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What UXs do you like and dislike and why?

2456

Comments

  • @Grandbear said:

    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises

    Just to illustrate that things are subjective, personally I find it really useful when automation is shown in real time affecting parameters.

    Regarding this subject generally - UI appreciation - a lot, I suspect, comes down to familiarity as well. If you really learn how to use an app and then spend a long time with it, you are more likely to get to understand the design choices the developer made with the UI and end up appreciating it. Look, for example, at what @Samu says regarding Sunvox - he obviously knows it intimately and therefore appreciates the brilliance and subtleties of the interface whereas to many users it’s just going to be a minefield of confusion: does that mean the UI is well designed and some users are just too lazy to get to a stage where they can appreciate it or does it mean the UI isn’t as intuitive as it could or should be? (Personally there are things I love about the Sunvox interface and other things which I struggle with).

    I suppose I’m wondering whether amazing UI design has to be instantly intuitive or not?

  • edited August 2023

    @Robin2 said:

    @Grandbear said:

    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises

    Just to illustrate that things are subjective, personally I find it really useful when automation is shown in real time affecting parameters.

    I do too! But only if it's a separate indicator and doesn't move the actual knob because then you can't (or it's hard to) modify the base value

  • The ones I dislike most are the Fabfilter apps - happy to have them but the interfaces are awkward to use.
    The design I like the most is the latest Audiokit apps. The controls are nicely spaced and move smoothly with the value at the top. The colour schemes are nice and the interface is divided into logical tabs. The preset system is also very well done.

  • There’s a lot of black/dark backgrounds on effects and DAWs and honestly I’d like to have some lighter more colorful skins just for variety. Remember when Audio Mastering app had different skins to choose from? I like looking at AEM best for DAWs because it’s Green. Thor, TC-11, Auria, Master FX, stuff that’s eye candy as well as ear candy….

  • I like simple, non-skeuomorphic designs on my apps, so I tend to gravitate towards things like Note and Groovebox.

    Least favorite recently is Logic. I think they did a good job with how they implemented things like panel resizing, you just need to do it constantly which I find annoying.

  • There are too many things I like, 🤩 so I'm going to separate them in another post.

    Here are User eXperiences I don’t like:

    • Excluded functionality just to potentially boost IAP sales.
    • Inability to save and load preset.
    • AUv3 that profiles and tracks you, collecting your browsing history and activity on the web.
    • Infantile hidden games to unlock features.
    • Any DAW on any platform which is deliberately restricted to show only one AU window at the time.
    • Hidden functionality behind long tap while swiping in clockwise direction and physically shaking the device.
    • Transform App from ‘one time pay’ to free with IAP unlocks without making a separate app in the process.
    • Apps without Light / Dark mode.
  • @catherder said:
    Another app that I would love getting some UI overhaul is Geoshred. It could be a great controller / live instrument for me - if they would only remove those ugly stripes that are probably meant to look like strings, but that go straight across the letters on the pads. This makes the whole thing difficult to read (for me), and it looks like one of those electro mechanic flip displays found at train stations and airports in the 70s.
    But most important for me, and many devs might not know this: Striped patterns can trigger migraines and in extreme cases seizures. I do have migraines quite often, and had them triggered by stripes. Geoshred is not that extreme, but my eyes are already getting irritated when have to look at this UI for a longer time.

    Interesting. And unlucky. I never knew that could trigger migraines. But complaints about Geoshred UI and UX are legion here. It does a few things really well, but other things pretty badly. Main thing for me is just the aesthetics of the UI look very tacky, by my personal standards of taste.

  • @Grandbear said:

    @Robin2 said:

    @Grandbear said:

    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises

    Just to illustrate that things are subjective, personally I find it really useful when automation is shown in real time affecting parameters.

    I do too! But only if it's a separate indicator and doesn't move the actual knob because then you can't (or it's hard to) modify the base value

    Yes absolutely. Funny, I've picked over most of what I regard as flaws in the Audiothing apps extensively in my vids (usually in the comments section) but I somehow missed this one. You can still move the knobs by hand while they're moving automatically but it is by no means easy to control in the way it would be with a better implementation.

  • @Grandbear said:

    @Robin2 said:

    @Grandbear said:

    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises

    Just to illustrate that things are subjective, personally I find it really useful when automation is shown in real time affecting parameters.

