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What UXs do you like and dislike and why?

1235

Comments

  • @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    Yep that’s one thing I really would like to see implemented into Logic. Especially in the clip launcher. Being able to tweak synth sounds and sequences and/or effects all at the same time has become essential for me. Gets you a lot closer to that hardware feel. That’s one main reason why I don’t venture into Audiobus 3 as well.

    If AUM got 8 channel view, automation, and even a basic timeline (like the 4pockets one) I would never go anywhere else. That said the timeline may interfere with the simplicity of the app. Perhaps making it an optional IAP. More nodes and automation are top 2 for me though.

  • @NeuM said:

    @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

    This is speculation, I love Sculpture on the desktop as is, never had problems using GUI, and everything is describable with just one look at the surface. In time, screen resolution advanced up and pixel based design became eaten up visually, so you really need to use zoom feature, the same thing happened to the Reason modules.

    This Sculpture on LP4iOS is just an unfortunate placeholder. I know very well what happens when you send out an unfinished job to the world, even if it’s just a mockup. 🫣

  • edited August 2023

    @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    AUM is par excellence in visual design, Jonatan elevated ProTools styles of mixing into the new age! 🤩

  • If I see a UI with 50 tiny knobs I won't pull the plug regardless of the sound.
    Sliders, pads and XY widgets make more sense on a touch interface imo.
    I like Pure Piano's Morphpad, Koala and Audiokit apps in general

  • @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    Interesting. For me it’s the opposite when it comes to live playing: I prefer a no frills, no window decoration, full screen plug in appearance to multiple smaller and often fiddly windows. That’s why I do prefer AudioBus in these situations. I only wish AudioBus would allow some kind of track labelling or different icons in the top bar. Otherwise it’s often guesswork to choose the right track / effect.

  • @Gavinski
    Interesting read. I saved that color chart from ShutterStock.

    Color is one of the early and most essential elements whenever you are designing or creating anything. Whether it’s a logo, a restaurant chain, an app, or whatever. I read a beginner graphic design book a few years back, and it was very interesting. It spent a decent amount of time solely on color. If I can find the title I’ll share it.

    The example I always like to use is restaurants and food chains. There’s a very good reason the vast majority of food establishments at least in the states have red in their color scheme.

    From Adobe,
    “Red can help push people to make decisions faster. Almost every fast food brand has red in its color palette, because red elicits a physical response; it makes people hungrier and stimulates the appetite. Similarly, companies often choose red to announce a sale because it brings urgency to the message.”

  • @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

  • @Poppadocrock said:
    @Gavinski
    Interesting read. I saved that color chart from ShutterStock.

    Color is one of the early and most essential elements whenever you are designing or creating anything. Whether it’s a logo, a restaurant chain, an app, or whatever. I read a beginner graphic design book a few years back, and it was very interesting. It spent a decent amount of time solely on color. If I can find the title I’ll share it.

    The example I always like to use is restaurants and food chains. There’s a very good reason the vast majority of food establishments at least in the states have red in their color scheme.

    From Adobe,
    “Red can help push people to make decisions faster. Almost every fast food brand has red in its color palette, because red elicits a physical response; it makes people hungrier and stimulates the appetite. Similarly, companies often choose red to announce a sale because it brings urgency to the message.”

    Looking at how nicely the color has been done in the new Strokes performance mode, I can’t help but think that that thumbnail’s beautiful background colors are one reason that vid is doing very well

  • edited August 2023

    @Luxthor said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

    This is speculation, I love Sculpture on the desktop as is, never had problems using GUI, and everything is describable with just one look at the surface.

    Yup, absolutely love Sculpture desktop UI, also all other plugins UI (i man the legacy ones). All they needed to do was to port them 1:1 to iOS including popup window system like in AUM, with UI scaling like it us in desktop ligic - and it would be instant win.

    What a wasted potential.

  • @dendy said:

    @Luxthor said:

    @NeuM said:

    @HotStrange said:

    @NeuM said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    >

    And where can we get this wonderful synth? LOL.

    Looks like Sculpture in Logic for iPad unfortunately

    Ouch. Still haven't been able to test it on iPad (due to my older iPad Pro). I can see whey they did this, when you compare the desktop version of Sculpture... manipulation of the tiny UI targets is hard enough on desktop.

    This is speculation, I love Sculpture on the desktop as is, never had problems using GUI, and everything is describable with just one look at the surface.

    Yup, absolutely love Sculpture desktop UI, also all other plugins UI (i man the legacy ones). All they needed to do was to port them 1:1 to iOS including popup window system like in AUM, with UI scaling like it us in desktop ligic - and it would be instant win.

    What a wasted potential.

