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Different Drummer on the Bus Video Review, Demo and Tutorial

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Comments

  • Hey guys, just checking in. Glad to see my loss of dignity was the inspiration for many punchlines here haha.

    Yeah, last night I had been playing with DD and posting real time, playing again, learning DD and decided to take a break (ahem) to regain my musical juices when all of a sudden the door opens, my half asleep gf walks in and stares at me with this wtf look and I fess up and she just closed the door haha. whats funny is that later, she asked to see the face of the girl (??). I guess its a girl thing where she wanted to see if the girl was hot or not because she wants to know her bf has good taste or something.

    Okay, did I just give TMI again? We're all family here now so f it.

    @ Salvador - thanks for those drum sample links. So what can DD do differently? Imagine taking all those samples, making different beat BUT YOU CAN ALSO ADJUST THE PITCH,PANNING, TUNING of each of them! So it adds infinite possibilities to those same samples. thats why it has a more realistic feel than most other apps (but i have to give another shout out to impaktor here) now im still learning how to do this though so ill let ya know once ive got it down. as mentioned earlier, just making a simple beat where say the kick isnt played on every beat is challenging but NO app can touch the percussion rhythms on this.

    Is it worth $50? if you dont need this level of drums, probably not. I personally dont need a lot of if any synths so if a synth app came out for $50, id probably pass but $5, sure sign me up (magellan and grain science comes to mind).

    what we need are some more tutorials on how to do basic things like constructing diff types of patterns, I mean i could try to just figure it out but it would help.

    as for $1 app 1 star reviews, I dont think ive ever given one. I pretty much know if its a buck, its a throwaway if it doesn't blow me away or doesn't work. If its more expensive, oh hell yeah ill give an honest criticism but ill try to list both good and bad or if i just happen not to know what im doing. ive deleted plenty of apps that were buggy or useless at some point but i didnt go out of my way to bash the app.

    how come i havent criticized DD as much as say electrify (an app i initially thought was buggy but wasnt). simple! even though DD crashed, it started up again and there were enough elements that still kept me creative. its not like it broke down completely and i had to put on my left brain analytical programming hat on. like my creative energy was still there because its just playing waves. I dont have to think too much. You do have a point though BUT the fact that technemedia is here is testament to his customer service. BeatTwirl is another app that had a bug but he responded to my email and he'a fixing it. I commend him for that and even posted his response on the beattwirl thread. Once the bugs are ironed out, i hope the app sells millions. However there are other apps where theres never been a response.

  • edited April 2013

    A few examples I've thrown together...

    Hope they all connect, since I copied/pasted the URL then modified the last three. These are the result of just a few minutes work in each and using the stock samples. I suspect most of these could have been done in another drum machine app, but for me, DD is far quicker to piece it together, so I do give kudos to the dev on that. Also, I don't think you can get the nuances from them as you can with DD, given its ability to create masks with the waveforms that interact with the timing. There are still a few issues that need to be addressed before I would say this is worth the price tag at $50 though.

    Midi implementation is sporadic - several apps not responding

    Stability - I have the diags enabled

    Save wave sets don't show in list until you save a 2nd time

    Need more wave shapes than just a sine and square

    There may be more, as I'm still getting familiar with the app. I do like what I've seen so far, and it would fit with what I play.

  • edited April 2013

    @funjunkie - cool stuff. Especially dig the last one.

    @trueyorky - like the welcome to DD, especially beginning.

    @JM - the second one reminded me of BladeRunner for some reason.

    @technemedia - Can you make a tutorial showing how to make even the most basic beats. Your app has already proven to me that it can do very complex rhythms but I'm having problems just trying to figure out how to make a simple beat for which I'd like to layer the complex rhythms over. Here is a quick youtube example of a simple beat that I can't play in DD. don't worry about the hi hat, it's just the kick/snare rhythm I want. you can make this beat on 99 percent of drum apps so I know I must be doing something wrong with DD

    Oh and for the record, I tried to find the original song but they're all unable to play on mobile devices so this was the only one I could find.

  • I'll consolidate all my examples to one post too, it includes a new one, and a few older ones that have some basic beats. From newest to oldest...




  • @gjcyrus Its all good man. I needed a good laugh. I thought you would log back in with a different handle though. No punt intended.

  • This epic thread has taught me much and I thank everyone for such great insights into the diverse iOS musician community and the developer role. @Sebastan made a very interesting point in asking how much devs should make in a year, for example? Which reminded me that on iOS, we generally pay once and then get updates forever while the devs don't program once, but constantly, squirreled away with their XCode. This thread also reminds me how much more work I have to do on DD and I have to say the kindness of my customers is humbling. I will absolutely make my first priority to kill the bugs and will confess to lack of beta testers and QA resources.

    In honor of this thread I and seriously considering extending the sale and then significantly lowering the main price, especially once Cyclophone hits. We thought of subscriptions, 10 bucks a month, in app stuff and may do something in that area.

