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Pop Drummer is Out NOW !

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Comments

  • _ki_ki
    edited September 2025

    @Gavinski @espiegel123 @LuisMartinez

    I just checked with streambyter as midi monitor: The note-on’s are directly followed by note-off‘s within the same timestamp. Many synth/drum maschine then discard such superfast on/off combinations.

    Then i compared with Funk Drummer IAA sending to AUM and this used a 116ms sec gap betwen the note-on and note-off

    .

    Here a screenshot with my experiment. Single kick on the first beat of the bar, no jamming, no fills. Both in Pop Drummer and Funk Drummer. Midi routed to stream byters showing the timestamps

    When routing Pop Drummer midi to bs-16i no note is played (silence), when routing Funk Drummer midi to bs-16i, the kick note is played

  • And sometimes note offs that don’t seem to have a note on

  • @espiegel123 said:
    And sometimes note offs that don’t seem to have a note on

    I didn‘t see extra note-offs during my test, maybe because fills and jams are disabled.

    But i noticed that if one stops AUM, Pop Drummer sends note-offs for all its drums even if these are not playing.

    Such extra note-offs can also create problems for some synth and midi recorder. @LuisMartinez

    .

    Funk Drummer does not send such un-matched note-offs on AUM stop

  • @_ki said:

    @espiegel123 said:
    And sometimes note offs that don’t seem to have a note on

    I didn‘t see extra note-offs during my test, maybe because fills and jams are disabled.

    But i noticed that if one stops AUM, Pop Drummer sends note-offs for all its drums even if these are not playing.

    Such extra note-offs can also create problems for some synth and midi recorder. @LuisMartinez

    .

    Funk Drummer does not send such un-matched note-offs on AUM stop

    I am consistently seeing this note off as the first event sent when the transport starts

  • any chance we can send this to tips and tricks forum?

  • The ebb and flow of emotions and directions of this thread is very exciting.

  • @Gavinski said:

    @espiegel123 said:

    @espiegel123 said:

    @Gavinski said:
    Something very strange - I have Pop Drummer loaded as an AUv3 in AUM in a midi slot. I send the midi to various instruments and can hear it. I can see the midi data in a midi monitor. But somehow I can’t capture that midi in a midi recorder like Atom2 or Midi Tape Recorder. Have tried again and again to see what’s wrong, there is definitely no problem in my routing. Anyone able to replicate this, and got any idea why it would happen?

    Post screenshots of your routing. If a MIDI monitor sees the midi, that midi can be recorded.

    It looks like pop drummer is sending note ons and offs at the same time. I think that is causing problems.

    Well spotted, thnx Ed

    The on and off notes sounds like the issue I was having. I was routing MIDI to FAC Drumkit, and I could see the pads triggering but they weren’t producing sound. I ran it with Octachron and it worked fine.

  • @pax-eterna said:
    any chance we can send this to tips and tricks forum?

    Feel free to start a topic there. New visitors looking for tips and tricks would be really confused by this rambling one.

    Besides this is discussion of a bug, not a tip.

  • edited September 2025

    @0tolerance4silence said:
    Don’t you want the dev to notice and fix the issue so it can be used to its full potential?

    he rarely visits...you are FAR better off posting this to the Lumbeat FB page. He sometimes takes a day or two to get back but he does reply!

    I have a strong hunch he only made the response here because he was directed here to view the comments re the new model!

  • edited September 2025

    @wim said:

    @pax-eterna said:
    any chance we can send this to tips and tricks forum?

    Feel free to start a topic there. New visitors looking for tips and tricks would be really confused by this rambling one.

    Besides this is discussion of a bug, not a tip.

    I am not posting this stuff, so it is up to the poster to transfer it to the appropo forum. Not up to me to create a new topic there!

    sorry got to disagree..as I wrote above he rarely visits here, and adding all of this to the OP, which is just announcing the availability of the app, IS the confusing part.

  • McDMcD
    edited September 2025

    This workaround may only work in DAW’s that support chaining MIDI FX apps like AUM does. I’m not sure if Logic Pro, Cubasis 2or3, etc have this feature. Please comment if you know this detail of MIDI FX routing features in DAW’s.

    An added delay value for all Note Of events would be a nice workaround until this can be addressed in an update.

