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Nanostudio 2 removed from app store? (Solved)

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Comments

  • I just left a 5 star review on the App Store
    Will most probably take a week for it to appear
    Just to help out
    There are too many negative reviews for NS2

  • @krassmann said:
    Very cool that there will be a solution for NS2. Anyway, I‘m glad I made a move to desktop, too. Bitwig is just 🔥 (Bitwig winter sale also still running, 299 instead of 399). I still love the ease of use and the direct touch interaction of music making on iOS but honestly, it’s not a platform that fulfills my needs apart from jamming and sketching. An iPad is 1000 times more capable than any 4-Track of my youth but modern desktop DAWs are still so much more than any iPad DAW.

    iPad is really fun and I decided to look at the bright sides. My only wish is more and better integration between iPad and desktop. More iOS apps export to Ableton and more desktop DAWs support AUv3.

    Sorry for going off topic, but what is it that really appeals to you about Bitwig? I've never tried it!

  • edited January 2023

    @espiegel123 said:

    @AudioGus said:
    Yah without audio tracks I can't really consider it a DAW. …

    Which is why from day 1, the developer explicitly has said that it isn’t a DAW.

    >

    Yup, I know. I never said it was intended to be a DAW. Other people in the thread are. Matt was very clear to avoid calling it that.

  • Very happy that this was just a scare!

  • edited January 2023

    @dendy said:

    @AudioGus
    Yah sadly iOS reached 'temporal sketchpad novelty' status for me.

    Don’t think it’s that bad .. people make complete music in much more limited enviroments (like for example with just digitakt and digitone, which both together are much more limited than NS2, Gadget, BM3, or any other iOS “full production” app)

    For me iPad is still capable for full scale production. Anything i use for music, i concentrate always on what it does (and not on what it does not) and then i make music which does ‘t need anything outside of given set of available features ;) It helped me to make lot of music for years, instead of just being constantly dissapointed about “missing this and missing that” and doing no music at all …

    There are trillions of way how to make music, nothing is perfect, everything has prons ans cons, it’s just personal choice

    yah I never said iOS was 'bad' just that I have better options for me now, especially because I don't commute. If I am at home the options are vast with huge preset libraries for synths and the best audio chopping I can imagine. If I commute again (shudder) then I will likely become sample focused and use BM3 again.


  • Looks like it is showing up in the store (with a price) but not in my purchased apps.

  • @AudioGus said:

    Looks like it is showing up in the store (with a price) but not in my purchased apps.

    Ditto

  • @Michael_R_Grant said:

    @krassmann said:
    Very cool that there will be a solution for NS2. Anyway, I‘m glad I made a move to desktop, too. Bitwig is just 🔥 (Bitwig winter sale also still running, 299 instead of 399). I still love the ease of use and the direct touch interaction of music making on iOS but honestly, it’s not a platform that fulfills my needs apart from jamming and sketching. An iPad is 1000 times more capable than any 4-Track of my youth but modern desktop DAWs are still so much more than any iPad DAW.

    iPad is really fun and I decided to look at the bright sides. My only wish is more and better integration between iPad and desktop. More iOS apps export to Ableton and more desktop DAWs support AUv3.

    Sorry for going off topic, but what is it that really appeals to you about Bitwig? I've never tried it!

    Rekindling this thread to leave the Nanonauts in peace.

  • @AudioGus said:

    Looks like it is showing up in the store (with a price) but not in my purchased apps.

    Same here in Germany.
    What about our purchased app?

  • @Iskander said:

    @AudioGus said:

    Looks like it is showing up in the store (with a price) but not in my purchased apps.

    Same here in Germany.
    What about our purchased app?

    I've downloaded them on to my iPhone so they're still available.

  • AppStore on my iPad

    AppStore on my iPhone

    Isn't the app universal and I should be able to download to iPhone for free?

    Both devices are logged in with the same account, of course.

    Showing up in the store (iPhone with a price/iPad without) but still not in my purchased apps. What a mess.

  • @Iskander said:
    AppStore on my iPad

    AppStore on my iPhone

    Isn't the app universal and I should be able to download to iPhone for free?

    Both devices are logged in with the same account, of course.

    Showing up in the store (iPhone with a price/iPad without) but still not in my purchased apps. What a mess.

