Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • @3sleeves said:
    I’m still stumbling over this one shot issue…is there any way to not sync to a BPM?
    Can a pad in Loopy Pro function like a file player set to one shot does in AUM, ignoring the clock and tempo settings?

    Currently, changing a project’s tempo time-stretches all clips. But you can import so clip okays unchanged as long as you don’t subsequently change the project tempo. Turn off time-stretch in that import dialog and the clip will play at its original speed as long as you don’t change the project bpm after you import.

    That time-stretch switch tells Loopy Pro to time-stretch on import.

  • This app is awful in handling AUs. I have yet to have an instance where I didn't run into problems. Latest one was a set up where I took the time to assign some controls to FabFilter's Saturn, only to have Saturn not load when I opened up the app again, so all work lost.

    How does this make it past testing?

  • @ChimmyChungaFace said:
    This app is awful in handling AUs. I have yet to have an instance where I didn't run into problems. Latest one was a set up where I took the time to assign some controls to FabFilter's Saturn, only to have Saturn not load when I opened up the app again, so all work lost.

    How does this make it past testing?

    Is the issue repeatable?

    What other AUs did you have problems with?

    What hardware are you running on and what OS?

    If you’ve a project that won’t load correctly, Michael would probably want to look at it.

  • @ChimmyChungaFace said:
    Nice release... I think... Really could use a manual. Trial and error only goes so far.

    A manual is coming. There is some useful information on the wiki (including a pdf of the tutorial).

    Ask questions, and I am sure someone will answer your questions.

    https://wiki.audiob.us/doku.php?id=tag:loopy_pro&do=showtag&tag=loopy_pro

  • @espiegel123 said:

    @3sleeves said:
    I’m still stumbling over this one shot issue…is there any way to not sync to a BPM?
    Can a pad in Loopy Pro function like a file player set to one shot does in AUM, ignoring the clock and tempo settings?

    Currently, changing a project’s tempo time-stretches all clips. But you can import so clip okays unchanged as long as you don’t subsequently change the project tempo. Turn off time-stretch in that import dialog and the clip will play at its original speed as long as you don’t change the project bpm after you import.

    That time-stretch switch tells Loopy Pro to time-stretch on import.

    That’s the constraint that’s complicating things for me, because I’m working with live tempo changes in a performance while sampling from multiple one shot sources of varying native tempos.
    In my case the workarounds are either to add follow actions on specific pads to set the master BPM for each one shot, or to use instances of Auditor AU File Player in place of one shots. The former doesn’t work for live recording because the speed transitions aren’t seamless in Loopy Pro yet and cause audible glitches in playback, the latter is ok for live performance but requires some creative follow actions and bus routing to do things that could be less complex with one shot pads grouped by color.

    Hopefully in future updates this can be addressed, ideally by allowing one shots to optionally ignore the clock completely.

  • I was sleeping on beta and jumped on the train this Friday. And what can I say besides "gamechanger"?) I came for the super looper, instead got super-duper ableton alternative with retrospective looping, classic loop grid, timeline, performance layout, and godsend cpu efficiency. I don't know how it's even possible on iPad, elven magic no more, no less.

    One thing I didn't understand is the logic behind adding new colors. Looks like my mind is hardwired to the grid so I'm trying to make a few identical rows of circles and colors in the mixer - from red kicks and orange claps to blue synths and purple bases. But as I see new colors are added randomly and I'm unable to move channels in the mixer.

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  • @Samu said:

    @espiegel123 said:

    I don't know what the options are for the lightning headset, but on my iPad 6, I have three mic choices:

    Thanks!

    You likely get those 3 + the headset if you connect one, just like in AUM :sunglasses:
    (This in practice makes it a lot easier to use the headset to monitor to the recording).

    Annoyingly I’ve found another problem with my new-ish iRig HD2, in that it disables the internal microphone (as well as the speakers) when it is plugged in. I much prefer how my old Apogee Jam worked, allowing you to monitor guitar through the speakers while playing.

    Anyway, I believe this is down to iOS seeing it as an audio interface and therefore disables the internal mic and speakers completely, so depending on how you connect your headphones this might be good to be aware of.

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    @lazyass said:
    I was sleeping on beta and jumped on the train this Friday. And what can I say besides "gamechanger"?) I came for the super looper, instead got super-duper ableton alternative with retrospective looping, classic loop grid, timeline, performance layout, and godsend cpu efficiency. I don't know how it's even possible on iPad, elven magic no more, no less.

    One thing I didn't understand is the logic behind adding new colors. Looks like my mind is hardwired to the grid so I'm trying to make a few identical rows of circles and colors in the mixer - from red kicks and orange claps to blue synths and purple bases. But as I see new colors are added randomly and I'm unable to move channels in the mixer.

    Making unused AU apps ‘idle’ is the secret sauce for the CPU greatness, I think.

