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OB - Xd 3 AUv3 Synth by DiscoDSP (Released)

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Comments

  • @FlockofMeasles said:
    use this app if you want to sound like prince.

    I don’t think I want that.

  • @DMfan said:

    @timforsyth said:
    3.5.9 was released today. I exported a bank from Ob-xd, imported it and it works!

    That’s great! No matter how I try it won’t work. Could you walk us through it please?

    EDIT: am I the only one having issues with greyed out banks when trying to import? OB-Xd 3.5.9 won’t read them. Starting to wonder….

    /DMfan🇸🇪

    I selected the bank in OB-XD, exported it as a file and then imported it using the menu button in OX-XD 3.

    Here’s a video, I should have used a mouse… (sorry for the antisocial sound test at the end!)

    https://www.dropbox.com/scl/fi/96dak3egftom61cq6kkfc/Obxd3import.MP4?rlkey=igd49wqj07mtuztt0t49w61a3&dl=0

  • How does the sound quality compare to the original hardware or other software competitors?

  • @DMfan said:

    @timforsyth said:
    3.5.9 was released today. I exported a bank from Ob-xd, imported it and it works!

    ![](https://forum.audiob.us/uploads/editor/qy/6t1zd47t6dia.png ""

    That’s great! No matter how I try it won’t work. Could you walk us through it please?

    EDIT: am I the only one having issues with greyed out banks when trying to import? OB-Xd 3.5.9 won’t read them. Starting to wonder….

    /DMfan🇸🇪

    No, you are not alone, I have made a number of presets in Stand-alone mode, I have saved them in my User bank, I also exported them to a a bank in Files, but, when using OB-Xd as AUv3 in Cubasis 3, those saved presets do not appear in the preset list, when I search for the exported presets in Files, all I see is greyed out presets that can’t be imported into the AUv3 version! I have wasted hours last night trying to do so!

  • @rapidfire said:

    @DMfan said:

    @timforsyth said:
    3.5.9 was released today. I exported a bank from Ob-xd, imported it and it works!

    ![](https://forum.audiob.us/uploads/editor/qy/6t1zd47t6dia.png ""

    That’s great! No matter how I try it won’t work. Could you walk us through it please?

    EDIT: am I the only one having issues with greyed out banks when trying to import? OB-Xd 3.5.9 won’t read them. Starting to wonder….

    /DMfan🇸🇪

    No, you are not alone, I have made a number of presets in Stand-alone mode, I have saved them in my User bank, I also exported them to a a bank in Files, but, when using OB-Xd as AUv3 in Cubasis 3, those saved presets do not appear in the preset list, when I search for the exported presets in Files, all I see is greyed out presets that can’t be imported into the AUv3 version! I have wasted hours last night trying to do so!

    @timforsyth said:

    @DMfan said:

    @timforsyth said:
    3.5.9 was released today. I exported a bank from Ob-xd, imported it and it works!

    That’s great! No matter how I try it won’t work. Could you walk us through it please?

    EDIT: am I the only one having issues with greyed out banks when trying to import? OB-Xd 3.5.9 won’t read them. Starting to wonder….

    /DMfan🇸🇪

    I selected the bank in OB-XD, exported it as a file and then imported it using the menu button in OX-XD 3.

    Here’s a video, I should have used a mouse… (sorry for the antisocial sound test at the end!)

    https://www.dropbox.com/scl/fi/96dak3egftom61cq6kkfc/Obxd3import.MP4?rlkey=igd49wqj07mtuztt0t49w61a3&dl=0

    Thanks man! Won’t work for me though, despite doing exactly what you do. The banks stay grey and won’t load into OB-Xd 3.5.9.

    /DMfan🇸🇪

  • I was following this thread while on vacation as ob-xd is one of my favourite synths. I bought it when I got back Friday night.

    The first version I installed was 3.5.8, I didn't try importing banks until the next day when 3.5.9 came out.

    What I'm wondering is could this be a problem where an earlier version of the app has screwed something up?