    That isn't NS2's fault, that's an App Store problem. No you will not be charged for it even if it says the price. That happens on all apps.

  • It's appearing normally for me now

  • Same here. Looks like everything has settled finally. Now for some audio tracks!

  • @tja said:
    The developer could try a KickStart(?) project for adding Audio Tracks.

    +1
    This would be the only Kickstarter I would support

  • Hmmm, still missing from my Purchased list and only shows the option to buy still. Anyone else still?

  • This episode goes to show that the Apple model of app distribution is subject to so many factors which are often out of a developer's hands. While I understand that the recent trend of higher cost, desktop quality music tools for the ipad can be a positive move, it seems that those apps will still be subject to the whims of Apples sometimes mistifying rules and could 'disappear' suddenly and without warning.

    Over the years I've lost loads of useful ios apps as they are removed from the app store for whatever reason, but often because they don't fit with the particular rules that Apple have defined, whereas on my desktop I have ancient software that's long been unavailable but is still operating - the difference often being that it's not tied in to the Apple model of app distribution. A lot of the ones I've lost have been cheap or free so any financial blow has been negligible - however, now we're moving into higher costing apps that could start to become more painful especially as times are getting harder for everyone now.

    I'll still keep buying from the app store - I've got no choice if I'm to benefit from some of the incredible music tools that are available now, but I'm going to be wary of too much reliance on higher costing apps that may not be around after the next ios upgrade or if Apple change a compliance requirement...

  • @enkaytee said:

    Over the years I've lost loads of useful ios apps as they are removed from the app store for whatever reason, but often because they don't fit with the particular rules that Apple have defined, whereas on my desktop I have ancient software that's long been unavailable but is still operating - the difference often being that it's not tied in to the Apple model of app distribution. A lot of the ones I've lost have been cheap or free so any financial blow has been negligible - however, now we're moving into higher costing apps that could start to become more painful especially as times are getting harder for everyone now.

    Totally agree , I hear many people say that x app costs only 1 dollar and so and so, but no one talks about abandonware(intentional or unintentional) for inexplicable reasons

    Case in point /examples
    1. 6 apps of 5 USD or more not in App Store any more , but old software of 30 usd on Mac windows still works
    2. I brought CB2 few months before CB3 , it’s useless now (no transparency about future updates). eg Ozone if you buy during x period , you get certain updates free
    3. Brought all Fab Filter IAP’s and then Fab Filter came with their own , big hole there …
    4. Some of my old IAP apps barely work with new Auv3 ecosystem (eg iMaschine 2, paid for iap’s)
    5. I can a open logic project of 5 years , but I can’t open a audiobus preset of 6 months , something always broken

  • edited January 2023

    Hm this is interesting. I am a windows user and would probably never use ipad if i didn't get one for work i do professionally. So you actually don't own any app bought from app store? Is there a way to actually download app and have them on your system and not being dependent on app store?

  • edited January 2023

    @Milkyway1980 you can u s e an older iTunes version, where the App Store was available, and download all the apps you've bought as an .IPA file to your computer or external hard drive.

    that's how I did that. So if the app disappears from the app store, you at least got a version on your HDD

  • edited January 2023

    @Milkyway1980 said:
    Hm this is interesting. I am a windows user and would probably never use ipad if i didn't get one for work i do professionally. So you actually don't own any app bought from app store? Is there a way to actually download app and have them on your system and not being dependent on app store?

    Currently, the app store model (on both iOS and Mac) doesn't allow you to download an 'install' file for an app. As @panthera86 says, you USED to be able to grab one via iTunes so if an app was removed from the store you could reinstall it (providing it still worked with the current iOS version). Nowadays there are options to grab an apps install file direct from the appstore or iOS device via 3rd party apps like iMazing, but that's an additional cost and can be a little flaky in practice. So, yes you do 'own' an app but only as long as it functions and is available on the app store - I generally lose apps when I perform a factory reset / restore of an iOS device - even if you restore from backup, apps are only reinstalled if they're still on the app store so whilst some would have been working OK before the restore, they will be marked as 'unavailable' afterwards if they're no longer available. Again, if you're using a 3rd party app to manage backup and restore you can restore all your apps, but only if you've done some forward planning and prepared local install files first.

