Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

jAmp Percussive by Jan Maes (Released)

1234689

Comments

  • @janm31415 said:
    About the internal 'grooves': These grooves are indeed pretty funky/jazzy oriented, using a lot of ghost notes. Maybe I can work on a John Bonham (Led Zeppelin) style of groove, that could be cool too :).

    Please, please DO IT! :smile:

  • @janm31415 said:
    About the internal 'grooves': These grooves are indeed pretty funky/jazzy oriented, using a lot of ghost notes. Maybe I can work on a John Bonham (Led Zeppelin) style of groove, that could be cool too :). The internal grooves with the Vocabulary knob should be able to have some kind of randomness in them I feel. Therefore I'm not sure about adding straight rock or pop grooves to the internal vocabulary. These can be programmed easily in the sequencer.

    Yes, definitely do not change the grooves! They are really nice and what makes the app special (in addition to the great sound, that is.)

  • @bangzero said:
    tiny bump: hope independent noise/tone decay and shorter minimum decay can make the list at some point @janm31415.

    A control for the noise envelope length shouldn't be that hard, but then I'll need another extra parameter also for the symmetry of the knobs :smile:

    A shorter minimum decay is in principle easy, but it would probably be a breaking change in the way that all the existing presets will have a different decay than before.

  • @Gavinski said:

    @janm31415 said:
    Hi everyone,
    Bug fix release V1.2 is available on the App Store. This version will also work on Logic Pro for iPad, and has some MIDI fixes (wrt note on/off issues). Some minor UI improvements also.

    About the internal 'grooves': These grooves are indeed pretty funky/jazzy oriented, using a lot of ghost notes. Maybe I can work on a John Bonham (Led Zeppelin) style of groove, that could be cool too :). The internal grooves with the Vocabulary knob should be able to have some kind of randomness in them I feel. Therefore I'm not sure about adding straight rock or pop grooves to the internal vocabulary. These can be programmed easily in the sequencer.

    About the mute and solo buttons. I'll add that to the todo list.

    For what it's worth, I really like your taste in programming the grooves, thnx 👍

    +1

  • edited March 12

    Another small yet significant improvement I’d love to see is for the pads to light up when receiving external midi. Currently it is like flying blind.

    I’ve previously suggested for the knobs to receive midi as well. Why not add a midi learn layer that includes both pads and knobs. Ie put app in midi learn mode-> tap the target-> trigger the source. Done. It seems to be a standard across the board.

    If not, at least allow for quick change of control values either via holding and sliding or tapping to reveal a scrollable list. I know this requires quite a bit of work with graphics so perhaps a generic midi learn for all controls would be definitely the ultimate solution.

    Being able to name pads would definitely lessen the disorientation within the app too. Even when trying to emulate a classic drum kit I still miss elements like splash or timbale. Not mentioning more wild and not necessarily most natural sounds this app is capable of for all sorts of musical genres.

    Thanks ☺️ @janm31415

  • edited March 12

    Having access to all the parameters via midi will also allow to control some sound characteristics using pressure and radius with controllers like McMillens BopPad. Having only velocity as a modulator feels a little limiting tbh.

  • @janm31415 said:

    @bangzero said:
    tiny bump: hope independent noise/tone decay and shorter minimum decay can make the list at some point @janm31415.

    A control for the noise envelope length shouldn't be that hard, but then I'll need another extra parameter also for the symmetry of the knobs :smile:

    Attack envelope for some left field ambience?

  • Explanation of the mutation features was not great in my first video, this second one focuses only on the mutation features and explains and demos them much more clearly. See also the comment section for exact details of what the Solo options like Singles, RLK etc do, courtesy of Jan the dev - hopefully that info can be added to the manual

  • @Gavinski said:
    Explanation of the mutation features was not great in my first video, this second one focuses only on the mutation features and explains and demos them much more clearly. See also the comment section for exact details of what the Solo options like Singles, RLK etc do, courtesy of Jan the dev - hopefully that info can be added to the manual

    Absolute essential info, thanks for this!

