.
    I use it stand alone.
    I use it hosted in AUM.
    I use it with hardware synths.
    Stable stable stable.

    What is your hardware and iOS version setup @yonhorizon

    Which app are you hosting it in that causes it to “crash” when minimized??

  • edited April 2022

    The changes that were implemented in this cycle are much bigger than general maintenance or a simple feature addition... they had to be tested one by one and together... you wouldn’t want if any update would render your previous work useless...
    D btw was and will be updated on a regular (roughly monthly) basis, introducing new things and refining existing ones. Consider this update as a major version upgrade... you know, when you’re generally expected to reach for the wallet.

  • There is one documented crash I experience related to AUv3 instruments memory leak. Giku has already stated here that he's adding a workaround for it. Besides that, it's been rock solid for me as well. @yonhorizon have you shared the crash logs with the dev (or here, or in the Beepstreet forum)?

  • edited April 2022

    @yonhorizon Yeah, what @0tolerance4silence said already, plus this wasn't really planned.
    The alternative way to go would have been to keep Drambo more or less at the current feature set and instead, release a different v2 app later. But it will be a free upgrade.

    I can't confirm the "crashes all the time" here with the current public release. Sure, it does crash under certain conditions but it has never destroyed my work - either the saved version was still there or the "_autosaved" project was.
    It doesn't happen if you keep background audio switched on, except if your iDevice's iOS has to kill Drambo because of low memory due to another app in the foreground requesting more.

    The new release will have finer adjustments like a "background activity timer" to keep the app remaining active in the background for a defined time, then shutting down to prevent sucking down the battery accidentally.

  • @rs2000 said:
    The new release will have finer adjustments like a "background activity timer" to keep the app remaining active in the background for a defined time, then shutting down to prevent sucking down the battery accidentally.

    oh, that's some really good news! I always forget to shut drambo down

  • @vasilymilovidov said:

    @rs2000 said:
    The new release will have finer adjustments like a "background activity timer" to keep the app remaining active in the background for a defined time, then shutting down to prevent sucking down the battery accidentally.

    oh, that's some really good news! I always forget to shut drambo down

    Me too :D
    That's why I repeated my wish several times because it works really well in Groove Rider.

  • A few months after the release Drambo actually crashed quite often, I myself reported bugs that were reproducible. But lately for me Drambo is stable as a rock, I don't remember it crashing in the last few months (or even longer).

    However, I really would like to see this update come out. I would because those three dots multitasking are driving me crazy. :D

  • Every day I look for the update and find it not published yet. But then I remind myself how great it works for all I do with it and how much I still can explore. And how amazing it is to use Drambo doing things I couldn't have ever dreamt up in the last 2 decades. I don't complain, I just marvel at the possibilities and dive in, and make music instantly.

  • @Frank303 said:
    Every day I look for the update and find it not published yet. But then I remind myself how great it works for all I do with it and how much I still can explore. And how amazing it is to use Drambo doing things I couldn't have ever dreamt up in the last 2 decades. I don't complain, I just marvel at the possibilities and dive in, and make music instantly.

    Yes, that's true... but, it's four months since ... well..

  • @RajahP said:

    @Frank303 said:
    Every day I look for the update and find it not published yet. But then I remind myself how great it works for all I do with it and how much I still can explore. And how amazing it is to use Drambo doing things I couldn't have ever dreamt up in the last 2 decades. I don't complain, I just marvel at the possibilities and dive in, and make music instantly.

    Yes, that's true... but, it's four months since ... well..

    As soon as I hear about a future major update, I stop exploring the app and wait for the actual update to drop.

    No point getting used to this version if another version is coming “soon”.

  • edited April 2022

    @jolico said:

    @RajahP said:

    @Frank303 said:
    Every day I look for the update and find it not published yet. But then I remind myself how great it works for all I do with it and how much I still can explore. And how amazing it is to use Drambo doing things I couldn't have ever dreamt up in the last 2 decades. I don't complain, I just marvel at the possibilities and dive in, and make music instantly.

    Yes, that's true... but, it's four months since ... well..

    As soon as I hear about a future major update, I stop exploring the app and wait for the actual update to drop.

    No point getting used to this version if another version is coming “soon”.

    Oh, there are a lot of reasons to continue using the current version.
    It's important to know that although numerous modules will be updated, Drambo will always be backwards compatible and load your previous projects. Internally, the old module versions will remain available so feel free to go crazy with new tracks and racks.
    The sequencer will get a serious overhaul but the tracks and racks concept won't change.

  • @rs2000 said:

    The sequencer will get a serious overhaul but the tracks and racks concept won't change.

    As a new Drambo user (kicking themselves for not getting into it sooner!) who is primarily using it for the sequencer so far ... this is the first I'm hearing rumbling of this, and it's got me about as excited as audio tracks.

    I know you Beta folks can't reveal much, but is the pattern sequencer by chance getting any attention in the new update? I love how easy it is to dupe/copy/paste/etc patterns, but it gets cramped and scrolling through the tiny pattern numbers up by transport has caused a few (momentary) goof-ups on my part. Something like the "STEP" edit view for sequencer trigs - but for patterns - would be really cool. I've also been daydreaming about Cycle Conditions... but for patterns.

  • Oh yeah @timelining, there's definitely something cooking for you 😊

  • @rs2000 said:
    Oh yeah @timelining, there's definitely something cooking for you 😊

    Best 'understatement' since forever :sunglasses:

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