Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Jim Audio New App, GROOVERIDER 2 In Store.

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Comments

  • @offbrands said:
    I for one am going to open up Pure Acid, make some basslines, get a groove going, finish a song before this comes out (i work slow lol) - What will you all be doing? Creating I hope. <3

    Jamuary Ambient shiz using Cubasis 3. 😂

  • edited January 14

    @offbrands said:
    The desktop argument seems to lack the understanding that Desktop VST/Plugins are usually always a license. You can sell a license if you're done with it. On iOS its tied to your account forever. Desktop plugins often, not always, provide trials.

    I do think $30-35 will be a new standard for DAW's on iOS and it makes sense. Drambo is $20.. $35 really with the In App Purchases. AUM (a Mixer to be clear) is $20.99... Loopy Pro is $30 and has been that since launch...

    Then you get the questionable pricing like Fugue Machine being $19.99... Patterning 3 being $30... Drum Machine being $27.

    >

    My five cents to neverending apps price discussion:

    There is no such thing as “reasonable” price. Developer is not obliged to set any particular price just because some other people think that price should be within some speciffic range and user is not obliged to buy app at any costs.

    It’s called free market - it’s most amazing invention of capitalism. There is offer, there is demand. Developer can set ANY price he wants and then market will decide if that price is acceptable for customers. Or for enough customers to cover developer expenses. Then he can change the price (in both directions) based on zmarket response.

    That’s all. That simple it is.

  • @dendy said:

    @offbrands said:
    The desktop argument seems to lack the understanding that Desktop VST/Plugins are usually always a license. You can sell a license if you're done with it. On iOS its tied to your account forever. Desktop plugins often, not always, provide trials.

    I do think $30-35 will be a new standard for DAW's on iOS and it makes sense. Drambo is $20.. $35 really with the In App Purchases. AUM (a Mixer to be clear) is $20.99... Loopy Pro is $30 and has been that since launch...

    Then you get the questionable pricing like Fugue Machine being $19.99... Patterning 3 being $30... Drum Machine being $27.

    >

    My five cents to neverending apps price discussion:

    There is no such thing as “reasonable” price. Developer is not obliged to set any particular price just because some other people think that price should be within some speciffic range and user is not obliged to buy app at any costs.

    It’s called free market - it’s most amazing invention of capitalism. There is offer, there is demand. Developer can set ANY price he wants and then market will decide if that price was reasonable. Then he can move the price (in both directions) based on market response.

    That’s all. That simple it is.

    Totally, that’s why I’m expressing my freedom to not buy it. Why does the topic of cost trigger people? It’s clearly a point of contention among some users, and fair game to make the price as much as it is to say it’s not worth it.

  • Also - few numbees just to put things in context.. just very rough estimation ..

    Average salary per year for senior developer in Canada is 85-120k CAD, even exceeding 150k for very experienced devs .. I would say coding realtime iOS DSP audio apps is exactly area of “extremely experienced senior developers)

    So, let’s count with 140k CAD (which is around 100k USD) per year

    Now, Jim worked on this app around 2 years (i think 2y was mentioned somewhere). That is $240k of potential salary if working in standard 8/5 job. Maybe it was more but let’s count with just 2years.

    Now, if app costs $30 - and Apple takes 30% of that money, so just $24 for dev.

    You need to sell more than 11000 copies to get payed 2 years of work - and i am not counting with continual support of fixes and updates at least year (ideally few years) after initial release …

    This is why i NEVER complain about app price on iOS. My deep respect to every dev who keeps active on this platform and beings new “toys” for us to play with.

  • Has Jim stated if there is support for AUv3 MIDI plugins?

  • @dendy said:
    Also - few numbees just to put things in context.. just very rough estimation ..

    Average salary per year for senior developer in Canada is 85-120k CAD, even exceeding 150k for very experienced devs .. I would say coding realtime iOS DSP audio apps is exactly area of “extremely experienced senior developers)

    So, let’s count with 140k CAD (which is around 100k USD) per year

    Now, Jim worked on this app around 2 years (i think 2y was mentioned somewhere). That is $240k of potential salary if working in standard 8/5 job. Maybe it was more but let’s count with just 2years.

    Now, if app costs $30 - and Apple takes 30% of that money, so just $24 for dev.

    You need to sell more than 11000 copies to get payed 2 years of work - and i am not counting with continual support of fixes and updates at least year (ideally few years) after initial release …

    This is why i NEVER complain about app price on iOS. My deep respect to every dev who keeps active on this platform and beings new “toys” for us to play with.