  • Good info in those comments. So that’s where the manual is hiding 😎

    Internal sounds are good, but pairing this with OneShot jazz/brush kits is just perfect. Dial in some coarse kick-snare structure, then let mutate with vocab do its work.

  • @janm31415 Bugs?
    I notice that if you switch to an empty pattern while running, it won't play until at least one voice has at least one hit in any lane. That seems odd.
    And moving on from that, I think there's a bug in the mutation system...
    Have something playing on P1, have mutate knob off, but have the setting to "mutate"
    Now move to P2. It doesn't actually move until you add a hit. So add a kick hit to first beat. Now you've got a basically empty pattern and the seq will move to P2. Now crank up the mutate button. You'll start hearing all the new hits. Move the mutate knob back... Annnnnd. all those new hits are there, playing, but you can't see them in the seq. My understanding is that mutate should revert back to the OQ state... Now if you flip the mode to overwrite, it will all of a sudden populate the steps/lanes with the sounds you could hear during the mutate...
    So it seems that the "mutate" option has a bug?

  • @MonkeyDrummer said:
    @janm31415 Bugs?
    I notice that if you switch to an empty pattern while running, it won't play until at least one voice has at least one hit in any lane. That seems odd.
    And moving on from that, I think there's a bug in the mutation system...
    Have something playing on P1, have mutate knob off, but have the setting to "mutate"
    Now move to P2. It doesn't actually move until you add a hit. So add a kick hit to first beat. Now you've got a basically empty pattern and the seq will move to P2. Now crank up the mutate button. You'll start hearing all the new hits. Move the mutate knob back... Annnnnd. all those new hits are there, playing, but you can't see them in the seq. My understanding is that mutate should revert back to the OQ state... Now if you flip the mode to overwrite, it will all of a sudden populate the steps/lanes with the sounds you could hear during the mutate...
    So it seems that the "mutate" option has a bug?

    My understanding is that "all those new hits are there, playing, but you can't see them in the seq" is the way the Mutate Mode is supposed to work. It's only in Overwrite mode that you'll actually see anything being written on to the sequencer. Glitch mode doesn't retain any given mutation longer than a cycle, Mutate mode does but doesn't actually write them, Overwrite mode overwrites them.

  • @Gavinski said:

    @MonkeyDrummer said:
    @janm31415 Bugs?
    I notice that if you switch to an empty pattern while running, it won't play until at least one voice has at least one hit in any lane. That seems odd.
    And moving on from that, I think there's a bug in the mutation system...
    Have something playing on P1, have mutate knob off, but have the setting to "mutate"
    Now move to P2. It doesn't actually move until you add a hit. So add a kick hit to first beat. Now you've got a basically empty pattern and the seq will move to P2. Now crank up the mutate button. You'll start hearing all the new hits. Move the mutate knob back... Annnnnd. all those new hits are there, playing, but you can't see them in the seq. My understanding is that mutate should revert back to the OQ state... Now if you flip the mode to overwrite, it will all of a sudden populate the steps/lanes with the sounds you could hear during the mutate...
    So it seems that the "mutate" option has a bug?

    My understanding is that "all those new hits are there, playing, but you can't see them in the seq" is the way the Mutate Mode is supposed to work. It's only in Overwrite mode that you'll actually see anything being written on to the sequencer. Glitch mode doesn't retain any given mutation longer than a cycle, Mutate mode does but doesn't actually write them, Overwrite mode overwrites them.

    Right, but unless you're in "overwrite" when you move the Mutate knob back it should go back to the state it was in before you moved the knob. In my experience, that's not happening...

  • edited March 12

    @Gavinski said:
    Explanation of the mutation features was not great in my first video, this second one focuses only on the mutation features and explains and demos them much more clearly. See also the comment section for exact details of what the Solo options like Singles, RLK etc do, courtesy of Jan the dev - hopefully that info can be added to the manual

    Thanks for the video, very useful in understanding the quirky bits.

    Although I have to say that most of the time when you said ‘it sounds good’ it didn’t sound great to me. It sounded like going through a heavy noise gate when decay was down. It certainly didn’t sound like a drum kit because a kit is all about resonance and harmonics and cymbals come to their own with longer decay but I guess it’s a question of taste.

