Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Auxy update

1468910

Comments

  • @lenberg perhaps the idea of a 'Pro' version is too grand given that it may interfere with the Auxy vision of simplicity / minimalism / approachability.

    So how about this: allow a couple features to be switchable in Settings: even if Auxy defaults to blank-bar-stops the little white stop buttons displaying could be a Settings option. Ditto (and especially) full velocity: default to the 2 levels option but allow a Settings option that gives the full 1 - 127 two-finger-fade velocity.

    For me personally and despite everything else the velocity issue directly impacts how expressive Auxy can actually be and is a crucial.

    Thanks for being here. x

  • So Auxy currently is more than adequate for the casual user. It is in the development of the MIDI and more subtle features that the pro user will benefit from.

  • I'm blown away (doesn't actually happen that much :) by the casual approach to AB here, both as a user and as a businessman.

    And, for the record, I'm pretty pissed about the removing of the volume control for individual notes. Again, as a user and as an observer of public relations and the effect they have on businesses. Poor choice.

  • Guys. @lenberg totally laid it out in plain and honest terms:

    The challenge when building a product is to prioritize and stay focused. If you choose to do one thing, you're inevitably taking time from doing something else. I personally think that the MIDI features are super cool and that's one of the reasons we added them in the first place. However, when we look at the data, we see that the amount of people who actually use the MIDI feature is single digit percentage.

    This means that if we spend time working on more MIDI and inter-app features, we're building for a small subset of users, whereas if we work on e.g. better internal sounds, we're building for the majority of users.

    Besides, the majority of support questions we get is related to MIDI and using Auxy together with other apps, and this is why we're hesitant to go further down this path.

    Single digit % of users want the 'pro' stuff and yet account for the majority of the support issues they deal with. To me anyway, that includes Audiobus. Don't get me wrong, I want AB badly but he laid out a pretty compelling case for it not being on the top of the pile.

    Part of the reason so many of us love Auxy comes from their dedication to the first sentence up there: prioritize and stay focussed. Seems to me they are continuing to do just that. Sadly, that focus may not align with what most of us here (including Henrik) want next from the app but I can't blame them for aligning their priorities with the priorities of the majority of their customer base.

    As far as an Auxy Pro:

    Given the fact that most people seem to think that it's too expensive to pay $3.99 for the whole app + MIDI features, the business logic for investing more in this area starts to look pretty ridiculous. And this is unfortunate I think.

    It's possible that it wasn't yet "pro" enough to get a critical mass of people to cough up the $3.99 but that doesn't bode well for the prospect of an Auxy Pro.

    But yeah, anyway, bring the velocity back! Pretty please. ;)

  • edited August 2015

    prioritize and stay focussed.

    hm... like removing previous features and reseting purchased IAPs?

  • We remove/change things because we think it makes the app better for the majority of users. And when I say "better", I mean making it easier to create good music without getting stuck with complicated features.

    I've asked plenty of "pro" users who complain about replacing the velocity feature with the "soft" mode with a music example where this is clearly a limitation, but so far no one has sent anything.

    I totally respect that advanced users want to have more control and more features (remember I'm a real geek myself), but for us it makes little sense to compete with e.g. Ableton (fantastic product btw.) by adding more features.

  • @syrupcore said:
    Guys. lenberg totally laid it out in plain and honest terms:

    I'm not so sure about that Syrupcore, I'd be curious to know exactly what all the non-pro, mass just help me get into making music non-seriously type people are requesting, as in what type of features are the supposed target group after.... I've never heard of anybody falling within that category making any heartfelt request have you and if so what's it all about?

    I was under the impression that auxy got most of it's juice from places like this, ab forum, discchord, synthtopia, palm sounds, the iPads fb group etc..... , unless it's us whom are actually the non-pro folks that everyone is talking about being catered too but then it couldn't be us because we're the ones making the request that are outside of the scope of the app?

  • I miss being able to make velocity ramps but I didn't like the way it was done in Auxy, it was killing the speed of the Auxy workflow. If there was Velocity where Soft is now and when enabled we could swipe the finger across the whole row setting the velocity of each hit in the row then maybe the flow would not be interrupted ... just a thought but it works if only in my head.