    Finally...ratings. Well actually we do have some great reviews. There are 2 5-star reviews from users in France who paid full boat and 1 4-star in US who says he'll change it to 5 when I add landscape! Apple insulates the stores from each other which is odd because it's information that could help them make more money. As someone who released a pretty cool 99 cent app 3 years ago (pixound), got a great review in Gizmodo, M-TV, etc...only to have international reviews like 1 star from the guy who couldn't make any sound because his phone was muted and that sort of killed UK downloads right there with nothing I could even respond to...it's very frustrating. DD is very vulnerable to bad reviews, as it should be...but my goal is to make something special that users will love and will increase the appreciation for this thing we all love called music, even $50 bucks worth of love. If I keep responding to my customers, I know they will have my back and that's a great relationship based on mutual respect. Thanks.

  • FYI, I first built a mathematical model that proved you could make almost all standard beats with DD...however, I still need to find the magic wave formulas that do it. I myself use the rest waves and have got pretty good and shifting the phase and CPM (cycles per measure) to get some regular stuff...then use ties and dydnamics and beat value to syncopate and freak with it. I plan to ship it with a some presets...getting lots of good ideas!

  • Thanks for understanding trueyorky.
    I can see those that have bought DD are getting into it.

  • The samples people are posting are really good...and it seems to be an app that is actually making people create and post....that was something that I found when I tested the app, it didi keep making me want to go back to it and play some more...thats why I had all those wavesets saved..as for the crashes, I had it crash once when I tried to save in the waveset section were there was no waveset to save...after that I read all the manual and understood a bit more...I dont want to get into the price..I have already stated that I think it's too much and should be around 10 to 20...but it's difficult to compare this to anything else. I have seen more soundcloud posts on this thread than any other for one app, couple this with the fact that we all say we havn't finished a track because we are all playing with the apps..seems to mean that this one makes you work a bit..I think thats good for creativity...Note to the dev...you will notice that almost everyone on this thread has said that if the app was more reasonably priced than they would buy...I honestly think that you make a lot more money this way than just selling this to a few who can afford it..so fix the bugs...set a fair price...and see what happens to your sales..

  • There is also a 5 star rating in the UK app store :-)

  • I wasn't totally trying to slam @technemedia in my last post, but re-reading it, it kind of seems that way. To the contrary, I'm just voicing concern that the pricing strategy may adversely affect the value of the app over time. The price, which is the easy target, is a big part of the value equation, but not all of it.

    I think it is fair to say that $150 is a prohibitive price for most iOS musicians, which means that some people won't be able to buy it, period. The same could be said for Auria, but more people can afford $50 than can afford $150, so the pricing is less prohibitive. $10 is only marginally prohibitive.

    Prohibitive prices mean less customers from the seller perspective, but from a buyer perspective it means a smaller user community. One time purchases times limited customers divided by development hours plus customer service equals an abandoned app with a small user community. If the app is wonderful and stable, the result may not diminish the value of the app, at least not until iOS 8 arrives and the app won't run on it. But the value of the app definitely won't increase if that is the end result. And if it's not flawless, in the absense of developer support/customer service, a small user community to turn to for answers is less than optimal.

    Even if the app is stable on iOS 20, we've already seen how the introduction of something like Audiobus can reduce the relative value of apps that don't support it. My point is that the continued development and support of an app is part of the value proposition. It seems clear that @technemedia has every intention of providing both of those. The question is whether the revenue from app sales will be enough to make it worthwhile or even possible.

    It shouldn't go without saying that I'm still here running my mouth because I am interested in buying this app. I'm just not 100% sold on the idea. If it were $10, I would have shut up and rolled the dice a long time ago. But there's no way to hide a $50 app store purchase from my wife, so if I buy it, it better be worth it. :)

  • @technemedia Ahh, I failed to take into account the segregation of the different app stores. Now it does make sense. I did say I needed help :)

  • so.many.words.

  • My last example, seems better than my others so thought I'd share.

  • @iClifDotMe "But there's no way to hide a $50 app store purchase from my wife, so if I buy it, it better be worth it. :)"

    There's one part of the pricing / value equation that most developers probably aren't thinking about. But I've heard enough people say things like this that I believe it's actually a significant part of the purchase decision process for buyers...

  • I don't want to disrespect any ones musical efforts with this app even JMSextons latest which sounds like the theme music to some dodgy 70's sitcom comedy show, but has anyone made any decent music with this app yet? How easy is it to integrate into an Audiobus workflow. what sort of control do you have over the beats? or is it all in the lap of the gods? As I've already said "I'm not going to buy this app because it's simply too expensive" but I am Intrigued by this thread and wait with baited breath for anything vaguely musical to spawn from this app..........yawn

  • "I don't want to disrespect any ones(sic) musical efforts with this app... but I'm going to"

    stay classy, internet.

  • Having listened to quite a lot of the drum sounds posted on this thread, I have to say I'm not sold on the price for $50 which equates to about £32.40 here in the UK. The posted sounds are not doing much for me at all. Where is the killer video from the developer because the sounds posted here are not telling me to pay £30 or more. Educational thread on how price an app.

