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How do we encourage youthful take up of this hobby?

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Comments

  • @Simon said:
    "How do we encourage youthful take up of this hobby?"

    Why do we need to get youth to take up this hobby?

    If they want to get into it they will, if they don't they won't.

    It is not like we are a commercial operation trying to keep the ratings/sales up.

    Depends if you believe that this hobby has an aging user base. If like myself you do, then the knowledge that an aging user base will mean that the hobby will shrink over time has consequences. If you don't, then this conversation is not really for you.

    iOS music making is considered a very niche hobby at this time. We hear often how developers and youtubers struggle in the space and it's not far fetched to see this become problematic over time - more apps being left to die and the hobby shrinking to the point that development in the tools slows considerably. At the moment, we have reached a period where many of the aging user base have disposable income and the hobby ha seen some positive benefits of this, enough anyway to hold its own against other economic world wide factors. This will change if replacement of the user base isn't maintained long term.

    From a personal perspective I like to see hobbies that I have gained from develop and be in a good state for future generations. I can see that this may not be the case if the aging user base continues, so I look for positive ways of promotion of the hobby to draw in new blood. I see this as a positive thing.

    That's may be a slightly simplistic answer, but I'm not going into more detail, as I can't quite judge easily if your question is genuine or you are just being facetious / sarcastic / argumentative?

  • @offbrands said:

    @jwmmakerofmusic said:

    @offbrands said:
    The perfectionism that’s portrayed within social media of the final products creators share with their audience makes many, many people not fully understand the amount of work, effort, time, all spent being bad at that new hobby or interest.

    We are shown final products, rarely the process. Then when some creator makes a small audience, they sell their process in the form of bad courses, as if they’re trained, licensed educators.

    cough Ed Talenti from Youtube with his overpriced platform and tutorials for musicians cough

    People making their own “platforms” is really the #1 tell tale sign it’s probably not a good sign you’ll get the type of genuine teaching from someone engaged and who cares.

    Also a 17K member discord would be the other red flag.

    When interested people wanting to try new creative endeavors attempt to find anything it’s a minefield on the internet of avoiding scams, being afraid to ask the wrong questions, being terrified of sharing anything for fear or judgement, theft, or potentially the worst thing, no one sees it.

    The other problem of lack of transparency is most people with large audiences have teams to work with. That makes their ability to focus on their craft so much easier. Building a presence online can be a full time gig.

    Tell any gen x, even many millennials, that have the time and energy to have a hobby and it’s immediately intertwined with the internet. Which I get. We all as people need to have community and it’s very helpful.

    I want anyone and everyone to pick up any hobby they’re into, learn to suck at it, avoid the people trying to sell you something immediately with the price ending in 7, and just have fun without expectations. Just have patience with themselves.

    Another thought that is that music in particular is a wild section of hobbiests. So much marketing, so many products, so many solutions to problems that you may not even have yet, so many companies and people used to being squeezed or doing the squeezing.

    Very well said. I'm glad I started learning music production in a time before social media made such scams widespread. 👴 Why those young'uns wouldn't understand, lol. Now get off my lawn, lol. 😂

    Thank you! It was off the cuff and I’m sure I could be more eloquent, I have many thoughts about this over the years since I only have been in creator spaces for the last 10 years but barely - more actively the last 3. Seen a ton but I’m an adult so it’s a different type of view point.

    Adult or not lol still interesting viewpoint Sir Offbrand! I would put a sm8ley face, but it seems to put them at the start of the copied post at times....technology hates me so lol

  • Anyhow...thanks to those that made genuinely interesting and or fun posts to my question. As with most threads, I see this one will probably go off in other directions now, so I'm not going to follow it anymore.

    As always I learnt something here. Good music making everyone :)

  • We talk age, where I perceive a greater differentiation in this place with regards to gender.

  • edited December 2024

    @Goldiblockz said:

    @Gavinski said:

    @Simon said:
    "How do we encourage youthful take up of this hobby?"

    Why do we need to get youth to take up this hobby?

    If they want to get into it they will, if they don't they won't.

    It is not like we are a commercial operation trying to keep the ratings/sales up.

    Yeah, it's really for devs to do that mainly. Seems very few think much about marketing. The main modus operandi seems to be to release an app and hope for the best 😂🤷

    Not sure how much jest was in this comment, but it made me ask.

    Do these developers pay for ad space? Anywhere?

