Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Air 2 or Surface 3

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Comments

  • Apple might be going in the wrong direction IOS-wise but it will take a lot of persuasion for me to turn back to Windows even if I remember some good times with cubase and reason. I guess the constant reinstalling of drivers really made the experience smell of rot.

    As far as pricing on iOS I find the whole thing rather peculiar. Does anyone actually knows why prices are this low compared to desktop. I presume some will be ports but other than that coding time must be similar? Do Apple actually regulate pricing or is it just the market thing?

  • edited May 2015

    @supadom said:

    As far as pricing on iOS I find the whole thing rather peculiar. Does anyone actually knows why prices are this low compared to desktop. I presume some will be ports but other than that coding time must be similar? Do Apple actually regulate pricing or is it just the market thing?

    I would guess it's down to the different marketplace. You're going to get a lot more sales when products are priced at a few pounds, than tens of pounds, and as it's a virtual product there are no delivery or manufacturing costs to factor in so a higher volume will still equal a high profit.

    Punters are more likely to take a chance on an impulse buy of a few pounds, whereas something costing £50 is going to be a lot more to consider, and the Appstore makes it very easy to spend you cash. One click and you're there. £50 plugins are going to appeal to serious music makers only, whereas a £3 sample toy will attract the masses.

    Higher sales volumes, bigger potential customer base, ease of purchase.

  • edited May 2015

    Because the ios platform is so ubiquitous you could make more money from pricing the app lower and get lots of casual sales than if it's higher, in theory.

    I also think it's because as much as we want it to be, the iPad is not a yet a professional tool and I don't think Apple wants it to be (until they release a "Pro" model). You can run desktop software on pro computers.

    I wouldn't pay hundreds for an ipad app and not able to get my files from ipad to desktop easily or have these stability issues, more control for the user is required for pro pricing. But now that the iPad enters 64 bit and more ram then more complex apps are coming so It's still early days for the iPad and all interesting for the future :)

  • @mkell424 said:
    Cinebent Tommygun In my post I was comparing the iPad and the Surface as tablets. If you look at the Surface as a laptop to run Windows program it is very weak.

    I love the idea of a hybrid laptop/tablet it's just that the Surface isn't it. Like I posted above I'd rather keep my iPad and spend the money on a powerful laptop.

    What would be really cool is a OSX/iPad hybrid. Apple has already filed a patent for it.

    Of course the iPad is the better tablet - it has an own OS.
    The Surface runs a 100% desktop OS and combines it with touch technology. ( This is pioneer work and it's doing it already quite good, imho )
    Don't get me wrong, I like all the music apps that I use ( and propably also all the apps I never find the time to use ;-).
    BUT when it comes to serious sequencing / production ( "DAW" ) it remains quite weak. Let alone the file handling...

    So we're still waiting for the "all-in-one device suitable for every purpose"...

  • @Tommygun said:
    BUT when it comes to serious sequencing / production ( "DAW" ) it remains quite weak. Let alone the file handling...So we're still waiting for the "all-in-one device suitable for every purpose"...

    I'd agree with the production side of what you've said, Garageband is too lightweight and while the editing features of Auria are great I'm having a bit of an uphill struggle getting decent audio in and out of it.

    Until then for serious work I will record/export iOS music into a solid DAW such as Logic. That way I get the best of both worlds.

    Using an iPad and a laptop is hardly the end of the World, when you consider what sort of a setup you'd need to record a range of comparable hardware of synths and drum machines, running through a bunch of effects and sample manglers. I don't even have to plug the ipad into the laptop - I can share the audio files via Dropbox.

  • The future?...... he he not really!

  • @kobamoto said:
    so what's the consensus on the surface interest here, are more of you interested in the surface pro or the surface 3?

    Pro or an alternative that had more horses under the hood, thinking about using graphics stuff as much as music, love to see what the new flstudio is like saying that, traktor and reaktor too.

  • Does clock sync to host!

  • @the price of apps debate, don't music apps reach saturation point? Surely being a 'niche' you can only sell a limited number of music apps?

  • @knewspeak

    Although the price is appealing on the appstore I think one of the main problems for niche dev's is discoverability, appstore and itunes are pretty unintuitive when it comes to finding new apps and music outside of what's popular. What would help is having dedicated sections under something like music creation, separate it from the music section with apps like spotify.

    Saturation is a problem when not enough new people come through and your existing customers are either happy with what they have or their buying has decreased as their collections grew. Established app dev's and apps that create a lot of buzz before release would still be alright from a sales pov, but lots of great apps fly under the radar, which is a shame as a lot of great dev's have lost interest over the years, I'm still missing the strange agency, this is all just my opinion though as I'm not a dev.

