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What UXs do you like and dislike and why?

1246

Comments

  • @fisherro said:

    @SevenSystems said:

    Apple tried to counteract the lack of discoverability for scrolling by briefly flashing the scroll position indicator whenever a scrollable view newly appears on the screen, but it's inconsistently implemented, not very obvious and can be annoying 😬

    In the early days of iOS, I noticed that almost every scrollable area in an Apple app would always have the size and the size of the contents carefully set so that, if there were any hidden items, the first one would only be partially hidden. It was a “too clever” solution, but at least it showed that someone there was aware of the problem. But even that isn’t something they pay attention to anymore.

    in early days of iOS there was one size of iPhone screen and one of iPad, so this was perfectly doable … now you have on iOS same mess of teillions dofferent screen sizes / aspect ratios (like on android:)) so this is near to impossible

  • @dendy said:

    @fisherro said:

    @SevenSystems said:

    Apple tried to counteract the lack of discoverability for scrolling by briefly flashing the scroll position indicator whenever a scrollable view newly appears on the screen, but it's inconsistently implemented, not very obvious and can be annoying 😬

    In the early days of iOS, I noticed that almost every scrollable area in an Apple app would always have the size and the size of the contents carefully set so that, if there were any hidden items, the first one would only be partially hidden. It was a “too clever” solution, but at least it showed that someone there was aware of the problem. But even that isn’t something they pay attention to anymore.

    in early days of iOS there was one size of iPhone screen and one of iPad, so this was perfectly doable … now you have on iOS same mess of teillions dofferent screen sizes / aspect ratios (like on android:)) so this is near to impossible

    Yep and apple requires them to work on all devices and all screen sizes. So in that respect I do understand some decisions made by the dev. Doesn’t excuse a horrible UI but perhaps for things like that.

  • @Gavinski said:
    Wotja UI, sorry to say, is one of my least faves. Looks very dated, the menus etc.

    Making music on an interface like this is just really not my idea of a good time, as great as the app is, and as much as it can do without need for menu diving

    In fairness, that's the Settings window, not part of the music-making UI – which I actually like, but then I remember what it looked like in 2010 (when it was the first release of Noatikl for iOS):

    Kids today don't know they're born.

  • @fisherro said:

    @SevenSystems said:

    Apple tried to counteract the lack of discoverability for scrolling by briefly flashing the scroll position indicator whenever a scrollable view newly appears on the screen, but it's inconsistently implemented, not very obvious and can be annoying 😬

    In the early days of iOS, I noticed that almost every scrollable area in an Apple app would always have the size and the size of the contents carefully set so that, if there were any hidden items, the first one would only be partially hidden. It was a “too clever” solution, but at least it showed that someone there was aware of the problem. But even that isn’t something they pay attention to anymore.

    It is clever, but it probably fell apart with all the different screen sizes, "Stage Manager", customizable font sizes etc.

  • logic pro UX wins for me, along with the audiokit auv3 which is about 100% perfect. fablfiter Auv3 at about 98.5%

    i would like to see Audiokit’s take on stuff like Izotope Nectar but i think they are more into synths

  • @Masanga said:

    @Gavinski said:
    Wotja UI, sorry to say, is one of my least faves. Looks very dated, the menus etc.

    Making music on an interface like this is just really not my idea of a good time, as great as the app is, and as much as it can do without need for menu diving

    In fairness, that's the Settings window, not part of the music-making UI – which I actually like, but then I remember what it looked like in 2010 (when it was the first release of Noatikl for iOS):

    Kids today don't know they're born.

    Yes, but the music making UI is in a similar ballpark. Again, not to say it’s not incredibly powerful, and in fairness I’m not sure how the app could be done in a different way. Just not really my cup of tea to work with an interface like this when in the mood for making music - for others though, it might be perfect. I have some nerdy programmer friends who would probably dig it

  • @Gavinski said:

    @Masanga said:

    @Gavinski said:
    Wotja UI, sorry to say, is one of my least faves. Looks very dated, the menus etc.

    Making music on an interface like this is just really not my idea of a good time, as great as the app is, and as much as it can do without need for menu diving

    In fairness, that's the Settings window, not part of the music-making UI – which I actually like, but then I remember what it looked like in 2010 (when it was the first release of Noatikl for iOS):

    Kids today don't know they're born.

    Yes, but the music making UI is in a similar ballpark. Again, not to say it’s not incredibly powerful, and in fairness I’m not sure how the app could be done in a different way. Just not really my cup of tea to work with an interface like this when in the mood for making music - for others though, it might be perfect. I have some nerdy programmer friends who would probably dig it

    Ah, you just need to rent out more rooms in that apartment block on the left, and have more of a party going on in the central window. Peering in on those little robots playing their synths is a little oxytocin lift in itself. And having all the parameters as sliders with a consistent interface is a massive step on from when they used to be horrible knobs, which are lovely on hardware but a UI atrocity in a screen interface.

  • @Masanga said:

    @Gavinski said:

    @Masanga said:

    @Gavinski said:
    Wotja UI, sorry to say, is one of my least faves. Looks very dated, the menus etc.