    Minimal Moziac script:

    @OnMidiNoteOff
    
       // Comments added here for the non-Mozaic user
       // MidiChannel is preserved
       // MidiByte2 = Note value
       // MidiByte2 = Velocity
       // a 116ms delay is added to every incoming Note Off. Tweak as you see fit.
       // SendMIDINoteOff chan, note, velocity, optionaldelay
    
       SendMIDINoteOff MIDIChannel, MidiByte2, MidiByte3, 116
    
    @End
    

    StreamByter version prepared by Google Gemini:

    #
    # MIDI Note Off 116ms Delay
    #
    # Detects Note Off events (including Note On w/ vel 0)
    # and forwards them with a 116ms delay.
    #
    
    # Check if the incoming message is a Note Off (80-8F)
    # OR a Note On (90-9F) with a velocity of 0.
    IF (XX = 80..8F) OR (XX = 90..9F AND VV = 0)
    
      # Schedule the original Note Off message to be sent after 116ms.
      SEND.DELAY 116 XX NN VV
    
      # Block the original, immediate Note Off message from passing through.
      BLOCK
    
    END
    

    How It Works:
    * IF (XX = 80..8F) OR (XX = 90..9F AND VV = 0)
    * This is the core condition that identifies a note ending.
    * XX = 80..8F checks for a standard Note Off message on any of the 16 MIDI channels.
    * XX = 90..9F AND VV = 0 checks for the alternative method where a keyboard sends a Note On message but with a velocity (VV) of zero, which by MIDI specification means "Note Off".
    * The OR ensures the script's logic will run if either of these conditions is true.
    * SEND.DELAY 116 XX NN VV
    * This is the action command that schedules the delayed message.
    * SEND.DELAY tells StreamByter to send a message after a specified delay.
    * 116 is the delay time in milliseconds.
    * XX NN VV are the variables holding the original message's components (Status, Note Number, and Velocity). This reconstructs the original Note Off message to be sent later.
    * BLOCK
    * This is a crucial command. After the script schedules the delayed SEND, the BLOCK command stops the original, instantaneous Note Off message from passing through the plugin.
    * Without BLOCK, you would get two Note Off events: one immediately, and another 116ms later, which would defeat the purpose of the script.
    This script will not affect any other MIDI messages like Note On (with velocity > 0), CCs, or Pitch Bend, allowing them to pass through without any change or delay.

  • @McD said:
    This workaround may only work in DAW’s that support chaining MIDI FX apps like AUM does. I’m not sure if Logic Pro, Cubasis 2or3, etc have this feature. Please comment if you know this detail of MIDI FX routing features in DAW’s.

    An added delay value for all Note Of events would be a nice workaround until this can be addressed in an update.

    Minimal Moziac script:

    @OnMidiNoteOff
    
       // Comments added here for the non-Mozaic user
       // MidiChannel is preserved
       // MidiByte2 = Note value
       // MidiByte2 = Velocity
       // a 116ms delay is added to every incoming Note Off. Tweak as you see fit.
       // SendMIDINoteOff chan, note, velocity, optionaldelay
     
       SendMIDINoteOff MIDIChannel, MidiByte2, MidiByte3, 116
    
    @End
    

    StreamByter version prepared by Google Gemini:

    #
    # MIDI Note Off 116ms Delay
    #
    # Detects Note Off events (including Note On w/ vel 0)
    # and forwards them with a 116ms delay.
    #
    
    # Check if the incoming message is a Note Off (80-8F)
    # OR a Note On (90-9F) with a velocity of 0.
    IF (XX = 80..8F) OR (XX = 90..9F AND VV = 0)
    
      # Schedule the original Note Off message to be sent after 116ms.
      SEND.DELAY 116 XX NN VV
    
      # Block the original, immediate Note Off message from passing through.
      BLOCK
    
    END
    

    How It Works:
    * IF (XX = 80..8F) OR (XX = 90..9F AND VV = 0)
    * This is the core condition that identifies a note ending.
    * XX = 80..8F checks for a standard Note Off message on any of the 16 MIDI channels.
    * XX = 90..9F AND VV = 0 checks for the alternative method where a keyboard sends a Note On message but with a velocity (VV) of zero, which by MIDI specification means "Note Off".
    * The OR ensures the script's logic will run if either of these conditions is true.
    * SEND.DELAY 116 XX NN VV
    * This is the action command that schedules the delayed message.
    * SEND.DELAY tells StreamByter to send a message after a specified delay.
    * 116 is the delay time in milliseconds.
    * XX NN VV are the variables holding the original message's components (Status, Note Number, and Velocity). This reconstructs the original Note Off message to be sent later.
    * BLOCK
    * This is a crucial command. After the script schedules the delayed SEND, the BLOCK command stops the original, instantaneous Note Off message from passing through the plugin.
    * Without BLOCK, you would get two Note Off events: one immediately, and another 116ms later, which would defeat the purpose of the script.
    This script will not affect any other MIDI messages like Note On (with velocity > 0), CCs, or Pitch Bend, allowing them to pass through without any change or delay.

    You are tha man! Chinese to me but looks good :#

  • @pax-eterna I thought you were asking for the whole thread to be moved. Now I understand better.

    Anyway, he has been following this thread at least. So that’s good.

  • Now, conversely, where are all their subscribers screaming, no, bring back the sub!

    This could have been an avoided with, you know, talking to potential users. Good change though IMO

  • edited September 2025

    @wim said:
    @pax-eterna I thought you were asking for the whole thread to be moved. Now I understand better.

    Anyway, he has been following this thread at least. So that’s good.

    cooly cool, I getcha...tbh, it sorta read like that so no explanation needed brotha!