    Don't know if deleting the app and all data, then reinstalling it would help?

  • @Jeezs said:
    How does the sound quality compare to the original hardware or other software competitors?

    I'd say very well, especially with the updates towards analogue emulation in this new version. Only Syntronik has more character to my ears - and it isn't a 'proper' synth. Definitely recommended despite all the dissatisfaction being expressed here (none of which is to do with the sound you'll notice).

  • @Loups said:

    @Jeezs said:
    How does the sound quality compare to the original hardware or other software competitors?

    I'd say very well, especially with the updates towards analogue emulation in this new version. Only Syntronik has more character to my ears - and it isn't a 'proper' synth. Definitely recommended despite all the dissatisfaction being expressed here (none of which is to do with the sound you'll notice).

    Right. I don't think there have been any issues with the quality of sound itself.

  • edited September 2024

    @gregsmith said:
    I asked the dev if they’re planning on bringing iPhone support, and they said no 😖

    They’re going to keep supporting the old version though, so that’s good.

    Thanks for this info, was hoping for iPhone too. Happy to know old version will stay going strong.

  • There’s a few comparison videos on the tube.

  • Generally speaking, relative to you device, other apps, and your sessions how is the new version on CPU/DSP ? The original version was on the lighter side, so hoping the same…

  • Heres a good vid for demoing the OBxd sounds and capabilities

  • For anyone considering OB-Xd 3, be mindful of this ongoing major issue: In AUM, OB-Xd 3 currently circumvents AUM's MIDI data filtering mechanisms specifically regarding incoming MIDI data coming from connected wireless MIDI devices, whether they're connected to your iPad using WI-FI (Network Session) or Bluetooth.

    AUM is in no way at fault in this.

    Essentially, anyone using a wireless MIDI device to control AUM functionalities using CC data will not be able to prevent that MIDI data from reaching ALL AUv3 instances of OB-Xd 3 loaded in an AUM project. Since the MIDI CC parameter mapping is directly baked into OB-Xd 3 by the developer, every single instance of the synth loaded in your AUM project will respond to incoming MIDI CC data that is almost certainly not intended to control it (regardless of the MIDI channel), which will alter the synth sound in real time whenever a wireless MIDI controller device is used. I've contacted the developer about this 3 days ago but I haven't received a response since. I would highly recommend holding off until there's a confirmation in the patch notes that this has been fixed.

  • @groovegcs said:
    For anyone considering OB-Xd 3, be mindful of this ongoing major issue: In AUM, OB-Xd 3 currently circumvents AUM's MIDI data filtering mechanisms specifically regarding incoming MIDI data coming from connected wireless MIDI devices, whether they're connected to your iPad using WI-FI (Network Session) or Bluetooth.

    AUM is in no way at fault in this.

    Essentially, anyone using a wireless MIDI device to control AUM functionalities using CC data will not be able to prevent that MIDI data from reaching ALL AUv3 instances of OB-Xd 3 loaded in an AUM project. Since the MIDI CC parameter mapping is directly baked into OB-Xd 3 by the developer, every single instance of the synth loaded in your AUM project will respond to incoming MIDI CC data that is almost certainly not intended to control it (regardless of the MIDI channel), which will alter the synth sound in real time whenever a wireless MIDI controller device is used. I've contacted the developer about this 3 days ago but I haven't received a response since. I would highly recommend holding off until there's a confirmation in the patch notes that this has been fixed.

    And the issue with greyed out banks and presets is still there for some…the developer has been made aware with no response last week.

    /DMfan🇸🇪

  • @groovegcs said:
    For anyone considering OB-Xd 3, be mindful of this ongoing major issue: In AUM, OB-Xd 3 currently circumvents AUM's MIDI data filtering mechanisms specifically regarding incoming MIDI data coming from connected wireless MIDI devices, whether they're connected to your iPad using WI-FI (Network Session) or Bluetooth.

    AUM is in no way at fault in this.

