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Nanostudio 2 removed from app store? (Solved)

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Comments

  • @Krupa said:
    Word of warning to the not so wise - I backed up NS2 from my ipad, restored it to my iphone, which is now in a state of redownloading every app I had installed and has forgotten much of my data, jeez what a silly palaver...

    Wait a sec, you did a full restore and some of your data is missing??

  • edited January 2023

    The roller coaster has ended! Thanks for the update @Wyvern

  • @Wyvern said:
    Update from Matt today at 1.15pm

    There seems to be a problem with Blip's Apple Developer licence which means that NS2 has temporarily been removed from the App Store.

    I'm trying to sort out the problem now and things should be back to normal once Apple has processed the application. Apologies for the inconvenience.

    Thanks to those of you who let me know via the contact form!

    Cheers

    Matt

    Many thanks for the update.

    Stand down people.

  • edited January 2023

    @rs2000 said:

    @Krupa said:
    Word of warning to the not so wise - I backed up NS2 from my ipad, restored it to my iphone, which is now in a state of redownloading every app I had installed and has forgotten much of my data, jeez what a silly palaver...

    Wait a sec, you did a full restore and some of your data is missing??

    No idea, I just clicked restore to device, followed the dialog clicks, half paying attention cause I'm daft, and when it rebooted it's in a semi virgin state, all my apps in flat view outside of folders, nothing signed in, ah well lesson learned, sort of, until next time :D

    I'd actually be happier if it'd deleted all my apps and then at least I'd have a blank phone to fill, instead, I'm finally dong due diligence and deleting every app I don't use, will probably take a week of tapping :)

    EDIT: weirdly, stuff is slowly coming back, whatsapp messages for instance, but it still hasn't tied them to contact names, still no iMessage stuff though... to be fair, it's long overdue, nothing like a good house fire to set you free as they say, I'll delete all the apps and leave only the productive ones, I can't recall the last time I even used AUM on this phone, never mind the hundreds of AU's nestled neatly in folders never to be disturbed... good to see the NS2 is making a return in any case, still wish it was portrait on the phone, that's why it got offloaded, I forgot :D

  • @Wyvern said:
    Update from Matt today at 1.15pm

    There seems to be a problem with Blip's Apple Developer licence which means that NS2 has temporarily been removed from the App Store.

    I'm trying to sort out the problem now and things should be back to normal once Apple has processed the application. Apologies for the inconvenience.

    Thanks to those of you who let me know via the contact form!

    Cheers

    Matt

    Got a similar email in my inbox this morning. 😌 Phew! That makes me feel a bit better that Matt's on top of it and that when I get a new iPhone I will have NS2 on it.

  • edited January 2023

    @krassmann said:
    I think in this thread is everything what is bad about iOS for music production.

    1. The need to rely on software that suddenly can become unavailable
    2. A popular DAW that hasn’t been updated for years
    3. Indie dev DAWs not delivering professional features like audio tracks, multi-core rendering, etc.
    4. Apple being the gatekeeper for what you can install on your device.
    5. Apple taking down apps although they are still working with the latest OS and customers paid for them
    6. Apple‘s behavior often being arbitrarily and intransparent for developers
    7. The need to use 3rd party tools that use undocumented procedures to backup your applications

    On top of all that it is rather unlikely that you get refunded if these troubles happen to you. We all must be mad. But I must admit that it’s such a fun to make music on my iPad that I don’t care.

    Yah sadly iOS reached 'temporal sketchpad novelty' status for me. The big signs were Alchemy being bought and killed by Apple, the 32 bit purge, (losing Tenori) and the disappearing headphone jack / mobile charging/production implications of that. Sigh, there was so much potential and excitement early on but music production is just an irrelevant spec on the Apple map.

  • edited January 2023

    Sounds like your traditional Dev License renewal issue we’ve seen before. Maybe this will give Matt the energy he needs and provide some fuel for him to give us updates since so many care about him and his app 🙏🏼💗

    NS2 is a tremendous app for those who enjoy a traditional DAW workflow.

  • edited January 2023

    @Wyvern said:
    Update from Matt today at 1.15pm

    There seems to be a problem with Blip's Apple Developer licence which means that NS2 has temporarily been removed from the App Store.

    I'm trying to sort out the problem now and things should be back to normal once Apple has processed the application. Apologies for the inconvenience.

    Thanks to those of you who let me know via the contact form!

    Cheers

    Matt

    Finally got my answer and bought it 😂. Thank you!