  • I think most of their "juice" comes from the fact that it's often one of the apps Apple have on their featured page

  • edited August 2015

    I love the workflow in Auxy. I find it very quick and intuitive to mold different patterns into a useful whole. The main thing I would like to see is a way to arrange patterns in a song mode.

    For sounds I can start sketching with the internal sounds and keep them or use external devices and record them through AB. No real problem there.

    But when a song starts getting more complex it's pretty much impossible to switch patterns on the fly (for me) and this is where the ability to arrange patterns in a song mode would help.

  • On an unrelated note, I love your comments, @Kaikoo, and how your English comes out unintentionally poetic sometimes. Full of energy! What is your first language, @Kaikoo?

  • @thus said:
    On an unrelated note, I love your comments, Kaikoo, and how your English comes out unintentionally poetic sometimes. Full of energy! What is your first language, Kaikoo?

    He's an Enthusian.

  • oops my quote above was supposed to quote Syrupcores entire post, I wasn't trying to say that lenberg is being dishonest, sorry about that.

  • @firejan82 said:
    I miss being able to make velocity ramps but I didn't like the way it was done in Auxy, it was killing the speed of the Auxy workflow. If there was Velocity where Soft is now and when enabled we could swipe the finger across the whole row setting the velocity of each hit in the row then maybe the flow would not be interrupted ... just a thought but it works if only in my head.

    Was velocity in the precision editing IAP before that disappeared?

  • Velocity is vital.

  • @BvsMV said:
    Was velocity in the precision editing IAP before that disappeared?

    Yes, the precision editing IAP was velocity and triplets and narrow grid

  • @thus said:
    On an unrelated note, I love your comments, Kaikoo, and how your English comes out unintentionally poetic sometimes. Full of energy! What is your first language, Kaikoo?

    I agree "unintentionally poetic" except when Kaikoo is angry with someone, then its time to duck for cover. Haha

  • edited August 2015

    Hi, thanks guys! Can not talk until now! blocked! @Thus, Traditional Chinese in Taiwan.

    Btw, My son and I good at new game ported from pc to ios called 'Agar.io'.

    Check it out, Agar.io by Miniclip.com https://appsto.re/tw/x_Bx7.i for free.

  • MIDI may appeal to a small percentage of users, but those are the users who actually have no problem spending money.

    Also, with all respect, the removal of both the velocity range and the individual "stop clip" buttons seems to be an overwhelmingly reviled decision. In fact, I haven't seen a single "nicely done!" remark about either. And that's in multiple forums.

    There's a fine line between staying true to your design ideals, and alienating your user-base. I'm sure SoundCloud had a magnificent vision for the streamlining updates to their mobile app, but their refusal to budge when the creator community raised holy hell about getting left in the cold did nothing but alienate the **** out of the people that make that service what it is.

    All in the name of appealing to the "casual user", that never spends a dime.

    Look at Samplr; the most elegant music creation app for iOS (for my money), and he never stripped away functionality to keep it beautiful. On the contrary.

    Anyway, I do love Auxy for what it means for my workflow with the OP-1.

  • It seems to me that Auxy has benefitted from being featured quite prominently on the AppStore front page. This also suggests that a large proportion of their user base will be casual users who don't want to get into the details of midi or perhaps even midi at all and want a simple standalone app they can play with. Many of the most popular and successful apps in the free music category are player apps (Pandora, Spotify, Soundcloud) so perhaps if Auxy isn't much more difficult to use than a player app it will continue to receive popular support. Unfortunately for users who desire additional features, their goals create more complex apps which are at odds with the popular/player user base. In addition, more complex apps require more support and more development time.

    I hope as iOS continues to develop that there will continue to be developers that are willing and able to support the more niche iOS music creation market. Nevertheless there will continue to be developers such as the maker's of Auxy who will go with the flow of supporting the broader mass market rather than the more niche market despite their own personal preferences. The economics of software may be such that while we may gather here, it doesn't mean we're reflective of the mass market and a developer who has already tapped into the larger market may not benefit from our input as our needs and wants are likely to be quite different from their broader user base.