    Essentially, anyone using a wireless MIDI device to control AUM functionalities using CC data will not be able to prevent that MIDI data from reaching ALL AUv3 instances of OB-Xd 3 loaded in an AUM project. Since the MIDI CC parameter mapping is directly baked into OB-Xd 3 by the developer, every single instance of the synth loaded in your AUM project will respond to incoming MIDI CC data that is almost certainly not intended to control it (regardless of the MIDI channel), which will alter the synth sound in real time whenever a wireless MIDI controller device is used. I've contacted the developer about this 3 days ago but I haven't received a response since. I would highly recommend holding off until there's a confirmation in the patch notes that this has been fixed.

    I noticed that in aum but dont use aum.

    Theres some midi channels when you tap obxd from the aum channel menu, where there should be midi channel menu.

    Not sure if it works though for midi requirements

  • edited September 2024

    Not sure what you mean about midi being baked to synth.

    Sent cc midi to 2 x obxd.

    1st mapped via aum from kb1

    2nd pointing kb1 at the synth, in aum.

    Kb1 only controls the mapped aum of 1st obxd.

    cc1 ch 1

    Maybe cc1 ch 1 isnt baked to synth though ?

    What problem cc you got via midi monitor ?

    I believe you though/no worries.

  • The latest updates makes the interface resizable when used as an AuV3.
    I previously also had issues with state saving as an AuV3, that seems to be working too now.
    I'm happy to be able to see the wole interface in AUM now, and pleasantly surprised that they are keeping up with these incremental fixes, but what a weird choice to launch the app in the state it was in.

    There is also mention of a couple of changes for MIDI, maybe this helps with the MIDI issue above?

    This is the full changelog:

    Version 3.6.0

    • New adaptive GUI: Rescaled for optimal viewing on all screen and AUv3 windows sizes.
    • Enhanced MIDI functionality: Configurable MIDI Output for OB-Xd controls and customizable MIDI Input channel selection.
    • Improved MIDI keyboard responsiveness.
    • Redesigned menu layout for better usability.
    • Updated Preset Bar with wider banks display.
    • Optimized app size for quicker downloads.
    • Experience smoother performance and a more intuitive interface!
  • @Hippo said:
    The latest updates makes the interface resizable when used as an AuV3.
    I previously also had issues with state saving as an AuV3, that seems to be working too now.
    I'm happy to be able to see the wole interface in AUM now, and pleasantly surprised that they are keeping up with these incremental fixes, but what a weird choice to launch the app in the state it was in.

    There is also mention of a couple of changes for MIDI, maybe this helps with the MIDI issue above?

    This is the full changelog:

    Version 3.6.0

    • New adaptive GUI: Rescaled for optimal viewing on all screen and AUv3 windows sizes.
    • Enhanced MIDI functionality: Configurable MIDI Output for OB-Xd controls and customizable MIDI Input channel selection.
    • Improved MIDI keyboard responsiveness.
    • Redesigned menu layout for better usability.
    • Updated Preset Bar with wider banks display.
    • Optimized app size for quicker downloads.
    • Experience smoother performance and a more intuitive interface!

    Hmm…not sure this resizing is great tho - in one screenshot there is wasted grey space - that is opened at a default size so you have to adjust it to get rid of the grey. In another screenshot, part of the UI is cut off


  • Size were always ok in Drambo and the re-sizing is good enough.

    Didnt think they would choose, to be able to re-size,so you can also use a Drambo graphic modulator ( a drawable lfo )

    You just cant midi map anything for the lfo.

    You can in AUM. Send an lfo data to aum midi control.

    You cant in Drambo.

    Moving a parameter dosent yeild a parameter in Drambo and choosing from the list just seems to send a feedback command to close parameters.

  • @Gavinski said:

    Hmm…not sure this resizing is great tho - in one screenshot there is wasted grey space - that is opened at a default size so you have to adjust it to get rid of the grey. In another screenshot, part of the UI is cut off

    It works quite ok in most of the DAWs I've tested with so far (which was not the case before).

