Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

H I L D A - FIRST UPDATE OUT!

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Comments

  • @lazyass said:

    @Gavinski said:
    Anyone wishing this had sync for the delay?

    Yes, and option for fixed FM ratio would be great

    That not a bad idea at all

  • edited May 2023

    @monz0id said:

    @Gavinski said:
    Anyone wishing this had sync for the delay?

    +1

    it actually is synced just not it traditional way .. try set delay for example to “20” and then chsnge bpm - it’s still “synced”

    at first look it was like “nah, no bpm sync” too bit now i actually like that it is implemented differently … best of both worlds

    more i use hilda more i see beautiful concept and philosophy with which was this thing designed .. really taking back all my “requests”, it’s perfect, any change in any aspect would break this general “idea of different approach” which shines in every detail ..

  • edited May 2023

    @Gavinski said:

    @Slush said:
    Ok, this is strange and groundbreaking. Headphones and volume up. I have no idea how I did it, but I picked up an extraterrestrial radio signal using Hilda.

    This sounds great!

    Anyone wishing this had sync for the delay? I like slightly off sync delays but a sync option is always useful. Perhaps even with an offset knob like there is in that new asrodot delay so you can quickly find exactly the synced time you're looking for, then throw it off by a few milliseconds.

    Thanks Gavin & @ik2000 :)

  • Again, the delay is synced, just not quantized.

  • hey, nice synth. its really a bit hardware like.
    for iphone i would wish another resolution or maybe a zoom option like moog 15?
    its quite hard to see on a 2022 iphone se.

  • edited May 2023

    delay sync: yes👍

    edit: it seems synced. have to play more with it.

  • @dendy said:

    @monz0id said:

    @Gavinski said:
    Anyone wishing this had sync for the delay?

    +1

    it actually is synced just not it traditional way .. try set delay for example to “20” and then chsnge bpm - it’s still “synced”

    at first look it was like “nah, no bpm sync” too bit now i actually like that it is implemented differently … best of both worlds

    more i use hilda more i see beautiful concept and philosophy with which was this thing designed .. really taking back all my “requests”, it’s perfect, any change in any aspect would break this general “idea of different approach” which shines in every detail ..

    +1

  • edited May 2023

    @Birdpie said:
    delay sync: yes👍

    edit: it seems synced. have to play more with it.

    yup, my facourite values are 20 and 31 :-) somehow i like how it goes when compred to beat

  • @brambos said:
    Again, the delay is synced, just not quantized.

    Yes, so I guess I'm asking if we could have quantization then!

  • @Gavinski said:

    @brambos said:
    Again, the delay is synced, just not quantized.

    Yes, so I guess I'm asking if we could have quantization then!

    +1

  • @Birdpie said:
    hey, nice synth. its really a bit hardware like.
    for iphone i would wish another resolution or maybe a zoom option like moog 15?
    its quite hard to see on a 2022 iphone se.

    I got a iPhone SE except Koala and such similar app the screen is not made frankly to use any synth on it. It is pretty wonder if you do something with Model 15 on a SE or even an IPhone , even my ipadAir4 screen if not the best screen for model 15 , big interface and need zooming these not the case of Hilda .

    My advice should change for a bigger screen not the tiny SE one. Certainly not to add a zooming in Hilda 😂

  • @BerlinFx said:

    @Birdpie said:
    hey, nice synth. its really a bit hardware like.
    for iphone i would wish another resolution or maybe a zoom option like moog 15?
    its quite hard to see on a 2022 iphone se.

    I got a iPhone SE except Koala and such similar app the screen is not made frankly to use any synth on it. It is pretty wonder if you do something with Model 15 on a SE or even an IPhone , even my ipadAir4 screen if not the best screen for model 15 , big interface and need zooming these not the case of Hilda .

    My advice should change for a bigger screen not the tiny SE one. Certainly not to add a zooming in Hilda 😂

    yeah, it's already perfect in my ipad.

  • my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

  • how about a delay send knob instead of a wet knob?
    that way you can hear the delay fade out, and its fun to automate that knob.
    also a modulation for the delay time would be fun.
    bit that's just extras, i love hilda already as it is.

  • edited May 2023

    @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Apple problems you can’t make an iPhone app to adap automatically for all size of screen on iPhone if understood. Personally I don’t like the zooming in model 15 as it slow my creativity a bit a the experience, I do good sound design in model 15 but it take a lot of time to do it but I love the. Odel 15 . The experience on a big screen IPad Pro should be better for Model 15 ?

  • @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Unfortunately, it is impossible for developers to exclude devices from a release. So if I release something for iPhone, it will install on all iPhones, including those that are actually too small to provide a good user experience.

    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

  • @brambos said:

    @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Unfortunately, it is impossible for developers to exclude devices from a release. So if I release something for iPhone, it will install on all iPhones, including those that are actually too small to provide a good user experience.

