Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yessir, found that one! No option for infinite repeat there, right? So my options are to engage the loop button until I’m ready to progress through scenes or… ? In most clip launchers I have the option to set the repeats to infinite and then use the scene arrows to start through a scene progression again.
Love the new interface, could not get along with the old one but now I’d say Drambo has a new fan. Noob question though: what’s the deal with the last 4 pads? I can’t seem to add anything to them so I’m wondering what they’re there for? Right now I’ve got a template set up with 10 tracks, 8 regular and the 2 extra but it’d be nice to have 4 more
I am a core/founding member of a 7 piece also including trumpet. With iOS I’ve played live with a drummer and that worked fine although brings some logistical challenges as well as skills required to make electronic elements sound as dynamic as other instruments. Can be done though.
Even better:
I've created a physical model of a real snare drum.
You can find the Instrument Rack preset under:
Factory > Drums > Snare > Metal snare
Very Cool @supadom !!!!
Same here. It's either a bug or it requires modifying some new clip setting? @giku_beepstreet?
White Noise thru a Decimator in Rough Mode modulating the decimation frequency is perfect for 'pitched noise' SID-Style...
The fdn tension knob is doing wonders on pad sounds!
I actually didn’t buy any because I already have Midi Fighter 3D and Twister along with a Korg nanoKONTROL2. I can honestly see a hardware developer making a controller for Drambo one day! Something with buttons, knobs, pads, crossfader and keyboard. The layout to some degree mirroring Drambo’s. 64 pads/step sequencer with MPE. Dreaming 🛌
I only mentioned curse in the context of iOS music which seems to lend itself to people who want to make beats and are not already musicians.
Not sure what point you're trying to make about ways to classify music. I only described the music I play to give you an idea where I'm coming from and because you did ask me the question. You thought I was an indie rock kind of guy so you still use old ways to classify music too. It's kinda hard to get away from because none of us live in a vacuum.
I would hope the music I create is my own mish mash of all the music I like which does include synths and electronic instruments but I certainly wouldn't call it "electronic" music.
Best practice question. Is the easiest way to use an irregular number of steps in a track (Eg 15 or 19 or 23) to use the jump step condition? Or is there a way to specify exactly how many steps per track we want? (I’m seeing the options to add/remove bars per track.)
k> @yowza said:
This one was created using dRambo as sequencer in AUM.
and this one uses synths that I’ve designed in dRambo.
There are no limits. Why use Drambo for EDM only??
Great that you're open to feedback. And also good you're leaning into being concise. Many, many demands upon peoples' attention, these days. So there's a delicate balance between keeping it 'light' enough to entertain, and people getting all, "C'mon, mate! I just wanna know...Does it blend WUB?!"
As long as you know enough about what you'e talking about to not misinform, I doubt your skill-level makes a huge difference. If anything (And if the videos conform to some semblance of an overall 'story' arc), it'll perhaps come across as more of a 'Let's learn together...while doing' type of thing...which could also really work.
Subscribed!
Love it!
I don't have Drambo and was only wondering whether anyone had created music with Drambo that didn't sound like electronic music. I tend to lump most electronic music into the EDM category which I know is lazy on my part.
The Jump step condition is the way to go for now.
but what do you want to do on ios? what tools do you need for your music? what results do you want to achieve?
Agreed.
I’ve currently got my guitar turned up to 11 ready and waiting.
@rs2000 Thank you!
I've spent the morning on a new project and focused on the sequencer and I keep grinning with what it can do. Modulation is really well thought out too.
I like how the track resolution submenu looks like the iOS calculator app.
@Stuntman_mike
Thanks.
🙏🏾
Well said!
@yowza Can’t resist jumping in, because my favorite use of Drambo is processing my acoustic instruments in this kind of way.
That means tons of modulation, the envelope follower module, and the transient detector modules are my best friends.
Know your needs. Learn about the tools. Then experiment to see what works for your needs. That’s always the puzzle when reaching for music making tools you don’t already know. It’s not an iOS or electronic thing. And it’s certainly, absolutely not a musician vs non-musician thing.
I probably already have all the tools I need but when people constantly say "Drambo can do that" as if it can do everything, it makes me curious if there is something I'm missing. I already have a bunch of apps that could do electronic music if I wanted to do that and they don't require building things in a modular environment first. I think Drambo is probably not the app for me
You don’t actually have to build anything in dRambo.
Use auv3’s for both instruments and effects as with any other
DAW/groovebox/music program and use dRambo for the sequencing.
dRambo is a modular playground and it’s now a fully fledged sequencer.
Saying that “horses for courses”, if it doesn’t rock your boat then it doesn’t.
just realized i said “shit “ notes. lol in that case wouldn’t it be the “ download” button 😉
Currently Drambo excels at midi and synthesis. Sampling is the side that the developer is going to work on in months to come.
If you’re content with what you have already I’d say don’t change it. For more organic sounds audio looping in Loopy Pro will probably give you better results with a sprinkle of effects here and there.
I actually would like a module that shits lots of notes, followed by a module that quantizes note length (16n, 8nt, 4nd, etc)
Wow this is really amazing! I have not had time to watch the whole video yet and I have nothing but respect and admiration for what you're doing but right off the bat I can tell I would not use Drambo this particular way as I don't tend to need to treat acoustic instruments and the thought of taking the time to build that just kills my creative urge immediately which probably explains my aversion to modular in the first place.
I'm beginning to see that I'm a musician who likes to create music with sounds that are already there (guitar, keyboards) as opposed to folks who like to create those sounds as an end itself. Thank you for helping me see that!!!
does this oddest both before and after the grid lines? or just after