Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Comments

  • wimwim
    edited February 17

    @distantstar said:
    Do apps that are forever discontinued simply disappear after a time? Like, can you reinstall them on a new device, say? Even if they, for example, are no longer in the app store? And will they still be in the app store, on that note? What exactly determines that?

    Apps can be removed from sale but still be available to install from your purchased items list.

    Or, they can be removed entirely if the developer discontinues paying for their developer account or, in rare cases, if they remove it entirely for other reasons, such as for legal reasons. In that case, it still functions on devices it’s installed on, but can’t be installed on other devices or if it’s removed from the device.

    As discussed above, if you back up an app using iMazing before it’s entirely removed, you can install it on other devices that use the same Apple ID.

    It seems as though NS2’s developer will be discontinuing their developer account in April, so NS2 may be completely removed around that time.

  • @cdnalsi said:
    Perhaps on a small tangent, but is NS2 multicore like Cubasis 3, FLSM?

    No.

  • @dendy said:

    @ralis
    This is just confirmation of the decision I had made a while ago to return to hardware. Synths, drum machines, sequencers, effects and mixer.

    Same story for me. When i realized NS2 will never have any of things i would love to have there, i started slowly transition to HW - after 4 years with mostly Elektron gear (my first digitone video is august 2020) combined with various synths - no regret. Nobody takes HW away from you by some OS update or by some idiotic regulation 👍

    My thoughts exactly. Changes to App Store policy across regions can take away potential purchases, and what you've spent your hard earned cash on vanishes into thin air. It's such a shame, because there's real innovation behind many of these apps. I decided a while ago to move away from IOS as a music platform and move to hardware. It's costly, but it's yours - for good.

  • This all reminds me of the sad, slow death of Caustic :'( (yeah I know it still works for some folks).

    The dev, Rej, was asked about making it open source but wasn't interested.

  • @ralis said:
    I pay for a license to use Reaper now. It was $60 and I have no need to upgrade for the foreseeable future. I only use it as a glorified multitrack digital recorder.

    I’ve been happy with moving to Waveform 13 on a basic laptop. So far so good. I miss using an iPad for music, but Waveform is free, and so are a few good synths (Zyclop, Surge, TAL noisemaker) and FX (Supermassive, Voxnego SPAN, TDR Nova, Waveform stock FX, Reaper FX)

  • @FPC said:
    This all reminds me of the sad, slow death of Caustic :'( (yeah I know it still works for some folks).

    This is actually good point. Caustic is not in AppStore at all - but when i go int "My Apps > Not on this iPhone" i can still see it there and download it - maybe it works this way - who already bought it can still download it, even through it is not in appstore anymore ??

  • wimwim
    edited February 17

    @dendy said:

    @FPC said:
    This all reminds me of the sad, slow death of Caustic :'( (yeah I know it still works for some folks).

    This is actually good point. Caustic is not in AppStore at all - but when i go int "My Apps > Not on this iPhone" i can still see it there and download it - maybe it works this way - who already bought it can still download it, even through it is not in appstore anymore ??

    Only if the developer keeps paying their yearly Apple developer dues. Once that lapses it can, and usually does, disappear. A few people have claimed that some apps have persisted for some time, but I've never seen that.

    It seems as though Matt is going to discontinue his developer account in April. So it's probably toast then or some random time after. Assume it will be gone from purchased items any time after April.

    The Caustic developer account appears to still be active.

  • I’m really disappointed the IAP’s haven’t been integrated into the main build. Not being able to redownload, or back up the IAP’s we paid for, has properly knocked my trust in the iOS platform for six.

  • all IAPs download worked here yesterday
    and all for free...

  • @oldsynthguy said:
    I’m really disappointed the IAP’s haven’t been integrated into the main build. Not being able to redownload, or back up the IAP’s we paid for, has properly knocked my trust in the iOS platform for six.

    There was a comment someplace recently, I can't remember off hand,
    where it was stated that Apple, a few years ago now,
    had deprecated storing IAP's on their servers and that dev's would have
    to start storing the contents on their own servers similar to how Apple deprecated IAA code
    and similarly to how it took the developers and the iOS platform to start migrating across from IAA's to auv's
    it's becoming the same for IAP's contents so the Dev's have to balance out changing or rewriting code,
    creating and maintaing their own servers for IAP's contents and how much income generated
    from the sales of their app or app's.
    Forgive the lose description however I think it will suffice for now.
    @wim will know more about this than I for sure.

