Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Also an observation that if I reopen the AUM session after closing, with apematrix still running in the background, the instance of AudioPipeline makes no sound. I had to go in and manually disconnect, then choose the channel name again, even though the channel name was correct
Maybe it's a GarageBand thing. That's the first, most challenging, host anyone should be trying if you wanna break things.
yeah sample rate is knowb bug, new build which shuld solve this will be soon in testfligh
Good question, yes they’re the same sample rate and buffer size
those dropouts continue when you keep it running for some time ?
Ocassionally, yes. Like it is running in the background as I type this, and still some dropouts, but not as bad as initially
will try later with garageband :-) Making note to my list of stress test apps "if it works with this, it works with everything"
that's weir i have all totally clean on iPhone 16 even with with smallest possible buffer in AUM .. will investigate, thanks
sooon build 3 with fixes:
@wim let me know if build 3 fixes your garagemand -> loopy wrong audio
Does this work for sending audio between iPhone and iPad wirelessly or just different apps on the same device?
As mentioned above, it works over local network too. With latency tho
A little better, but still distorted. In AUM too. iPad reboot didn't fix it. It's not clipping, but that's sort of what it sounds like. I also tried at 44.1kHz and 48kHz audio rate setting with no effect.
Every once in awhile for just about 100ms, the sound is clear.
Time for bed. I won't be able to do any more testing for awhile.
Just to be sure - you are runniong both ends on SAME device or on DIFFERENT devices ?
GREAT NEWS - GOT LICENSE AGREEEMENT FROM ABLETON !
Means - this app can go live.
I will wait in test phase for some time, tweak some things, then release.
Fantastic news! Thanks 🙏
Brilliant, thanks for this. Live picked up audio nicely from my iPad. It’ll be really good for recording AUM multi track sessions, directly onto separate tracks in Live.
Great! I hope this new Ableton Link Audio feature brings more people to iOS music, or brings them back to it.
Seemed to work better for me this morning than the other player in the game. Link Effekt. No dropout at 100ms. With quite a few audio tracks going. Maybe the time of day or now I’ve plugged in Ethernet!

@Jumpercollins glad to hear that !
Could it be Garageband’s sample rate weirdness? Some of its built in instruments use low sample rates.
build 4 in TestFlight
@wim thanks for reporting !
Hi, I noticed the receiver plug-in only loads into a Mid slot in Ableton. Is it possible to update this so that it also works in an audio track, to save using two tracks to record audio? thanks
I haven't tried it, yet, but I guess you don't really need the receiver in Ableton, but can just pick the input from an audio track, as Ableton has (Ableton) link included.
Oh wait, are you working with an older Ableton version. That's cool, that you can use link audio in older versions with this plug, if you're working on Mac.
wait, you can even load those plugins in Ableton ?? I thought i released them only for iOS 🤣
I have license for their SDK only for iOS, I probably overlooked something, my plugin should be not available on desktop
Unfortunatelly I think i have to find why it works and turn it off, i doesn’t want to risk they forbid also iOS release because of this.
Yeah, currently on the previous version, holding off until I check my plugins are still compatible.
Ah sorry, yeah it popped up on Mac Testflight - I thought that was how we should use it - a copy on iOS, and another on the Mac.
I’ll uninstall it, I need to get around to updating Live soon anyway.
there is existing desktop plugin, should be 100% compatible (that desktop plugin actually uses same SDK as mine), try it - both my sendse/receiver on iOS should easily communicate with that plugin sender/receiver on desktop.
Actually that would be interesting test to try it:
https://structurevoid.gumroad.com/l/voidlinkaudio-vst?layout=profile
This is great Dendy, and yeah clicking is not really an issue since the update.
With Dendy’s permission, I made a short intro vid. This is a good tool that will hopefully bring more people to iOS, or back to iOS, so please spread the word!
does this work through usb and wifi?