    Still would love to see 'pan & scroll' (like in the original OB-XD and OPL) added which IS needed in for example Cubasis where the on-screen keyboard can not be re-sized (it covers the preset selector) when a plug-in is shown and I can't 'scroll down' the preset selector.

    This could have been solved if the preset selection was located in a more 'sensible' place (ie. on top) instead of putting it at the bottom of the UI...

    The Cubasis keyboard can are resized when no plug-in is shown so it's something that can be fixed by the Cubasis developers.

  • @sigma79 said:
    Moving a parameter dosent yeild a parameter in Drambo and choosing from the list just seems to send a feedback command to close parameters.

    The same thing has happened to me but unlike other plugins it's inconsistent with OB-Xd 3, sometimes I can map params just fine, others I can't.

  • @Grandbear said:

    @sigma79 said:
    Moving a parameter dosent yeild a parameter in Drambo and choosing from the list just seems to send a feedback command to close parameters.

    The same thing has happened to me but unlike other plugins it's inconsistent with OB-Xd 3, sometimes I can map params just fine, others I can't.

    Could be something in OB-Xd as OPL from the same developer works as expected when mapping parameters in Drambo.
    We'll just have to have patience and wait for the updates to drop one by one...

  • @Grandbear said:

    @sigma79 said:
    Moving a parameter dosent yeild a parameter in Drambo and choosing from the list just seems to send a feedback command to close parameters.

    The same thing has happened to me but unlike other plugins it's inconsistent with OB-Xd 3, sometimes I can map params just fine, others I can't.

    Thanks.

    The synth is/can actually map in Drambo.

  • So now that some of you have had the new one a few days…
    Curious if you think it was a major update from the original as far as sound

    Is it warmer,.. More analog sounding,.. any particular reason soundwise to update?
    I don’t use the original a lot but i do like the soind of it and not sure if its something that is worth it for me or not

  • @reasOne said:
    So now that some of you have had the new one a few days…
    Curious if you think it was a major update from the original as far as sound

    Is it warmer,.. More analog sounding,.. any particular reason soundwise to update?
    I don’t use the original a lot but i do like the soind of it and not sure if its something that is worth it for me or not

    I only directly compared a few presets, but didn't notice a difference in the basic sound quality of the old and new versions. It is possible to get different quality sound from the new version's filter by turning on the self oscillation mode, mind you, and that definitely has its own character. Is it worth paying for if you didn't really use the old one? Maybe not.

  • @reasOne said:
    So now that some of you have had the new one a few days…
    Curious if you think it was a major update from the original as far as sound

    Is it warmer,.. More analog sounding,.. any particular reason soundwise to update?
    I don’t use the original a lot but i do like the soind of it and not sure if its something that is worth it for me or not

    The oversampling options definitely make the overall sound a bit ‘smoother’ in a good way.

  • edited September 2024

    I think it sounds more hollow as to accept the full sound and have that wooden sort of wavetable sound but be a VA.

    Which if a better sound, would be worth the money and especially because ios lacks va synths with UI that dont confuse eye sight.

    Then it has upgrades from previous version.

    More voices.

    Oversampling and added other parameters.

    Better cpu than previous version.

  • Appreciate the feedback! I’m gona Hold Out for now even tho i can’t stand the ui of the original lol.
    I played with it today and was uninspired. I’m sure I’ll be back to the updated one in the future!

  • With the latest update, OB-Xd AUv3 is scaling perfectly in Logic. I’m no synth guru but I had an Oberheim Matrix 6R for many years and I love the sound of this app along with other great analog emulations like Model D and TAL-U-NO-LX.

  • @Schmotown said:
    With the latest update, OB-Xd AUv3 is scaling perfectly in Logic. I’m no synth guru but I had an Oberheim Matrix 6R for many years and I love the sound of this app along with other great analog emulations like Model D and TAL-U-NO-LX.

    Another great virtual analog synth you should try is Viking Synth. It is monophonic and sounds great (and is free!).

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