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What UXs do you like and dislike and why?

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Comments

  • @Gavinski said:

    @SevenSystems said:

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not even a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. How are you going to know otherwise if the action was executed? Is there really still UIs that lack this in 2023? 😄

    Well said... Frankly there are a lot of things many ios apps are lacking in terms of UI / UX, sadly, that you would think would be obvious but either aren't to some devs, or which some devs just don't care enough about to implement, or which don't make the cut in their cost benefit analysis (if they do one) of whether it will affect their sales enough to bother with. But yeah, I can't think of any apps that don't give visual feedback when a knob is turned etc, but some definitely give that feedback in more noticeable and more satisfying ways than others.

    Yes, there indeed needs to be feedback both for the current state of the control, AND for the fact that it is CURRENTLY BEING TOUCHED / actioned (because in case the user hits the wrong control, they should notice and be able to cancel the action by sliding their finger off the control, which should then not execute any action). It's pretty basic stuff that Apple solved in their iOS-internal widgets, but which many developers apparently fail to recognize / implement in their custom UI toolkits.

    I'm even more of a "feedback fanatic" than most people -- in most of my in-house apps (i.e. not on the App Store), I even have very finely tuned audio feedback when using the touch controls. A bit like in Star Trek ;-) (believe it or not, most of the UIs in Star Trek, at least in TNG, make a lot of sense).

    Of course, audio feedback for controls in MUSIC APPS would be in a bit of a conflict with the actual audio purpose so none of my apps has that activated :) (it's part of my generic UI toolkit so it can be activated with a single flag)

  • Now you've got me curious as to what your secret app stash does, and the nature of these feedback noises!

    @SevenSystems said:

    @Gavinski said:

    @SevenSystems said:

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not even a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. How are you going to know otherwise if the action was executed? Is there really still UIs that lack this in 2023? 😄

    Well said... Frankly there are a lot of things many ios apps are lacking in terms of UI / UX, sadly, that you would think would be obvious but either aren't to some devs, or which some devs just don't care enough about to implement, or which don't make the cut in their cost benefit analysis (if they do one) of whether it will affect their sales enough to bother with. But yeah, I can't think of any apps that don't give visual feedback when a knob is turned etc, but some definitely give that feedback in more noticeable and more satisfying ways than others.

    Yes, there indeed needs to be feedback both for the current state of the control, AND for the fact that it is CURRENTLY BEING TOUCHED / actioned (because in case the user hits the wrong control, they should notice and be able to cancel the action by sliding their finger off the control, which should then not execute any action). It's pretty basic stuff that Apple solved in their iOS-internal widgets, but which many developers apparently fail to recognize / implement in their custom UI toolkits.

    I'm even more of a "feedback fanatic" than most people -- in most of my in-house apps (i.e. not on the App Store), I even have very finely tuned audio feedback when using the touch controls. A bit like in Star Trek ;-) (believe it or not, most of the UIs in Star Trek, at least in TNG, make a lot of sense).

    Of course, audio feedback for controls in MUSIC APPS would be in a bit of a conflict with the actual audio purpose so none of my apps has that activated :) (it's part of my generic UI toolkit so it can be activated with a single flag)

  • edited September 2023

    @Gavinski said:
    Now you've got me curious as to what your secret app stash does, and the nature of these feedback noises!

    @SevenSystems said:

    @Gavinski said:

    @SevenSystems said:

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not even a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. How are you going to know otherwise if the action was executed? Is there really still UIs that lack this in 2023? 😄

    Well said... Frankly there are a lot of things many ios apps are lacking in terms of UI / UX, sadly, that you would think would be obvious but either aren't to some devs, or which some devs just don't care enough about to implement, or which don't make the cut in their cost benefit analysis (if they do one) of whether it will affect their sales enough to bother with. But yeah, I can't think of any apps that don't give visual feedback when a knob is turned etc, but some definitely give that feedback in more noticeable and more satisfying ways than others.

    Yes, there indeed needs to be feedback both for the current state of the control, AND for the fact that it is CURRENTLY BEING TOUCHED / actioned (because in case the user hits the wrong control, they should notice and be able to cancel the action by sliding their finger off the control, which should then not execute any action). It's pretty basic stuff that Apple solved in their iOS-internal widgets, but which many developers apparently fail to recognize / implement in their custom UI toolkits.

    I'm even more of a "feedback fanatic" than most people -- in most of my in-house apps (i.e. not on the App Store), I even have very finely tuned audio feedback when using the touch controls. A bit like in Star Trek ;-) (believe it or not, most of the UIs in Star Trek, at least in TNG, make a lot of sense).

    Of course, audio feedback for controls in MUSIC APPS would be in a bit of a conflict with the actual audio purpose so none of my apps has that activated :) (it's part of my generic UI toolkit so it can be activated with a single flag)

    😄 a few of them are slightly "secret" yes, but most of them are pretty mundane!

    File manager (SevenFiles) :

    Image editor (Catscape) :

    IDE (Loom) :

    Desktop version of MusicFolder :

    OK, I'll stop now 😂 enough thread derailment

  • @dendy said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    But it’s handy as IQ test… if somebody is capable to do meaningful sound design with this , then he is genius .

    Maybe Amon Tobin would do 😂😂😂

    "!Thread Thread Thead Thread!"
    Is Amon Tobin...
    I'll get my coat

  • @Gavinski said:
    What UIs / UXs do you like and dislike and why?

    I think it is useful to talk about both the look of an app and its workflow. For example I can think of some apps that look beautiful but don’t have very good implementation on the knobs so it can be hard to dial in an accurate value quickly, which is an extremely important thing for some parameters, like ones related to frequencies for example.

    As I have always said, Bleass UI/UX appeal to me. Like the colors. No need to dive into settings menus. Everything is upfront and easy to access. There are sometimes missing features (eg in Fusion I don’t really understand why LFO 1 can’t be assigned to modulate LFO 2). Why does Megalit have no ability to import your own Wavetables?

    Big fan of Bram’s Uis in general but when it comes to accurate and fast dialing in of knobs I prefer BeepStreet Combustor and Dagger - also love the aesthetics of those apps.

    The preset system in Igor’s apps is not something I’m a fan of. Usually don’t much like the 4Pockets interfaces. Just a matter of personal taste in terms of looks, but I also often feel that the workflow has some jarring elements.

    I could go on, but I’ll stop there for now!

    Question was prompted by this interesting article on UI/UX and color:

    https://uxdesign.cc/the-power-of-colour-in-ux-1748c16491f3

    Might be worth reading that before commenting.

    I agree. I was a web designer back in the mid- late-90s. There were some truly ugly and confusing UIs back then! I began to work with simplicity by the time the dot-com boom collapsed. I prefer simple UIs with limited color palettes. BLEASS, yes. But it seems like the machine-like knobs and meters etc. are still popular. I find these distracting.

  • “Natural Born Chiller” 😂

  • @Gavinski said:
    “Natural Born Chiller” 😂

    :) That's actually one of my musical aliases!

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