Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
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Comments
A DAW.... without audio tracks? That doesn't even make sense!
Amen.
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Another decent solution. The downside to this being that clips must be triggered and wont scrub with the timeline, but for 4-8 bar segments that tends not to be a big deal most of the time.
Then that isn’t really the same as having audio tracks. If you can’t record the audio tracks in the host (into an AU hosted in the host would be ok-ish) then it isn’t nearly the same as having native audio tracks. It might be a usable workaround for some but not close to the same thing.
Since Cubasis 3 has happily acquired Ableton LINK support, using Cubasis 3 for audio with NS2 for MIDI feels like combining the best of both worlds into a Star Trek command center.
This is what I've been waiting for.
Awesome cliffhanger.
The ergonomics of Cubasis are so bad, that's what keeps me from ever going back to it. They're even worse in CB3 than in CB2, nothing kills my momentum more than the press/hold/wait/move nonsense that in NS2 is just a perfectly placed slider that lets you do it instantly.
You can record into both loopy pro and neon audio editor auv3 instances, I just answered his question that I personally don’t record audio to my ipad.
YUP! Cubasis has the worst midi editing and fiddly automation editing on iOS. Completely kills workflow.
It's interesting that there doesn't seem to be consensus about what having audio tracks even means. I guess I'm biased by the experience with Ableton Live, in which an audio track both provides access to external audio sources and records audio in the timeline/clip, as opposed to MIDI tracks which do the same but with MIDI.
As far as I know, if you have a loopy AUv3 or any other similar AU, you don’t have access to the mic or audio interface inputs … or is there a way?
Can't this be used to record single midi track instruments live in cubasis ? (dunno why you cannot really
using the apple pen seems to make cubasis much smoother in my experience.
My sense of what's possible with audio is colored by Ableton too.
*Recording audio to timeline
*Multiple sampler plugins that allow easy drag/drop of audio between plugins/arrange/session (not to mention that they're excellent samplers too)
*Flexible routing of audio between channels allowing for processing/resampling
*Good basic destructive editing in arrange view on the timeline and ok destructive editing in session view
*Freeze/flatten
*MIDI to audio translation
*Deep timestretch functionality
etc, etc
I've learned it's good for my mental health to have different expectations for audio processing in ios daws
I loved to work in NS2, love the editor similar to Xequence 2, something Cubasis 3 lacks. For audio: options are possible, as described above.
BUT in terms of CPU the winner for me is Cubasis. If they could only add subgroups to grouped tracks or get some bussing going that would make the deal complete.
I prefer Neon over freezing tough 16bit, but that’s ok.
So far Cubasis recent updates have been excellent.
I’m happy within the realms of Cubasis.
That's what I found out too. Hence using 2 iDevices LINK'ed.
You can't record external audio into AUv3 plugins from within NS2. You can record internal audio, but there's little point in doing that other than possible to reduce processing needs if a project is getting too heavy.
You can always record into the standalone Neon, Multitrack, Loopy, etc, then the audio is available to bring into the AUv3 instances. But you can't do it right in NS2. That's a workflow distraction that's sufficient to cause some to use other DAWs instead.
How long has it been since the last progress update from the dev?
I’m not giving up hope yet, unless he’s given indications that he’s abandoning it. It’s a massive project for a single dev, and it’s possible that Covid may have impacted things, whether through his primary employment or w/e … I’m sure he’s proud of what he’s created so far, it just might take some time to give it the TLC it deserves.
NS2 die hard fan and (I like to think) power user here.
But first an attempt at clarification… MIDI and audio are apples and oranges. Some people like me need apples, some oranges, some both. That is where I believe the huge differences of opinion lie. NS2 promised to do oranges but sadly dropped the ball. But it sure does apples better than anything else out there. I do everything in MIDI. I don’t own a microphone. So for me, audio tracks are irrelevant. If you record vocals or your guitar, etc. stop reading - we have different needs and NS2 might not be for you.
Without NS2 I would probably abandon IOS for music making. I have done pieces in GB and CB2/3 and while successful, the experience was painful.
Here is what makes NS2 the only IOS DAW I use:
Stability - it NEVER crashes
Obsidian - hands down the most versatile, tweakable, modulate-able (anything can modulate anything else by any amount) built in synth of any other DAW
Efficiency - if you stick to Obsidian as primary synth (in most of my stuff it’s the only synth I need), Slate and the built in effects (most of which are first rate) you can just keep adding track after track without choking. A recent piece had 60+ midi tracks at medium latency. One of the main use cases for audio tracks is to freeze midi tracks. Don’t need to do that here.
Tempo track - intuitive and musically useful. This is a must have for me. Music throughout history speeds up and slows down. Why should that now be irrelevant?
Midi editing - fast, precise, and by far the most flexible. The only thing close that I have is Xequence which is very similar to NS2 in this regard.
Workflow - With the above features taken together, you can get precisely what you want quickly and without losing momentum from a crash, or waiting for a track to freeze so you don’t run of cpu and then waiting to unfreeze to make a change, or trying to remember how to do something on 10 different auv3 synth interfaces.
If you care to listen to a little of what NS2 can do, here is my YouTube channel . You may not like my music, not trying to promote myself, but I think it shows the range of possibilities. All of the newest 6 tracks (and all but 4 of the others) are 100% NS2 and 99% Obsidian and Slate.
https://youtube.com/channel/UC3uKLTtuYtX-9aVqnj5j9KQ
If memory serves, the dev posted a couple of years ago that NS2 generated a fraction of the revenue of NS1 and I had the impression he was was indicating that he wasn’t sure if there was a feasible way to generate enough revenue to justify significant additional development time.
At least that was the impression that the post left me with.
I hope he sells it if he ever decides to give it up. There’s not a chance in hell of Cubasis ever getting the ergonomics of NS2, CB3 is a touch app made by desktop designers / devs - there’s so little thought gone into how people interact with a touchscreen.
🎖️
Your YouTube channel is an eye-opening showcase for what someone talented enough can do with NS2, Steven. As I was reading your comment I said to myself I hope he is going to share some links - and you did. Thank you and congratulations!
Yeah, I’m enjoying the music a lot, nice to hear Obsidian so well used.
Best thing really would be for some big company to buy Nanostudio and throw their weight behind audio tracks and ensure its long-term support. Who needs Logic!
I'm yet to accept defeat and I've been waiting over 10 years. I don't know when I got it but I'm fairly confident it was v1 13 years ago.
Ultimately I guess the developer, a one man band, is a like me "Full of plans and ambitions for NanoStudio,he regrets owning only the one pair of hands and having only 24 hours in a day"
Just out of sincere curiosity, can you give me an example, or even a few, of where a big company getting involved was a good thing?
Roland and Zenbeats?
Apple and Emagic? (Logic)
He has communicated his position: he has said that he can't afford to dedicate significant development to the app. He set the expectation that new features aren't to be expected. How often does one need to repeat that?
Matt is a straight-up guy. In the early days he tried offering some rough estimates of the development timeline. He was unable to fulfill those expectations. People slammed him. He felt bad. He realized there was nothing to gain by bowing to the pressure to communicate targets he has no ability to predict with any reasonable accuracy.
You have your answer - forget about audio tracks. If by some miracle it happens some day, fantastic.
That’s a shame. i wonder why the big difference in revenue between 1 and 2. People just aren’t spending as much on apps as they used to?
I don’t remember NS2 ever getting a prominent feature on the App Store, which could have made all the difference. It certainly deserved a bigger push.
Who owned them beforehand? Sorry, I'm not up to speed on their history.