  • edited January 2023

    The iPhone version of NS2 is great and I'm glad it exists, as it's definitely the best laid out DAW on the phone. Matt really understands UX design for the smaller form factor on a higher level than 99.9% of music app devs. AUv3 support was essential, in my view. The only issue, and it's a biggie, is that Matt promised audio tracks and then didn't provide the community with regular updates on progress. I think there would be much more sympathy (and even more suggestions for how to raise revenue) if he hadn't gone dark.

    I also still think that NS2 would be a much bigger deal if this feature had been delivered - it would almost certainly have been hands-down the best DAW on iOS and would have stolen Cubasis's thunder well before their version 3 even turned up. It's easy for me to say 'speculate to accumulate' from here, but I really think that squirrelling away the time from other employment to deliver audio tracks would have been worth it. The other thing, assuming now that audio tracks have been dead for a while, is that Obsidian would be an absolutely superb AUv3 standalone synth away from the walled garden of NS2, so that's another opportunity for sales that hasn't been realised. Maybe Obsidian's design would have been too difficult to separate from NS2, I don't know, but it's a shame nonetheless not to see it available for use in AUM/Drambo etc. It would be an instabuy for me, and surely many others.

  • @Michael_R_Grant said:
    The iPhone version of NS2 is great and I'm glad it exists, as it's definitely the best laid out DAW on the phone. Matt really understands UX design for the smaller form factor

    For real. The best experience for me so far on the iphone.

  • Yah without audio tracks I can't really consider it a DAW. But of all the stuff I made on iOS it is my NS2 tracks that I am most tempted to export and polish on desktop but alas too many issues exporting various AUs and I just lose patience trying to figure it out when I could just be spending my time making new stuff elsewhere. Granted it is probably the fault of the AUs and Matt does not want to put in hacky workaround code etc.

  • Guys, don’t worry
    NS2 is still dead.

  • @bargale said:
    Guys, don’t worry
    NS2 is still dead.

    Hohohoho

  • @bargale
    I am going to stay positive
    Perhaps he might get a new lease of life and slowly feel he has the energy to add to the app
    Even minor updates will show to potential buyers that the app is worth buying
    Obviously I have big fingers crossed
    Would be nice if he jumped on this forum or his own, and just communicated would be helpful

  • @Gdub said:
    @bargale
    I am going to stay positive
    Perhaps he might get a new lease of life and slowly feel he has the energy to add to the app
    Even minor updates will show to potential buyers that the app is worth buying
    Obviously I have big fingers crossed
    Would be nice if he jumped on this forum or his own, and just communicated would be helpful

    I get the sense he doesn't want to repeat himself and imagine his last words on the issue are still relevant.

  • I’m just trying to stay positive as I love the app, best on iPhone
    But I deep down have my doubts anything is going to happen apart from it just sitting on the App Store

  • glad its still around, definitely great at what it does. As far as it not having audio tracks, at this point I only buy apps and hardware based on what it currently does and not so much on what the developer or company promises it will do in the future. Ive let my buying decision be influenced by so called " future updates and promises of features that didnt happen, not only with desktop and Iphone/Ipad apps, but also with hardware where companies announced firmware updates in the future that didnt happen either. If said updates of new features happen, great.... Im just not letting "future roadmaps" affect my buying decisions anymore.

  • @ervin said:

    @krassmann said:
    I think in this thread is everything what is bad about iOS for music production.

    1. The need to rely on software that suddenly can become unavailable
    2. A popular DAW that hasn’t been updated for years
    3. Indie dev DAWs not delivering professional features like audio tracks, multi-core rendering, etc.
    4. Apple being the gatekeeper for what you can install on your device.
    5. Apple taking down apps although they are still working with the latest OS and customers paid for them
    6. Apple‘s behavior often being arbitrarily and intransparent for developers
    7. The need to use 3rd party tools that use undocumented procedures to backup your applications

    On top of all that it is rather unlikely that you get refunded if these troubles happen to you. We all must be mad. But I must admit that it’s such a fun to make music on my iPad that I don’t care.

    This post is a perfect illustration of why I would like to have a like button on this forum. 👍

    Was thinking the exact same thing.

    TOTALLY UNRELATED: Ableton Live 20% off sale ends tomorrow. (Still haven't made a choice about migrating to desktop full time. Would hate to miss the deal, but also, I'll have a kid with a .edu email address in the fall, so I might piggyback on her Suite purchase....)

  • @AudioGus said:
    Yah without audio tracks I can't really consider it a DAW. …

    Which is why from day 1, the developer explicitly has said that it isn’t a DAW.

    @Michael_R_Grant wrote

    It's easy for me to say 'speculate to accumulate' from here, but I really think that squirrelling away the time from other employment to deliver audio tracks would have been worth it.

