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Different Drummer on the Bus Video Review, Demo and Tutorial

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Comments

  • For $50 he can confirm the bit rates. He's been asked 3 times in this thread already.

  • If it's streaming through Audiobus, what you're getting is 16 bits at 44.1 kHz.

  • edited April 2013

    The bit rates I can currently guarantee are 16-bit stereo. I just tried a 24-bit and it played but I wasn't convinced it was true or performing properly. I'll work with the AB folks how to approach this while using AU Sampler and AB together. Please keep in mind that real-time apps have further performance constraints because they don't know what the user is going to do ahead of time so it's optimized for instant reaction vs. supreme audio quality which has a cost on some devices. I really look forward to creating a more definitive video for this diverse and interesting audience...and especially for my most excellent customers! Thanks.

    @PaulB is correct...AB is optimized for performance to give apps the best chance of cooperating with limited CPU resources.

  • edited April 2013

    @ PaulB That wasn't the question.

    "lastly, are all samples 16 bit or can i import in 24 bit (and they stay 24 bit?)"

    "I'll have to mess with some 24-bit samples first to answer your other question but I think I was using some 32-bit samples successfully at one point but I changed a lot of audio in this last version to improve performance. I'm more of a music theory guy than an audio guy but I'm learning"

    @technemedia
    I'm not saying that 24 bit samples are needed. I've stated in other threads that I prefer working with 16 bit out of simplicity, but it's nice to know how your app will handle them. I've found some of the background technical information on your application lacking as compared to other apps and I appreciate that you're answering these questions.

  • @technemedia better make that forum for serious DD users sooner rather than later ;-)

  • edited March 2014

    .

  • edited April 2013

    DD bugs:
    Sometimes when press the record button, crash.
    Sometimes press the record button and open the recording manager with an empty wav file.
    Sometimes crash when you go out to other app and them back to DD and pass to vertical to landscape mode them crash.
    Record feature don't capture the first step: 4/4, the first sounds don't record.
    When save wave sets, write the name, saved but can't see that name in the list, I don't know if it saved or not, I touch the saved button again to overwrite.

    I found this ones tonight.
    I don't use Midi feature yet. (Edit soon)

  • Attempt at basic drum beats and some other stuff...

  • JMS,now you've had DD a bit longer,
    What's your thoughts on it?
    Do you think you got a bargin @ $50 and do you think the dev original pricing of $150 is justified?

  • edited April 2013

    JMS,now you've had DD a bit longer, What's your thoughts on it? Do you think you got a bargin @ $50 and do you think the dev original pricing of $150 is justified?

    I can't help but wonder what users (you) think would be justified. How much money is a developer supposed to make with his application? Per month? Per year? Considering supporting it and releasing updates for an undefined length of time?

  • edited April 2013

    This apps created a lot of interest Seb and as yet there's hardly any video or App Store reviews.so getting user feed back is the only way of finding out what its like.
    It goes back up to a higher price on Monday.$50 is a lot of money to some of us.

    Edit.

    I bought sound prism after trialing the free version/checking out the helpful videos you posted on line and then deciding,yes,I can use this app in my work flow.
    None of the above has been afforded us(me) with this app.
    The dev feels he has a 'golden goose'.maybe he has.but if he's the only one that thinks this then maybe he's not justified in charging $150.
    But again,as yet and with what's been posted on soundcloud,its hard to know what it's worth.
    I've asked JMS because I've read his posts and value his judgement.

  • edited March 2014

    .

  • I'm not saying I have the answer. I'm really just asking what people perceive to be justified. That justification has to come from somewhere.

    Currently I feel it mainly comes from comparing prices of other similar apps, which is interesting because prices of those apps are formed by exactly the same way of thinking. Everybody compares their stuff with the rest and then adds a price tag.

  • edited March 2014

    .

  • Let me post this next sound lip from soundcloud then I'll post my response. Also the past two I've uploaded are my own samples

  • Welcome to capitalism, comrade... LOL :-)

    Got me there, although I was born in Eastern Germany but have degree in business science. ;)

    The thing that I find almost funny is that users and developers equate this simple price-finding mechanism with a "just" price. It's just a price.

    In my opinion to find a price that really is justified, a lot more parameters would have to come into play, but I doubt developers or users are currently considering them.

  • edited March 2014

    .

  • @sebastian

    Flex pricing aka in-app purchases is a much fairer business model for consumers. Ik multimedia and auria have it all figured out.

    It looks like you guys get paid affiliate referral fees whenever somebody clicks-through your app page. If this is true, it's an ingenious business model and i will happily continue to click-though so that you can keep getting paid everytime i buy a new app. Maybe you could expand on this idea by having a featured app page or a top 10 list of the most popular ab-supported apps. Third-party devs should really think of audiobus as the top advertisng platform for ios music apps if they don't already.