    I hear you. But like you said.. free market.

  • @isal said:
    Has Jim stated if there is support for AUv3 MIDI plugins?

    I think I saw it mentioned in the app description. :)

  • @offbrands said:
    EDIT: Realized I don’t really care enough to put that much effort into a $30 app. Cheers all!

    Very legit response! Honestly I think the $30 price tag helps folks filter themselves out of the purchase if they don’t have the time to really use it. If it cost $10 probably more people would buy it and have it just take up space on their iPad.

  • @dendy said:
    Also - few numbees just to put things in context.. just very rough estimation ..

    Average salary per year for senior developer in Canada is 85-120k CAD, even exceeding 150k for very experienced devs .. I would say coding realtime iOS DSP audio apps is exactly area of “extremely experienced senior developers)

    So, let’s count with 140k CAD (which is around 100k USD) per year

    Now, Jim worked on this app around 2 years (i think 2y was mentioned somewhere). That is $240k of potential salary if working in standard 8/5 job. Maybe it was more but let’s count with just 2years.

    Now, if app costs $30 - and Apple takes 30% of that money, so just $24 for dev.

    You need to sell more than 11000 copies to get payed 2 years of work - and i am not counting with continual support of fixes and updates at least year (ideally few years) after initial release …

    This is why i NEVER complain about app price on iOS. My deep respect to every dev who keeps active on this platform and beings new “toys” for us to play with.

    I don't disagree with the general sentiment here. But factually, remember that devs pay 15% if their annual sales are less than $1 million a year, they only pay 30% if over that. I don't think many iOS music app devs are making enough in sales to be in the 30% bracket.

  • edited January 14

    @dendy said:

    @offbrands said:
    The desktop argument seems to lack the understanding that Desktop VST/Plugins are usually always a license. You can sell a license if you're done with it. On iOS its tied to your account forever. Desktop plugins often, not always, provide trials.

    I do think $30-35 will be a new standard for DAW's on iOS and it makes sense. Drambo is $20.. $35 really with the In App Purchases. AUM (a Mixer to be clear) is $20.99... Loopy Pro is $30 and has been that since launch...

    Then you get the questionable pricing like Fugue Machine being $19.99... Patterning 3 being $30... Drum Machine being $27.

    >

    My five cents to neverending apps price discussion:

    There is no such thing as “reasonable” price. Developer is not obliged to set any particular price just because some other people think that price should be within some speciffic range and user is not obliged to buy app at any costs.

    It’s called free market - it’s most amazing invention of capitalism. There is offer, there is demand. Developer can set ANY price he wants and then market will decide if that price is acceptable for customers. Or for enough customers to cover developer expenses. Then he can change the price (in both directions) based on zmarket response.

    That’s all. That simple it is.

    I mean you left out a massive part of my previous comment that I chose to just forget about. The context is lost with your statement quoting half of what I said.

    Including that I just don’t think pricing that high is smart biz. Personally. Hence why I put those other apps with loads of sales on as part of my comment to compare.

    I’m well aware l, as we all are, about free market, though I doubt I would call any invention about capitalism “amazing”

    Also what is this “reasonable” quote you did for my comment. Hadn’t used that word once. If “reasonable” was meant as an inference than you should have put that and not misquote me.

    At the end of what I said was go create everyone. Have a ball essentially.

    Your free market capitalism comment with a blatant misquote / misrepresentation is not a very great 5 cents. But I’ll end with what I said before. Go do some creating, I hope.

  • @dendy said:
    Also - few numbees just to put things in context.. just very rough estimation ..

    Average salary per year for senior developer in Canada is 85-120k CAD, even exceeding 150k for very experienced devs .. I would say coding realtime iOS DSP audio apps is exactly area of “extremely experienced senior developers)

    So, let’s count with 140k CAD (which is around 100k USD) per year

    Now, Jim worked on this app around 2 years (i think 2y was mentioned somewhere). That is $240k of potential salary if working in standard 8/5 job. Maybe it was more but let’s count with just 2years.

    Now, if app costs $30 - and Apple takes 30% of that money, so just $24 for dev.

    You need to sell more than 11000 copies to get payed 2 years of work - and i am not counting with continual support of fixes and updates at least year (ideally few years) after initial release …

    This is why i NEVER complain about app price on iOS. My deep respect to every dev who keeps active on this platform and beings new “toys” for us to play with.

