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DrumJam Pads - Upcoming AUv3
I'm just starting an official thread (that I can control the title of ) for the upcoming DrumJam Pads app with AUv3 support. Looks like Pete posted a tease a little earlier than I expected!
As the title implies, this will be effectively a pads-only version of DrumJam, and it will have access to any of the pad instruments you already have installed in the classic DrumJam, including any IAPs you'd purchased there. Most likely we'll have equivalent IAPs available for the new app to get you access to all the instruments if you don't have them installed already from classic DrumJam. Still working out the details there.
In addition, we'd like to introduce the ability to build your own kits, either by mix-and-matching existing hits from any of the existing instruments, or importing (or possibly sampling) your own. As usual, we are big proponents of deep velocity-layered pads, so that will be a central feature... you'll be building your kit out of hit-stacks, not just single samples.
The current real-time effects (pitch, delay, crush, lo-fi, reverb) will be available as well as the Bedlam randomized manipulations (pitch, buzz, reverse, pan). Also, of course the quantized tap-drag-repeat live play functionality which is really the cornerstone of the whole thing. You can use the app/plugin as a sound source driven from either the built-in pad UI or from externally, or you can use it as a controller-only if you want, to drive external instruments.
There are a few open questions, such as multi-bus output support to allow for per-pad audio outputs, etc. We aren't planning any kind of sequencing in this app, at least for now. Also, we're considering possibly releasing an initial version that doesn't have all the features above, and add them later as IAP when they are fully formed.
We'd appreciate any feedback from this community, which might help direct priorities on any of the planned or as-yet unplanned features.
Thanks!
Comments
Whoot!
Oh, could the fx also be an AUfx? Love me some Bedlam!! (Edit: Oh but i guess Bedlam is not realtime)
@sonosaurus : will the pads be velocity-sensitive on 3D-touch devices?
That could be arranged, similar to how it is in DrumJam, where the 3d-touch pressure can be used to modulate the quantized-hit or repeat velocity/rate. As a pure impact velocity I find 3D-touch not very useful because of the 15ms lag after touch before it returns any information. Too bad 3D-touch is in the historical dust-bin, it was cool...
Where is the tease?
Just a facebook post with an icon and much less information than I have above... but it caused someone other than me to start a thread about it here
Ok.. looking forward to it…Thanks..
OK, I'll bite with the inevitable question - does this mean that a future AUv3 version of full-fat Drumjam is now more possible?
(I'll be buying Drumjam Pads, obvs!)
This is actually a total re-implementation. I think I'm leaning towards having it more modular in the future for the plugin-capable versions...
Nice!
Awesome this is great news, super excited, love @sonosaurus apps
Is there an eta? Ballpark for beta, and/or release?
With the pads would it be possible to have velocity mapped to the y-axis? So that the higher up you tap, the higher the velocity.
That's the primary way that the DrumJam pads are designed to be used, yes.
This is great news, @sonosaurus! Looking forward to checking this new one out. And hoping it'll lead to the evolution of Thumbjam, too (still a favorite!).
This sounds awesome. The only request I can think of, is to optimize the speed of the sample import and kit assembly.
In Loopy Pro, you can drag a batch of samples from the Files app, directly into the AUv3.
These samples populate a list, allowing you to preview them quickly.
I would like to drag them from the list, directly onto the pads.
From there, we could use a good workflow for moving samples around.
Loopy Pro and Koala have "drag and drop from pad to pad" enabled by default.
I would prefer an "Edit" button to enable that.
This button could also cause a trash bin to appear.
When you drag a sample from one pad to another, Loopy Pro assumes you want to combine the two samples into one. Koala asks "Mix, or Add to End?" unless the destination pad is empty, in which case it assumes you want to duplicate.
I would prefer:
Swap
Add Layer
Since the focus here isn't on creating new samples, I wouldn't mind seeing an option for "Export Layers as New Sample" somewhere, but "Add to End" is less important to me. Having a sequence of layers could overcomplicate the UI.
Aside from that:
-Easy access to Volume, Pan, and Pitch controls.
-Choke groups. I like Loopy Pro's system of dragging colors onto pads.
-One Shot, Hold, and Loop. These could be dragged onto the pads also.
-Slideover support.
I'm a huge fan of the DJ pads, and have purchased nearly all of the IAPs. My only request would be that the instruments be tunable per pad. This is especially needed for the pitched instruments (hang drum, balafon, mbira, etc.) but would also be useful for any of the drums as well.
I cannot express my excitement that @sonosaurus is working on a new app. Thumbjam and Drumjam are so beautifully executed. Of course, the AUv3 mention shows that there could be a new era of @sonosaurus apps and I'm ready to own them all.
Auv3 MIDI out enabled?
Yep.
Thank you so much @sonosaurus, what a news ! 😁🙏👍👏
All the wonderful sounds of DrumJam in an Auv3 app! I'm so happy!
Can’t wait to play with it in NS2!
Is there a release date?
Great! Thanks
I can't wait to try this app out!
What about multi track external sequencing, with multi out Drumjam? Likely Drambo. Can a drambo pad/track. Which has a keyboard note ( I think ) trigger drumjam pad but from a controller?
If you needed to calibrate so it works well with Drambo. Wouldnt be so bad.
Support all GarageBand resolutions? (Using its preferredViewConfiguration API)
(Still a number of new auv3 that omit this)
That's great news! Looking forward to it. Thanks Sonosaurus!
That’s great news. Thank you!
awesome!
Yes, it can be full-screened in GB...
So.... being driven from an external sequencer/controller, and outputting each pad/hit to a separate audio output, which you then route to something else to do the mixing/effects? I'm just curious about how folks who want this kind of thing actually do it in real-life -- seems like a whole lot of setup -- that would have to be re-done for every single different kit you loaded up which might have a different selection of hits.
just my opinion, but I feel like external sequencing , and multi output can be done with so many other drum apps, in order to be more machine like, and send each kit piece to a different effect chains. where drumjam is more about realistic drumming and expression than a sound design tool. again just my opinion curious to see what other people think
It’s been a while since an iOS app was an “instabuy” for me but this will certainly be one. And if you need to add features later, I’m sure I’m not the only one glad to support your excellent work with an IAP down the road. Drum jam itself is such a unique product already and this is going to take the uniqueness and make it easier to use in a system. I will probably be using this most through IDAM to logic.