Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
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Also:
You can drag and copy notes in a clip, when moving them
You can drag an copy a clip, by moving it to a new slot
You can change all selected note velocities at once
Right now there is a workaround for that. Put that clip playing, and click on the stop button in the transport bar. When you do this, the clip will be in a "trigger" state. When the clips are in this state, when you press the play button on the transport bar, they will start to play right away. Then, you just need to arm the track and press the record button. The clip will be ready to record as soon as you press play
Very useful didnt know !
thanks for posting that
And you can arm multiple tracks for recording by using Shift and tapping on the recording button on the tracks.
Yes thank you White that I knew , others will be happy to read it though
For arming / unarming multiple chosen tracks , I use "clip actions" now , that are wonderful
Thanks. It looks like this only can be done with an existing clip (I.e. empty but with a length). Is there a way to do that with an “empty” clip so that one can do unlimited recording?
—accident-/
I have the same issue with my current live setup that includes a lot of external devices: BeatStep Pro, Launchpad X, MicroFreak and Uno Synth. The project has some complexity. I downgraded from latest beta to store version but nothing changed. Now I set all track‘s Midi input to none. I will continue today and let’s see if that helped.
Hello,
Is there a way in LK to keep a note playing when changing scene?
I try to add an empty clip in the next scene but even in this case the note is cut.
Is there any solution?
Thanks
No solution right now. That would be a great addition, though.
As a workaround you could repeat the same note at the beginning of the next scene, but depending on the sound this could be audible and not what you want
Thanks for your answer.
I’d like to hold a pad in the background trigging the note again cut the pad.
I will sample it and trig it in one shot so it’ll last even when changing scene.
I’m also missing a way to play from first scene when using host sync using AUM.
For now it play from current scene.
If anyone has a trick? For now I use a second instance of LK with a single scene a that trig the first scene of the other instance of LK.
Anyone has a more elegant way?
When we trigger another scene, we need to stop all notes from the previous clip because it is not active anymore.
Ideally we would need the bare minimum project that replicates the crash in order to fix this.
I have this problem too when pressing record in AUM. I can’t get it to trigger the first scene.
What I do is use the scene stop button in LK, then hit record, then hit the first scene to trigger it. Means I get a small pause at the start of the recording but not a huge issue.
As my project has a lot of external devices and almost no software synths it is questionable that you could reproduce the problem with it. Maybe the project of @gregsmith is more portable?
Maybe it is worth the shot.
As each track correspond to a specific midi channel. When there’s no clip in the tracks maybe you can avoid to send midi note off on this channel.
Just a suggestion, dunno if it feasible.
I don't have it, but I think I read somewhere in the forum that Atom 2 can do that
@sinosoidal @xglax there is an issue with pitch bend not being properly recorded. After a note recording with bending, when you release controller the data recorded should always stop with note off, or it will be audible as a note bending to zero pitch during this same note off LK playback. See Helium screenshot for proper pitch bend data recording, and see in LK how pitch bend starts to go to zero value before note off, this is with quantize off. See second screenshot. This looks like quantize/grid issue. CC recording should also have maximum resolution, Helium goes up to 1/128. This CC recording resolution setting should be independent from notes quantize/grid settings.
Also there is an issue with undo not working on pitch bend. PB data should always be attached with midi notes and undo/redo should affect both at same time. EDIT: Undo/redo don’t work on any CC recording!!!
In Helium pitch bend resolution is always 1/128 even if global CC is set to another value, and PB data is always attached to midi notes regarding undo/redo (because if not, it’s a mess when you record another take and forget to delete PB data after notes undo).
@xglax @sinosoidal Another issue which also makes LK unusable for now for me: all my AUM midi actions are lost on AUM session restore, except track 1. This is certainly because LK load default 1 track 1 scene before loading AUM state saving, here 4 tracks 4 scenes preset, so AUM cannot restore properly midi actions.
Before saving/closing AUM session
After restoring AUM session
Initial one/one default which must be the issue during AUV3 loading
Also, I have some bad crashes from time to time with AUV3 node in AUM.
This app is full of possibilities but still too much unstable for proper live use IMO. That’s not cool because we need it in iOS live music making 🙂
@sinosoidal sorry I had been so busy with my live set that I forgot to answer. So, @wim was right. It was the Midi loop. When I changed all LK track inputs to none the problem was gone.
Wait @Janosax …
Unless you’re talking about MPE, pitch bend is not related to note on or off in any way. It’s a completely separate midi message and acts on all playing sounds whether they’re being held down or not, as long as they’re sounding.
Perhaps, I’m not an expert in definition but what I can say is that PB don’t work as it’s supposed to be in LK. Try to record some bends with iFretless bass in LK and Helium to make a comparison and see by yourself.
But, you’re describing something that is completely not how Pitch Bend works unless I’m completely misunderstanding you.
Me or the screenshots? I’m not a dev. I report as a musician only. Hope this helps LK, I suppose screenshots are enough, I’m not here to fix.
There are unwanted PB data if you prefer, leading to unwanted audible PB movements.
Now I see. Helium screen shot shows the proper behavior. Pitch Bend is unaffected by note-off, as it should be. LK is returning pitch bend to zero on note off. You’re right, that is incorrect behavior.
A> @wim said:
Yes. It goes to PB zero but finger is still bending note on iFretless Bass. Not that easy to describe the issue
Sorry I take so much time to report so much bugs I can loose some patience at times
iPadOS music making 4 life!! 🤘
Yep. Definitely a bug.