  • edited February 17

    @waka_x said:
    all IAPs download worked here yesterday
    and all for free...

    Not free for those of us that bought them previously, and they won’t be available when the dev discontinues his Apple account.

    @Gravitas said:
    it's becoming the same for IAP's contents so the Dev's have to balance out changing or rewriting code,
    creating and maintaing their own servers for IAP's contents and how much income generated
    from the sales of their app or app's.

    I can see it’s a useful way to generate extra income, but this experience shows how vulnerable our IAP purchases are.

  • @oldsynthguy said:

    @waka_x said:
    all IAPs download worked here yesterday
    and all for free...

    Not free for those of us that bought them previously, and they won’t be available when the dev discontinues his Apple account.

    @Gravitas said:
    it's becoming the same for IAP's contents so the Dev's have to balance out changing or rewriting code,
    creating and maintaing their own servers for IAP's contents and how much income generated
    from the sales of their app or app's.

    I can see it’s a useful way to generate extra income, but this experience shows how vulnerable our IAP purchases are.

    Having to store the contents themselves means extra cost for the dev's and
    they have to think do they pass on the increase in cost to the users and
    if the users don't want to pay more and no new users are buying the software anymore then what do you do?
    Maintaining a server is no joke let alone maintaining the infrastructure of a business and
    on top of that coding bug fixes and updates for iOS changes which happen every year.
    Software purchases are vulnerable as a whole regardless of platform.

  • @Gravitas said:
    Maintaining a server is no joke let alone maintaining the infrastructure of a business on top of that coding bug fixes and updates for iOS changes which happen every year.

    Every business has running costs. But anyway, if you’re closing down access completely, then why not integrate the IAP’s into the main app, so your loyal customers don’t lose what they’ve paid for?

    That’s what I would do.

    @Gravitas said:
    Software purchases are vulnerable as a whole regardless of platform.

    Not really. I can still run my nearly 40 year old copy of Octamed on my refurbished Amiga (not that I want to, but I could). I’ve still got every desktop DAW running on a laptop or desktop somewhere here, from ancient copies of Reason to previous versions of Live.

  • @oldsynthguy said:

    @Gravitas said:
    Maintaining a server is no joke let alone maintaining the infrastructure of a business on top of that coding bug fixes and updates for iOS changes which happen every year.

    Every business has running costs. But anyway, if you’re closing down access completely, then why not integrate the IAP’s into the main app, so your loyal customers don’t lose what they’ve paid for?

    That’s what I would do.

    @Gravitas said:
    Software purchases are vulnerable as a whole regardless of platform.

    Not really. I can still run my nearly 40 year old copy of Octamed on my refurbished Amiga (not that I want to, but I could). I’ve still got every desktop DAW running on a laptop or desktop somewhere here, from ancient copies of Reason to previous versions of Live.

    I wasn't speaking personally and as mentioned before @wim is the one who can answer this much better than I.

  • wimwim
    edited February 17

    @Gravitas said:
    I wasn't speaking personally and as mentioned before @wim is the one who can answer this much better than I.

    I actually don't know much about the IAP side of things. It's not clear in NS2's case whether the IAPs are stored at Apple or on Matt's own hosting.

    But the mechanism is the same either way as far as we're concerned. It doesn't matter where the data is ultimately stored. Once the app is gone from the store, there isn't any way to restore the IAP content. iMazing doesn't back it up with the app backup, and the only way the content can be restored from a full iMazing data backup is if you've saved presets and instruments into your user data (the app folder you would see when connected to a Mac, or in iTunes on a PC).

    Someone on the NS2 forum suggested making a project with the instruments they want to keep, and saving that. I haven't looked into how that would work.

    I'm just moving on. It's honestly not any big deal for me. I got my money's worth out of it. I don't care about going back to revisit old projects forever. Once they're out of my head, I'm done with 'em.

    I can see how others more vested in NS2 would feel much differently for sure though.

  • @wim I can see how others more vested in NS2 would feel much differently for sure though.

    Agreed.

    I've downloaded it on to my time machine ipad and a couple of other idevices alongside all of the IAP packs.
    It's actually the smoothest straight out of the box sequencer experience I've had so far on iDevices.
    Exceptionally fast, the factory synth sounds are what they say are and the drum sounds
    are passable enough to get good solid grooves happening.
    The acoustic drum samples are it's only let down however that's the same right across the board on iOS.
    Personal preference by the way in regards to drum sounds.

