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Battalion by Unfiltered Audio (Coming to iOS)

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Comments

  • @ahallam said:
    Anyone know the mapping? I’d like to use it with Octachron, but none of the existing mappings seem to line up quite right.

    Try creating a Chromatic map and it should work just fine.

  • This app works VERY well with the new Bleass Tides fx

  • @ahallam said:
    Anyone know the mapping? I’d like to use it with Octachron, but none of the existing mappings seem to line up quite right.

    I've only used it in Drambo so far, where the 8 drums sounds are triggered from C2 onwards.

  • edited March 27

    Not sure I will go the external sequencer route with mfx, inside a host.

    You then start wanting step locks etc.

    When tbh.

    Battalion takes away the glitch type chore of even hosts ( like Drambo ) of step lock madness.

    Extra pattern pages, triggered via midi note or cc will be good.

    I will save my host sequencing for acoustic drums.

  • edited March 27

    What id recommend is if you do have more pattern pages.

    Allow these to be grouped.

    I think its max 64 steps ?

    So if you add patterns to groups and groups recieve midi to trigger the group.

    If im using 8 or 16 bars in a pattern based host.

    Id need to navigate with midi ( a host song mode )

    So that the start of a host 8 or 16 bar trigger.

    Triggers a grouped battalion patterns.

    So its the same bar length as the host patterns.

    Edit.

    So pattern based machines sometimes have option of how many repeats.

    I dont think id need patterns that are 1 bar, then 8 bar etc.

    So if you say. Battalion might be 16 bar max.

    If pattern is 64 steps and you have chosen for a midi trigger group to be 16 bar.

    It will know you can only add 3 more patterns.

    This folder somewhere on Battalion is now a midi trigger group.

    Touching any pattern in folder, will then update back to the pattern maker/editor page.

    All thats needed is a space somewhere for dots to be laid into midi trigger groups as indicators of what pattern is what and some setting of max bar amount and midi trigger settings.

  • @Samu said:

    @ahallam said:
    Anyone know the mapping? I’d like to use it with Octachron, but none of the existing mappings seem to line up quite right.

    Try creating a Chromatic map and it should work just fine.

    That did the trick, thanks 😊

  • edited March 27

    My observations for now

    • No way to setup midi channel it seems.
    • I cannot find a way to setup a user sample folder.
    • When in setting menus, link to the manual leads to a page where there are all UA manuals but battalion's.
    • Online ressources link leads to a 404.
  • edited March 27

    @sigma79 said:
    What id recommend is if you do have more pattern pages.

    Allow these to be grouped.

    I think its max 64 steps ?

    So if you add patterns to groups and groups recieve midi to trigger the group.

    If im using 8 or 16 bars in a pattern based host.

    Id need to navigate with midi ( a host song mode )

    So that the start of a host 8 or 16 bar trigger.

    Triggers a grouped battalion patterns.

    So its the same bar length as the host patterns.

    Edit.

    So pattern based machines sometimes have option of how many repeats.

    I dont think id need patterns that are 1 bar, then 8 bar etc.

    So if you say. Battalion might be 16 bar max.

    If pattern is 64 steps and you have chosen for a midi trigger group to be 16 bar.

    It will know you can only add 3 more patterns.

    This folder somewhere on Battalion is now a midi trigger group.

    Touching any pattern in folder, will then update back to the pattern maker/editor page.

    All thats needed is a space somewhere for dots to be laid into midi trigger groups as indicators of what pattern is what and some setting of max bar amount and midi trigger settings.

    Only tried battalion yesterday so might not be good ideas.

    But the pattern place could just be a square. With dots in that represent pattern banks.

    Press a dot, then shows 4 dots if chosen 16 bars and patterns are 64 steps.

    Pressing a dot will show up on the edit page where you add rachets, pitch etc ( the sequencers )

    So although there would need to be a pop up menu for bar amounts and midi settings.

    It will just look like a sqaure with some dots.

    Even without midi triggering groups. I guess it will auto run on or off.

    The dots can either view as main. Where a dot will move to next dot but is a bank of dots.

    Or sub page view. Where it will progress through dots on a pattern level and then to the the next bank.

    I guess pressing the square or somewhere near can make the pattern just loop, instead of progress.

  • @Michael_R_Grant said:

    @bleep said:

    @Michael_R_Grant said:
    The one thing I'm a bit confused about is it seems you can't create multiple patterns in this per preset which you can switch between? So it's a 'one and done' per song/preset? That seems a bit... weird for a drum sequencer. Everything else is amazing.

    Obviously you can switch things around live with the performance page, but I was expecting Pattern 1, Pattern 2 etc like in most other drum machines with sequencers. If I'm creating a song in a DAW and am using Battalion's own sequencer in its AUv3 version, I would be expecting to switch patterns during the song.

