Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Yup … on the PERFORM page, hit the Padlock then tap the controls you want to lock, then tap the padlock again to exit lock mode, then Randomise.
Oh wow. Thank you. Yes - that is the answer! I guess they need to update their manual someday with that. I appreciate the screenshot, as well.
Does anyone know if the clicking issue on the sample player has been addressed or does anyone have any thoughts on it?

I’m thinking about getting it but I’m concerned about being irritated by this. Nu Trix the synth guy mentions it here at 12:53
I've tried dozens of samples and have never run into that once.
In fact, I found the same sample and visible settings he's using there, and there is no click for me.
Well, it does click, this is easy to reproduce, and it's happening because the note is being triggered over the previous one. Each voice is monophonic, so when you trigger it the previous note is cut off. It clicks because it doesn't cut at a zero crossing, it cuts immediately.
So it's something that will happen if you are rapidly triggering certain samples (not every sample will produce this kind of click sound). You could mitigate this by tying the envelope to the velocity modulation so that on rapid hits the envelope closes quicker than the gate. I do think the playback engine could be improved on this point---ideally, the sampling engines would have their own attack and decay settings apart from the envelope.
Ahh. I was testing with a steady four on the floor. Didn't overlap anything. 👍🏼
Repeating with rapid triggering on that same sample, I do get the click.
I noticed the click when overlapping, yes. But like others said, it can be mitigate slightly using envelopes and blending with the synth voice. And it isn't that obtrusive unless I'm working on a super quiet composition. Most times, the click is barely noticeable when there are a lot of percussive sounds happening.
Of course, it would be great if the dev fixes this by giving us a Snap to Zero Crossing function.
Whenever this thread pops up I get inspired/reminded to spend some time in Battalion. As good as it is as an AU, the standalone is the most fun. Reminds me of an Elektron box.
Thanks @wim, @timfromtheborder, @tubespace - perfectly cleared up. I’ll drop NuTrix a line in the comments section to point him to the replies here 👍🏻
I love this! It's been great to have this playing while doing some work - it helps me focus and I'm getting into the groove.
1.5.0 development is coming along well. In addition to patterns, Battalion will now have a new preset browser with tags, ratings, favorites, etc. It's a lot more pleasant to use on iPad, and other Unfiltered plugins will be upgraded with it once we're happy with the design.
Copying my post from the beta thread:
I just uploaded a new 1.2.0 beta that should be up on TestFlight soon. I received a number of reports that AUv3 multi-channel stopped working in the new Logic Pro. This is now fixed and will be available shortly.
New update!

Phase Stretch and new Garbage-Fi engines look interesting. Plus can use it on iPhone once again.
I have battalion on ipad
But for the iphone version I have to pay again?
I double checked my app buying history and I paid for it
and it was not refunded or anything like that.
I don’t get how anyone would wanna run an app that involved on a phone screen what with iPads being so cheap now
Heh what a coincidence; Telstar5 and Meek 3 🙂
You won't actually be charged. It's the age-old App Store weirdness. You have to go through the whole process of purchasing, including authorizing the payment, then eventually it will say
I've never heard of anyone actually being charged in this situation. But for this amount, proceed at your own risk (and be sure you're signed in with the same Apple ID on both devices.
fwiw, I just went through the process, and wasn't charged for Battalion on the iPhone.
Yes it feels very risky.
Even if I know I got the ipad version.
It feels like a gamble 🙂
Best way is to go to your account, tap on apps and search there. You should see the app listed and a simple download icon rather than go through the prayidontpay shuffle
Edit ymmv don’t @ me😅
It isn’t listed there
Only in the purchase history.
I also did not get a refund on it
So thats not the reason it isnt listed
Weird
Hey everyone, the iPhone version should be included with the iPad purchase. Let me check out what's going on. I've seen instances where it takes a day or so for the new platform to roll out to existing purchasers. Please know that we do not want to charge you twice for the iOS version.
@trickyflemming
@Meek3
I just did what @Krupa said
and it worked for me on iPhone!
"Best way is to go to your account, tap on apps and search there. You should see the app listed and a simple download icon rather than go through the prayidontpay shuffle"
Same
The app is not listed there. Only in purchase history
Oh now it is there. Thanks!
Do you gain much from beta vs purchasing.
Bank saving.
Multiout audio routing saved ( in app settings ) for existing factory patches
etc ?
Thanks.
@trickyflemming
big thnx for this fab update!
new sampling machines are so much fun.
@trickyflemming
This is the best thing ever to have on my iPad. So good, I also bought this for my Mac
This is something that the App Store has done forever when an app goes live on an additional platform. Apple doesn't check if you own the app until all the way after you've agreed to pay for it. There's nothing that you can do about it from your end, and Apple hasn't been interested in correcting it any time since they introduced universal apps.
It just takes a leap of faith.
In all the years of repeatedly explaining this and seeing it explained by others, I've never heard of anyone being actually charged when they already own an app.