  • Looking pretty good

  • edited May 2015

    @knewspeak said:
    the price of apps debate, don't music apps reach saturation point? Surely being a 'niche' you can only sell a limited number of music apps?

    I would think so. I also think that support for a desktop platform needs a lot more time and time is money as we all know. For single independent developers it's maybe not so easy. Well, but for sure things on iOS were more easy to support before iOS 7 too. The fragmentation will raise up more with an iPad Pro. If that iPad Pro will have power but runs just iOS..... will there be three versions of an app then (plus iPhone 6 plus versions). Again this could be hard for independent developers to support this all and still earn money to make a living in the huge world of the app store. I'm sure software will get more complex and bigger on iOS too (there are apps with over 3GB to find now). If it would be more easy to create a software which runs on every OS in every host that would be great. In many years and a dark future we have A.I. which reads our brain and just create the software for us in few minutes and developers will be left behind...... no joke, i believe in such things ;) If i will be still live then...... maybe not :D

  • edited May 2015

    The problem with a lot of smaller app developers is that they don't factor in costs for enough (or sometimes any) marketing and promotion. One of the most common mistakes small businesses make. If it wasn't for Doug's videos and forums like this doing the job for them, half the apps that get released would sell hardly any copies at all. And even when they do it's usually a video of some 20 year old bloke with a beard creating the next top twenty hit while he's on the bus (not that one), demonstrating nothing about the app to potential customers.

  • @DaveMagoo said:
    Looking pretty good

    so the emulator software runs on pcs, what about macs, the thing that gets me about these tablets is that in spite of us having a million apps in ios , I would definitely buy a piece of hardware, the size of an ipad that was a tablet and that ran ableton live , fx, and reason..... it would be worth it only for that, but the fact that you can run any desktop app is pretty tempting!

  • edited May 2015

    @monzo said:
    The problem with a lot of smaller app developers is that they don't factor in costs for enough (or sometimes any) marketing and promotion. One of the most common mistakes small businesses make. If it wasn't for Doug's videos and forums like this doing the job for them, half the apps that get released would sell hardly any copies at all. And even when they do it's usually a video of some 20 year old bloke with a beard creating the next top twenty hit while he's on the bus (not that one), demonstrating nothing about the app to potential customers.

    THIS also. I said it often in the past that i miss really more "official" tutorials and things after a new app is released. If a developer take months or even years for an app it would be not too hard to put some days, weeks work for videos/demos on top. Then there is still not much patch sharing in the iOS world. Developers also could try to get some known sound designers on board or let some users add something here and there. Working on an app and just trough it into the store will not make it. Fact is that without the mighty @thesoundtestroom i would have just bought half of my apps.

    Indeed..... a thing i would really really love in iOS would be skinnable UI's but i doubt that will ever be possible. IOS is still great and the apps are amazing.... the whole thing just loses a bit of the magic. Saturation begins....Bring it back ;)

  • That does look very interesting, especially how it brings in parts of the ui into the control surface, but the price, lemur seems like a bargin and touch osc a steal, but it is a very good work around for the lack of multitouch plugins and daws on windows.

  • That certainly gives you more real estate than lemur, or just get a couple of iPad 1's running lemur etc.

  • looks like there is a surface pro 4 soon to be released is that correct?
    I'm very interested in the surface tablets, might really make a great companion to an ipad, but I like the size of the ipad. I've only seen a surface once in person and it looked large, I prefer the standard ipad size.

  • @monzo said:
    The problem with a lot of smaller app developers is that they don't factor in costs for enough (or sometimes any) marketing and promotion. One of the most common mistakes small businesses make. If it wasn't for Doug's videos and forums like this doing the job for them, half the apps that get released would sell hardly any copies at all. And even when they do it's usually a video of some 20 year old bloke with a beard creating the next top twenty hit while he's on the bus (not that one), demonstrating nothing about the app to potential customers.

    One thing I've noticed with quite a few creative people whether they're dev's, musicians or what have you is they can have the social and communication skills of a rock, maybe I'm just talking from my own personality here. Plus often a lot of new people who might of saw an ad or had a friend who raved about how great music making on ios is, will land on the appstore after activating their device and be greeted by a limited jumble, with radio apps, music hosting services and music creation apps combined.

    The onus is on the dev's to promote their wares, but I feel apple could help them and us by making it easier to wade through the mass of apps on the store, I think we are still suffering the consequences of the app arms race between ios and android, more thought needs to be put into discovering the great stuff already there and coming out, strictly from a navigating the store perspective. Personally I rely on you lot and this forum, soundtestroom and other blogs and forums to keep informed, when I goto itunes for music I use other music services to find tracks then search on itunes, even then when I have the name of a track and artist, I might have to do 3 or 4 different searches to find it.