    They wrote this in the first post of the beta thread:

    Things that we will add after iOS release:

    Pattern system
    MIDI Out

    Aha! Awesome. :)

    As a fan of the Elektron Analog Rytm hardware, and also the old Stroke Machine and SeekBeats iOS apps, this is hitting the sweet spot for me.

    Right on. If the SeekBeats dev had made SeekBeats 2 that was AU I would have paid a lot for it. It has (until this beast) the best sound engine. FAC DrumKit is close, but nothing could beat (ha!) SeekBeats randomization method.

    I do believe that this will probably relocate SB DrumComputer to a semi-permanent position on the bottom of my drum AU list now. I LOVE the exposed so much as AU params, including the pattern mutation stuff.

    Anyone know how much this thing is gonna drain my wallet?

  • @amusesmile said:
    Just confirming that yes, we're putting it into beta SOON. I'm running it here on my iPad Pro 3rd generation. BPM stuff has been put in place, factory presets have been updated, etc. All seems to be working*

    Any chance that “Elektron style” modulus probability will be implemented? (I.e. the x:n or play every x out of n hits)

  • This thing makes your glitches glitch! Pretty amazing instrument, and it can fit into a lot of styles/genres

  • @amusesmile bug? For the main Performance Depth knob, double tap for default goes to 100%… That seems odd as from my pov while performing it seems the state you wanna get back to as quickly and reliably as possible is zero. So is this a bug?

  • Awesome! The mod lanes in the sequence can each have their own lengths and even trig advances!

  • @amusesmile … I’ve never seen this before… In AUM, when the plug-in is open full screen I’m actually getting lower DSP% (28%) than when I close the plug-in (58%).

    Normally it’s the reverse because the AU chews cycles to do the ui candy. DrumComputer is horrible at this…

    Somehow you guys figured out how to beat physics!

    But if the the open cpu is more accurate, I’d like the lower % all the time please! :D

  • @MonkeyDrummer said:
    @amusesmile … I’ve never seen this before… In AUM, when the plug-in is open full screen I’m actually getting lower DSP% (28%) than when I close the plug-in (58%).

    Normally it’s the reverse because the AU chews cycles to do the ui candy. DrumComputer is horrible at this…

    Somehow you guys figured out how to beat physics!

    But if the the open cpu is more accurate, I’d like the lower % all the time please! :D

    I’ve seen in the past (long ago!) with Numerical Audio’s RE-1. The explanation at the time was that its UI was consuming enough CPU to push the device into a higher performance mode, and the CPU % uses that as a reference.

  • @KaOsphere said:
    My observations for now

    • No way to setup midi channel it seems.
    • I cannot find a way to setup a user sample folder.
    • When in setting menus, link to the manual leads to a page where there are all UA manuals but battalion's.
    • Online ressources link leads to a 404.

    As per the TestFlight description, user sample import/export is to be added before the release. MIDI out is to come later.

  • @KaOsphere said:
    My observations for now

    • No way to setup midi channel it seems.
    • I cannot find a way to setup a user sample folder.
    • When in setting menus, link to the manual leads to a page where there are all UA manuals but battalion's.
    • Online ressources link leads to a 404.

    Manual is here:

    https://files.plugin-alliance.com/products/unfiltered_audio_battalion/unfiltered_audio_battalion_manual.pdf

  • Awesome! The mod lanes in the sequence can each have their own lengths and even trig advances!

    Suggestion… For sliders like on the sequencer, right now the slider position is “absolute” ie it’s exactly where you finger goes down. This make it really hard to see the values for any kind of precision like for pitch.
    Maybe think about making the sliders more relative… Like I can touch in the slider area and move up and down and it just shifts the value as I move my finger… In other words, just offset the value as you slide. Same was AUM’s track volume sliders work.

  • Dear lord this is amazing! That performance implementation is freaking brilliant…

    I kinda feel bad for Percussive…

  • Is it really the case that the only way to change the tempo is to tap on the current bpm and then type in a new bpm in the text field? That seems weird to me. And really not conducive to flow….

  • I think the Performance dial should be on 0% by default. Very cool thing.

  • I suppose it is on 100 % by default so that any tweak to other knobs can be immediately heard. If it were on 0 % by default you would get no change, and a new user would be confused about this page.

    Perhaps default 100 % but double-tap to set to 0 % would be best? Setting the value to exactly 0 is finicky and could really make good use of the double tap, whereas setting to 100 % is fast and easy anyway, doesn't really need double tap to make it easier.

  • @bleep said:
    I suppose it is on 100 % by default so that any tweak to other knobs can be immediately heard. If it were on 0 % by default you would get no change, and a new user would be confused about this page.

    Perhaps default 100 % but double-tap to set to 0 % would be best? Setting the value to exactly 0 is finicky and could really make good use of the double tap, whereas setting to 100 % is fast and easy anyway, doesn't really need double tap to make it easier.

    Yes, that’s what I mean, double tab should set it to 0%. But you know, no big deal, this thing is awesome.

