Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
Should I do something special in mfxconverter to achieve this? Or still what you wrote yesterday, soloing track and assigning it to Battalion?
Okay, I did it one by one. Not complicated at all. The combo is super fun! The sequences are tamer and more predictable than if I randomize Battalions sequencer. But with Battalions sound, I get lots of interesting movement. I still need to figure out if Battalion has logic in its instrument order.
I’m not sure if already reported by I have a couple of issues.
Hosted in Loopy Pro directed Percussive to receive from Drambo only. Then I successfully midi learned the Percussive pads to a controllers keyboard. When I then tried to play the sounds on the keyboard only the first pad plays.
Then I successfully midi learned some knobs in Drambo sending CC’s in Percussive’s direction on a single midi channel. They work for the first pad I’m able to play on a controller but while the midi learned knobs in Drambo respond immediately, the ones in Percussive have a lot of latency.
My sincerest apologies if this has been addressed upstream, I just couldn’t find anything based on my search.
I’m having an issue with Percussive where I’d like to sequence patterns in a host. For example, in Drambo, C0 and C#0 are selecting patterns 1&2, respectively, but when host transport plays the patterns in Percussive are not playing as expected.
I’ve tried various combinations of settings but keep getting weird (and sometimes different) behavior. Examples such as, MIDI note C0 to trigger pattern 1 once, but it is playing twice and then switching to pattern 2 playing once. Or, occasionally pattern 2 seems to be triggered by C#0 and pattern 1 being triggered by C0.
I’ve also tried sequencing patterns in SAND (and using Drambo as a MIDI source in SAND) with relatively the same results.
Any ideas?