    What I'd like to see is the appstore and itunes be more responsive to what I buy, they have my buying history, so don't show me long lists of pop music when I do a search with a common title if I don't buy pop. But I agree with you especially about the vids that are style over substance although that approach does work for quite a few, I just like demos like what doug does, apologies for the rant, but I feel slightly better now, appstore and itunes go against apples rep for being intuitive, for me.

  • @kobamoto said:
    looks like there is a surface pro 4 soon to be released is that correct?
    I'm very interested in the surface tablets, might really make a great companion to an ipad, but I like the size of the ipad. I've only seen a surface once in person and it looked large, I prefer the standard ipad size.

    I'm also excited about the new model.
    Latest news:
    http://www.techradar.com/news/mobile-computing/laptops/surface-pro-4-release-date-price-news-and-features-1285416

  • edited May 2015

    @mister_rz said:
    One thing I've noticed with quite a few creative people whether they're dev's, musicians or what have you is they can have the social and communication skills of a rock

    I provide a promotional service for my website clients, and to be fair pretty much all of them are like this. The exceptions (and there are a few devs on here that shine) will inevitably build a better business (for that's what it is) in the long run. If they can't do this themselves then they need to factor in costs to get an agency to do it on their behalf - carefully avoiding the bearded men on trains cliches. If they can't afford that, then they really need to learn some self promotion techniques.

    Creative partnerships are a good thing - get a good coder, designer and PR person on the same project and it'll go far.

  • Surface looks good, hybrid tablet PCs are coming of age. Think I'm going to wait until Apple release details of the possible iPad "pro" before I dive in. I think if they do what is rumoured and release a hybrid OSX and IOS iPad they will have a potential winner and offer something the Surface can't, the ability to use mobile apps and desktop apps on the same device, but maybe it's just a rumour.

    I thinking about getting an Air 2 to upgrade from my mini retina. Here's a good 128GB deal for the UK http://fonis.com/uk/ipad-air-2/ipad-air-2-wi-fi-128gb-silver.html only downside is that it's covered by their own warranty not Apple's which I can't see being a problem. anyone seen better deal? :)

  • @mister_rz said:

    For $200 it would need to be good!

  • @monzo said:
    Aside from the software costs, after 15 years of wrestling Windows I'd rather eat my own leg than go back to that platform. Yes iOS 8 can be a PITA at times, but I have the most incredible collection of music making tools literally at my fingertips.

    +1
    Another thing we take for granted is the instant accessibility of the IOS devices. When ideas or inspiration strikes we can power the device up and be into an any of the many powerfully creative apps. within seconds. No cumbersome boot process and waiting for the desktop to load. Also no daily OS updates and required reboots. Talk about PITA:)

  • edited May 2015

    @Dham said:
    Another thing we take for granted is the instant accessibility of the IOS devices. When ideas or inspiration strikes we can power the device up and be into an any of the many powerfully creative apps. within seconds. No cumbersome boot process and waiting for the desktop to load. Also no daily OS updates and required reboots. Talk about PITA:)

    Mmhhhh... with modern SSD and so my notebooks boot faster than an iPad. In my case i need a lot more time to fire up and load an iOS DAW or load an Audiobus preset where i have to load each app again. For older computers..... i totally agree! Indeed was the fast usage of the iOS one of THE great things. But this advantage is gone too :(

  • long gone.

  • only thing that makes ios bearable is a handful of incredibly talented developers of which without I would have broken my ipad many times over lol, but the window hopping, yoga you have to go through to get apps to work just to write a song is beyond silly, the apple side of ios is is way worse than anything I had to go through during my windows days and now running mac desktops and macbooks you'd expect better from apple. Right now apple is more concerned with pushing the envelope instead of opening it up and reading what's inside.

  • edited May 2015

    This might be a bit off-topic, but this is one of the main reasons I'm still struggling with my iPad...
    I mean it's cool, it's fast, most of the apps are reliable, I love using a touch device, the apps deliver fantastic sounds and possibilities, they're cheap - BUT ( I mentioned this in most of my other posts, sorry for being repetitive ;-) - it lacks proper sequencing.
    I simply miss my Reaper or Reason when I'm using the iPad ;-)
    Cubasis or Auria ( even "Pro" ) are no real substitutes. ( I'm into Drum'n'Bass, very complex )
    So the iPad has all the tools ( almost ) but I can't really use them the way I want ( on the iPad ). That's why I'm interested in a Surface, because it's "touch" and I can use my normal DAW software. It's far from being perfect and I still prefer the handling of my iPad, but the possibilty to use my DAWs with all the VSTs etc. is a big PRO.

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