    Some do pay for ad space - I've seen plenty of ads on Insta for K-Devices etc. Sponsoring YouTubers is something some devs do. It can make a lot of sense to do that, as it can lead to a lot more exposure and more sales. It's also a fair way for committed YouTubers in the niche to get rewarded for their work, since ad revenue in a niche as small is this is tiny, and since there is no longer an affiliate program. Affiliate programs are in many cases the main source of revenue for desktop YouTubers.

  • @Fruitbat1919 said:
    Anyhow...thanks to those that made genuinely interesting and or fun posts to my question. As with most threads, I see this one will probably go off in other directions now, so I'm not going to follow it anymore.

    As always I learnt something here. Good music making everyone :)

    I don't know why you would drop the thread you created. Bring back the discussion to where you want it to go.

    When you say "If like myself you do, then the knowledge that an aging user base will mean that the hobby will shrink over time has consequences. " What knowledge are you referring too? Technical, musical?

    I do wonder if iOS music is gaining more user base with Logic for IOS. My feelings is that it is but I have no data.

    The other thing I wounder is our opinion of iOS music being a old person game shaped by our communication medium of choice being this forum. Maybe their is a vibrant community of iOS teenager using another medium to communicate. Maybe it's in TickTok.

    Is the price of entry if a iPad restricting it to older people? Maybe people don't realise they can create music with their iPhone.

  • @ecou said:

    @Fruitbat1919 said:
    Anyhow...thanks to those that made genuinely interesting and or fun posts to my question. As with most threads, I see this one will probably go off in other directions now, so I'm not going to follow it anymore.

    As always I learnt something here. Good music making everyone :)

    I don't know why you would drop the thread you created. Bring back the discussion to where you want it to go.

    When you say "If like myself you do, then the knowledge that an aging user base will mean that the hobby will shrink over time has consequences. " What knowledge are you referring too? Technical, musical?

    I do wonder if iOS music is gaining more user base with Logic for IOS. My feelings is that it is but I have no data.

    The other thing I wounder is our opinion of iOS music being a old person game shaped by our communication medium of choice being this forum. Maybe their is a vibrant community of iOS teenager using another medium to communicate. Maybe it's in TickTok.

    Is the price of entry if a iPad restricting it to older people? Maybe people don't realise they can create music with their iPhone.

    I use an Android rather than an iPhone. I often wondered tho how useful a phone could be for music making. Even on an iPad Pro, if running a few apps in AUM, I would only get a couple of hours of life, in some cases, if relying on the iPad battery. How long do people get in this scenario on a typical iPhone that's a year or a few years old?

  • @Fruitbat1919 said:

    @jo92346 said:
    Im afraid my comment won't help......

    Make it anyway…will pass the time while we watch the tumbleweeds go by….

    @Fruitbat1919 said:

    @Goldiblockz said:

    @jo92346 said:
    Im afraid my comment won't help......

    2/0 says let your voice be heard :)

    Say it…say it…say it…..lol

    Why focus on inspiring young people to start creating music on iOS when we can't even celebrate and support those who are already doing it?
    Yeah, encouraging new creators is important. It introduces fresh perspectives and keeps the community growing. But at the same time, it’s just as valuable to nurture and uplift the talent already struggling within the iOS music scene before they just stop bothering sharing their work.
    Supporting existing creators can take many forms: sharing their music, providing constructive feedback (or even bad feedback, which might for some still be better than no feedbakc at all), collaborating, or simply engaging with their work. When they feel seen and appreciated, their enthusiasm can be contagious, inspiring others to dive into the world of iOS music. After all, nothing motivates quite like seeing someone else succeed and thrive in the same space you’re curious about exploring.

  • @jo92346 said:

    @Fruitbat1919 said:

    @jo92346 said:
    Im afraid my comment won't help......

    Make it anyway…will pass the time while we watch the tumbleweeds go by….

    @Fruitbat1919 said:

    @Goldiblockz said:

    @jo92346 said:
    Im afraid my comment won't help......

    2/0 says let your voice be heard :)

    Say it…say it…say it…..lol

    Why focus on inspiring young people to start creating music on iOS when we can't even celebrate and support those who are already doing it?
    Yeah, encouraging new creators is important. It introduces fresh perspectives and keeps the community growing. But at the same time, it’s just as valuable to nurture and uplift the talent already struggling within the iOS music scene before they just stop bothering sharing their work.
    Supporting existing creators can take many forms: sharing their music, providing constructive feedback (or even bad feedback, which might for some still be better than no feedbakc at all), collaborating, or simply engaging with their work. When they feel seen and appreciated, their enthusiasm can be contagious, inspiring others to dive into the world of iOS music. After all, nothing motivates quite like seeing someone else succeed and thrive in the same space you’re curious about exploring.