    Having a shorter decay certainly helped to understand what’s going on though.

    Thanks for taking the time to make this ;)

  • edited March 12

    I’ve been getting double notes when playing back the 4 on the floor pattern preset. I see no flams set so not sure what’s going on. Almost certainly a bug. It sounds horrible.

    At this point in time I’ll just use it to play live or sequence using Drambo. See how it goes but I hope the sequencer gets smoother with time.

  • @supadom said:
    I’ve been getting double notes when playing back the 4 on the floor pattern preset. I see no flams set so not sure what’s going on. Almost certainly a bug. It sounds horrible.

    At this point in time I’ll just use it to play live or sequence using Drambo. See how it goes but I hope the sequencer gets smoother with time.

    Hi Supadom,
    I will try to reproduce this later today when I'm back home, but one possiblity that crosses my mind is that you are currently using V1.1. If that is the case, you can fix it by upgrading to V1.2.

  • edited March 13

    @janm31415 said:

    @supadom said:
    I’ve been getting double notes when playing back the 4 on the floor pattern preset. I see no flams set so not sure what’s going on. Almost certainly a bug. It sounds horrible.

    At this point in time I’ll just use it to play live or sequence using Drambo. See how it goes but I hope the sequencer gets smoother with time.

    Hi Supadom,
    I will try to reproduce this later today when I'm back home, but one possiblity that crosses my mind is that you are currently using V1.1. If that is the case, you can fix it by upgrading to V1.2.

    Thanks. I was indeed on the older version!

  • Best markers very welcome, still a bit squashed in this orientation in AUM on the phone… kinda remarkable app this, just so simple to get a simple beat going and let it run a bit free to jam with 🙌

  • This fantastic, a definite purchase except for one caveat, I can't see a way to select patterns via midi message. Can this be done currently, and if not, is it high on the priority list?

  • wimwim
    edited March 14

    @JustinOllman said:
    This fantastic, a definite purchase except for one caveat, I can't see a way to select patterns via midi message. Can this be done currently, and if not, is it high on the priority list?

    If you can, it's not documented anywhere, and the manual is generally very complete. I tried sending it Program Change messages. Nothing happened.

    Nobody here has any insight into Jim's priorities as far as I know.

  • @wim said:

    @JustinOllman said:
    This fantastic, a definite purchase except for one caveat, I can't see a way to select patterns via midi message. Can this be done currently, and if not, is it high on the priority list?

    If you can, it's not documented anywhere, and the manual is generally very complete. I tried sending it Program Change messages. Nothing happened.

    Nobody here has any insight into Jim's priorities as far as I know.

    Thanks! I was kinda hoping the comment would be addressed by Jim but I forgot about tagging him (lol). So thanks for replying and reminding me i should tag @janm31415 if I expect to learn more specific details...

  • @JustinOllman said:

    @wim said:

    @JustinOllman said:
    This fantastic, a definite purchase except for one caveat, I can't see a way to select patterns via midi message. Can this be done currently, and if not, is it high on the priority list?

    If you can, it's not documented anywhere, and the manual is generally very complete. I tried sending it Program Change messages. Nothing happened.

    Nobody here has any insight into Jim's priorities as far as I know.

    Thanks! I was kinda hoping the comment would be addressed by Jim but I forgot about tagging him (lol). So thanks for replying and reminding me i should tag @janm31415 if I expect to learn more specific details...

    His name's Jan btw guys 😜, unless he also goes by Jim?

  • wimwim
    edited March 14

    Actually, its worse! I was in the wrong thread and I thought the question was about GR-2 when I saw "Jim". 😂

    @JustinOllman - ignore everything I said above. 🙄

  • @wim said:
    Actually, its worse! I was in the wrong thread and I thought the question was about GR-2. 😂

    @JustinOllman - ignore everything I said above. 🙄

    Haha, it happens to the best of us, as you've just proved Wim

    @supadom said:

    @Gavinski said:
    Explanation of the mutation features was not great in my first video, this second one focuses only on the mutation features and explains and demos them much more clearly. See also the comment section for exact details of what the Solo options like Singles, RLK etc do, courtesy of Jan the dev - hopefully that info can be added to the manual

    Thanks for the video, very useful in understanding the quirky bits.

