Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Is Subscription Fair to Developers and Users alike?
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Comments
When stage manager is enabled you can scale down the AUM window (right corner) and thus it doesn’t take up the whole screen and you can run it together with other apps no problems.
Most apps I’ve tried so far can be scaled down when stage manager is enabled.
It does need an M1 or M2 based iPad for proper functionality.
This is a very good point. And really also makes me wonder how JAX is going to deliver on his promise of giving the next two piano releases to the buyers of the first three pianos.
I do have an M1 ipad but can't get this to work. Would you be a gent and maybe post a short video using a mouse to show this happening Samu? 🙏
You mean just dragging the corner of the AUM window to make it smaller and maybe run two apps side by side?
I may do that tomorrow, need to rest my eyes now…
I'm able to resize AUM no problem. Getting AUM and Xequence in overlapping windows on the same screen has really improved the AUM/Xequence workflow, at least for me. This is on a 12.9" M1 iPad Pro, maybe screen size factors in?
I'm on the same device! Where exactly do I drag from? Nothing I tried so far works.
Other apps are doing it fine, but not aum 🤷♂️
Maybe you're overthinking the Kickstarter thing. I've actually considered doing a campaign for Xequence myself. It'd be simple:
Just start a campaign and promise features X, Y, Z. If the goal is reached, implement X, Y, Z and just update the app normally (free). Alert existing users to the campaign with an in-app notification. The outcome will be that many existing users will participate and thus get rewarded for their investment, while new users will still pay the full price (which could potentially be raised after X, Y, Z have been added).
Simples!
I see this kind of thing repeated over and over on ABF. Maybe it's true. However, it is definitely true that there are lots of developers out there creating lots of interesting iOS apps. I don't see a great need for change.
Would there be more developers and/or would they create better apps if they were better compensated? I guess so. But the current situation seems okay to me.
Also, although I hear it said over and over that iOS development doesn't pay well enough, I really have not seen any actual statistics on how much developers earn. Just lots of what I would call "hand waving".
Well, being in touch with some developers, and having spoken about this, I can say that there is a mix: they're mostly either doing this in their spare time as a side hustle or barely scratching a living from it, to the point where they're even doing very short beta periods because they need to release their new app ASAP because otherwise they might not have food on the table.
Really, I can only consider this hyperbole. If there really are iOS developers who can't afford to buy "food for their table", I'd advise them to quit iOS development and get a job doing some other kind of programming. I guarantee those other jobs would pay well enough for them to eat. If they persist in wanting to do iOS development, I'll assume they enjoy doing it for some reason, despite the fact that it might not pay as well.
You seem skeptical. If you take some time to read through the forum, you will find some developers being pretty open about the finances. I have some first-hand knowledge.
There is also ample evidence. There is a reason why most of the large-scale projects (i.e. DAWs) have stalled out except for for the cases where they are tied to desktop or multi-platform environments. There is a reason why Korg hasn't yet implemented AUv3 of their suite -- if it were more profitable, they certainly would.
If you don't see a need for a change, the issues might not effect you.
But some yearn for a mobile environment that allows them to do pro work without having to finish it on a desktop.
Of course they're still persisting because they want to make it work. If it doesn't, they'll certainly move on
Bottom right corner. Or hit the ellipses menu at the top and select “add another window”
+1
Here’s a screenshot of AUM hosting two classic IAA apps each in their own window under iPadOS16. One uses midi-sync (SidTracker 64) and the other uses Ableton link.
We can crap on about this "fairness" stuff over and over but the reality is the "market forces" will decide the outcome.
Apple will do whatever it wants to do. And developers will do what they think is best thing price wise or subs wise.
And finally, the customer will either buy it or not buy it.
Some devs will keep on going and some will go out of business. Happens every day in the software industry... and every other industry.
This is it.
Every month or so we ask about subscription based apps, every month the same stuff gets regurgitated, as a general rule people don’t like subs except for content and services.
Who knows, maybe Apple will go totally nuts and introduce 'Software as a Service' for general consumers?
Ie. pay a fixed monthly fee and get access to 'everything' available in the AppStore...
It would be like Spotify for apps
Yeah, I was trying from top right. This is great!