  • Agreed, it's awesome.

    One thing I'd like on the Performance page is a dice button that only randomizes the loaded samples on all enabled tracks.

  • @bleep said:
    I suppose it is on 100 % by default so that any tweak to other knobs can be immediately heard. If it were on 0 % by default you would get no change, and a new user would be confused about this page.

    Perhaps default 100 % but double-tap to set to 0 % would be best? Setting the value to exactly 0 is finicky and could really make good use of the double tap, whereas setting to 100 % is fast and easy anyway, doesn't really need double tap to make it easier.

    This would be an easy and great change to make. Double tap = 0% 🙏🏽

  • @trickyflemming Some thoughts about the randomiser. It's wonderful to have it, espcially with UNDO/REDO (other devs take note)! Loving how easy it is to introduce variation and randomness. The variation dial (and also the VAR layer in sequencer) are genius and a lot of fun to use.

    By default the main randomiser results are quite chaotic, even with the randomisation amount set to the Default 10 in settings. And since I often want different levels of randomisation in different sections, the only way to change this is to jump in and out of settings, as the randomisation level is global.

    Battalion and Playbeat 4 are quite different beasts, but one thing that works well with the Playbeat randomiser is the presence of the randomiser amount slider on the main panel, rather than in settings as Battalion has. This is more accessible.

    I know we can go through and lock certain controls so they aren't randomised, but this has to be done one at a time, and with 8 pages of controls, one per track, it becomes a bit tedious, and then they have to all be unlocked again to try a different randomisation setup. Would be great It would be great to have a way to save and recall locking schemes maybe?

    Would like more ability to target randomisation to more individual sections.

    But overall it's so good to have so many ways to introduce randomness and variation, so am very happy overall.

    Obviousy not expecting functionality changes for the release version, but maybe in the future. Keep up the good work! :)

  • Given how many controls there are, instead of just having the option to lock something so it isn't randomised, it might be useful to also have an option where you can tag only controls you want to be randomised.

  • @craftycurate said:
    @trickyflemming Some thoughts about the randomiser. It's wonderful to have it, espcially with UNDO/REDO (other devs take note)! Loving how easy it is to introduce variation and randomness. The variation dial (and also the VAR layer in sequencer) are genius and a lot of fun to use.

    By default the main randomiser results are quite chaotic, even with the randomisation amount set to the Default 10 in settings. And since I often want different levels of randomisation in different sections, the only way to change this is to jump in and out of settings, as the randomisation level is global.

    Battalion and Playbeat 4 are quite different beasts, but one thing that works well with the Playbeat randomiser is the presence of the randomiser amount slider on the main panel, rather than in settings as Battalion has. This is more accessible.

    I know we can go through and lock certain controls so they aren't randomised, but this has to be done one at a time, and with 8 pages of controls, one per track, it becomes a bit tedious, and then they have to all be unlocked again to try a different randomisation setup. Would be great It would be great to have a way to save and recall locking schemes maybe?

    Would like more ability to target randomisation to more individual sections.

    But overall it's so good to have so many ways to introduce randomness and variation, so am very happy overall.

    Obviousy not expecting functionality changes for the release version, but maybe in the future. Keep up the good work! :)

    +1

    I have made a slightly similar comment on the Elektronauts Forum.

  • @Gavinski said:
    Given how many controls there are, instead of just having the option to lock something so it isn't randomised, it might be useful to also have an option where you can tag only controls you want to be randomised.

    That would definitely help, though if the user wants to randomise a large number of controls then there's still a lot of tapping to do.

  • edited March 28

    @oscillotus said:

    @craftycurate said:
    @trickyflemming Some thoughts about the randomiser. It's wonderful to have it, espcially with UNDO/REDO (other devs take note)! Loving how easy it is to introduce variation and randomness. The variation dial (and also the VAR layer in sequencer) are genius and a lot of fun to use.

    By default the main randomiser results are quite chaotic, even with the randomisation amount set to the Default 10 in settings. And since I often want different levels of randomisation in different sections, the only way to change this is to jump in and out of settings, as the randomisation level is global.

    Battalion and Playbeat 4 are quite different beasts, but one thing that works well with the Playbeat randomiser is the presence of the randomiser amount slider on the main panel, rather than in settings as Battalion has. This is more accessible.

    I know we can go through and lock certain controls so they aren't randomised, but this has to be done one at a time, and with 8 pages of controls, one per track, it becomes a bit tedious, and then they have to all be unlocked again to try a different randomisation setup. Would be great It would be great to have a way to save and recall locking schemes maybe?

    Would like more ability to target randomisation to more individual sections.

    But overall it's so good to have so many ways to introduce randomness and variation, so am very happy overall.

    Obviousy not expecting functionality changes for the release version, but maybe in the future. Keep up the good work! :)

    +1

    I have made a slightly similar comment on the Elektronauts Forum.

    [IMAGE]

    Agree with you!

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