    It's a pity it's being sunsetted however the Dev was generous enough to set it free so once again thank you to the Dev.

  • edited February 18

    @wim said:
    Someone on the NS2 forum suggested making a project with the instruments they want to keep, and saving that. I haven't looked into how that would work.

    This wont help.. even if you export project as NSF file - which is self contained package - when you rename it to ZIP and unzip it, you see inside aren't any samples related to factory banks, there is just "project.prj" file which is basically XML and inside are referenced samples from factory banks with path /AppRes/Factory/Instruments/Slate/... which is internal APP folder normally inaccessible ..

    There was once tool which was able on jailbreaked device access even this folder but i can't remember name and also not sure if modern iOS devices are still jailbreakable ..

  • JMCJMC
    edited February 18

    It is a shame to see NS2 winding down. It's a great app for mobile music making.
    I do plan to still use Cubasis + all the great synths/Sampler Instruments/FX I've purchased over the years to make music.
    I find Waveform free and free VSTs to be quite nice, but don't particularly enjoy working on a laptop with keyboard and mouse. It works but I enjoy the iOS workflow better.

    I hope the iOS music options stay in place until I'm too old for this sh*t :smile: and beyond

  • @dendy said:
    This wont help.. even if you export project as NSF file - which is self contained package - when you rename it to ZIP and unzip it, you see inside aren't any samples related to factory banks, there is just "project.prj" file which is basically XML

    Oof, and I had so much respect for Matt 😂

  • @Gravitas said:
    The acoustic drum samples are it's only let down however that's the same right across the board on iOS.

    OneShot has fixed that issue.

  • @wim said:

    @Gravitas said:
    I wasn't speaking personally and as mentioned before @wim is the one who can answer this much better than I.

    I actually don't know much about the IAP side of things. It's not clear in NS2's case whether the IAPs are stored at Apple or on Matt's own hosting.

    But the mechanism is the same either way as far as we're concerned. It doesn't matter where the data is ultimately stored. Once the app is gone from the store, there isn't any way to restore the IAP content. iMazing doesn't back it up with the app backup, and the only way the content can be restored from a full iMazing data backup is if you've saved presets and instruments into your user data (the app folder you would see when connected to a Mac, or in iTunes on a PC).

    Someone on the NS2 forum suggested making a project with the instruments they want to keep, and saving that. I haven't looked into how that would work.

    I'm just moving on. It's honestly not any big deal for me. I got my money's worth out of it. I don't care about going back to revisit old projects forever. Once they're out of my head, I'm done with 'em.

    I can see how others more vested in NS2 would feel much differently for sure though.

    Manual backup of most Obsidian presets from IAPs would work (as long as they don’t involve samples). Backing up slate kits will leave you with kits without samples since these files are stored in read only part of the memory and are copy protected.

    There is a solution if the dev would try to honour all the purchases made by users and release the last version of the app where this issue is solved by either allowing the samples to be accessed and copied or somehow integrating IAPs into the main app.

  • @israelite said:

    @wim said:

    @Gravitas said:
    I wasn't speaking personally and as mentioned before @wim is the one who can answer this much better than I.

    I actually don't know much about the IAP side of things. It's not clear in NS2's case whether the IAPs are stored at Apple or on Matt's own hosting.

    But the mechanism is the same either way as far as we're concerned. It doesn't matter where the data is ultimately stored. Once the app is gone from the store, there isn't any way to restore the IAP content. iMazing doesn't back it up with the app backup, and the only way the content can be restored from a full iMazing data backup is if you've saved presets and instruments into your user data (the app folder you would see when connected to a Mac, or in iTunes on a PC).

    Someone on the NS2 forum suggested making a project with the instruments they want to keep, and saving that. I haven't looked into how that would work.

    I'm just moving on. It's honestly not any big deal for me. I got my money's worth out of it. I don't care about going back to revisit old projects forever. Once they're out of my head, I'm done with 'em.

    I can see how others more vested in NS2 would feel much differently for sure though.

    Manual backup of most Obsidian presets from IAPs would work (as long as they don’t involve samples). Backing up slate kits will leave you with kits without samples since these files are stored in read only part of the memory and are copy protected.

    There is a solution if the dev would try to honour all the purchases made by users and release the last version of the app where this issue is solved by either allowing the samples to be accessed and copied or somehow integrating IAPs into the main app.