    You can also realize that if you own this app, you will be one of the 0,000137% happy few on earth to have it…

  • @mjm1138 said:

    @offbrands said:
    EDIT: Realized I don’t really care enough to put that much effort into a $30 app. Cheers all!

    Very legit response! Honestly I think the $30 price tag helps folks filter themselves out of the purchase if they don’t have the time to really use it. If it cost $10 probably more people would buy it and have it just take up space on their iPad.

    Cheers!

  • @jwmmakerofmusic said:

    @offbrands said:
    I for one am going to open up Pure Acid, make some basslines, get a groove going, finish a song before this comes out (i work slow lol) - What will you all be doing? Creating I hope. <3

    Jamuary Ambient shiz using Cubasis 3. 😂

    Get it bro

  • @offbrands said:

    @jwmmakerofmusic said:

    @offbrands said:
    I for one am going to open up Pure Acid, make some basslines, get a groove going, finish a song before this comes out (i work slow lol) - What will you all be doing? Creating I hope. <3

    Jamuary Ambient shiz using Cubasis 3. 😂

    Get it bro

    😉 You know it dude.

    But I’ll end with what I said before. Go do some creating, I hope.

    But then again, some folks prefer to wait for an app to release thinking it will improve their creativity or get 'em out of a rut. 😂 I like new toys to play with, but got my established workflow in Cubasis 3 for Ambient.

    It will be fun to explore GR-II when the time comes, but my creativity doesn't hinge on that.

  • Cant wait for this one, looks like so much fun. I am sure it will be totally worth the price!

  • @Darkstring said:
    Will buy - once it has a piano roll with scale locking/collapsing.

    Hopefully soon we will see its capabilities (video)..

  • @Samu said:

    @Ailerom said:

    @Ailerom said:
    Is there anything in there that indicates it will record audio (preferably into the song)? For AU$60 I hope so.

    No audio recording.

    5 minutes of audio per 'loop' should be enough no?

    For me, 5 minutes is plenty. I imagine/hope the sampler can record external sources. But can I record to it in sync with the song page?

  • I think i might have to pick up a LPX just to get reading for this.

  • I hope it's easy.

  • @JohnnyGoodyear said:
    I hope it's easy.

    I have a feeling it will be, at least if you're familiar with GR-16. Even if it has a learning curve, can't be as steep of a learning curve as me trying to learn how to use a Eurorack system like miRack. 😂

  • edited January 14

    Ok now I'm checking here constantly to see when the first pre-release video review/tutorial comes out.

  • @jwmmakerofmusic said:

    @JohnnyGoodyear said:
    I hope it's easy.

    I have a feeling it will be, at least if you're familiar with GR-16. Even if it has a learning curve, can't be as steep of a learning curve as me trying to learn how to use a Eurorack system like miRack. 😂

    I'm sure you're right, but I will forgo the five dollar discount to get feedback first from you good people. I appreciate (admire even) the work Jim did on the previous apps of his I have, but not being the sharpest shed tool I struggled to get past the traffic and hit the open road etc. Live in hope and will happily pony up the full price, as long as it's easy :)

  • @robosardine said:

    @Goldiblockz said:

    @Coloobar said:
    I wish Jim would do some deep-dive tutorial videos like what 4Pockets did with MidiStep. Right now we're basing our decision to pre-order solely on his track record of previous apps. In this case we're trying to make the decision if we're going to make a change our entire music-creation workflow around an app that we know little about right now. Would you buy a bed without first lying on the matress, or a car without a test drive?

    The last, very cheap mattress that I bought, was about $300, bought without laying on it. Still holding strong happily snoozing on it 5 years later. The first car many buy is over $2000, and test drives won't show everything in lots of lemons...this is $30 for fun or potential creative expansion..

    ..I agree with your principal here but this is more like crying that your food isn't perfect while you're out at dinner; while getting ready to propose. You got a couple weeks for him to release any tutorial materials, too. :)

    You are well wide of the mark here I think and quite patronising to boot. It sounds like you re someone who is not short of cash.
    People are indicating that things are a bit tight and every dollar counts at the moment, you don’t seem to have picked up on this. Making a major purchase like a car without doing everything you reasonably can to check it out is not the advice that any sensible person would give. Have you ever heard the expression ‘pig in a poke”?
    I’m making the assumption that you are in the position where you can eat out when the fancy takes you, but despite this I find your dining out analogy is quite spurious bordering on ridiculous.
    The OP is spot on.

