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Drambo - “visual extension” : Released

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Comments

  • Correction: not standard (base) iPad from 2018, that's the one I had to ditch. Perhaps all Pro and Air models from 2018 can do the job?

  • min: iPhone 8, iPhone 8 Plus, and iPhone X (2017 gen), plus iPad Pro 11-inch (1st gen), iPad Pro 12.9-inch (3rd gen), iPad Air (3rd gen), iPad mini (5th gen), and iPad (8th gen)

    btw. IAP will be blocked on unsupported devices, so there is no danger.

  • btw @giku_beepstreet posted some examples on yt lately, but is too modest to share here :smile: I was trying to re-find this one among the various forum threads, only to realize that I had just accidentally seen it on yt and not here.

  • edited July 14

    @bleep Yes trying to find more time for that.

    Some examples from IG (no coding, only visual modules in there):

  • That’s great really great, please continue. Btw @giku_beepstreet could you reccomend webpage to download visuals, maybe some programmed animated ones? I hope I’m clear in my message. Also please advice me guys on app to cut longer videos and edit them. Thanks!

  • How’s the CPU demand for this stuff, relative to the DSP?

  • @timfromtheborder said:
    How’s the CPU demand for this stuff, relative to the DSP?

    The DSP is on the CPU and the visuals are on the GPU,
    because the visual side of things uses the GPU it's actually very light
    however like any app or program once the visuals get complicated then it starts to get heavy on the system.
    My examples in this thread were entirely in dRambo standalone from start to finish,
    designed and composed in real time at 1:4 (1:1 is full quality) and then rendered at 1:1 4K/60FPS.

  • @giku_beepstreet can I load full song into sampler and still control visuals? What module(s) in between, would I need?
    Would akai mpd 218 be (or ant similiar equipment with pads) be usefull to launch clips, or changes?
    I didn’t read a manual, excuse me 🫣
    To users, do you use it with any hardware?

  • edited July 15

  • @Mateusz said:

    Would akai mpd 218 be (or ant similiar equipment with pads) be usefull to launch clips, or changes?

    Yes, they would.

    I didn’t read a manual, excuse me 🫣

    When you get the time it would be well worth the read
    Reading the manual will save a lot of trial and error.

    To users, do you use it with any hardware?

    Once you press the Midi Mapping button you will automatically
    see the parameters that can have CC messages assigned to them.

    Screenshot

  • @Gravitas said:

    @Mateusz said:

    Would akai mpd 218 be (or ant similiar equipment with pads) be usefull to launch clips, or changes?

    Yes, they would.

    I didn’t read a manual, excuse me 🫣

    When you get the time it would be well worth the read
    Reading the manual will save a lot of trial and error.

    To users, do you use it with any hardware?

    Once you press the Midi Mapping button you will automatically
    see the parameters that can have CC messages assigned to them.

    Screenshot

    Is that an image of a djembe head on your visual tap/projector? Or a concoction of shaders, ect? Looks very cool.

  • @Blipsford_Baubie it's actually a fractal.
    I'm having loads of fun with them.

  • Have just gone through the tutorials. Which took ages due to having way too much fun messing about with the new techniques at each step.

    Huge congrats to the dev/s it's really incredible. To have modular music and visual design all in one app with this level of depth is nuts.

  • @Muireb it’s a single dev (Giku @ beepstreet) which makes it even more impressive

  • edited July 17

    I’ve been experimenting with how possible it is to predictably apply some rhythmic motion to hand drawn images using Drambo Visual. Here’s a quick experiment from yesterday.

  • Awesome @Robin2, Looking forward to you expanding on this concept.

  • @Edward_Alexander said:
    Awesome @Robin2, Looking forward to you expanding on this concept.

    Thanks @Edward_Alexander. Yeah, I think there’s genuine possibilities available taking this approach. Cheers.

  • edited July 17

    I've just discovered that we can use Texture mapping to apply different textures to surfaces and the background.