    I think app sales generate far less income than you imagine. And the audio track implementation is probably much more work. (And probably more work than Matt anticipated…hence the overly optimistic timeline he projected…sometimes you don’t realize what a rat’s nest a feature set is going to be until you are deep into working on it)

    Unless , the developer was independently wealthy, it probably wasn’t a realistic option to wait for audio tracks to be done to release NS2. As I understand it , he has a family.

    Would there have been less grousing on AB forum if they had been released according to his initial projection…probably. Would that have translated into 5x the sales he was experiencing in the real world? There is a good chance , the answer is no.

    Even quite popular music apps generate a lot less than you think..which is my so many DAWs on iOS get stuck at being 80%-90% done (from a user perspective). That last bit takes a long time and some people realize that the return on invested time won’t compensate for the time they will have to put in.

    Unless someone’s heart and soul are in it for personal satisfaction , it is hard to maintain the grind.

  • The user and all related content has been deleted.
  • @tja said:
    Yes, it's back in the AppStore!

    I'm so glad. I can't live without NS2.

  • For me, the absolute best part of NS2 is that I don't use any AUv3 with it. Its perfect just the way it is :heart:

    *ducks

  • edited January 2023

    Very cool that there will be a solution for NS2. Anyway, I‘m glad I made a move to desktop, too. Bitwig is just 🔥 (Bitwig winter sale also still running, 299 instead of 399). I still love the ease of use and the direct touch interaction of music making on iOS but honestly, it’s not a platform that fulfills my needs apart from jamming and sketching. An iPad is 1000 times more capable than any 4-Track of my youth but modern desktop DAWs are still so much more than any iPad DAW.

    iPad is really fun and I decided to look at the bright sides. My only wish is more and better integration between iPad and desktop. More iOS apps export to Ableton and more desktop DAWs support AUv3.

  • @drez said:
    For me, the absolute best part of NS2 is that I don't use any AUv3 with it. Its perfect just the way it is :heart:

    *ducks

    Totally with you on that and it’s the best at what it does by miles, super slick.

  • @drez said:
    For me, the absolute best part of NS2 is that I don't use any AUv3 with it. Its perfect just the way it is :heart:

    *ducks

    I think I will try to take on this "challenge" of using only NS2's internal plugs to produce a track today (well aside from mastering in AUM). I will use some "outside" drum samples, but otherwise keeping everything else internal!

  • I bought NS2 and all IAP’s at full price. If everyone that doesn’t have the app or IAP’s did that, might it make a difference in jumpstarting further development of the app?

    I would also pay top dollar for any IAP’s such as Audio Tracks. Money talks…

    Unless of course, like the Caustic dev, Matt is just no longer interested.

  • edited January 2023

    @AudioGus
    Yah sadly iOS reached 'temporal sketchpad novelty' status for me.

    Don’t think it’s that bad .. people make complete music in much more limited enviroments (like for example with just digitakt and digitone, which both together are much more limited than NS2, Gadget, BM3, or any other iOS “full production” app)

    For me iPad is still capable for full scale production. Anything i use for music, i concentrate always on what it does (and not on what it does not) and then i make music which does ‘t need anything outside of given set of available features ;) It helped me to make lot of music for years, instead of just being constantly dissapointed about “missing this and missing that” and doing no music at all …

    There are trillions of way how to make music, nothing is perfect, everything has prons ans cons, it’s just personal choice

  • The user and all related content has been deleted.
  • @dendy said:

    @AudioGus
    Yah sadly iOS reached 'temporal sketchpad novelty' status for me.

    Don’t think it’s that bad .. people make complete music in much more limited enviroments (like for example with just digitakt and digitone, which both together are much more limited than NS2, Gadget, BM3, or any other iOS “full production” app)

    For me iPad is still capable for full scale production. Anything i use for music, i concentrate always on what it does (and not on what it does not) and then i make music which does ‘t need anything outside of given set of available features ;) It helped me to make lot of music for years, instead of just being constantly dissapointed about “missing this and missing that” and doing no music at all …

    There are trillions of way how to make music, nothing is perfect, everything has prons ans cons, it’s just personal choice

    Here's another "i-need-a-like-button" take. This thread is on 🔥, NS2 as a topic still clearly touches people.

    For me, NS2 remains, by far, the best combination of function and design, simplicity and creativity, in one app. And while I understand the limitations of one-person teams, I also think that such exquisite consistency can only happen if a single person is in control of every aspect. So it's a bittersweet story.

  • Time to re-download to iPad.

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