Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
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Thanks for answer.
Good info.
Sounds good though.
Are you playing keys via keyboard, yourself?
@sigma79 Casio AP21 (old model) 88 hammer action, playing myself and using iPad - but on phones (via interface).
Im „building” now sound absorbers to reducie echo in room, then after install I will listen more trough speakers in the casio (they are extremally good - one speaker design, so no crossband filtering, like „mixcube” speakers).
Btw, I think this works quite well on my A10-equipped iPad 6. I hope that you won't exclude the app from running on this generation of devices.
@espiegel123 I must be going something wrong because it barely runs on my 8th gen and as soon as I start playing something a little bit developed on my 9th gen I runs in cracks and weird sustain loops and sometimes crashes.
What host are you using? What sample rate and what buffer size? How many instances are you trying to run at once. I am running one instance with a buffer of 256 or 512 and sample rate of 44.1k or 48k. I am using Loopy Pro but tried also in AUM with similar results.
Here is a rundown I did of a few iOS pianos (names blacked out for blind comparison). I am a mediocre piano player - so you may have to get past that:
Pianos in this comparison (not in order of appearance)
AudioLayer (salamander piano)
JAX Emporeor
JAX Superior
PurePiano
Ravenscroft
There is a short clip of each followed by a longer clip. All clips rendered from the same MIDI and then audio normalized to try to minimize loudness as a factor.
why?
Anything pre-iPad 6 would probably not work. With a buffer of 256 o4 512, it was well-behaved for me. I don't run a lot of synths at the same time. I capture to audio as I go along rather than having multiple synths running in parallel.
Btw, if it would reduce cpu-use, a mono (i.e. non-stereo) mode would be a welcome option.
Why would you fear such comparisons? Different people find different sorts of comparisons helpful.
Yes, if that would reduce cpu ise. In a lot of cases, particularly a mix with lots of instruments, a mono track is useful. There are a lot of cases when recording a band or ensemble where piano is recorded with a single mic.
It would be helpful to provide presets that demonstrate that. Tweaking the parameters is an area where I find (and maybe this is the slow processor in my iPad) the JAX pianos a bit finicky. I was experiencing a lot of lag with the knobs and had difficulty making fine adjustments. So, I reset to the default and tapped the buttons in the matrix till I found one that I liked.
It would be handy having a set of presets that show off that it can sound like each of those pianos. I don't have the expertise with your pianos to know how to achieve each of those sounds.
One of those is a JAX piano. Note that I used default settings for each piano. For the JAX piano I used the model that sound best to me. Others might prefer different ones. I felt like the default settings sounded better than the result when I tried to tweak the knobs as I don't have enough experience to do it well.
Hi Ed, could you please reveal the order of the pianos in the demo - that would be super helpful!
I will after people have listened. Maybe I should post the video in its own thread. I think it is helpful for people to listen without knowing...reduces the powerful impact of preconceptions.
i just checked and the pitch is different in emporeor at 44.1 and 48 k. i tried in both aum and loopy pro
I was testing the sample without an interface connected. i can check tomorrow if the behavior is different on my device. The iPad 6 is a funny beast sample rate wise. It might be an outlier.
Good point
This looks ready to buy in the App Store, for me. Is that correct?
Also, have you tried any of these out @LinearLineman? I’d love to hear your opinion.
He might be afraid to give it, after the blasting he got the last time he gave an opinion on a jax piano 😂. Just check the public betas out is probably the best way. Only positive comments allowed in this thread 🤪
@Gavinski the betas are suspended at the moment. I will wait and see!
As mentioned above, I do really love the Emporeor. It's my new go-to piano
Yep, also found that in aum.
Me too. The Emporeor sounds great. So great that I don't mind that I need to commit to audio early on due to my outdated hardware. Loopy Pro makes that super painless to do anyway.
I may not know a Bösendorfer from a Düsseldorfer, but I know what sounds great to me.
Same. Brilliant sound
Passing the sampling rate to your implementation in allocateRenderResources() should be fine, but maybe you could spin up a discussion in the App Development category.
I've yet to encounter a use case or a host application that messes this up (and I've used a lot between Reaper and GarageBand).
Host apps can and do have horrible quirks and bugs (even Logic Pro with respect to AUv3's), but this isn't one of them. Unless we suddenly see more apps breaking after an update.
You need to see this from a user's perspective. They have many (sometimes even more than a hundred) Audio Units that have no problems with sampling rates, whether they use it from NanoStudio, BeatMaker3 or MultiTrackStudio. If your Audio Unit fails at this, there is a bug to be fixed, and a QA process to be updated on your side. Especially if your other Audio Units that are already in the app store also have such fundamental problems.
There are around 1000 Audio Units for iOS, all of which presumably got a good grip on this thing. In this situation, it offers users little value to use words that are only meaningful to developers, or to bash Apple / host app devs on this. Although they clearly deserve credit for some problems, but not this one.
BTW I totally don't get what you're saying about Zenbeats, but I'm not super familiar with it. Does it provide realtime resamplers for each audio unit instance that is somehow of acceptable quality and performance? I also wasn't aware of a plugin being able to communicate any preference or capability regarding sampling rate. Is this a recent update?
I offered my free advice by saying you need to look into allocateRenderResources(), and not worry about everything else you spent writing paragraphs on. This advice was given after having gone through a lot of learning, trial-and-error myself, and with the intent of helping you. Maybe you want to look at that reply of mine again.
But instead of taking that information and go on some bug hunting, you chose a different path, and I don't think it's a good look for a developer.
It sounds harsh and can be extremely unpleasant to see it spelled out that your product you've worked very hard on fails on an issue that is handled by everyone else.
But it's equally unpleasant for a user to discover issues of such magnitude just before a live performance (I was actually contacted in such a situation) or in midst of doing a real production project.
But despite such things being frustrating or unpleasant, sometimes you need a reality check to get you back on track, before you go spiraling down deeper into a communications rabbit hole (that could even end up impacting your product). It will benefit everyone, you included.
It's a bug, you fix it, no big deal. Contact host app developers if they need to fix bugs. I did so myself, and actually resolved a major missing feature in Reaper's AUv3 compliance, for example.
Feel free to put up a website listing host bugs, you don't need to take a blame when it's not deserved. It's a different story when the bug is in your implementation, though.