  • respectfully, I couldn't disagree more. correlation between the type of app auxy is and apps like spotify, pandora, and soundcloud is quite a reach. auxy is a basic instrument, instruments are for musicians, musicians are not a niche market.
    more than anything else auxy has benefited from the credibility that it has gained from musicians, from entry level musicians to pros I've seen all types show interest in auxy.
    auxy is also for non-musicians and I'm sure that it gets people interested in making music but this type of person is still the same kind of person that all musicians are ,none of us were born playing instruments. I think the main issue with auxy is that the dev is too close to his/her creation and why shouldn't they be, it's a piece of art that they made and must be very important.... I can respect that, but then selling that creation under the guise of it being purposeful is a different story altogether...... at that point it becomes a collaboration between the maker and the user, at least in a best case scenario. imho

  • @kobamoto yes, just because an app has a more straight forward user interface, doesn't mean it can't be used by both casual mass/market users or people who have spent more time with music and use more complex systems.

    The developer seems to be getting requests from users who would like additional features who are used to more complex setups and want to add these additional functionalities to the app. The developer seems to me to be reluctant to implement these changes as it may change the user experience of the app to the point where it would alienate their current users and have removed some functions the app original had (e.g. velocity). They also seem reluctant to attempt to make it into a watered down version of Ableton. I think the app's description in the App Store and the fact that the developer has yet to implement Audiobus or IAA are also signs they're focused on the broader casual music app market.

    Whether an app is part of a niche market is a relative thing. I think the market for game apps is much larger than for music creation apps. There are certainly individual game apps that can have a much smaller market than many of the music apps. The ease of use of the UI along with the musical results seems to be why Auxy has broader appeal as well as its different functionality.

    I think the number of people who listen to music is much larger than those who create it. The question of how creative the music produced by a given app can be is subject to a wide range of opinions from what I've observed.

    An app like Auxy can certainly help to reduce the gap between the numbers of players and creators as there are many people who would be put off by a more complex UI. The ease of use of the player app UI means the user doesn't need any specialized knowledge or have to read a manual before they use it. The Smule apps and Auxy are similar to the player apps in this respect. I wouldn't be surprised if at some point, the developer will go the IAP route again to monetize the free app (new sounds?) which seems to be a common way that game developers and the Smule apps have gone. The strategy often seems to be to engage the masses with a free app experience and offer them more via IAP.

    The success of an app like Loopy HD might be something for the Auxy developer to look at as it has quite a lot of functionality and has sold very well.

  • I still like the app, but less so. I imagine that that might, perversely, but understandably, be seen as a measure of success for the strategy they've so consciously adopted.

  • i see your point Paul, at any rate I hope somebody in the god forsaken land of iOS makes a watered down version of ableton quick fast and in a hurry :)

  • @kobamoto Thank you. I agree, developers are missing an opportunity by not making a watered down version of Ableton. In contrast, there are many graphics apps that have some of the significant functionalities of Photoshop and can even import/export to Photoshop format. I don't understand why more developer's haven't tried to bring more Ableton functionality to iOS. Launchpad and Gadget might be the closest but no where close to Photoshop clones versus Photoshop.

  • edited August 2015

    @Goozoon said:
    hm... like removing previous features and reseting purchased IAPs?

    That's the thing, if the developer wants to limit it's potential that's their decision, but removing features is more difficult to justify.

    I was initially excited by the possibilities of this app, particularly with AB support, but I've now relocated it to my 'oh well' folder.

  • @monzo said:

    'Oh Well' folder only? I transfer it to 'Oh My God' folder!

  • Mine's in the 'These guys pissed me off and they don't care and my feelings are all a bit hurt, but there's really nothing I can do but sulk' folder...

  • Appreciate dev's honesty. Now Auxy is deleted and I'm back to the stuff that already does what I need - Genome, YMMS. I only wish all devs were as clear; I wouldn't have bought half of what I own.

  • It's in my 'In the box' folder with apps like TNR-i, SidTracker64, iKaossilator, Tabletop, Gadget and others, it's a folder full of good stuff.

Sign In or Register to comment.