    I do too! But only if it's a separate indicator and doesn't move the actual knob because then you can't (or it's hard to) modify the base value

    Ah, gotcha, thanks for clarifying!

  • @NoiseHorse said:
    There’s a lot of black/dark backgrounds on effects and DAWs and honestly I’d like to have some lighter more colorful skins just for variety. Remember when Audio Mastering app had different skins to choose from? I like looking at AEM best for DAWs because it’s Green. Thor, TC-11, Auria, Master FX, stuff that’s eye candy as well as ear candy….

    Same... Mker is am example where the UI has improved a fair bit since release, I remember some people were complaining about how they felt the UI was drab, so I guess the dev took note.

    With aum I don't have a problem with the black interface background because the point is mainly to forget about the background and focus on the various multicoloured auv3s you have loaded in there, but with some things like synths and sequencers I like bit of colour variation. I'm much more likely to regularly use an app I find beautiful than one I find ugly. Of course, everyone's taste varies to an extent, but if we look at popular apps well regarded for their UI (the article I posted has some great, varied examples) we can see that there are some apps that fit into the idea of what a contemporary piece of software should look like and some that miss that mark really badly, whether intentionally or not.

  • edited August 2023

    Agreeed on Bleass. Generous space, striking use of colour. Practically child friendly. And yes I simultaneously am extremely frustrated that they (perhaps relatedly) leave some really useful functonality out.

    FabFilter interfaces definitely influenced a lot of other plugins I think, in improving how daily driver things like eq and compression could use more screen real estate cleverly, and since they did that we see that approach in many other plugs, which you didn't in the first couple of gens of plugs.

    Unfiltered Audio and Audio Damage I think also are really good examples of modern UI style, space, colours, sizes, typography, layout.

    I feel like the more experimental if I can use that word, ones, "playful" multi touch, such as borderlands or spacecraft maybe, or animoog's cube of orbs, might require a different set of terms and values in order to speak about appropriately, and are a really really interesting subject to themselves, as a different kind of thing, not a different degree of the same thing.

    Please can skeuomorphism just die.

  • BLEASS gives me an Okuda LCARS vibe. 😎

  • I absolutely hate Apesofts UIs...pity because some of the apps are really good...

  • @Bruques said:
    Agreeed on Bleass. Generous space, striking use of colour. Practically child friendly. And yes I simultaneously am extremely frustrated that they (perhaps relatedly) leave some really useful functonality out.

    FabFilter interfaces definitely influenced a lot of other plugins I think, in improving how daily driver things like eq and compression could use more screen real estate cleverly, and since they did that we see that approach in many other plugs, which you didn't in the first couple of gens of plugs.

    Unfiltered Audio and Audio Damage I think also are really good examples of modern UI style, space, colours, sizes, typography, layout.

    I feel like the more experimental if I can use that word, ones, "playful" multi touch, such as borderlands or spacecraft maybe, or animoog's cube of orbs, might require a different set of terms and values in order to speak about appropriately, and are a really really interesting subject to themselves, as a different kind of thing, not a different degree of the same thing.

    Please can skeuomorphism just die.

    Agree with all of this. Yes, unfiltered audio UIs are gorgeous. They use a proper UI designer, someone vaguely well-known / famous maybe? Also Audio Damage give good UI in general. Something like Other Desert Cities looks very contemporary. And not a trace of skeumophsim in that UI. Yeah really wish Moog would stop trying to make their apps look like hardware. Audiothing are one of the few devs who I think make beautiful skeumorphic interfaces, so it can be done.

  • I was concerned that this thread would go in the wrong direction, but instead turned out into a wonderful informative one. 🤩

    To punish my enthusiastic approach towards developers, I posted UX things I don’t like first.

  • @Gavinski said:

    @HotStrange said:
    Top 2 contenders for least favorite UI for me is Beatcutter and Synthmaster 2. Also agree for about half of the 4Pockets apps I own. And as much as I love their apps, I’m not a fan of most Apesoft UIs outside of Electric and Accordion but that’s purely out of simplicity.

    Bleass is easily my favorite but I really like Numerical Audios style. Bram and Beepstreet are amazing as well, totally agree. AudioKit would probably round out my top 5.