    Adding new loops goes by the last colour, so if you want different ones, swipe up on a loop and choose a new colour, and then subsequent ones will add in that colour. (EDIT: Or you can select the pencil tool and then the colour selector icon in the middle - I think this is the quickest way to change colours. Just add a bunch of loops and then go colour diving). Hmmm, I’ll suggest to Michael that holding on the loop add button could reveal a colour selector, and also ask him about adding an ‘add loop’ button to the colours screen to speed up workflow there. Options!

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  • @Vip8888 said:

    Annoyingly I’ve found another problem with my new-ish iRig HD2, in that it disables the internal microphone (as well as the speakers) when it is plugged in. I much prefer how my old Apogee Jam worked, allowing you to monitor guitar through the speakers while playing.

    Anyway, I believe this is down to iOS seeing it as an audio interface and therefore disables the internal mic and speakers completely, so depending on how you connect your headphones this might be good to be aware of.

    Yepp! That is an iOS issue...

    If the iRig HD2 only had an input you would be able to monitor thru the iPad but since it also has an output it's a no-ca-do.
    For example if I connect my classic iRig Mic HD I can monitor thru the iPad speaker or Headphone jack...

    Hopefully iOS16/iPadOS16 will add support for using multiple audio-interfaces at the same time but that's a long-shot...

  • @tja said:

    @ChimmyChungaFace said:
    This app is awful in handling AUs. I have yet to have an instance where I didn't run into problems. Latest one was a set up where I took the time to assign some controls to FabFilter's Saturn, only to have Saturn not load when I opened up the app again, so all work lost.

    How does this make it past testing?

    I tested this and Saturn 2 loads perfectly back with all settings and configurations!

    Also, when Saturn did not open, it or the iPad may have had some problem - that may well not have been a Loopy Pro problem.

    Please try again with a hard-reboot first.

    Otherwise, can you share a project with such problems?

    Arro... I mean Self-confidence - Reality 1:1. The match is becoming more interesting.

    (Snark aside, Saturn loads smoothly for me as well.)

  • Tested out the MIDI sync last night. Worked mostly OK. Sometimes it disconnected and I had to totally close the app and reopen it. Other times, it would LP would start transport halfway through a bar and I'd have to start stop multiple times to get it back in sync.

  • I haven’t got it yet - I will be of course. I’m too busy with Christmas events and all the rest of it at the moment. Plus I’m off on a rewarding workflow at the moment with a nice combination of other apps.
    I’ve been keeping an eye on the threads though. I’ve noticed concern over some negative reviews in the AppStore. I’m thinking that there might well be even more negativity coming given the lack of a manual. If people are forking out £25 plus for a complex app - then many of them will want to know how to use it (despite having a 7 day trial). Fumbling around or searching through sometimes lengthy videos in the hope that they can find what they are looking for or finding a forum to ask and hope they get an answer soon (before several other questions occur to them) is not an ideal scenario for many a dude I am thinking. Some folks like to learn things thoroughly and systematically at their own decided pace.
    This app deserves and needs a good manual - and so do many of the people paying for it. I think you might be missing out on a significant amount of future support for it by its current absence @Michael.
    Actually just thinking about it, I would probably have already bought it by now myself for an early tinker and to have it ready and waiting had it come with a manual, but I know there isn’t one there - it does put me off a bit, though like I say - I will be getting it in the next while. I’m just wondering as well how many people will take the 7 day trial - but then do not follow up with a purchase because they are having trouble and getting figuring it all out 🤔

  • @michael speaking of the manual, if you need beta test… proofreaders/copy editing, I have almost this entire next week off, including a 6 hour train trip. I’d be happy to give it a once or twice or thrice over to lighten loads.

  • @CapnWillie said:
    2. I think Koala’s dev has pricing strategy right. Just make big new features IAPs. Some years it may work out more than $18.99. Depends on how hard you work, and how much we love using your work which is how it should be. Incentivizes both parties. Some users won’t need certain upgrades others will need. However, some updates will require updates so some folks may have to buy a feature they don’t need to unlock a necessary Ui update to unlock something they do. Think RPG video game skill trees. Example, loop randomizer ($9.99) iap but you need to unlock a previous key/tempo detector update (9.99) to get it. In this example that’s $20 for just two iap updates most people would probably want. If there are 4 in a year, you make $40 additional vs 18.99 annual for ? Updates. Makes more cents (sense) and gives everyone more flexibility.

    That sounds absolutely horrible, tbh. Michael’s pricing plan is much better for users.

  • @tja said:

    @Michael_R_Grant said:

    @lazyass said:
    I was sleeping on beta and jumped on the train this Friday. And what can I say besides "gamechanger"?) I came for the super looper, instead got super-duper ableton alternative with retrospective looping, classic loop grid, timeline, performance layout, and godsend cpu efficiency. I don't know how it's even possible on iPad, elven magic no more, no less.

    One thing I didn't understand is the logic behind adding new colors. Looks like my mind is hardwired to the grid so I'm trying to make a few identical rows of circles and colors in the mixer - from red kicks and orange claps to blue synths and purple bases. But as I see new colors are added randomly and I'm unable to move channels in the mixer.

    Making unused AU apps ‘idle’ is the secret sauce for the CPU greatness, I think.

