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Drambo - this was just posted on Facebook

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Comments

  • @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

  • @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    There’s loads new to cover.
    Along with the new CLIP’s comes new ways of triggering either PATTERN’s or CLIP’s or both.

  • @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    There’s loads new to cover.
    Along with the new CLIP’s comes new ways of triggering either PATTERN’s or CLIP’s or both.

    Great. I want to use Drambo for lots of sequencing duties in loopy pro, but I’m currently unable to because of the way pattern switching works.

  • @gregsmith said:

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    There’s loads new to cover.
    Along with the new CLIP’s comes new ways of triggering either PATTERN’s or CLIP’s or both.

    Great. I want to use Drambo for lots of sequencing duties in loopy pro, but I’m currently unable to because of the way pattern switching works.

    I hear you on this.
    I would suggest wait until the update comes out and then play with it.
    Currently as far as I know dRambo can do what you need it to do for sequencing duties.

  • @Gravitas said:

    @gregsmith said:

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    There’s loads new to cover.
    Along with the new CLIP’s comes new ways of triggering either PATTERN’s or CLIP’s or both.

    Great. I want to use Drambo for lots of sequencing duties in loopy pro, but I’m currently unable to because of the way pattern switching works.

    I hear you on this.
    I would suggest wait until the update comes out and then play with it.
    Currently as far as I know dRambo can do what you need it to do for sequencing duties.

    Excellent, thanks for replying. Can’t wait for it to drop! This really feels like a golden age for iOS music making. Apps are still so affordable, but the power you get is mind blowing.

  • @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

  • @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

  • @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    I’ll wait and see what the sequencer modules bring, or if there’s any other workarounds.

  • @gregsmith said:

    @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    I’ll wait and see what the sequencer modules bring, or if there’s any other workarounds.

    What are you trying to achieve exactly?

  • @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    You can indeed but the playhead inside the clip will always follow the current beat position insteat of independently launching the clip from the start. While this works perfectly well for trying out different clips to build a song, being able to launch clips instantly has its own charm to fly in a short riff, a chord, a drum flam or fill etc.

    The current Drambo native workaround for @gregsmith would be to use Drambo's Gate+Velocity Sequencer modules.

  • @Gravitas said:

    @gregsmith said:

    @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    I’ll wait and see what the sequencer modules bring, or if there’s any other workarounds.

    What are you trying to achieve exactly?

    In Loopy Pro, I use dummy donuts to trigger patterns on sequencers, using the play and stop follow actions. It works great in hammerhead and atom2.

    The play follow action happens on the first beat of the bar in Loopy. This then tells Drambo to switch patterns instantly. Problem is, it’s already missed the first beat in the pattern.

    It’s a pretty fringe case, but I figure if hammerhead can do it, why can’t Drambo?

  • edited April 2022

    @gregsmith said:

    @Gravitas said:

    @gregsmith said:

    @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    I’ll wait and see what the sequencer modules bring, or if there’s any other workarounds.

    What are you trying to achieve exactly?

    In Loopy Pro, I use dummy donuts to trigger patterns on sequencers, using the play and stop follow actions. It works great in hammerhead and atom2.

    The play follow action happens on the first beat of the bar in Loopy. This then tells Drambo to switch patterns instantly. Problem is, it’s already missed the first beat in the pattern.

    It’s a pretty fringe case, but I figure if hammerhead can do it, why can’t Drambo?

    I’m not familiar with the ways LP is handling events, but from what I gathered it could send midi out immediately... as well Drambo can be set to switch patterns immediately (sequence still runs in sync; instant mode ‘on’) or at the end of the pattern (instant mode ‘off’).
    So in theory you could initiate a midi event from LP before switching patterns (midi event sent out immediately), this would trigger a pattern switch in Drambo at the end of currently running pattern (instant mode ‘off‘) without missing the beat.

    In the upcoming version pattern switching remains the same but will be extended with ability to switch clips individually.

  • edited April 2022

    @0tolerance4silence said:

    @gregsmith said:

    @Gravitas said:

    @gregsmith said:

    @Gravitas said:

    @rs2000 said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:

    >

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    So more like playing the patterns as 'samples' ? (ie. they play as long as the key is held down).
    For that I would just render the clips to audio and load them into the sampler...

    Not necessarily hold to play, but just play instantly when triggered rather than on the next quantised best.

    Rendering would defeat the object of what I’m trying to do.

    @Gravitas said:

    @gregsmith said:

    @Samu said:

    @gregsmith said:
    Is there a way in the new version to trigger a pattern unquantized? I know you can do instant pattern switching currently but if you switch on the first beat of the bar it misses the first beat in the sequence.

    Think 'scene/clip based' sequencing.
    You can cue up individual track clips to start on time rather than just start all tracks in a pattern at once...
    (You can see a glimpse of the clip view in the video above).

    As much as this is obviously very useful, it’d be great to have an option to play instantly when triggered, a bit like hold mode in atom2, or how you can play hammerhead patterns with midi.

    You can instantly play a CLIP when triggered.

    Do you mean the ‘instant pattern switch’ setting? Or is there something new?

    Not possible with the current track sequencer but you could do it with the sequencer modules.
    If you want to instantly trigger clips and have MIDI file import and export, imaginando LK+Matrix is the way to go.
    Works well inside Drambo too.

    My apologies there @gregsmith I did think that we can now
    instantly change PATTERN’s, thanks @rs2000 for clarifying this.

    I’ll wait and see what the sequencer modules bring, or if there’s any other workarounds.

    What are you trying to achieve exactly?

    In Loopy Pro, I use dummy donuts to trigger patterns on sequencers, using the play and stop follow actions. It works great in hammerhead and atom2.

