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Fl Studio Mobile? yes/no

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Comments

  • Sorry, I can’t find the main FL Mobile thread, I did try, honest!

    Has anyone had any luck using the cloud aspects? I’d love to bounce between my phone and iPad but I can’t get it working, tried One Drive etc. FL just crashes when I even go to the file menu when I’m logged into one drive lol.

  • edited March 18

    There's better, I haven't used fruity loops since windows 8 tho

    Just get snorkel synth

  • @egobeats said:
    There's better, I haven't used fruity loops since windows 8 tho

    Just get snorkel synth

    Well naturally I’ve already bought Snorkel lol.

    Anyone who’s got this cloud business working on FL Mobile please enlighten me how!

  • @AtticusL said:
    Sorry, I can’t find the main FL Mobile thread, I did try, honest!

    Has anyone had any luck using the cloud aspects? I’d love to bounce between my phone and iPad but I can’t get it working, tried One Drive etc. FL just crashes when I even go to the file menu when I’m logged into one drive lol.

    I just save projects on iCloud. Never bothered with FLSM cloud thing.

  • @anickt said:

    @AtticusL said:
    Sorry, I can’t find the main FL Mobile thread, I did try, honest!

    Has anyone had any luck using the cloud aspects? I’d love to bounce between my phone and iPad but I can’t get it working, tried One Drive etc. FL just crashes when I even go to the file menu when I’m logged into one drive lol.

    I just save projects on iCloud. Never bothered with FLSM cloud thing.

    Cheers, yeah could do that. Clunky towards a GarageBand phone/ipad workflow though.

  • Yes I have it
    No I don’t use it.

    Dont know why really

  • Man, this thread is old as shit, lol. How things have changed over the last 3-4 years since my last reply here. FLSM has become one of my staple DAWs. I recently did client work in it (to be released at a later date). I still maintain that it has everything one needs despite lacking AUv3 support. For AUv3s (rompler sounds basically), I can sample longer oneshots in AUM, dump those in a project files folder, and use DW Sampler to load them. A bit of a work-around, but works wonderfully.

    Actually, the only thing missing from FLSM for me really is a soundfont player. If Image-Line adds that, I'll have no further need to sample AUv3 oneshots as I have quite the collection of soundfonts already. :)

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