    Adding new loops goes by the last colour, so if you want different ones, swipe up on a loop and choose a new colour, and then subsequent ones will add in that colour. Hmmm, maybe I’ll suggest to Michael that holding on the loop add button could reveal a colour selector.

    I thought that he meant that a newly added color pops up somewhere between existing colors in the mixer.

    I’ve never seen that happen, though, and I don’t recall it coming up on the Slack channel either in all these weeks of testing. If something like that has occurred, he should definitely save the project and email Michael with it!

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  • @Michael_R_Grant said:

    @3sleeves said:
    Can anyone advise if it is possible to have one-shot samples not be affected by the master tempo?

    I’m trying to make a template for a live DJ set, which includes a page of one-shot pads, each with a 2-3 minute song loaded up. For whatever reason I cannot seem to get the settings right to make the songs play at their respective native tempos, independent of the master.

    Is this something obvious I’m overlooking?

    I don’t think that’s possible at the moment, but I’m hopeful it’s a feature that will be added sooner rather than later. I’ve just posted it again in the Slack channel.

    Waiting for that too, option to wrap samples without stretching them.. it’s very little missing to get loopy be a decent clip/loop/track/stem launcher as ableton does and replace some live hardware!

  • @tja said:
    And saying that, I also would be happy about a option that would allow to use "strings" instead of colors.

    I am partly color-blind and all those colors just make me crazy!
    For example, for the death of me, the second and third row of Donuts look exactly the same for me!

    I could then just use strings and labels instead.

    That would be fantastic, @Michael

    100% agree. I’m also part colour-blind and have the same challenge. Another way to manage the channels would be a welcome update.

    Other than above, Loopy Pro is amazing and is now my main Daw for exploring new ideas. This passed week, I dug into a lot of my unfinished tracks/graveyard of loops and gave them new life! Everything about the app is so seamless and intuitive to use. It’s literally everything I’ve been looking for and I’m very happy to add it to my toolbox.

    I left a great review in the Canadian App Store and I’m really excited to watch the app develop over time! Congratulations Michael 🥳

  • I’m trying to do something really simple with tracks but it seems like there’s only an option in clip/color settings for simultaneous or not recording.
    Is there a way to toggle simultaneous playback on a specific color group or clips?

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  • @danbobakov said:
    I’m trying to do something really simple with tracks but it seems like there’s only an option in clip/color settings for simultaneous or not recording.
    Is there a way to toggle simultaneous playback on a specific color group or clips?

    Can you explain a little more precisely what you are trying to do. The answer is probably yes. Do you mean that you want to toggle all clips of the same color? Of toggle all of a set of clips?

    One way to do that is set up your clips in a group.

    Another way is to create a widget that targets a set of clips you can specify in the action.

    Another way (for colors) is to add a gesture that targets all the clips of the target’s color.

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  • edited December 2021

    @danbobakov said:
    I’m trying to do something really simple with tracks but it seems like there’s only an option in clip/color settings for simultaneous or not recording.
    Is there a way to toggle simultaneous playback on a specific color group or clips?

    Does the Play/Stop action under "Color Group Options" not give you what you need?

  • @espiegel123 said:

    @solncekreeze said:

    @espiegel123 said:

    @solncekreeze said:
    For some reason, I can't export all the clips from the project-only individually and somehow randomly. What am I doing wrong? Moreover, before exporting, the number of clips is indicated correctly, but not all are exported.

    How are you trying to export them? There are a few ways to do it.

    • From the project manager window (the one you get when tapping the folder icon: tap Export and it gives you the choice of exporting the project or clips. Choose Clips.
    • On the layout page, draw a selection rectangle around the clips to export and choose Export from the popup that appears.
    • On the sequencer page, you can use export to export either a stereo mix (currently done dry) or stems.

    One of those isn't working, maybe you could post a video or screenshots showing what you are doing and the result?

    The first way I export clips. But Save media works fine. Via Audio share exports randomly. I haven't tried the other two options yet.

    What do you mean "via Audio Share exports randomly". If there is a bug, Michael will fix it, but he'll need more details. If you could do a screen recording and make it available (along with an example project that has the problem) that would be helpful. I haven't run into any problems myself (which doesn't mean there isn't an issue).

    Have you tried the Save to Files option? If you are sharing to a particular app, it is possible that the app doesn't handle multiple files at once. I always use the Files option -- and, of course, that can be used to save into Audioshare since Audioshare's directory is available in Files. (If you aren't seeing it, you may need to turn the option on in Files)

    Is this a problem with all projects or just some?

    EDIT: It is important to know if you using the share sheet's Open in/Copy to Audioshare command, Audioshare only accepts one file (this is true from any app). Use Save to Files instead.

    I was making the same mistake. Thank you.

  • @danbobakov
    You can just add a button widget
    Then add a gesture like swipe up to play all the same colour, swipe down to stop them all, the choice is yours
    Build a template like ableton, then add a button to the row or a button to the column to activate
    You just need to experiment, you can’t break it, lots of options to do lots of things, it’s your choice

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