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Affinity Feature in App Store

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Comments

  • edited November 2022

    @craftycurate said:

    @skiphunt said:

    Basically the same as a subscription… only longer breaks before you have to cough up $99 again for the next version.

    It isn’t. You get to keep the software. v1 still works fine, and there is no need to upgrade.

    This is really the fundamental challenge with software ownership: expiration dates.

    No one likes the idea of paying for something and then no longer having access to it at some point.

    I know some folks still using old school Pro Tools and Adobe on old computers. Heck, there may even be some musicians using old school Cubase on an Atari ST 😆

    At some point, developers have to build new stuff and get paid for their efforts to remain solvent.

    Off topic, but on topic: this fundamental problem enticed me to buy music gear (MPC, MicroFreak, Minilogue, etc.).

    In the case of design, the only hardware equivalent is pen and paper 😂

    All joking aside, I personally feel fine repaying/paying for software when I see and receive value in what I am using.

  • I bet Apple don't like this Affinity ID thing though, the way of the future......

  • @Carnbot said:
    I bet Apple don't like this Affinity ID thing though, the way of the future......

    Yeah, I was surprised about that although Apple featured the update in the App Store front and center yesterday.

  • @Carnbot said:
    I bet Apple don't like this Affinity ID thing though, the way of the future......

    https://www.zdnet.com/article/apple-settles-lawsuit-to-allow-developers-to-use-payment-systems-outside-of-app-store/

    they don't like it and had to be forced by a class-action lawsuit to allow it lol

  • @dobbs said:

    @Carnbot said:
    I bet Apple don't like this Affinity ID thing though, the way of the future......

    https://www.zdnet.com/article/apple-settles-lawsuit-to-allow-developers-to-use-payment-systems-outside-of-app-store/

    they don't like it and had to be forced by a class-action lawsuit to allow it lol

    Ahhh 😂 got ‘em!

  • @Stuntman_mike said:

    @yaknepper said:

    @Stuntman_mike said:
    Pulse check: how many people use Affinity apps but don’t have paying clients?

    i do..

    Gotcha, so are the apps more or less for your own personal enjoyment or projects?

    Yes, personal projects and artworks.
    I do not mind the price for these apps, if i could afford it i would totally get the universal unlock. I am just a bit pissed that apples magic conversion rate to my countrys currency makes the price equal to $120.

  • @yaknepper said:

    @Stuntman_mike said:

    @yaknepper said:

    @Stuntman_mike said:
    Pulse check: how many people use Affinity apps but don’t have paying clients?

    i do..

    Gotcha, so are the apps more or less for your own personal enjoyment or projects?

    Yes, personal projects and artworks.
    I do not mind the price for these apps, if i could afford it i would totally get the universal unlock. I am just a bit pissed that apples magic conversion rate to my countrys currency makes the price equal to $120.

    Yeah, I find the price extremely reasonable compared to the alternative.
    Oh man, that is annoying - have tried reaching out to Serif to plead your case about the conversion?
    Perhaps they might give you a discount if you try…

  • @CapnWillie said:

    @yaknepper said:

    @Stuntman_mike said:

    @yaknepper said:

    @Stuntman_mike said:
    Pulse check: how many people use Affinity apps but don’t have paying clients?

    i do..

    Gotcha, so are the apps more or less for your own personal enjoyment or projects?

    Yes, personal projects and artworks.
    I do not mind the price for these apps, if i could afford it i would totally get the universal unlock. I am just a bit pissed that apples magic conversion rate to my countrys currency makes the price equal to $120.

    Now you sir, have the floor, mic and right to be going nuts. CONVERSION RATE MAKES IT $120?!!!!! 😵‍💫🫠🤯🙃

    Bro. I’m seriously pissed for and with you. Who’s ass do we have to have for this travesty?! Pause. There needs to be some smoke in the city wherever you are. Whereabouts again?

    Conversion rate in Canada makes it $140 — still very fair for what’s on offer IMO, but inflation is getting painful.

  • edited November 2022

    In Germany it's 120€ (roughly 120$) as well, or 15€ per app...

  • I would expect the IAP info to be on apple’s servers just as the info that you bought/downloaded this app before. Just because it’s not sold anymore doesn’t mean you can’t activate your previously purchased IAP on new devices.

  • The user and all related content has been deleted.
  • @craftycurate said:

    @skiphunt said:

    Basically the same as a subscription… only longer breaks before you have to cough up $99 again for the next version.

    It isn’t. You get to keep the software. v1 still works fine, and there is no need to upgrade.

    Sure. Until the next iOS macOS update breaks it, then you've got zilch unless you pony up to pay them again.

    Look, I couldn't care less if anyone else thinks this is a "great deal". You wanna keep throwing money at them for each new upgrade... you do you.

    I'm not going to upgrade. I'll use the V1 apps until they break from an OS update and then I'll see what the alternatives are at that point.