    There's no saying exactly what are Apple's plans for Logic Pro on iPadOS going forward, but I imagine they are very likely tied to subscription numbers. Why would Apple waste money and resources in any aspect of their business right now? Getting pro coders is extremely difficult.

  • @catherder said:

    @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    Interesting. For me it’s the opposite when it comes to live playing: I prefer a no frills, no window decoration, full screen plug in appearance to multiple smaller and often fiddly windows. That’s why I do prefer AudioBus in these situations. I only wish AudioBus would allow some kind of track labelling or different icons in the top bar. Otherwise it’s often guesswork to choose the right track / effect.

    So how do you do live performance when tin can only see one app at a time? Usually when I’m recording a live jam I need to be able to see the synths, effects, sequencers either all at once, multiple at once, or be able to very quickly switch between them and reroute them if needed. I’ve always thought AUM is miles better than A3 for that. Curious how you’re using it.

  • @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

  • @HotStrange said:

    @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

    Heh, I really didn’t convey what I mean: modulation visualization is great; controls that can’t be grabbed when modulated are poor design

  • @Grandbear said:

    @HotStrange said:

    @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

    Heh, I really didn’t convey what I mean: modulation visualization is great; controls that can’t be grabbed when modulated are poor design

    Haha I got what you meant I think your comment just sprouted a whole entire conversation 😂 I agree though. The SUBscription synth way is the best way, imo. The AudioThing way is still preferable to having no indication (imo) but it’s not my favorite.

  • @HotStrange said:

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    Well…not really meant to be a negative take. I do love AUM, and I think it is the best at what it does. The main reason I don’t use it more is simply that what it doesn’t isn’t my biggest use case.

    But good luck finding software I won’t have a UI critique for no matter how much I love it. Or…more accurately…because I love it.

    I even have a UI critique of automobile automatic transmissions. 😁

  • edited August 2023

    @HotStrange said:
    So how do you do live performance when tin can only see one app at a time?

    when i play using hardware i prefer less hw from very similiar reason.. i had much more fun with just digitakt and digitone that with larger setups with more synths..

    or imagine when i am playing just with dt - which us actually 8 samplers but in any given moment i “see” just one and i switch between them ;)

    it’s not that different ;) i preffer to see just the synth on which i want concetrate and tweak it in given moment

  • @fisherro said:

    @HotStrange said:

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    Well…not really meant to be a negative take. I do love AUM, and I think it is the best at what it does. The main reason I don’t use it more is simply that what it doesn’t isn’t my biggest use case.

    But good luck finding software I won’t have a UI critique for no matter how much I love it. Or…more accurately…because I love it.

    I even have a UI critique of automobile automatic transmissions. 😁

    Haha fair enough! Those damn transmissions

  • @dendy said:

    @HotStrange said:
    So how do you do live performance when tin can only see one app at a time?

    when i play using hardware i prefer less hw from very similiar reason.. i had much more fun with just digitakt and digitone that with larger setups with more synths..

    or imagine when i am playing just with dt - which us actually 8 samplers but in any given moment i “see” just one and i switch between them ;)

    it’s not that different ;) i preffer to see just the synth on which i want concetrate and tweak it in given moment

    I don’t necessarily like having a ton of things right in front of me but I always liked my hardware jams similar to my AUM jams, 2-4 things at once. As I’m usually messing with steps on the sequencer, modifying effects, tweaking synths parameters constantly and often more than one of them at once.

    But we all have our own workflows. I don’t really use hardware anymore. Don’t have the space anyway. But I do miss my OP-1/iPad combo.

  • @HotStrange said:

    @catherder said:

    @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    Interesting. For me it’s the opposite when it comes to live playing: I prefer a no frills, no window decoration, full screen plug in appearance to multiple smaller and often fiddly windows. That’s why I do prefer AudioBus in these situations. I only wish AudioBus would allow some kind of track labelling or different icons in the top bar. Otherwise it’s often guesswork to choose the right track / effect.

    So how do you do live performance when tin can only see one app at a time? Usually when I’m recording a live jam I need to be able to see the synths, effects, sequencers either all at once, multiple at once, or be able to very quickly switch between them and reroute them if needed. I’ve always thought AUM is miles better than A3 for that. Curious how you’re using it.

    Good question. I forgot to say that I am mostly using the iPad as sequencer and/or effects box for my hardware synths. As a result of that I am not in front of the tablet all the time, and it’s often not sitting right in front of my face. This makes it necessary to have decent sized UIs on the touchscreen. Or getting an iPad pro with a large screen (beyond budget….).