    Yeah, really hate the Apesoft apps’ preset system. But in terms of the look of the UIs, colors etc, some I quite like. Mood, for example.

    I really hate the way the AUv3 of Mood splits up the really nice UI all in one of the standalone into those irriating separate tabs. Unless I'm missing that there's a way to switch back to all in one? Tried resizing the GUI all kinds of ways but no luck.

  • abfabf
    edited August 2023

    I agree with many comments here.

    I'm not a fan of skeumophsim, I agree that the new Moog apps are a little difficult to use, I'm not a fan of fake wooden end cheeks. Model 15 sounds so good but what a pita to use. I was so disappointed to find the desktop version doesn't show any more of the UI than the iPad version. So frustrating.

    I like the Bleass apps a lot, they're fun, simple, and creative.

    I like the UI for Spacecraft, I like the colors and the fact that it is designed for touch.

    I'm not a fan of Fabfilter, there are too many very small, hard to adjust elements and too much blank space. Their apps don't feel like they're tuned for touch at all.

    Geoshred is unattractive, looks unfinished, and has a big mess of menu items. Luckily it sounds good. I tried to contribute to the beta testing for that one. I reported that some menus were not opening properly, small issues, and the developer responded by explaining to me how to use a computer drop down menu! We had that conversation twice. It was insulting. The next day he noted the problems with the menus. Fvck that noise.

    I keep trying to find a timeline style DAW I can use on iOS, I've bought too many already. Audio Evolution Mobile has that annoying "next" page paradigm. It's a convoluted workflow.

    Kymatic apps are excellent. I have Dub, just bought Space, I like AUM and AudioShare.

    Baby Audio apps are a little hit and miss on iOS, but they're beautiful on desktop. Overall I like them a lot.

    Same with AudioThing, good stuff.

  • @abf said:
    I agree with many comments here.

    I'm not a fan of skeumophsim, I agree that the new Moog apps are a little difficult to use, I'm not a fan of fake wooden end cheeks. Model 15 sounds so good but what a pita to use. I was so disappointed to find the desktop version doesn't show any more of the UI than the iPad version. So frustrating.

    I like the Bleass apps a lot, they're fun, simple, and creative.

    I like the UI for Spacecraft, I like the colors and the fact that it is designed for touch.

    I'm not a fan of Fabfilter, there are too many very small, hard to adjust elements and too much blank space. Their apps don't feel like they're tuned for touch at all.

    Geoshred is unattractive, looks unfinished, and has a big mess of menu items. Luckily it sounds good. I tried to contribute to the beta testing for that one. I reported that some menus were not opening properly, small issues, and the developer responded by explaining to me how to use a computer drop down menu! We had that conversation twice. It was insulting. The next day he noted the problems with the menus. Fvck that noise.

    I keep trying to find a timeline style DAW I can use on iOS, I've bought too many already. Audio Evolution Mobile has that annoying "next" page paradigm. It's a convoluted workflow.

    Kymatic apps are excellent. I have Dub, just bought Space, I like AUM and AudioShare.

    Baby Audio apps are a little hit and miss on iOS, but they're beautiful on desktop. Overall I like them a lot.

    Same with AudioThing, good stuff.

    Fabfilter are very much not designed for touch. I was gutted that, after years already of porting to iOS, they brought out Twin 3, which must surely have been developed after they started porting to iOS, and yet there are some functions that either cannot be used on iOS (forget the details, would have to search my emails but FF admitted as much to me) or can only really be used with a pencil. Not acceptable. Same as Audiothing not having ability to adjust Q on one of those recent releases. Not acceptable. If you're going to port your apps, make sure they work fully. Filter resonance is a damn important parameter.

  • As long as it’s not riddled with bugs, I’m usually fine with most UIs cos I’m more focused on how it sounds. So as long as the UI doesn’t get in the way of function, I don’t care if it’s ugly. I don’t mind some eye candy though to trip out to. Beepstreet and Baby Audio make fantastic UIs that are just nice and clean and easy to look at. I do love the UIs that Freakshow Industries make on desktop. They’re absolutely mad and such a trip to look at.