  • Let me start buy saying I bought the app, but am not its advocate so won't only praise it. It is definitely unique and there is nothing like it on the market it. I said the other day that the drum app market isn't nearly as flooded as the synth app market. I personally don't feel that there is a drum app that stands head and shoulders above others and think there is room for an Animoog of drums apps. Moving on...

    I bought it out of curiousity and what I said above (not in love with any drum app), sure there are ways and other apps that can get me there.

    Do I think it's justified at $50?
    Short answer, compared to the current market and prices, not yet. The Dev seems totally committed to the app and its improvement and seems to want to provide good customer service. If he implements the things he talked about the other day (more waves, better midi, and etc) Ill say top of $20-35 (which is Animoog-iPolysix range). I say this because, and I think why the Dev believes the price is justified, its not just another sequencer drum app or 16 pad drum machine, it is actually different. The more I play with it the more depth I find. Take your sample, play it, use 1x, 2x, 4x etc sliders to adjust the sine/square wave length and intensity. You can do this for tone, play rate, velocity, panning, rest and a few other things. But the sine and square wave break down into more curves/pieces the more you adjust the sliders, which for different tabs means different things. You can also set how many cycles per measure (or measure per cycle) and phase (where the curve sits on your sample) for each of the tabs and can change the note (from whole to sixteenth). When talking about price I said Animoog and iPolysix, we have to keep in mind this isn't developed by Moog or Korg, but by an individual so it may not look the best or may crash on occasion, and I suppose if you wish you could counter that argument and say Propellerhead only charge 99 cents for Figure and I'd tell you it should be $8-10. I don't have all the answer, I'll tell you it's pretty cool and pretty deep, I'm not trying to sell anyone on it, just inform people!

    -Jarrett

  • @Solador78 yep, linksynergy, I believe it's called it always blocks it for me because I have adblocker but would be willing to do it for these guys! It is very smart but some find it deceiving, idk why like they're trying to make a secret buck off their free website

  • I mean inside the ios app itself.

  • edited April 2013

    Hmm I would assume they're the same link,Pretty sure the app pulls from that page on the site but not sure on that one

  • edited April 2013

    Maybe they should hire Simon to add affiliate codes to all of his posts. He's already cold calling all of the devs. Come on guys, don't leave appl money on the table!

  • JMS thanks for that.

  • With the number of issues discovered by users here after purchasing the app at $50, I wonder if having such a limited base of users may be impacting the developer's ability to develop a mature product. Crashing when you hit the record button or when you hit the ACP logo are pretty simple things to catch when you have people actually testing and using a product. Since it took this community to pry just a single promocode away, and no one really knows anything about the app except what we've gathered in the last few days, it seems there probably isn't much beta-testing going on either.

    Here's what I really need help with: in my experience, there are people who buy an app for $.99 and leave 1 star ratings and scathing reviews on the app store when it's not perfect. How is it that someone bought an app at $150 with bugs like this and there were no ratings or reviews, and no one here has ever heard a word, positive or negative about this app before the recent update and price drop? Even if these bugs were introduced in the update, surely one of the existing users would have piped up. And if it was perfectly stable and all the existing users thought it was great and worth the money, why didn't any of them post a positive review? I know if I paid $150 for an app I'd be saying something either way.

    I think I may have been wrong praising the developer's marketing prowess in my earlier post. The reason I say that is because this "sale" has led to a scenario where the reputation of this app lies in the hands of the brave few who have bitten the $50 bullet, and everyone is watching. Even a handful of 3-star ratings and one lukewarm review could effectively kill sales on this app at anywhere near the current price. Either way, reverting to the "regular price" would be closing the door on future customers.

    But I'm in music, not marketing, so I could have it all wrong.

  • I'm not gonna say anymore on it (already said that once in this thread), I just wanted to post a few audio clips of it and thoughts on it for people that want to know. I don't want to get into the "political" argument or price, ploy, marketing, blah, blah blah...I want to make music....but I currently want to go to sleep @ 0437

  • gjcyrus may have some pointers if you have trouble nodding off

  • Why get so hung up over the price - it's just a price! There are now a couple of videos, plenty of sound examples, some user feedback, a fairly informative website, an active dev and a developing app which already has ACP and AB. Go for it if it's for you, if not move on. I know I am really enjoying DD and I've hardly had any crashes on iPad 3 & 4.
    Just to confirm this isn't DM1, Stochastik, DrumJam or Gestrument. DD is quite unique for iOS.

  • edited April 2013

    I listened to your soundcloud post trueyorky.
    there was nothing in those that convinced me that I need this app.(that's not meant as a dig,as I know you just bought DD and it will take time to get to grips with it)
    If anything,any of the other sub $10 apps could have produced those patterns.
    DD's USP (I think) is that we'll end up with 'different' results/patterns from the norm.
    The devs vid should shed more light on the issue tho.

  • @commonstookie no dig taken. I was trying to create something in my normal style using my own sounds as this is important to me. I can do that with DD and yes, I do need to dig deeper as I haven't even looked at the manual which is a good thing. True, we have so many great apps I could have created my examples without DD but I like what I can do with this app.

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