    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    @brambos said:

    @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Unfortunately, it is impossible for developers to exclude devices from a release. So if I release something for iPhone, it will install on all iPhones, including those that are actually too small to provide a good user experience.

    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    true. i didn't mean a different version for different iphones, just separate iphone/ ipad versions.

  • edited May 2023

    @Gavinski said:
    Anyone wishing this had sync for the delay?

    You mean un-sync? Cause I think the delay is tempo sync, I think I remember it’s stated in the manual and sounds like that to me

    Edit: I should really catch up before commenting

  • @Birdpie said:

    @brambos said:

    @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Unfortunately, it is impossible for developers to exclude devices from a release. So if I release something for iPhone, it will install on all iPhones, including those that are actually too small to provide a good user experience.

    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    @brambos said:

    @Birdpie said:
    my thinking is, if i release something that's compatible with iphone, there must be a way to work with it.

    Unfortunately, it is impossible for developers to exclude devices from a release. So if I release something for iPhone, it will install on all iPhones, including those that are actually too small to provide a good user experience.

    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    true. i didn't mean a different version for different iphones, just separate iphone/ ipad versions.

    Yes, but my statistics indicate that the vast majority of people use my apps on iPads. Of the few people who use iPhones, an even smaller number use small-screen versions. So it would not be a very effective use of my resources to invest in a special zoom mechanism for those few users.

  • edited May 2023

    While we’re at it, I would like fold modulation and a random/utility cv source like in ripple (minus the cables)

    Besides octave mutation I mentioned earlier

  • edited May 2023

    And it would be just great if it could pour me a guinness

  • @brambos said:
    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    Most Apple devices have a built-in zoom that you can enable under Settings | Accessibility. I just tried it with Hilda on my iPhone 6S and it worked fine.

  • @dokwok2 said:

    @brambos said:
    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    Most Apple devices have a built-in zoom that you can enable under Settings | Accessibility. I just tried it with Hilda on my iPhone 6S and it worked fine.

    Pro-tip! Thanks! :)

  • @dokwok2 said:

    @brambos said:
    However, implementing zoom functionality would be a huge effort for just a handful of people who will use it on small devices (and it would always remain a sub-optimal experience).

    Most Apple devices have a built-in zoom that you can enable under Settings | Accessibility. I just tried it with Hilda on my iPhone 6S and it worked fine.

    that's it! thanks for the hint!

  • Congrats for the release @brambos ! Enyoing Hilda this weekend, lovely! the filter remains me my Matrix-12 back in the day, and the oscillator is great!
    Just one think: having several devices with PT delays. I noticed the emulation in Hilda very noisy, I mean, the PT have noise and artifacts ,but it increases gradually as the delay time increases, there is very low noise when delay time is 100ms or less, and the gradual increase in time/noise/artifacts to oblivion is a great feature. My dreadbox Abyss synth have a kind of “fault” and because a changed resistor feeding the delay control it have a very wide range, almost 4x original range. This put the PT chip to the extremes, and the artifacts are wonderful! Would be awesome if you could recreate it.

  • edited May 2023

    @dokwok2 said:
    Most Apple devices have a built-in zoom that you can enable under Settings | Accessibility. I just tried it with Hilda on my iPhone 6S and it worked fine.

    Even better is the on-screen Zoom Controller (Settings > Accessibility > Zoom > Zoom Controller), which lets you enable, disable, and adjust the zoom without having to do a three-finger double tap. It keeps you from accidentally tapping UI controls when you try to zoom.

    I find it indispensable with FabFilter Twin 3 even on my 11" iPad. (Yes, that UI needs work for iPadOS devices.)

  • @BeatsMe said:

    @dokwok2 said:
    Most Apple devices have a built-in zoom that you can enable under Settings | Accessibility. I just tried it with Hilda on my iPhone 6S and it worked fine.

    Even better is the on-scren Zoom Controller (Settings > Accessibility > Zoom > Zoom Controller), which lets you enable, disable, and adjust the zoom without having to do a three-finger double tap. It keeps you from accidentally tapping UI controls when you try to zoom.

    I find it indispensable with FabFilter Twin 3 even on my 11" iPad. (Yes, that UI needs work for iPadOS devices.)

    Thanks useful as I use Fabfilter

  • iPad Air 1 / iPhone 6 loading problem solved!

    I've found a solution for the problem. Next update coming shortly and should work fine on all devices running iOS 12 now, even on the oldies. B) @waka_x @id_23

    Thanks @dendy and @0tolerance4silence for testing and confirming!

  • @brambos said:
    iPad Air 1 / iPhone 6 loading problem solved!

    Thank you.

  • edited May 2023

    Hello. Maybe I missed something. In AUM Hilda, when the sequencer is turned off, it starts making a sound after a while.
    Sorry😁It was Silo enabled. That's the problem😁
    And yet-Hilda is beautiful☀

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