  • edited August 2023

    @Luxthor said:
    Please don’t make this thread a witch hunt towards some developers. Especially those working alone and doing everything. 😳

    Some of the simplest UI's are often the easiest to work with. A developer should not feel pressure to make their UI as feature rich and "realistic" as Moog, as long as they do the homework and make the user experience (UX) clean and as logical as they can for the user. As long as the foundation is solid, it can always be refined in the future. What's important is that developers take a look at the competition and find out what is working and not working and to not do something a certain way just because it's easier for them, versus doing what's best for the customer.

  • @Fingolfinzz said:
    As long as it’s not riddled with bugs, I’m usually fine with most UIs cos I’m more focused on how it sounds. So as long as the UI doesn’t get in the way of function, I don’t care if it’s ugly. I don’t mind some eye candy though to trip out to. Beepstreet and Baby Audio make fantastic UIs that are just nice and clean and easy to look at. I do love the UIs that Freakshow Industries make on desktop. They’re absolutely mad and such a trip to look at.

    Freakshow Industries... Love the quirkiness! Their name game is on form too! Bet this was what Bleass wanted to call their new plugin but the name had been taken already, damn!

    Erik Sigth probably qualifies for quirkiest iOS dev, oh and maybe Anthony DiFuria! Another one with a mix of great and not so great UI elements, but definitely puts his own stamp on things.

  • I like Egoist because it feels like the best Amiga UI ever made.

  • @NeuM said:

    @Luxthor said:
    Please don’t make this thread a witch hunt towards some developers. Especially those working alone and doing everything. 😳

    Some of the simplest UI's are often the easiest to work with. A developer should not feel pressure to make their UI as feature rich and "realistic" as Moog, as long as they do the homework and make the user experience (UX) clean and as logical as they can for the user. As long as the foundation is solid, it can always be refined in the future. What's important is that developers take a look at the competition and find out what is working and not working and to not do something a certain way just because it's easier for them, versus doing what's best for the customer.

    I can’t agree more with your last sentence. But doors to freedom of innovation must stay open. ;)

    Do you think that Ryo apps fall into your category of ‘simple UI, easy to work with’? Because lots of people speak unfavorably because of dark minimalistic skin, ignoring how versatile UI actually is.

  • @Gavinski said:
    Freakshow Industries... Love the quirkiness! Their name game is on form too! Bet this was what Bleass wanted to call their new plugin but the name had been taken already, damn!

    Fusion constantly reminds me how iZotope deprecated Trash 2. Bleass was probably inspired by the same plugin. Love the quirkiness of Freakshow Industries too! 😂

    Erik Sigth probably qualifies for quirkiest iOS dev, oh and maybe Anthony DiFuria! Another one with a mix of great and not so great UI elements, but definitely puts his own stamp on things.

    Erik Sigth is one of a kind, the legend! 🤩

  • edited August 2023

    @Luxthor said:

    @NeuM said:

    @Luxthor said:
    Please don’t make this thread a witch hunt towards some developers. Especially those working alone and doing everything. 😳

    Some of the simplest UI's are often the easiest to work with. A developer should not feel pressure to make their UI as feature rich and "realistic" as Moog, as long as they do the homework and make the user experience (UX) clean and as logical as they can for the user. As long as the foundation is solid, it can always be refined in the future. What's important is that developers take a look at the competition and find out what is working and not working and to not do something a certain way just because it's easier for them, versus doing what's best for the customer.

    I can’t agree more with your last sentence. But doors to freedom of innovation must stay open. ;)

    Do you think that Ryo apps fall into your category of ‘simple UI, easy to work with’? Because lots of people speak unfavorably because of dark minimalistic skin, ignoring how versatile UI actually is.

    Yes, I think you're right. His flat, drab UI style underplays the function in his apps. I think if he were to make just a little more effort to add some 'sparkle' or touches of color to the designs he'd find a better response. A little can go a long way when an entire UI is very flat looking.

  • @Samu said:
    I know this is not of much help but I like functional UIs that do not cause excessive eye-strain and are primarily designed with touch in mind.

    I tend to enjoy cleaner UIs that at least partially follow the iOS design language when it comes to UI elements that don't look like 'slapped on puzzle-piece stickers'. Even though apps like my beloved SunVox get some slack every now and then the UI is very functional when it finally 'clicks' (UI Scaling and colors can be changed in the settings and some sections can be hidden so they don't use up the screen when not used).