    Here's a rough draft of "Night and Day"
    where I'm using Royalty free videos
    to texture map the background and the fractal.
    Automated using three Morph knobs.

    Rendered at 4K/60FPS which took approx 83 minutes to render.

  • @Robin2 said:
    I’ve been experimenting with how possible it is to predictably apply some rhythmic motion to hand drawn images using Drambo Visual. Here’s a quick experiment from yesterday.

    Ha, that's excellent. Really works well! Although, technically speaking the snare is on "2" not "1". ;)

  • @Gravitas said:
    I've just discovered that we can use Texture mapping to apply different textures to surfaces and the background.

    Here's a rough draft of "Night and Day"
    where I'm using Royalty free videos
    to texture map the background and the fractal.
    Automated using three Morph knobs.

    Rendered at 4K/60FPS which took approx 83 minutes to render.

    Absolutely beautiful. I was mesmerized!

  • Brilliant work, @giku_beepstreet

  • @Gravitas said:
    I've just discovered that we can use Texture mapping to apply different textures to surfaces and the background.

    Here's a rough draft of "Night and Day"
    where I'm using Royalty free videos
    to texture map the background and the fractal.
    Automated using three Morph knobs.

    Rendered at 4K/60FPS which took approx 83 minutes to render.

    Very cool!

  • @lukesleepwalker said:

    @Robin2 said:
    I’ve been experimenting with how possible it is to predictably apply some rhythmic motion to hand drawn images using Drambo Visual. Here’s a quick experiment from yesterday.

    Ha, that's excellent. Really works well! Although, technically speaking the snare is on "2" not "1". ;)

    Thanks @lukesleepwalker. Yeah, I wanted the hit on the one but given I was only experimenting, couldn’t be bothered to draw a kick drum so snare drum it, incorrectly, was! Cheers.

  • @Robin2 said:

    @lukesleepwalker said:

    @Robin2 said:
    I’ve been experimenting with how possible it is to predictably apply some rhythmic motion to hand drawn images using Drambo Visual. Here’s a quick experiment from yesterday.

    Ha, that's excellent. Really works well! Although, technically speaking the snare is on "2" not "1". ;)

    Thanks @lukesleepwalker. Yeah, I wanted the hit on the one but given I was only experimenting, couldn’t be bothered to draw a kick drum so snare drum it, incorrectly, was! Cheers.

    All good! Please share your method if you would be so kind

  • @Gravitas said:
    I've just discovered that we can use Texture mapping to apply different textures to surfaces and the background.

    Here's a rough draft of "Night and Day"
    where I'm using Royalty free videos
    to texture map the background and the fractal.
    Automated using three Morph knobs.

    Rendered at 4K/60FPS which took approx 83 minutes to render.

    This is extremely inspiring. I have no idea how you're doing this. It looks like things I've seen coming down from some very fun nights.

  • @Gravitas said:
    I've just discovered that we can use Texture mapping to apply different textures to surfaces and the background.

    Here's a rough draft of "Night and Day"
    where I'm using Royalty free videos
    to texture map the background and the fractal.
    Automated using three Morph knobs.

    Rendered at 4K/60FPS which took approx 83 minutes to render.

    Thats mean! Any chance you could share the patch?

  • @Gravitas I'm with @Gavinski in that that is very cool indeed!

    At certain points, it kinda resembles some aerial/ satellite photography of some snow covered farmlands.

  • Some stills from tonight's visual exploration. Every night it's something different..

    Using only the Drambo logo as a texture source, used Shader Repeat, then fed into a 3D Shader rack with some Blur, and the 3D Mask's Texture Extrude preset. All available in Drambo Visual with no code written, manipulated, or vibed.

  • Ported Alexander Alekseev's Seascape into Drambo. Gonna expose some controls for modulation next.

  • @Muireb nice, but keep in mind all these more sophisticated shadertoys have CC non-commercial licenses
    You would not be allowed to play these publicly or include them in a video, for instance
    Still good for learning purposes. For this particular shader I found a github with some helpful comments https://github.com/eshnil2000/SeascapeGPUShader

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