    I agree with your gist but have to say as a new (albeit not young) creator I have found this forum to be very supportive personally re advice and feedback, including from your very good self.
    Whilst more can be welcome, I do find the quality of conversation here, in general better and less 'anonymous' than the more youthful Reddit music groups.
    I do sometimes engage on Reddit and my comments often include recommendations of IOS apps (Loopy Pro is a very good answer to many queries and may be a gateway into the IOS ecosystem) but I far prefer the more 'family' feel of this forum.
    The grass is quite green around these here parts. :-)

  • edited December 2024

    @deadpoetlive I'm not talking specifically of this forum ;-) (reddit is a cesspool btw)

  • Easy. You just need to learn to speak their language. People are dudes and cool things are rad or bodacious.

  • @Blipsford_Baubie said:
    Easy. You just need to learn to speak their language. People are dudes and cool things are rad or bodacious.

    This is the correct answer. Greetings, fellow youths!

    In seriousness though, the only thing the 50+ crowd (of which I am a member) can do is make things less cool/appealing to younger people.

    Also, despite hanging out on this forum and associated subreddits and discord servers for years, I'm not exactly sure that "iOS music making" is actually a thing, per se. Mobile music making is a thing, sure, and iOS is a platform with some pretty good apps for it, arguably the best. But trying to make iOS music making "the thing" may come across to outsiders as trying to force workflow into a particular box. To many, that is inherently uncool.

    And lastly, this whole ecosystem is under the thumb of a single corporate entity which is capable of capricious decision making, and who puts a finite, limited value on it. If the decision of a single executive in Cupertino can effectively make the whole ecosystem disappear, maybe it's best not to get overly invested in it. Notably, Apple (and Ableton as well) pretty clearly see iOS as a place to get musical ideas started, with the idea of finishing them on desktop with heavier-duty tools. They don't see it as "a thing" yet. And one should assume that they know the market.

  • edited December 2024

    @mjm1138 said:

    @Blipsford_Baubie said:
    Easy. You just need to learn to speak their language. People are dudes and cool things are rad or bodacious.

    This is the correct answer. Greetings, fellow youths!

    In seriousness though, the only thing the 50+ crowd (of which I am a member) can do is make things less cool/appealing to younger people.

    Also, despite hanging out on this forum and associated subreddits and discord servers for years, I'm not exactly sure that "iOS music making" is actually a thing, per se. Mobile music making is a thing, sure, and iOS is a platform with some pretty good apps for it, arguably the best. But trying to make iOS music making "the thing" may come across to outsiders as trying to force workflow into a particular box. To many, that is inherently uncool.

    And lastly, this whole ecosystem is under the thumb of a single corporate entity which is capable of capricious decision making, and who puts a finite, limited value on it. If the decision of a single executive in Cupertino can effectively make the whole ecosystem disappear, maybe it's best not to get overly invested in it. Notably, Apple (and Ableton as well) pretty clearly see iOS as a place to get musical ideas started, with the idea of finishing them on desktop with heavier-duty tools. They don't see it as "a thing" yet. And one should assume that they know the market.

    Good points. Regarding decisions by executives, the removal of the headphone jack was truly a knife in the heart of this scene. When I use a little hub with my iPad when playing an AUv3 instrument via midi keyboard while wearing headphones, sometimes I get ground hum when also powering it via the hub, sometimes not. So either I have to not use headphones, or not power my device, or use an actual audio interface rather than a hub. If I was using a laptop (or iPad) with a built-in headphone jack I would not have to worry about this kind of thing happening, ever. It’s infuriating and I’m not surprised that many look down on iPads due to these and other limitations. If you have to use an actual audio interface to do even simple things like listening to yourself playing without latency while powering your device, it’s really not a very mobile option.

  • I think they should just stay off our lawn.

  • @michael_m said:
    I think they should just stay off our lawn.

    Omg you're profile pic. 😂 I can't with you, lol.

  • @Gavinski said:

    @mjm1138 said:

    @Blipsford_Baubie said:
    Easy. You just need to learn to speak their language. People are dudes and cool things are rad or bodacious.

    This is the correct answer. Greetings, fellow youths!

    In seriousness though, the only thing the 50+ crowd (of which I am a member) can do is make things less cool/appealing to younger people.