    On desktops, I've tended to keep all the downloaded install files (and record all the serial numbers / licensing information) for what I consider essential software - having additional storage for this is a small price to pay when the software I'm using probably costs more than an external USB drive, or a little more on-line storage.

  • @Gdub said:
    @espiegel123
    I hear ya

    I remember long time ago I think @wim used to be very prominent on the ns forum

    This is the main app I actually try to complete songs on my phone,
    Really don’t know what else to use on iPhone, this app was well thought out due to screen size etc
    Zenbeats and me haven’t clicked
    BM3 doesn’t run on iPhone
    Didn’t really like cubasis either
    Running out of options…….

    I know exactly what you mean! I’ve also been looking around for a workable iOS DAW. Zenbeats 3 seemed pretty cool, but their implementation of Automation for Au3s is hopeless. I didn’t click with Cubasis or Audio Evolution either. For now, Drambo is the one for me…

  • @hisdudeness said:
    2. I brought CB2 few months before CB3 , it’s useless now

    Why is it useless? Doesn't it work anymore?

  • edited January 2023

    @israelite said:

    @tja said:
    The developer could try a KickStart(?) project for adding Audio Tracks.

    +1
    This would be the only Kickstarter I would support

    If you guys check the forum on Matt's own website, you'll see that the desperate fans have already offered him everything under the sun to keep NS in development - Kickstarter, subscription, crowdfunding, even direct bank transfers and financial funding of entire development cycles. To no avail. His call, obviously, but he does know people are interested, so whatever choice he makes he makes it knowing that. And if nothing new ever happens to the app, it will still always be a glorious feat of iOS development.

  • @enkaytee said:

    @Milkyway1980 said:
    Hm this is interesting. I am a windows user and would probably never use ipad if i didn't get one for work i do professionally. So you actually don't own any app bought from app store? Is there a way to actually download app and have them on your system and not being dependent on app store?

    Currently, the app store model (on both iOS and Mac) doesn't allow you to download an 'install' file for an app. As @panthera86 says, you USED to be able to grab one via iTunes so if an app was removed from the store you could reinstall it (providing it still worked with the current iOS version). Nowadays there are options to grab an apps install file direct from the appstore or iOS device via 3rd party apps like iMazing, but that's an additional cost and can be a little flaky in practice. So, yes you do 'own' an app but only as long as it functions and is available on the app store - I generally lose apps when I perform a factory reset / restore of an iOS device - even if you restore from backup, apps are only reinstalled if they're still on the app store so whilst some would have been working OK before the restore, they will be marked as 'unavailable' afterwards if they're no longer available. Again, if you're using a 3rd party app to manage backup and restore you can restore all your apps, but only if you've done some forward planning and prepared local install files first.

    On desktops, I've tended to keep all the downloaded install files (and record all the serial numbers / licensing information) for what I consider essential software - having additional storage for this is a small price to pay when the software I'm using probably costs more than an external USB drive, or a little more on-line storage.

    Thank you, i am looking at a possible solution

  • Can we buy nanostudio code and make it opensource? If the developer is not willing to add new features maybe he could sell the code and the community could buy it in some sort of crowdfunding?

  • The user and all related content has been deleted.
  • edited January 2023

    @cokomairena said:
    Can we buy nanostudio code and make it opensource? If the developer is not willing to add new features maybe he could sell the code and the community could buy it in some sort of crowdfunding?

    Not too bad an idea. There's a precedent for that. In 2002, Blender (3D software) was open-sourced in exactly that way, as the parent company went bankrupt. 100,000 EUR had to be raised and were found pretty quickly 🙂 Adjusted for inflation, that's probably 200,000 today 😂

  • @tja said:

    @cokomairena said:
    Can we buy nanostudio code and make it opensource? If the developer is not willing to add new features maybe he could sell the code and the community could buy it in some sort of crowdfunding?

    I think, @SevenSystems should continue this - he was once part of the beta team and his Xequence is an advanced version of the NS2 sequencer.... 🤗

    That's too much honor, thanks... I would definitely do it though if the estimated 1 year of development time to fuse Nanostudio and Xequence would be paid for in advance 😂

  • edited January 2023
    The user and all related content has been deleted.
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