    Drambo is another app that I regard highly when it comes to both functionality and form, it's a difficult task to slap on as much functionality as it has and while retaining a somewhat clean UI but I do wish it had an option to 'scale' the UI to make things a bit larger (like 100%, 125% & 150%).

    I might be one of the few who actually enjoy using Logic Pro for iPad's 're-designed' instruments (and the rest of the app) for me it works and doesn't cause any eye-strain and the quick jumps to different sections are quite handy.

    Mela 4 is another app that is quite well thought out for being as complex as it is.

    As for managing parameter changes the touch implementation varies between apps.

    One thing that I feel should almost should be de-facto standard for touch value knobs is up/down for coarse adjustment left/right for fine adjustment.

    For numerical entry both the Logic Pro for iPad 'input floater panel' and auGEN X devs numerical entry pads could also do well as standard implementations for numerical entry in most apps when numerical precision is needed.

    And yes, then there are the classic WTFs when it comes to LFO implementations in MANY apps.

    For me some 'basics' that any LFO should have are a uni/bi-polar output switch and control over the LFOs start-phase in key-sync mode with a legato option(ie. don't reset LFO phase on legato-play), for frequency a 'free' and 'sync'(to division) modes are handy and the range of the LFO speed should have no artificial limits (ie. have a range from 0.01hz to 100Hz for starters, preferably higher up to audio-rate with optional keyboard tracking making it an additional oscillator for FM etc.).

    Mela 4's LFO is a good example of how a somewhat fully featured LFO should could be like.

    For me a 'Good UI' is one I enjoy using and that doesn't cause excessive eye-strain which can be a result of too bright and colorful UI and highish-contrast. I can't for example use the by some beloved Loopy Pro without getting a bad head-ache, I've tried really hard but it just won't work...(I even get a head-ache when watching videos streams featuring it so I mostly stay away from those streams).

    Oh well, thankfully we have quite a lot to choose from when it comes to apps :sunglasses:

    Cheers!

    Great call on Mela 4. It’s super complex but almost never feels that way because it’s so well thought out and designed. And one of my favorites synths to boot!

  • edited August 2023

    I’d like to call out the new Triplex apps. Great UI there as well. All of their apps look nice and I’m a sucker for consistent design language.

    Also forgot in my original reply but I quite like Caelum Audios UI designs. Flux Pro is very smooth for all it can do.

  • @dendy said:
    dislike:

    Logic on iPad.

    Probably worst DAW/Musicmaking app UI on iPad. Why ? You need all the time vertically resize some window (piano roll, sequencer view, plugin view, mixer) to get it big enough work with.. it doesn’t remember always last set view size so sometimes it just resets back to default size .. 99% of time i am just fighting with resizing of widows which is super annoying.
    Stock plugin are just mess of knobs, extremely cluttered, almost unusable for any serious sound design.

    It’s just horribly bad. Tried to use it multiple times, always ended with deleting app in rage. :-1:

    like:

    Nanostudio, Beatmaker 3, Zen Beats (with few exceptions), Grooverider GR16, Butter Synth, Dagger, Zeeon, Pure Acid, miRack, all @brambos plugins, all @FredAntonCorvest plugins - both thise devs make absolutely fantastic UI. Also Klevgrand plugins have pretty good UI, that kind of UI which inspires you musically, if you know what i mean.

    All above mentioned are really greatly optimised for touch screen, utilising the sreen in straightforward way, if there is need for more controls than can fit on one screen, instead of annoying animations and resizing part of active view they just switch using some button to other view instantly OR they scroll whole view (fac plugs on iphone).

    They all ar examples of super fluid intuitive UI where you can use muscle memory to navigate through parts of app without too much thinking.

    I’m 50/50 on Logic. Some things I really like but both of the things you mentioned are super annoying. Also having the exit project button right next to the back button especially when they look the same, just slightly smaller.

    I’ve never used NS2 but that and Zenbeats are the gold standard for UI for DAWs on iOS, imo (wow that was a lot of abbreviations lmao). Buttersynth is a definite as well. I’d say both that and Mela 4 are great for how complex the synths are. I wish Synthmaster 2 was that easy 😂

  • @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

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