    I do not have money, a typical 9-5 job, or a car. I’m very short of cash. I do have shame for feeling the need to state it though. I value my money very much when I have it and I make careful considerations before I buy things. I dine out maybe three-four times a year.

    This is not a major purchase like a car.

  • @JohnnyGoodyear said:

    @jwmmakerofmusic said:

    @JohnnyGoodyear said:
    I hope it's easy.

    I have a feeling it will be, at least if you're familiar with GR-16. Even if it has a learning curve, can't be as steep of a learning curve as me trying to learn how to use a Eurorack system like miRack. 😂

    I'm sure you're right, but I will forgo the five dollar discount to get feedback first from you good people. I appreciate (admire even) the work Jim did on the previous apps of his I have, but not being the sharpest shed tool I struggled to get past the traffic and hit the open road etc. Live in hope and will happily pony up the full price, as long as it's easy :)

    Fair play, mate. :) I hope it'll be easy for me to wrap my head around, but I've tried GR-16 in the past standalone and had a bit of fun with it. It came easy to me, but I know that doesn't apply to everyone. :)

  • edited January 14

    Works with Inter App Audio……I can use my SampleTank iOS with it ! (If ST still works, that is)………

  • I keep telling myself I don’t reaaaally need this

  • edited January 14

    I shall purchase this app, perhaps it is the one that will rekindle my love of making music. Yes, I said the same when I purchased the other 333 AUv3s in my collection. No, they didn't quite do the trick, but there's no reason this couldn't be The One!

  • @hghon said:
    I keep telling myself I don’t reaaaally need this

    Yes but it looks so shiny.

  • @jwmmakerofmusic said:

    @mjm1138 said:

    @jwmmakerofmusic said:

    @cokomairena said:
    Will it work on an ipad mini 6?

    I hope so. Hope it also works on iPad Mini 7 (my iPad).

    If you can run iPadOS 16+ you're in, but the app store listing recommends "iPad Pro 2nd generation or newer" for the "best experience". AFAIKT the mini 6 and mini 7 have the same number of cores, but the iPP 2 has one more performance core (3+3 vs 2+4), and a bunch more GPU cores. Mini 7 has more RAM than iPP 2 (8GB vs 4GB) and mini 6 has 4GB.

    So I think it's reasonable to hope that it will run well on a mini 7. I'm guessing you might not be able to push a mini 6 as far in terms of track count and loaded AUv3 plugins. Of course none of that speaks to how well the interface will scale down.

    Anyway, I just preordered! I'm a huge fan of Pure Acid and this looks like fun. I hope it can export projects to Ableton, though it does not list this capability on the app store listing, so I'm not holding my breath. $30 seems like a very reasonable price considering the feature list.

    JimAudio confirmed on Facebook it will run on my iPad Mini 7, but there may be graphic FPS lags. With that in mind, I preordered it.


    @Uprightmusic said:
    I was hoping for P-Locks but didn’t see that in the features list.

    Perhaps the automation that is mentioned has P-Lock styled automation shapes. We shall see. I'm hoping it does. 🙏


    Anyways, for those suffering from sticker shock, let me remind everyone that a simple plugin called Knock...

    https://apps.apple.com/us/app/knock/id6443654114

    ....costs the same price as GR-II's preorder price. Knock is a specialty tool for adding sauce to drums, and it's pretty great, but though I spent the $30 to purchase it a couple years ago, I'm of the opinion that Knock is more of a $15-$20 plugin. (Plus, I preferred Caelum's Beef before Doctor Vibe was released.)

    GR-II on the other hand is a fully immersive creative environment that's similar to Nanostudio 2, but seems to have much more to it. For instance, NS2 doesn't have a clip launching mode with follow actions, whereas JimAudio advertises that GR-II does.

    Think GR-II will become my main creative environment of choice once Jamuary is done. We will see. At least I'll challenge myself to make a couple Ambient pieces in GR-II. ;)
    @MadGav said:
    Stupid question: Im wondering if GR2 can be loaded as an AU3 instrument as per GR16?

    of course, it's an auv3

  • @Ailerom said:

    @Ailerom said:
    Is there anything in there that indicates it will record audio (preferably into the song)? For AU$60 I hope so.

    No audio recording.

    it says the sampler records

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