Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I think you overestimate the ease with which one can get sound designers to work for nothing to create stellar presets and/or the profitability of these apps. Whenever I see someone who doesn't know the actual numbers say "all that is required is...." or "this kind of thing is pretty low effort.." or "it would only take a few hundred dollars" (without knowing if that is true or if that would actually generate significantly more sales), it makes me cringe a little.
I see people speculate here about what they see as surefire ways for developers to be more successful without having any idea how much time and effort would be required, or how much additional revenue would be generated by the effort...and those people are usually blindly speculating.
Maybe stick to "I wish there more presets" or better presets. I know you have good intentions, but the attitude is insulting even if not meant to be.
I'd like nothing more than the developer working out some kind of in-app named credit or revenue share with a select group of patch designers who would like to develop patch bundles for in-app purchase, same as BLEASS has done.
If Brice wants to create presets, I will buy it.
I was exactly predicting that I would get such a comment from you. I do happen to know a fair bit about the topic so cringe away, I really don't care
Just a bit tired of the constant lecturing judgy tone. I'll add that I don't wish to debate this further, we can agree to disagree on it.
It would be awesome to see a video of Jakob Haq interviewing Satoshi to learn more about him.
It would be, but based on my personal interactions with Satoshi I think that's highly unlikely. We can live in hope though.
My impression is he does not seek out attention. He wrote me a nice response though.
I am sorry that you found my reply "judgy". I was trying to point out that you came across judgy and implicitly dismissive of the developer and his judgment.
You are certainly entitled to express your opinion, and I think it is beneficial for people to know that it may not be as cit and dried as you think.
In my opinion, you claim that trivial effort would have a significant payoff. That seems like an unfair dismissive judgment to make. I think a lot of people here underestimate the work it takes to make these synths (and time to make great presets) and overestimate how much money they generate or how much additional revenue their requests would generate.
Is @Spidericemidas preset package coming in a pointrelease, or did he/you create the factory content?
He certainly didn't create any factory presets. I guess he'll put out his own pack as usual when he's amassed enough presets. Looking forward to it!
Ah ok I get it. I thought that the Icegear dude and he worked together for this. I am super stoked to hear his patches. Most of the time I am like: ahh look, this is what icegear stuff can sound 👊🏼🙃
Well, you don't need synesthesia to either look at a manual or even tinker with an app for 10 minutes to imagine the capabilities. It remains true that more presets would be appreciated by most, for sure
Update added some template presets.
Ah there's an update, great. Arp presets omission in the initial release was certainly a strange one (imo) especially as the arp is one of the most beloved aspects of icegear synths
I haven't looked at the manual for Nambu. Tbh I didn't need to. Nothing is really hidden. Everything is on one screen. It's all laid out very clearly and logically. Easy to see what's going on straight away.
And yes, just a few minutes looking over the one screen you can clearly and quickly see the huge amount of modulation and architecture routings on offer.
Just a glance at the menu of sound sources and the matrix for routing them, is surely enough to make you realise the brain melting possibilities for sound design.
You quickly realise this is actually a very modular type of synth app. In other words you have a lot of freedom to build, route and connect things in so many different ways.
It's really a pretty open book, blank canvas, for you to create almost anything you can imagine.
I certainly didn't need to hear any factory presets to know what an incredible creative sound design tool I had in my hands. In fact, I knew straight away just from looking over it, there's no way just a bunch of factory presets from the developer could ever possibly convey the capability and potential of this one. The scope is just too huge. The time needed would surely not be profitable. Offering it out early to various known sound designers would probably have yielded more in the way of showcasing, but at what cost to the developer? And it would have needed to be early enough to give enough designers a chance and time to dig in and pull out some gems to do it any kind of justice.
Does a paint and paintbrush manufacturer supply you with completed artwork done with their tools as examples of what can be done with them?
Yeah, all the routing and modulation options in the world mean nothing if the sound sources are absolute shite. But the dev already has a good catalogue and reputation. A small range of factory presets are provided just to give you enough idea that the sound is decent enough. But because of its modular nature, it's a tall order to expect a dev alone to cover all possibilities and really push the capabilities on offer.
I can understand if people are not usually programmers themselves, relying on a unit to ship with plenty of wide ranging presets, that they may be disappointed at first. But the way Nambu has been laid out with a really sweet clear UI, it actually makes it fun and rewarding to go in and just experiment, test the functions and explore. This is a synth that can be as simple or complex as you want. It's modular. And although it is very deep at its deepest, most importantly the UI is never a frustrating obstacle and makes learning and exploration with it very easy and inviting.
I finally bought Nambu.
Whoa…. I am really impressed. So qualitative synth in all regards !
I just fed a resonator with a texture exciter, nothing complicated, and I get the feeling to play the most realistic and expressive guitar, ukulele, koto or whatever under my fingers. It is so fun to play with and so intuitive to me. Big congratulations to the dev !
It is my first Icegear synth and it opens a new sonic realm to me.
Sorry, I just wanted to express my joy and gratitude here… 🥹
I’m glad to see a new comment. As someone mentioned in another thread the other day, a new app gets released, there’s a flurry of excitement and then - nada. Great synth with so many possibilities, even just using 2 voices as you said Paulo
I took the plunge too and glad I did. Took about a minute to set up a 6 FM operator patch and got a decent warm brass pad by tweaking matrix levels. I think we’re going to get along fine.
I’ve some across a few wishlist tweaks e,g, tempo sync option for LFO in operators, but sensing I need to focus on what it DOES do first and see where that leads.
How it sounds compared to KQ Dixie?
I think nambu is better, it’s doesn’t have as many patches but the interface is way better then KQ. I think over time we will see some free and some paid Nambu packs that make it the better choice. KQ has tons of patches available online, but I never knew how to adjust any parameters on it.
They are very different. Nambu has a broader range of sounds, but if there are DX7 sounds one loves, one may have trouble matching them. That isn’t a strike against Nambu. It isn’t intended as a DX7 clone.
It’s a bit like asking “Which sounds better, a clarinet or an oboe?”
English horn
Be > @espiegel123 said:
Flugelhorn.
KQ is now a classic. Nambu is awesome. You need both
I haven’t got the vaguest idea as to the return for effort ratio, I think other form’s of software development could possibly yield greater ‘monetary’ reward, rather than the niche development of music related software, but I’m sure ‘preset’ creators could be found, pretty much as beta tester’s are found today. I do believe that having more preset’s would create more sales for the developer, because some people wish to use presets rather than program from scratch sounds.
Have y’all ever considered the possibility that a developer simply might not want to focus on herding up people to do presets, curating them, etc? It’s easy to assume everyone acts like a business out to maximize profits, but maybe some are just people that enjoy making really cool shit mainly for the satisfaction of that alone. And just maybe the kind of people they feel the most kinship with and enjoy creating for are the nerds that have fun learning and using the stuff they make more than they do preset surfers.
Just a thought. 😎 ✌️