  • @HotStrange said:

    @Grandbear said:

    @HotStrange said:

    @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

    Heh, I really didn’t convey what I mean: modulation visualization is great; controls that can’t be grabbed when modulated are poor design

    Haha I got what you meant I think your comment just sprouted a whole entire conversation 😂 I agree though. The SUBscription synth way is the best way, imo. The AudioThing way is still preferable to having no indication (imo) but it’s not my favorite.

    The Audiothing trip function is badly implemented in my view and I have expressed this thought to the dev. In dials for example, I get a lot of clicking when trying to move the volume knob while it is being automated. If anyone else also doesn't t like this implementation it might be a good idea to have your voice heard by sending an email.

  • @catherder said:

    @HotStrange said:

    @catherder said:

    @Gavinski said:

    @HotStrange said:

    @fisherro said:

    @Apex said:
    AUM is the high water mark for iOS IMO.

    It is good, but I have two big gripes with AUM.

    Others have mentioned that it doesn’t make great use of the screen real-estate for its primary focus: The mixer channels.

    The other one is window management. Managing multiple windows is—for me at least—a pain.

    On the other hand, I don’t do a lot deep with it myself. Although part of that is probably because I start running into those issues when I start to get too deep.

    Oh wow a rare negative take on AUM appears 😂 fair though. I love it and it’s my go to app for almost everything music making related on iOS. DAW is just to master stems from AUM lol

    I do wish we could fit 8 channels on the screen and hope that will come in an update eventually along with automation (dev seems interested at least). But the multiple windows is one of the highlights for me. I love being able to tweak multiple things at once. It’s great for live stuff or anything more experimental.

    Same... The multiple windows are invaluable for performing live and are another reason why I didn't switch to logic from aum

    Interesting. For me it’s the opposite when it comes to live playing: I prefer a no frills, no window decoration, full screen plug in appearance to multiple smaller and often fiddly windows. That’s why I do prefer AudioBus in these situations. I only wish AudioBus would allow some kind of track labelling or different icons in the top bar. Otherwise it’s often guesswork to choose the right track / effect.

    So how do you do live performance when tin can only see one app at a time? Usually when I’m recording a live jam I need to be able to see the synths, effects, sequencers either all at once, multiple at once, or be able to very quickly switch between them and reroute them if needed. I’ve always thought AUM is miles better than A3 for that. Curious how you’re using it.

    Good question. I forgot to say that I am mostly using the iPad as sequencer and/or effects box for my hardware synths. As a result of that I am not in front of the tablet all the time, and it’s often not sitting right in front of my face. This makes it necessary to have decent sized UIs on the touchscreen. Or getting an iPad pro with a large screen (beyond budget….).

    Oh that’s totally understandable then! I’m mostly all iOS these days. Don’t really have space for hardware so I’m all about maximizing my iOS workflow

  • @Gavinski said:

    @HotStrange said:

    @Grandbear said:

    @HotStrange said:

    @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

    Heh, I really didn’t convey what I mean: modulation visualization is great; controls that can’t be grabbed when modulated are poor design

    Haha I got what you meant I think your comment just sprouted a whole entire conversation 😂 I agree though. The SUBscription synth way is the best way, imo. The AudioThing way is still preferable to having no indication (imo) but it’s not my favorite.

    The Audiothing trip function is badly implemented in my view and I have expressed this thought to the dev. In dials for example, I get a lot of clicking when trying to move the volume knob while it is being automated. If anyone else also doesn't t like this implementation it might be a good idea to have your voice heard by sending an email.

    I will say I like the way it looks simply because they’re emulating old equipment and it gives it that kind of vibe, but yes musically speaking it’s not implemented well. I don’t have those issues every time but I do have them as well. Would be nice to be able to have a “visual” mode which is how it currently is and a “performance mode” where it just displays in lines around the knobs.

  • @HotStrange said:

    @Gavinski said:

    @HotStrange said:

    @Grandbear said:

    @HotStrange said:

    @Poppadocrock said:

    @HotStrange said:

    @Grandbear said:
    I'll preface this by saying that I otherwise like most of the examples I'm providing and use them regularly, these are just my pet peeves:

    • Jumpy sliders: compare Bleass (bad) with Tal-U-No-LX, VirSyn or Kymatica's (good)
    • Tiny targets: FabFilter's rings and modulation source dialog
    • Unclear targets: Baby Audio Crystalline's Damping and Gate control
    • Tabby when unnecessary: Mood in AUv3 compared to standalone
    • Scrolly when tabby would do: Tardigrain's effect section since v1.1.0
    • Tap knob for different function: SpaceFields, I think I'd rather just have separate knobs
    • Automation than makes the controls in the UI move: AudioThing's trip function, though I give it a pass in Noises
    • Empty spaces when maximized, especially if other sections are hidden behind tabs that could be displayed in the blank space
    • Unhideable keyboard

    I honestly like many approaches, from the old gear tribute (Model 15, iVCS3, although I'd love to see a Synthi AKS reskin to fit everything in a single horizontal screen) to the whimsical (Rymdigare), and including the whacky (BeatCutter) and I believe they have their place.