    Making music on an interface like this is just really not my idea of a good time, as great as the app is, and as much as it can do without need for menu diving

    In fairness, that's the Settings window, not part of the music-making UI – which I actually like, but then I remember what it looked like in 2010 (when it was the first release of Noatikl for iOS):

    Kids today don't know they're born.

    Yes, but the music making UI is in a similar ballpark. Again, not to say it’s not incredibly powerful, and in fairness I’m not sure how the app could be done in a different way. Just not really my cup of tea to work with an interface like this when in the mood for making music - for others though, it might be perfect. I have some nerdy programmer friends who would probably dig it

    Ah, you just need to rent out more rooms in that apartment block on the left, and have more of a party going on in the central window. Peering in on those little robots playing their synths is a little oxytocin lift in itself. And having all the parameters as sliders with a consistent interface is a massive step on from when they used to be horrible knobs, which are lovely on hardware but a UI atrocity in a screen interface.

    I can imagine - anyway, none of this is to take away from the amazing things that can be done with this app, and the pedigree, imagination and thoroughness of the devs, though I reckon I and many others get put off going deep precisely because of the interface.

  • AUM is the high water mark for iOS IMO.

    The ones I tend to dislike are the apps ported from desktop that made no effort to take advantage of touch and where the UI elements are too small and close together. Sugar Bytes Thesys comes to mind. Fantastic step sequencer, but its almost useable an my 12.9 ipad pro. On the flipside Sugar Bytes Aparillo is really well laid out and easy to use.

    Its a delicate balancing act when it come to deep synths and complicated sequencers.

  • edited August 2023

    Best: Strokes, TC-11

    Worst: Fundamental, Model 15

  • I like the aesthetic of klevgrand’s stuff

  • edited August 2023

    @Masanga said:

    In fairness, that's the Settings window, not part of the music-making UI – which I actually like, but then I remember what it looked like in 2010 (when it was the first release of Noatikl for iOS):

    Looks almost like Logic stock plugins 🤣
    Same vibe, just this is less mess :trollface:

  • @Apex said:
    AUM is the high water mark for iOS IMO.

    one thing i really dislike on AUM is unnecessary thick channel UI and too much space between channels.. would appreciate view where i can see at least 8 tracks on my iPad Air screen… or ideally 16 in two rows - smaller app icons, smaller VU meters, simply better use of screen space .. Constant need of left-right scrolling is what holds me back from using it.

  • I really like all of them. Beepstreet looks like art deco, Bram looks like Banksy, klevgrand looks like an 80s conversion into the 2020s, Bleass , FAC and Toneboosters looks like…well you can tell toneboosters and Bleass right away WHO they are from the app alone.

    But I like Beepstreet the most because it’s a complex instrument and it is clearly labeled while still retaining a consistent Beepstreet looks. I think Dagger could’ve been prettier but Combustor was so gorgeous I think he got distracted lol Jk

    But the best looking app I own is: HILDA!

    It’s really beautiful

  • A picture is worth a thousand knobs! 😂

  • @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

  • @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Please please apple fix this shit 😂 I love Sculpture but the UI is horrid and so painful to use.

  • @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

  • @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

  • @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Where I'm from we would say "chucha la weá fea"

  • @NeuM said:

    @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

    The issue for me is that it’s not tabbed or grouped in a way that makes sense. Just endless scrolling up and down to change the parameters. It makes it very difficult to use and the UI for all the stock plugins is like that. I would be fine with just 4-6 tabs of pages. Much easier than changing one parameter and scrolling up to do another and then back down, etc. To me, it’s the worst part of Logic (besides the back button being right next to the exit project button).

  • @HotStrange said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

    The issue for me is that it’s not tabbed or grouped in a way that makes sense. Just endless scrolling up and down to change the parameters. It makes it very difficult to use and the UI for all the stock plugins is like that. I would be fine with just 4-6 tabs of pages. Much easier than changing one parameter and scrolling up to do another and then back down, etc. To me, it’s the worst part of Logic (besides the back button being right next to the exit project button).

    Yes, it looks like it was the result of a rush job.

  • It looks like absolute sh!te. But that’s what surface builder is for eh? Eh Mates? Lol

  • @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

  • @Luxthor said:
    A picture is worth a thousand knobs! 😂

    But it’s handy as IQ test… if somebody is capable to do meaningful sound design with this , then he is genius .

    Maybe Amon Tobin would do 😂😂😂

  • @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Such an unbelievably lazy job. Part of why I quit paying my lp4i sub is that - I'm not joking - the lack of care put into this UI literally offends me. Call me petty 🤷‍♂️ but it does!

  • @Grandbear said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Where I'm from we would say "chucha la weá fea"

    Where I'm from we'd say: 'Are you taking the fuckin' piss, mate? Ye better watch those knees of yours' 😂

  • @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

  • @Gavinski said:

    @Grandbear said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Where I'm from we would say "chucha la weá fea"

    Where I'm from we'd say: 'Are you taking the fuckin' piss, mate? Ye better watch those knees of yours' 😂

    😂 Honestly, the scrolling could be tolerable, but what’s the deal with how those sections are laid out? It really is just a placeholder

  • @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

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