  • Educational thread on how to price an app. Or, how not to price an app.

  • Hey syrupcore i was being ironic. I'm sure JMS would be the first to say 'DDTesTube' isn't pushing any musical boundries it's just a test piece. I was just trying to be honest in the fact I still haven't heard anything from this app that would make me want to buy it.

  • Yea no feelings hurt here...I was merely playing and posting some of what I could get out, I wasn't going crazy rhythms. It's all good

  • @Rhism Exactly. My wife is actually very supportive when it comes to my music app habit, but I still feel the need to justify purchases of anything $50 and up, especially when those things are intangible and hold absolutely no value to her. It is a partership, after all. :)

  • "and wait with baited breath for anything vaguely musical to spawn from this app"

    The app is trying to play in 4/4 right? So why does it sound like anything but?

    Give it a month, a week, three days, and we'll see who's still using this piece of junk.

    Props should go out to all of AB members that have given it a valiant effort though.

  • edited April 2013

    So, I want to pick up on what someone mentioned earlier about the price of an app compared to a movie ticket, and how it got me thinking about cost/benefit ratios today.

    Generally speaking, as long as you do your homework, making sure to check out reviews from people you trust, you can be fairly certain a movie will occupy you for roughly 2 hours straight.

    I have to wonder how long the majority of people actually use the affordable iOS apps. I'm going to be crazy and throw out a made-up number, and suggest that at least 90% of people who buy these music apps, maybe even 95%, do not actually use the app for more than 5 to 10 minutes.

    I may be suggesting this because I have a few $5-$10 music making apps which I haven't put 5 minutes into, because I immediately crashed into their lack of depth compared to other apps or workflows already on my device.

    And this is coming from someone who actually enjoys making music on his iPad!

    But I believe this is a very good thing. The "right price" of any app on iOS, to directly answer Sebastion's question, is the price which drives enough casual buyers who will be in that 90-95% to purchase, and thus SUBSIDIZE the 5-10% who are excited enough about the app to use it everyday. Their enthusiasm will only entice more casual buyers, as they will naturally build a community around your product, as long as you have a useful and easy to use forum.

    So whereas the cost/benefit to casual users will in fact be quite low, especially in comparison to the length of entertainment they'd get out of it compared to even a movie ticket, but they don't actually mind once you hit the right price as they end up feeling like they are supporting the enthusiastic community springing out of the value of the app, especially if the dev can take in the enthusiastic user's requests and make the software better because of them.

    We are talking about a multimedia device, which has direct access to music, movie rentals, podcasts, youtube, the Internet, and practically everything else. The competition which ultimately will keep the price of iOS apps low, along with the points I mentioned before, is that direct competition for the user's attention and time on a single multimedia device on which the vast majority of user's pay for apps rather than pirate them.

    I generally hope every dev takes this into account and rewards the 5-10% by taking the financial burden off of them by making the price accessible to casual buyers.

    I have many other points too, but am a bit too worn out to dig in tonight. Maybe tomorrow! :)

  • edited April 2013

    When a dev prices his app well above market value, he opens himself up to criticism and additional scrutiny because he's representing that his app is of higher value than the competition.

    I bought Protein der Klang based on this forum, not because I have any use for it, but because it looked like fun and spending $5 on it was no big deal. If I didn't like it, it wouldn't have been the end of the world. Instead I was pleasantly surprised to find out that it's a lot fun. It might not fit into my workflow, but I'm glad that I bought it.

    Head to head... Protein der Klang vs. Different Drummer... which one do you think will have a better chance of getting you a little action if you show it to any random girl (that is the reason why we're all making music, right)? I guarantee that they won't be impressed by the one that looks like a box of Crayolas with cheaper samples than a dollar store toy keyboard.

    technemedia knows that his app has no rhythm and he's priced it this high because he wants to grab as much cash as he can before people figure him out.

    I really don't care if people buy DD or not, but I think it's the responsibility of the entire AB community to not let him succeed at inflating the entire market. Because if people will spend $50 on this, how much will they spend on something that's actually good?

  • Fear, loathing, distrust, emotion, debate....a kooky app for sure.

    I wanna hear more of the tribal rhythms that were in 'notwithstanding everything else' on page 2 of this thread....that could be the saving grace....for me at least.

  • @DaveMagoo

    Don't be fooled.. That's a Yamaha Motif and not DD!

  • Does the Audiobus Forum have it's first Troll?

    I think the developer has responded well to early criticism and shown himself to be open and accommodating and I believe this baiting is unwarranted and unnecessary.

    Please....decorum in the forum! ;)

  • edited April 2013

    The dev was accused by multiple people (not including me) of using multiple accounts to post fake reviews in another thread, so I really don't think he's man with any integrity at all.

    http://forum.audiob.us/discussion/750/different-drummer

    Notice how Flo26 has inside info about the price drop to $50 and hasn't posted since.

  • Sure...I was a little suspicious at one point too...but he has absolutely not hidden behind anything on this thread and that deserves respect.

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