Fair. But believe me, I and all my Tory friends have already tried to vote with our valet because we famously want to contribute to society. Alas it did not work. Therefore, next time i will vote with my butler, and if that doesn't work either, my nanny.
no.
however you take it
NO.
Now I understand why I usually feel like no one gets me
Yep... I mean at this point it doesn't even have to be asked....not sure why it keeps coming up lol...but hopefully this thread has made it clear and we can put an end to this topic.
But to elaborate on my previous post: No to subscriptions. Again, just a big huge no.
There are many reasons but the main one is that almost nobody here wants to have hundreds of subscriptions to apps, the majority of which lie unused or rarely used. And then to have the headache of remembering to cancel them, renew them, deciding whether to keep them... No thanks, mate!
People may make exceptions for apps that offer content, like loop or sample packs that get updated regularly with new content, just as Netflix does. People may make exceptions for truly exceptional apps, but most likely only on the working copy model that Loopy Pro uses, not on a pure subscription model. And the more apps there are using that model, the harder it will be to convince users to subscribe to all of them. I bought AUM, Beatmaker, Nanostudio, apematrix, cubasis etc when I first got into ipad music. Once I settled on AUM I never touched the others. I may as well delete them. I certainly would not still be paying for if they were subscription based. If money wasn't an issue for me, fine, but it is, as it is for most of us, I'd guess.
People are already getting tired of buying so many new apps and many are feeling an economic pinch. Devs are also feeling that pinch (as are youtubers in terms of fewer people donating btw), but you can't squeeze a market that's already squeezed to the limit.
Devs who go down the subscription route are more likely to flounder than flourish. Subscriptions make people think much harder about purchases than impulse buys do. I can think of literally hundreds of apps that I would ditch immediately were I paying for them on a weekly or monthly or annual basis, even if I were just paying a dollar a month for each. I wouldn't even keep a tenth of what I have, most likely. I'd probably narrow things down to fewer than 50 apps. Even 30 might be enough. Sounds like a good topic for a video actually 🤔.
Subs don't have the same instant gratification factor that one-off purchases have. In a market shaped more by want than need, this will therefore likely lead to people spending less money and hunkering down to make use of what they already have. ie. A massive net loss for devs. Of the apps I have subscribed to over the years, I don't think there's a single one I still subscribe to. Masterclass, Moleskine Flow.... No, subbed for a year, didn't use them enough, ditched them, total waste of money. These previous negative experiences of subscriptions that I felt I wasted money on make me much more reluctant to take on any new subscriptions.
Many of the points above apply to app prices getting more expensive, not just to subs. People think a lot harder about making a 30 dollar purchase than a 5 dollar purchase.
What I do subscribe to is some Patreons because a) I'm getting something in return every month, preset packs for example, b) I know that this is the only way these creators I support can make a living, it feels good to support them voluntarily and I feel a genuine connection with them through their videos or music (this is a completely different type of relationship than a dev customer relationship to me, btw, even if it is also just one-way) c) I can stop following their patreon or whatever any time I like without losing access to the stuff I already got from them. I only do this for people who genuinely put out stuff on a monthly basis at a minimum. If you are only giving something to Patreons a few times a year, no, I have better places to put my hard-earned money.
Agreed. We can discuss ‘fairness’ as long as we want, but it won’t achieve anything or resolve any problems.
Aye, it's such a non-starter, for me at least, it doesn't even figure as an option.
As a hobbyist, apps are a treat for me, and I can spend maybe £20 per month on them. This will be spent on a new, 'must-have/instabuy' app that could be twenty quid's worth, or if it's a dry month, a few Forgetful Friday fiver (easy for me to say) muckabouts.
So if all my current music apps went subscription they would have to be edited down to within £20 per month's worth, and this would make the platform no longer viable for music making, based on that budget since it would cover just a handful of apps.
I think I know why the topic of subs keep coming up, but my notion about it is a bit political and, if mentioned, would probably start a bun fight on the Forum. So, fearing the wrath of Watson, I'll keep my gob shut.
Bun fight sounds great, I’m sure Watson will join in!
I fully agree and think it's high time we wrapped this one up and turned our attention to something new, something worthwhile. How about "Is Logic Pro finally coming to the iPad this year?"
Or “what did I do with that piece of music I was composing before I got distracted…?”
Yup, we can wrap this up now.
Thank you all for your contributions!