    The play follow action happens on the first beat of the bar in Loopy. This then tells Drambo to switch patterns instantly. Problem is, it’s already missed the first beat in the pattern.

    It’s a pretty fringe case, but I figure if hammerhead can do it, why can’t Drambo?

    I’m not familiar with the ways LP is handling events, but from what I gathered it could send midi out immediately... as well Drambo can be set to switch patterns immediately (sequence still runs in sync; instant mode ‘on’) or at the end of the pattern (instant mode ‘off’).
    So in theory you could initiate a midi event from LP before switching patterns (midi event sent out immediately), this would trigger a pattern switch in Drambo at the end of currently running pattern (instant mode ‘off‘) without missing the beat.

    In the upcoming version pattern switching remains the same but will be extended with ability to switch clips individually.

    That’s the problem in a nutshell. The play ‘event’ or action is quantised to the first beat of the bar in loopy, and it should be this way.

    Only other way I can think of this working is @Michael adding a ‘just before play’ follow action.

    Edit: I’ve just thought about this some more @michael and I think this could be achieved with an ‘on press’ and ‘on release’ follow action on donuts. That way the pattern could be switched when you press the donut, before it starts playing. I’ve added it to the roadmap.

  • Already in there, @gregsmith , In Gestures

  • @Michael said:
    Already in there, @gregsmith , In Gestures

    Oh wow! How did I forget about gestures! 😂

    Will give this a go in a bit. Thanks @Michael

  • @gregsmith said:

    @Michael said:
    Already in there, @gregsmith , In Gestures

    Oh wow! How did I forget about gestures! 😂

    Will give this a go in a bit. Thanks @Michael

    Ok pretty much works @Michael
    I’m using the tap gesture to switch patterns in Drambo, then muting it on stop follow action and unmuting on play follow action.

    The transient on the first beat is slightly missed which I think is the same microfade problem you’re working on with @espiegel123

    Also if I’m using multiple donuts in a group, it works great going left to right, but if I tap a donut to the left of the one that’s playing, the mute happens after the unmute so it doesn’t play.

    See this video…

  • Can’t wait for the update too land, been waiting since November 😁 As a side note, has anyone ever considered recreating Lyra 8 in Drambo? Seems like all the necessary modules are there.

  • @wawelt said:
    As a side note, has anyone ever considered recreating Lyra 8 in Drambo? Seems like all the necessary modules are there.

    I'm not sure if the feedback paths can be recreated convincingly with Drambo's implementation, though you can get wierd stuff with them pretty fast, while tweaking the delay time.

  • The Lyra looks awesome, never saw that before. The delay sounds cool from the description, is it a pt2399?

  • @Fingolfinzz said:
    The Lyra looks awesome, never saw that before. The delay sounds cool from the description, is it a pt2399?

    yep!

  • @Samu @seonnthaproducer @Gravitas awesome video linked earlier had a smile on the whole time watching its cool to see two people come together who share a common love :)

  • @Grandbear said:

    @wawelt said:
    As a side note, has anyone ever considered recreating Lyra 8 in Drambo? Seems like all the necessary modules are there.

    I'm not sure if the feedback paths can be recreated convincingly with Drambo's implementation, though you can get wierd stuff with them pretty fast, while tweaking the delay time.

    Yep, 10ms delay in the feedback path is about the only limitation I can imagine.

  • Hell yeah, I love that delay!

  • @iammane said:
    @Samu @seonnthaproducer @Gravitas awesome video linked earlier had a smile on the whole time watching its cool to see two people come together who share a common love :)

    Thanks @iammane . Honestly, I'm thankful to have the chance to ask a ton of questions to Gravitas, especially since there's a lot of things that can be done with Drambo.

    Here's the second video (also posted on the other thread)
    So, I sat down with Gravitas, and asked the question , " What do I want to accomplish with Drambo?"

    Shoutout to @echoopera for the guidance to ask the questions.

    ">

    Link

  • @seonnthaproducer said:

    @iammane said:
    @Samu @seonnthaproducer @Gravitas awesome video linked earlier had a smile on the whole time watching its cool to see two people come together who share a common love :)

    Thanks @iammane . Honestly, I'm thankful to have the chance to ask a ton of questions to Gravitas, especially since there's a lot of things that can be done with Drambo.

    Here's the second video (also posted on the other thread)
    So, I sat down with Gravitas, and asked the question , " What do I want to accomplish with Drambo?"

    Shoutout to @echoopera for the guidance to ask the questions.

    ">

    Link

    Lolololol.

    I do go on a bit but that was great.

    Wow.

    Thank you.

    🙏🏾

  • That's really awesome, you two. Love to see this :heart:

  • edited April 2022

    @drez said:
    That's really awesome, you two. Love to see this :heart:

    Glad you liked it.

    It was fun doing it especially as it was off the cuff as it were.
    Before this I got a message from @seonnthaproducer saying I'm going to be in London
    and I thought to myself ,"Wow, you're going to here in London? Okay,...Cool",
    so I sent him a message saying ,'you've got my number, you know what to do'.

    We've been talking apps and life and stuff via FaceTime
    for ages and it was really cool to meet him face to face.
    He's got good energy and a really nice vibe and what was even more cool
    was that we could talk dRambo and I didn't sound like I was speaking an alien language.
    I don't know that many people here in London that are into dRambo or even modular.
    Almost everyone I know here looks at me blankly
    until I play something and then they go ,"oh it makes music??"
    "Well,..yeah" 😏

  • edited April 2022

    👍

  • @Gravitas said:
    I don't know that many people here in London that are into dRambo or even modular.

    If only I still lived in London. 😂

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