Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It’s a live looper - audio handling is its priority. Michael’s promised more extensive MIDI control in future updates.
@Halftone - the Blocs randomise loops idea is indeed a topper. That really would take the prize biscuit. Can you imagine it? Jeeez!
Thanks, seems completely reasonable, just good to know it’s on the list and being thought about. I personally use MIDI a lot and so the more control of that the better.
So looking forward to midi clips
Oddly, as one of the very early whiners about it not being planned for initial release way back when Loopy Pro was announced, I'm no longer looking forward to this like I was. In some way it has become irrelevant and also seems like a retreat from the spontaneity I'm finding with committing to audio loops. It's very weird.
In the interest of beta testing I've been loading up LK, Atom2, Midi Tape Recorder, and others, but somehow I just don't have as much fun, and, with the ones that allow editing, get distracted with tweaking parts and synth patches rather than recording better or different takes.
I'm going to be happy to see it, but also might not be using it as much as I thought. Go figure. 🤷🏼♂️🤔
you can add some buttons and use action :solo->target abc instead of play/stop->target abc ,it will play and only play what you selected
I am starting to let go of needing to control my MIDI. This whole process of capturing in the moment and building is so liberating.
I now get it…freedom in just letting go and playing. Too much fun.
I’ve got external midi gear so this feature would be great for me.
I don’t think I have, no! I’ll keep an eye on it. So you haven’t added any colours at all, this is just new colours randomly appearing out of nowhere?
This’s correct, they do not pop up at the end, but can be rearranged.
They are selected randomly and inserted in the order that they are listed in the color selection dialog.
One place can be reached by tapping a color at the top of a mixer channel and then Tapping the color name in the detail screen. If you change a color here, the mixer channel and all clips of that color change too. You can also give colors names like “guitar”, “voice,“ etc.
Another place is on the edit screen’s paint bucket mode by tapping on the color’s edit icon.
I’m on the same boat. At first I tried to implement the “usual” midi workflow, using LK and whatever synth, trying to trigger LK scenes, output mapping, etc… But I got bored and opted for just bouncing whatever midi to an audio loop. So liberating!!. Try out stuff, record it to a donut, move on…
I keep the original midi info in an idle LK instance in case I want to redo something, but that’s about it. I’m not organized enough to recall every setting, synth, preset in case I want to change something further on, so I’ll just do it again. But the benefits of just “moving on” and settling on stuff are very rewarding.
So my workflow with midi is: LK as a midi source. Set destination/s auv3 instruments, record some phrases, try out stuff. Commit to audio and mute LK. Repeat and rinse. If you wish you’d done something different you can come back to LK and try to recreate the sound, will probably not happen but you’ll find something else that you like and you use that instead.
Yep, I wish you could choose the new color. Instead you get a random color that you have to change after the fact, plus you need to change the name or after you change the green to gray you still get the “green” text label.
Is anyone having trouble with Koala? The problem I’m having is that often I’ll load a sample onto a pad and the app (Koala) will then crash and LP will say reload. This does not happen 100% of the time.
Here is an example:
@Michael for your information.
Far from random. They appear to be added in order of colors in the spectrum. Aka the colors of the rainbow. I like it this way, FWIW. Much better than having to choose a color every single time you add a channel. Or donut, etc.
This is great advice. I got in on the beta fairly early and have slowly figured things out as I go (and as it has evolved quickly). But in the last few days it has really clicked and things are humming along right now> @echoopera said:
I’ve found this too! Flow is so much better with this app
Can I insert a PC and CC message send on the timeline mode? It’s for switching patterns in Pure Acid and Drum Computer
If I'm not totally mistaken we'll have to wait for the midi-clips to get implemented first...
Is there a way to add latency/timing compensation to MIDI messages that I send via a button? A scenario where this would be handy:
I'm hosting LK and Mozaic (and a synth app) in Loopy Pro and I've made a setup where I route MIDI loops out of LK through Mozaic in order to transpose them. I'm controlling the transpose value via customized buttons that send the required CC values. When I set the trigger quantization of those buttons to 1 bar, the transpose should happen on the 1 following the button press.
Nominally this works, but in practice the transposition often happens a tad too late for the first note of the MIDI loop to be affected. So pushing the CC message some miliiseconds early, slightly before the 1, would be of great help.
Currently, to have it triggered by the timeline, I think you would need to a loop or oneshot with a send midi follow action
@espiegel123 sounds good! How do I do it?
Do you guys know a vid describing how to make a loop/oneshot with a “send midi” ”Follow action”? or shall we all make our instructions viddies soon?
Cheers
This is basically my workflow too. When I think about it, I rarely change notes after a certain early point in creating a song, so I’d be happy with just audio, but the thing holding me back is that you can’t automate the audio source afterwards. Quite often I want to open up an envelope on a synth over a number of bars, but if it’s already committed to audio you wouldn’t be able to do this.
The LK workaround is perfectly workable, but a way to do it natively in Loopy would be lovely.
Does anyone use ableton in this case? Does it record midi and audio together?
Does any one know how to map midi from a midi generator, e.g. Polybeat, to trigger a button? I've set up a trigger action, works fine from controller incoming midi, but I can't find away to send midi from the midi channel to anything other than another midi channel or audio track.
To add a follow action for a clip:
tap Follow Actions towards the bottom of the panel
Is this external midi or from a midi AU loaded in loopy?
When you record midi, audio isn’t recorded by default but it could be. You’d simply need to insert an audio channel, route the midi channel’s audio to the audio channel then record. You can also render a midi track to audio by freezing then flattening