    Also, despite hanging out on this forum and associated subreddits and discord servers for years, I'm not exactly sure that "iOS music making" is actually a thing, per se. Mobile music making is a thing, sure, and iOS is a platform with some pretty good apps for it, arguably the best. But trying to make iOS music making "the thing" may come across to outsiders as trying to force workflow into a particular box. To many, that is inherently uncool.

    And lastly, this whole ecosystem is under the thumb of a single corporate entity which is capable of capricious decision making, and who puts a finite, limited value on it. If the decision of a single executive in Cupertino can effectively make the whole ecosystem disappear, maybe it's best not to get overly invested in it. Notably, Apple (and Ableton as well) pretty clearly see iOS as a place to get musical ideas started, with the idea of finishing them on desktop with heavier-duty tools. They don't see it as "a thing" yet. And one should assume that they know the market.

    Good points. Regarding decisions by executives, the removal of the headphone jack was truly a knife in the heart of this scene. When I use a little hub with my iPad when playing an AUv3 instrument via midi keyboard while wearing headphones, sometimes I get ground hum when also powering it via the hub, sometimes not. So either I have to not use headphones, or not power my device, or use an actual audio interface rather than a hub. If I was using a laptop (or iPad) with a built-in headphone jack I would not have to worry about this kind of thing happening, ever. It’s infuriating and I’m not surprised that many look down on iPads due to these and other limitations. If you have to use an actual audio interface to do even simple things like listening to yourself playing without latency while powering your device, it’s really not a very mobile option.

    While I have argued in the past that the loss of the headphone jack isn't all that bad, this is a really good point, and honestly an example of what I'm talking about. If Apple had been thinking "we need to address the needs of music makers on iOS" then they may have made a different decision about headphone jacks. But they weren't, and we on this forum are left living with the whims of iPad/iPhone product managers who honestly don't really care about our use cases.

  • edited December 2024

    I first came to the forum to get answers to my newbie questions. There was more camaraderie, humor and risk taking five years ago while stalwarts like @Samu, @Wim, @espiegel123 and others were always there with answers that made it possible to get a grasp and proceed. I don’t really have many questions these days and I’ve learned not to spout (I think I’ve received more ‘you’re stirring the pot again” remarks than anyone currently here).

    This is the only forum I participate in. I used to want it to be more because I was isolated in Turkey and wanted to have a rich “community “ experience. Well, I saw where that led to. Sadly, what connects me most to life… feeling… had to go, too. You can’t express good feelings without evoking bad feelings. Maybe it’s that yin yang thing. Anyway, so be it. The group of creators here seem to stay the same with a new character emerging once in a while. It’s interesting that those here most immersed in the tech part remain while many (less stable) “creators” go (anyone remember bedheadproducer? He was good and determined to tear it up on iOS). Of course there are folks like @daveypoo whose lives just lead them to other priorities.

    Young (male) people have a lot of priorities, challenges and difficulties that don’t organically lead them here or to iOS, I think. If you’re interested in tech there’s a ton of things one can find to focus on that are more relevant to a kid.

    It may be the very “hobby” aspect spoken of that provides an answer. Hobby may even be an old person word. Frankly, it never occurred to me that I was engaged in a hobby because I was looking for an economical means to an end. I, also, don’t find “hobby” appropriate for some of us like @jo92346 @Jankun @richardyot @Paulieworld and others. I consider myself an “amateur” in its original sense. Someone deeply involved who does it for the sheer love of it (think Chariots of Fire). That works for me, but is likely a disappointing appellation for some here.

    I think we have to accept that the brains of young people are exposed to different stimuli and routinization are different from ours. Our brains had time to evolve and age, like wine. Today’s brains, for good or ill, are like carbonated beverages. When the fizz goes flat you pop open another as fast as possible. I know that’s a generalization, but attention spans are not what they used to be. Everything is spliced together too fast. There is less value attributed to silence or delving. Maybe it’s Pop Up store thinking now…. Coming and going with what’s popular.

    We can’t alter this, and with an AI robotic future awaiting young people (the workforce soon to be a non workforce) young people have a lot bigger things to worry about and to capture their damaged attention spans.

    If you don’t know of the futurist, Tony Seba, I think he distills what’s going on better than anyone I’ve heard. Watch this and you’ll see what the latest generation is up against. Most of us here were born (if you’re a white, heterosexual, male) in a rare sweet spot. Maybe we should just be grateful for our good fortune and live life to the fullest and help those non virtually around us. After this past election that is the realization and viewpoint I have, personally, arrived at.

  • @michael_m said:
    I think they should just stay off our lawn.

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