    So you dont like seeing the knobs move when automating? I feel like it’s almost always the opposite. I like to have some kind of indication of the modulation. Maybe the Caelum approach from SUBscription.

    Yea I love to see them move, or if they don’t move at least have a bar or indicator outside the knob that shows the movement. I feel like I can make sure the modulation is where I want it to be when I can see it.

    Yeah I’d say I’m more bothered by the opposite. Have no indication of modulation at all is boring and makes it difficult when making complex patches.

    Heh, I really didn’t convey what I mean: modulation visualization is great; controls that can’t be grabbed when modulated are poor design

    Haha I got what you meant I think your comment just sprouted a whole entire conversation 😂 I agree though. The SUBscription synth way is the best way, imo. The AudioThing way is still preferable to having no indication (imo) but it’s not my favorite.

    The Audiothing trip function is badly implemented in my view and I have expressed this thought to the dev. In dials for example, I get a lot of clicking when trying to move the volume knob while it is being automated. If anyone else also doesn't t like this implementation it might be a good idea to have your voice heard by sending an email.

    I will say I like the way it looks simply because they’re emulating old equipment and it gives it that kind of vibe, but yes musically speaking it’s not implemented well. I don’t have those issues every time but I do have them as well. Would be nice to be able to have a “visual” mode which is how it currently is and a “performance mode” where it just displays in lines around the knobs.

    That’s a good idea, maybe email the dev suggesting it and pointing out the weaknesses of the current trip implementation?

  • @Gavinski said:

    @Grandbear said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Where I'm from we would say "chucha la weá fea"

    Where I'm from we'd say: 'Are you taking the fuckin' piss, mate? Ye better watch those knees of yours' 😂

    I often wonder if any of my relatives use the latter…

    The other one related to knees that I have heard is telling people to be careful they don’t walk past any waste ground when they’re walking home from football and wearing shorts. If nothing else, people from Belfast care about their enemies not getting infection from cloth getting stuck in wounds :lol:

  • @michael_m said:

    @Gavinski said:

    @Grandbear said:

    @Luxthor said:
    A picture is worth a thousand knobs! 😂

    Where I'm from we would say "chucha la weá fea"

    Where I'm from we'd say: 'Are you taking the fuckin' piss, mate? Ye better watch those knees of yours' 😂

    I often wonder if any of my relatives use the latter…

    The other one related to knees that I have heard is telling people to be careful they don’t walk past any waste ground when they’re walking home from football and wearing shorts. If nothing else, people from Belfast care about their enemies not getting infection from cloth getting stuck in wounds :lol:

    So considerate, lol

  • The user and all related content has been deleted.
  • I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

  • edited September 2023

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not even a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. How are you going to know otherwise if the action was executed? Is there really still UIs that lack this in 2023? 😄

  • edited September 2023

    @SevenSystems said:

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not really a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. Is there really still UIs that lack this in 2023? 😄

    Technically it’s not lacking it’s just not obvious enough, super subtle but yeah you’re absolutely right. In my mind, the more the merrier

    This is why ikaossilator will always be one of the greatest touch screen music devices. It’s ALL visual feedback.

  • @SevenSystems said:

    @db909 said:
    I like visual feedback so that when I press a button or something, I know I’ve pressed it. Koala is a great example of this, when you grab knob, it gets slightly bigger. Choose a menu item or press something and it typically changes colors and has a subtle animation making it looked pressed. Obviously the pads light up and animate as well. There’s an app Im testing now that lacks this sort of thing, and without it, you feel sort of disconnected from the tool you are working with. There’s obviously a lot of psychology at play in UI design when you really break it down

    That's not even a question of psychology -- it's just blaringly obvious. A touch interface doesn't have any tactile feedback as to if the action you're trying to execute was successful, so either audible or visual feedback is an absolute 100% necessity. How are you going to know otherwise if the action was executed? Is there really still UIs that lack this in 2023? 😄

    Well said... Frankly there are a lot of things many ios apps are lacking in terms of UI / UX, sadly, that you would think would be obvious but either aren't to some devs, or which some devs just don't care enough about to implement, or which don't make the cut in their cost benefit analysis (if they do one) of whether it will affect their sales enough to bother with. But yeah, I can't think of any apps that don't give visual feedback when a knob is turned etc, but some definitely give that feedback in more noticeable and more satisfying ways than others.

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