    However, I am very disappointed in Affinity after supporting them from the beginning by buying ALL their mobile and desktop versions. I've even convinced colleagues over the years to make the switch from Adobe to Affinity. The very least they could've done is offer registered V1 users some kind of extra discount. They didn't, and for that reason I'm not such an Affinity fanboy anymore. There will always be an alternative. I'll evaluate if I want to keep throwing money at them when my V1 installs break. Until then, I won't be recommending them to anyone anymore.

  • @yaknepper said:

    @Stuntman_mike said:

    @yaknepper said:

    @Stuntman_mike said:
    Pulse check: how many people use Affinity apps but don’t have paying clients?

    i do..

    Gotcha, so are the apps more or less for your own personal enjoyment or projects?

    Yes, personal projects and artworks.
    I do not mind the price for these apps, if i could afford it i would totally get the universal unlock. I am just a bit pissed that apples magic conversion rate to my countrys currency makes the price equal to $120.

    That's not Apple, it's your Danish tax. :) In Sweden it's 25% more, you probably pay less than that.

  • @CapnWillie said:
    I expect the same but haven’t tried it with a discontinued app yet. Curious to know if anyone has direct experience with it.

    It’s worth exploring so I’ll find out sooner than later either way so it’s probably good to know just for future consideration.

    Just to clear this one up:

    If you develop an app that uses in-app purchase you have to provide a way for users to manually reclaim any purchases they make; if you don't your app won't be approved. This will typically take the form of a "Reclaim Purchases" button together with the list of IAPs. Your purchase history is stored on Apple's servers so there are no problems there. More recent apps that use StoreKit 2 (which was introduced in iOS 15) will automatically check for existing purchases and restore them for you when you install the app, but the developer is still required to provide a way to do this manually.

    In terms of discontinuing apps, a developer has two choices: they can remove the app from sale in which case it remains available for download by anyone who has purchased it, or they can delete the app in which case it's removed from the app store so there's no way for existing users to reinstall it.

    Affinity have removed the V1 apps from sale: you can still download them from the "Purchased" list on your account in the App Store app. And if they had used in-app purchase you would still be able to use the mandatory "Reclaim Purchases" option to get your IAPs back.

  • edited November 2022

    @AlanC3 said:
    In terms of discontinuing apps, a developer has two choices: they can remove the app from sale in which case it remains available for download by anyone who has purchased it, or they can delete the app in which case it's removed from the app store so there's no way for existing users to reinstall it.

    Yes but what we're wondering about is this: We've had situations here in the past where developers have cancelled their developer account or didn't pay the bills or whatever and their apps vanished entirely, like the second scenario you describe.

    This is the scenario for which we're wondering if reclaiming your IAP would still work.

    If you develop an app that uses in-app purchase you have to provide a way for users to manually reclaim any purchases they make; if you don't your app won't be approved. This will typically take the form of a "Reclaim Purchases" button together with the list of IAPs. Your purchase history is stored on Apple's servers so there are no problems there. More recent apps that use StoreKit 2 (which was introduced in iOS 15) will automatically check for existing purchases and restore them for you when you install the app, but the developer is still required to provide a way to do this manually.

    That's the case for apps that are simply removed from sale. but are you sure that reclaiming IAPs will still work when the developer has abandoned ship?

  • edited November 2022

    @dobbs said:
    Yes but what we're wondering about is this: We've had situations here in the past where developers have cancelled their developer account or didn't pay the bills or whatever and their apps vanished entirely, like the second scenario you describe.

    When a developer lets their account lapse, or if Apple decide to terminate their account for some reason, the apps are no longer available for download.

    So yes, in that situation you lose access to an app you've previously purchased. But it's not quite the same as the developer deleting the app in that if the account is reinstated the apps will become available again. Deleting an app is absolute: there's no way back since the developer can't re-use the app's identifier.

  • Which, if any, of these ipad apps would be good for making thumbnails? I want to up my YT thumbnail game. Or if anyone has better suggestions, let me know, cheers!

  • @Gavinski said:
    Which, if any, of these ipad apps would be good for making thumbnails? I want to up my YT thumbnail game. Or if anyone has better suggestions, let me know, cheers!

    Affinity Photo unless you want to make artwork

  • edited November 2022

    @skiphunt said:
    However, I am very disappointed in Affinity after supporting them from the beginning by buying ALL their mobile and desktop versions. I've even convinced colleagues over the years to make the switch from Adobe to Affinity. The very least they could've done is offer registered V1 users some kind of extra discount. They didn't, and for that reason I'm not such an Affinity fanboy anymore. There will always be an alternative. I'll evaluate if I want to keep throwing money at them when my V1 installs break. Until then, I won't be recommending them to anyone anymore.

    +1

    An upgrade option like most developers provide by keeping the old version active for a short while, and providing a ‘bundle’ discount with the new version, would have demonstrated to existing customers that their support has been valued.

    Also discontinuing updates for compatibility and security the same instant the new products were released leaves a very bad taste.

    This is now a subscription by any other name.