    Yep, I said the same thing a few days ago, but didn’t get a response.

    If the dev doesn’t want to pay the $8 per month or whatever it is to keep the app available for download, that’s fair enough, we can back it up. It hasn’t had an update for three years, but everything works.

    But not incorporating paid IAP’s into the factory presets, is taking something away from customers who have paid for them, is pretty ropey IMHO.

  • edited February 19

    @oldsynthguy said:
    But not incorporating paid IAP’s into the factory presets, is taking something away from customers who have paid for them, is pretty ropey IMHO.

    Surley every app on the App Store works this way - if the developer retires his account from the store you lose download access to all the IAPs..?

    We know this when we buy an IAP. This is nothing new.

  • @Simon said:

    @oldsynthguy said:
    But not incorporating paid IAP’s into the factory presets, is taking something away from customers who have paid for them, is pretty ropey IMHO.

    Surley every app on the App Store works this way - if the developer retires his account from the store you lose download access to all the IAPs..?

    We know this when we buy an IAP. This is nothing new.

    You’re missing the point. If the developer added the IAP’s to the main build before its removed from our accounts, we’ll be able to still accessible our purchases via a backup, or existing installation.

    Unless it’s technically impossible to do so - but considering there are existing factory presets, I’m assuming it could be done.

  • wimwim
    edited February 19

    @oldsynthguy said:
    Yep, I said the same thing a few days ago, but didn’t get a response.

    Said to whom? To us?

    This isn't the developer's forum and they're not active here.
    If you haven't done so already you might want to post over on their forum and also use the contact link on their site.

    https://www.blipinteractive.co.uk/community/discussions
    https://www.blipinteractive.co.uk/contact.php

  • @wim said:

    @oldsynthguy said:
    Yep, I said the same thing a few days ago, but didn’t get a response.

    Said to whom? To us?

    Well, I originally suggested it in a response to a post of yours, I guess you missed it.

    @wim said:
    This isn't the developer's forum and they're not active here.

    No, but this forum played a big role in promoting the app and providing feedback to the developer when it was originally released, so there shouldn’t be an issue for members providing feedback now, on how their purchases are being removed.

  • wimwim
    edited February 19

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:
    Yep, I said the same thing a few days ago, but didn’t get a response.

    Said to whom? To us?

    Well, I originally suggested it in a response to a post of yours, I guess you missed it.

    @wim said:
    This isn't the developer's forum and they're not active here.

    No, but this forum played a big role in promoting the app and providing feedback to the developer when it was originally released, so there shouldn’t be an issue for members providing feedback now, on how their purchases are being removed.

    I guess I was unclear. My point is, mentioning it to us here, wouldn't be expected to get to the developer if you were thinking that it would. I thought "but didn't get a response" was referring to a developer response.

    I didn't respond to your earlier response because the suggestion isn't something I could have any influence over. I thought it was a rhetorical question.

    Sorry for the confusion.

  • @wim said:

    @oldsynthguy said:

    @wim said:

    @oldsynthguy said:
    Yep, I said the same thing a few days ago, but didn’t get a response.

    Said to whom? To us?

    Well, I originally suggested it in a response to a post of yours, I guess you missed it.

    @wim said:
    This isn't the developer's forum and they're not active here.

    No, but this forum played a big role in promoting the app and providing feedback to the developer when it was originally released, so there shouldn’t be an issue for members providing feedback now, on how their purchases are being removed.

    I guess I was unclear. My point is, mentioning it to us here, wouldn't be expected to get to the developer if you were thinking that it would. I thought "but didn't get a response" was referring to a developer response.

    >

    I’ve seen his response already, so don’t expect him to make our paid IAP’s available after he deletes his account.

    But he will be browsing this forum even if he doesn’t participate, so there’s no harm in making the suggestion, even if it’s dismissed.

  • @oldsynthguy said:
    But he will be browsing this forum even if he doesn’t participate,

    I'm not sure you can assume that. It sounded more to me like he sort of took a reluctant peak. All I'm suggesting is if you care about the suggestion then might be worth the effort to try a more direct route. I didn't put it well, for sure.

  • @oldsynthguy said:
    You’re missing the point. If the developer added the IAP’s to the main build before its removed from our accounts, we’ll be able to still accessible our purchases via a backup, or existing installation.

    No, I get that. And it would be nice if that happened.

    But he is under no obligation to do any more unpaid work on the app to please you.

    That's my point.

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