Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I’m just dipping in to say that I think I’m getting a lot for my money with this app, and nobody’s bugging—or even asking—me to spend more until I see new features I care about. One reason I am willing to invest in Michael’s projects is his commitment to making things solid under the hood. I don’t use tools I can’t trust.
Keep doing what you’re doing, Michael and Edward.
I like this app. I enjoy what it helps me produce.
Precisely.
It’s just weird that the Sound Test Room released a demo of V2 over 4 months ago. At that time the thinking was we were weeks away.
If you read back through the thread, you will see the explanation.
So, I know Loopy Pro has been out for a while now, I have been humming and harring, if I should dive in. having looked at vids, I must say the UI looks incredible, dare i say very attractive. For me I guess i am waiting for the ability to record and edit midi in the clips. One last point I want to say is, I find the yearly fee for updates of £12 extremely fair. Everyone has to make a living, I couldn't see me begrudging this. So all speed to the dev for the midi upgrade :-)
There is no such yearly cut-off!
Each buyer has his personal year, starting from the day he bought.
There is no yearly fee!
Buy it once for what it offers at that moment, get all new features of the next year and otherwise get any and all updates, security fixes and changes for new iOS version for free - for the rest of your life, without ever paying anything again!
ONLY when there is a new feature that you would like to use, you may opt to pay for a new update (and a whole year of more new features).
People often don't seem to understand this perfect solution, which is very similar to desktop software licenses.
I wonder - once again - how perfect this solution is from dev perspective.
It was supposed to ease the pressure during development while steady the income - don’t think it’s working, but we’ll see.
I don't think that easing the pressure was ever the goal.
Steadying the income only works if the pressure to keep the new features coming stays on.
The primary reason for the model was to provide income when adding significant features . This model allows Michael to maintaining continuity of the app so that you get bug fixes even if you don’t purchase new features—unlike those apps that create a new generation of the app (like Cubasis or Wotja) for big changes. It also avoids having to have a zillion separate IAPs.
This model provides incentive for the developer to add value to the software over time.
I don’t know how anyone but Michael (who knows his revenue, costs and time outlays) could judge whether the model is working. He will have a much better idea after 2.0 drops.
Came here to see why there hadn’t been any updates for a while.
Really appreciate the openness, and looking forward to v2, at which point I’ll renew. Still think LP and Mela have the best approach in motivating continued revenue by optionally charging for new features.
In the meantime, I can report that the poster from The Monkey works really well as a background in Koala.