    Yes, he does seem to be keeping an eye on it after this release, so yeah, agree, a very good thing.

  • @LuisMartinez Fantastic news! This is now an insta-buy imo.

  • @bluegroove said:
    @LuisMartinez Fantastic news! This is now an insta-buy imo.

    An instabuy at any price? That info still isn't available. I'm curious what people will find reasonable. As the full price of the sub was 48 bucks, is it likely that the one off purchase price will be lower than that? If it's higher, will people pay? 🤔

  • @Gavinski said:

    @bluegroove said:
    @LuisMartinez Fantastic news! This is now an insta-buy imo.

    An instabuy at any price? That info still isn't available. I'm curious what people will find reasonable. As the full price of the sub was 48 bucks, is it likely that the one off purchase price will be lower than that? If it's higher, will people pay? 🤔

    Ahh good point. I guess I was thinking it would be a similar price to iBassist which also has AUv3...

  • edited September 2025

    @bluegroove said:

    @Gavinski said:

    @bluegroove said:
    @LuisMartinez Fantastic news! This is now an insta-buy imo.

    An instabuy at any price? That info still isn't available. I'm curious what people will find reasonable. As the full price of the sub was 48 bucks, is it likely that the one off purchase price will be lower than that? If it's higher, will people pay? 🤔

    Ahh good point. I guess I was thinking it would be a similar price to iBassist which also has AUv3...

    I think that would be the right kind of price for this market, yes, 20-30 bucks. Though I think at 25 or 30 it would be well out of instabuy territory for most. Who knows what the developer will decide though.

  • @LuisMartinez as an owner of Indian Drummer I had stopped following this thread due to announcement of the subscription model, so as with many others now far more likely (possible, even) that I’ll by further apps.

    However, I do think that it’s fair to pay for feature upgrades, particularly AUv3. Unfortunately Apple don’t make this straightforward, but I do think the Loopy Pro model with an IAP for existing customers would be ideal. I’d also be happy with one-off IAPs for additional drum kits or patterns.

  • edited September 2025

    @AudioGus said:

    @RajahP said:
    Looking forward to multi-out

    Was this confirmed?

    No, but this is what we expect from Auv3 Drum Machines… will be nice..

  • time sync in cubasis is tight. well done!

  • edited September 2025

    @Gavinski said:

    @bluegroove said:
    @LuisMartinez Fantastic news! This is now an insta-buy imo.

    An instabuy at any price? That info still isn't available. I'm curious what people will find reasonable. As the full price of the sub was 48 bucks, is it likely that the one off purchase price will be lower than that? If it's higher, will people pay? 🤔

    I’ll be insta. Including all of the IAPs (different drummer kits/patterns etc). I don’t mind paying for a quality product, and as we’ve all come to expect from Lumbeat, this is top tier drums.

    And for a one time purchase? Heck yes! Of course I’m a bad example though, as I’m one of the ones who ran out and bought Fugue Machine Rubato

    I have all but just one or two of the Lumbeat drummers, and I love them all dearly. When I need realistic sounding drums in a piece; Lumbeat always delivers!

    I gotta say, it IS kinda weird using this new AUV3 thing after all the years of using little shortcuts and workarounds for my drum tracks. Most common use case example would taking a drum line and exporting the audio from the Lumbeat drummer, and then loading said audio file in Drambo’s flexi sampler.

  • @RajahP said:

    @AudioGus said:

    @RajahP said:
    Looking forward to multi-out

    Was this confirmed?

    No, but this is what we expect from Auv3 Drum Machines… will be nice..

    Ahh yes, would be... hope it is a will be.

  • i would generally ask for a hd version with bigger content.
    its still lightyears away from toontrack for instance.
    talking about realism.

  • @Gavinski said:

    @bluegroove said:

    @Gavinski said:

    @bluegroove said:
    @LuisMartinez Fantastic news! This is now an insta-buy imo.

    An instabuy at any price? That info still isn't available. I'm curious what people will find reasonable. As the full price of the sub was 48 bucks, is it likely that the one off purchase price will be lower than that? If it's higher, will people pay? 🤔

    Ahh good point. I guess I was thinking it would be a similar price to iBassist which also has AUv3...

    I think that would be the right kind of price for this market, yes, 20-30 bucks. Though I think at 25 or 30 it would be well out of instabuy territory for most. Who knows what the developer will decide though.

    $30 is $50 here in the AU. If it's 30 I won't buy it, but I would if it was the heaviest drum option they have, which I think is Rock.

  • edited September 2025

    _

  • @RajahP said:

    @AudioGus said:

    @RajahP said:
    Looking forward to multi-out

    Was this confirmed?

    No, but this is what we expect from Auv3 Drum Machines… will be nice..

    Yep, multi out would be amazing!

  • fwiw, I think around $50 (AUD) is good value for the quality of the app! Could even be a bit more tbh.

  • 20 to 25$ I think is a good price.

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