  • I have the Suite (v1) on desktop and the corresponding iPad apps. When I bought into the Affinity way marketing made it seem like this is a one time purchase aka life time license, not version 1 license. Should have read the fine print. Now, what doesn’t sit well with me is the fact that there isn’t an upgrade path for existing users. 40% introductory discount is fine for new users but existing one should get more, as is pretty much standard. As a Kontakt 6 user, I can get the new Kontakt 7 for 99 Euros, that is a 67% discount. With Affinity Suite v2 you get licenses across all available plattforms though, so this is sweet.

    But on top of that, the discount is limited time only and again, with no upgrade path for existing users. At least the 40% discount (which I feel is too low for existing customers) should be available for the lifespan of v2 or for a reasonable longer time.

    V1 should at least get security and compatibility updates to make sure it’ll work when OS updates break functionality. I understand that they don’t have the resources for that, given that they haven’t fixed a lot of bugs (including immediate crashes in the windows apps when typing fonts names into the font picker as an example). All the more reason to give existing users a clear upgrade path ...

  • Yeah I think the discount should be permanent for existing users but time limited for new users. I think they have mis-stepped there.

  • That sounds like a good solution. I’m conflicted with their approach to this. In principle I feel they should offer at least a nominal further discount to those with licenses on their account, but then for me as a professional who got away with using their gear instead of full Adobe licenses on a good load of work this year I’ve more than saved the overall cost… their suite is not quite as nice an experience as Adobe, though in some ways it can be better. Maybe it’s just muscle memory rather than anything qualitative though…

    @Carnbot said:
    Yeah I think the discount should be permanent for existing users but time limited for new users. I think they have mis-stepped there.

  • @Stuntman_mike said:

    @Gavinski said:
    Which, if any, of these ipad apps would be good for making thumbnails? I want to up my YT thumbnail game. Or if anyone has better suggestions, let me know, cheers!

    Affinity Photo unless you want to make artwork

    Thnx Mike, just to check, because it wasn't obvious from the description, you can add text within Photo with a lot of control over fonts etc?

  • @Carnbot said:
    Yeah I think the discount should be permanent for existing users but time limited for new users. I think they have mis-stepped there.

    The problem is that the App Store doesn't provide any way to do this; it's been a major sore point with developers right from the start.

  • @AlanC3 said:

    @Carnbot said:
    Yeah I think the discount should be permanent for existing users but time limited for new users. I think they have mis-stepped there.

    The problem is that the App Store doesn't provide any way to do this; it's been a major sore point with developers right from the start.

    They can do it now with the whole bundle and Affinity ID though

  • @AlanC3 said:

    @Carnbot said:
    Yeah I think the discount should be permanent for existing users but time limited for new users. I think they have mis-stepped there.

    The problem is that the App Store doesn't provide any way to do this; it's been a major sore point with developers right from the start.

    I keep reading this, from the company, and enthusiastic customers, but it isn’t true. As I posted earlier:

    An upgrade option like most developers provide by keeping the old version active for a short while, and providing a ‘bundle’ discount with the new version, would have demonstrated to existing customers that their support has been valued.

  • @zah well played ser, will do 😂

  • edited November 2022

    @Carnbot said:
    They can do it now with the whole bundle and Affinity ID though

    Yes, if you created an ID with them, registered your previous App Store purchase to that ID and then bought the update through their website then they could offer you an additional discount as an existing customer.

    I'm not sure if that's permitted under Apple's terms and conditions, though: there certainly used to be a section that said the cost of an in-app purchase had to be the same price or less than the equivalent purchase offered outside the app.

    Edit:

    No, they won't allow it:

    3.1 Payments

    3.1.1 In-App Purchase:

    If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase, except as set forth in 3.1.3(a).

    3.1.3(a) “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, and video). Reader apps may offer account creation for free tiers, and account management functionality for existing customers. Reader app developers may apply for the External Link Account Entitlement to provide an informational link in their app to a web site the developer owns or maintains responsibility for in order to create or manage an account.

    So Affinity's bundle is allowable because you're purchasing it via IAP and the ID is simply being used as a means to communicate the fact you've purchased the bundle to the other apps.

  • edited November 2022

    Stumbled across this one by a fellow Northern Irish lad - seems to be ad-free lol

    @zah said:

    @Gavinski said:

    @Stuntman_mike said:

    @Gavinski said:
    Which, if any, of these ipad apps would be good for making thumbnails? I want to up my YT thumbnail game. Or if anyone has better suggestions, let me know, cheers!

    Affinity Photo unless you want to make artwork

    Thnx Mike, just to check, because it wasn't obvious from the description, you can add text within Photo with a lot of control over fonts etc?

    Yes.
    https://www.youtube.com/results?search_query=affinity+photo+ipad+fonts+tutorial+

    Be sure to stick around for the ads so that the content providers can make a bit of money... :)

  • @monz0id said:
    An upgrade option like most developers provide by keeping the old version active for a short while, and providing a ‘bundle’ discount with the new version, would have demonstrated to existing customers that their support has been valued.

    Serious question: can you give an example of this being done for apps purchased through the App Store? I've seen it done to unlock apps that switched from being paid to free+IAP, but not for upgrades.

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