    Although I have to say that most of the time when you said ‘it sounds good’ it didn’t sound great to me. It sounded like going through a heavy noise gate when decay was down. It certainly didn’t sound like a drum kit because a kit is all about resonance and harmonics and cymbals come to their own with longer decay but I guess it’s a question of taste.

    Having a shorter decay certainly helped to understand what’s going on though.

    Thanks for taking the time to make this ;)

    Cheers Supadom. Good point about the cymbals, maybe I should have left those with longer decays. When I said it sounded good, mind you, I didn't mean good as in realistic. I meant that it sounded better with the lower decay than it does just whacking the mutation amount up on the Init patch with vocab set to 0. The other main point about sounding good was related to not getting those weird out of time hits in certain solo modes.

  • @wim HAHA. Ok sorry Jan. So anyway, how about changing presets with midi??? Everyone loves that feature.

  • @JustinOllman said:
    @wim HAHA. Ok sorry Jan. So anyway, how about changing presets with midi??? Everyone loves that feature.

    Hi Justin,
    I will investigate this. There is this concept of MIDI program change (it's new to me). For instance a short explanation is here: http://midi.teragonaudio.com/tech/midispec/pgm.htm
    I assume you are referring to the MIDI program change functionality to switch between presets?

    Another option would be to let the app learn a MIDI control change button, and then, depending on the CC message that arrives, take the next or previous preset.

    (by the way: it's Jan indeed :smile: )

  • edited March 14

    @janm31415 said:

    @JustinOllman said:
    @wim HAHA. Ok sorry Jan. So anyway, how about changing presets with midi??? Everyone loves that feature.

    Hi Justin,
    I will investigate this. There is this concept of MIDI program change (it's new to me). For instance a short explanation is here: http://midi.teragonaudio.com/tech/midispec/pgm.htm
    I assume you are referring to the MIDI program change functionality to switch between presets?

    Another option would be to let the app learn a MIDI control change button, and then, depending on the CC message that arrives, take the next or previous preset.

    (by the way: it's Jan indeed :smile: )

    Havent needed this functionality but perhaps people may wish to trigger the apps sequences, from a hosts sequencer. I think it will be easier with note. I think you would then need a midi channel given to the apps sequencer and another midi channel to the apps pads. I dont think apps generally have multi input allocation of midi channel per parts etc. Not sure about the cc thing either. If its easy to get a cc to and from a hosts sequencer. I guess Drambo etc can but easier to just lay the note to a host sequencer.

    ( I think )

    edit.

    Or same midi channel as pads but a note that wont be for pads.

  • It would need cc etc also as options, for the most amount of controllers on the market with just a cc button or no access to its editor.

    Then note for easier host triggering.

    Then have toggle and momentary for the button on/off state.

    The curve for cc 0-127 is also handy for reversing cc 0-127 states but also to start at more than 0.

    The app Mononoke had clicking issues around the 0. So you start the cc after 0.



  • edited March 14

    I also find it easier to meta-sequence patterns using midi notes instead of midi program change. In clip-based daws the midi notes are more visual and easy to move up/down in the piano roll for changing patterns. @janm31415 in the Bram Bos apps (Rozeta Bassline etc.) you typically have a switch in settings that allow the white keys from C1 to C2 to change between the 8 patterns.

    Edit: that was for changing the sequencer patterns. For sound presets, perhaps midi program change makes more sense (?).

  • Found myself a new drummer - thanks @janm31415! And thanks for the videos @Gavinski, going from an empty pattern to a groove with varying amounts of mutation is very cool!

    My 'old drummer' was in Garageband. The thing I liked most about it was the 'follow' feature - tell the drummer to 'follow' the bass or any other track. Don't know how easy it would be to have something like that, but it would be a great addition to JAmp.

Sign In or Register to comment.