Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
OK, this sold me! So freakin cool
@lukesleepwalker I thought it's the most boring part
Really?
Come to think of it I can understand why.
I did my coding thing a few weeks ago and I'm now just enjoying playing with all of the toys.
You and the rest of the dRambo Beta Team have done wonders with dRambo Visual.
Thank you.
I use AI to help me learn something and then think divergently. So in this case I’ll chart with my AI guide to both learn and create.
It’s me, an old man raging against AI
. Partly a joke.
I’m still stunned by this technology, but your creations bring me more joy!
I certainly have my ethical qualms with AI but I also figure it’s good to learn and adapt. I don’t think it’s going away… And yes, at the end of the day it’s the creating that brings me joy. AI will never enjoy the flow state that we do when we get in it and just exist.
Am I weird for not being impressed? Or does it need to mature more?
Geiss/milkdrop from a decade ago look more dynamic.
No not at all.
dRambo isn't to everyone's taste after all, the same as any creative tool out there.
People respond to different aesthetics.
Wanted to join in on the fun! It looks terrible, but this is dedicated more to those who feel trepidation by the new visual modules. My visually inexperienced lizard brain pulled this off. Thanks @giku_beepstreet and all the testers for allowing a friendly entry to the world of visuals, and semi-modular for that matter.
That's good for a first effort.
Well done.
You know that you don't have to weigh in, don't you? You can just, like, not say anything at all.
No that's ok, here's where we get to explain the difference.
Milkdrop, and other audio reactive visualizers like it, are mostly preset players. Unless you know how to code shaders, you're just selecting pre-made visuals that react to an audio source.
This is not what that is!
Drambo Visual is a complete and fully modular visual building environment, where like modular synthesis, you build modular visuals. All of the different types of visual modular building blocks are at the creators disposal for the ultimate hands-on control over your creation.
And of course it accommodates code editing for most module types, so each category of tools, shader-kit modules, etc are all open ended.
So it's just like modular synthesis, where all the building and patching is where all the fun is. The modularity of it is what makes the visuals you create so rewarding.
Yes, it’s a tool for assembling custom visual generators. (I’ll try to create some MilkDrop like patchs if you like them.)
It’s tempting to compare it to a synth versus a rompler, but with a rompler you can at least play different mellodies. With a preset-based visualizer, you get more or less the same result, just with different timing and nuances.
It’s still at an early stage and needs more user created content, especially for people who currently just load presets.
Can the new extension pick up the audio, from an imported video clip? Being able to play with scrubbed video audio whilst in sync with the visual, would be amazing.
@oldsynthguy Yes, in the upcoming update (soon).
Wow, that is seriously good. I’ll have a lot of fun with that one!
Some basic examples of per-pixel modulation, the core technique behind Drambo Visual. Often, just two modules and a bit of modulation are enough to create a wide range of effects.
When I was a kid we use to go to the “Hall
Of Mirrors” at the fairground to get these effects. Interesting to see they are still in fashion!
ofc not, nothing fancy. I used only the basic transform to show the concept of per-pixel modulation.
Appreciate the encouragement @Gravitas
No worries.
What you learn from experimenting only makes your future projects even better.
I have to chime in here. I guess it was only yesterday morning when I saw this update and maybe was initially taken back by what the update was saying because I was basically saying 'No way. Nah. Really? Holy shit'
I'm familiar with shaders, masks, the visual side of things, experimental generative stuff like p5, TouchDesigner (cheating imo lol), even the creator of TouchOSC made a shader environment for ipad called Kode (I think) so I have to say this is kind of a huge deal. I'll call it a milestone achievement, really, because who else has done this this in a comparable 'groovebox' app?
And for 15 bucks ? pffft. It's fkng insane. Yes, there are more than a handful of apps where you can use shaders and if you know how to code them there are more free ones but an integration like this, which fits with the Drambo idea, workflow, and is accessible like this? It's one of a kind. And sure, it may continue to be overlooked and missed because it's inside a silicon app but....this is just in the realm of things I explore and know this corner of on the net pretty well so from that perspective, it's a big deal. And I want to say that for anyone that's been involved in this, including 'giku' and they thought 'this is a huge deal, it's going to blow people's minds', then you're not wrong. Yes, I expected this thread to be like 54 pages by now with people freaking out about it, but, I guess it's if it's underwhelming or intimidating or the response is just 'meh', then they don't understand. It deserves high praise. And the cherry on top is the time that was taken to make the built-in tutorials because even though I'm on like #8; it's fantastic. Big props to all the beta testers that helped out with this.
Once you get familiar with the basics, and then get more familiar, and there's enough there that you don't have to touch code, you can absolutely make music videos from this; it's all about automation. Sure it may take more time and be tedious but to still have some live and unpredictable elements in it; I think it's worth getting into (because yeah I personally get bored by random chaos and like seeing people consciously construct something...well structured and designed)
So yeah, again, this is a big deal and deserves a heap of praise; adulation even. Congrats. Great work. Well done. It's fucking awesome. I guess it'll take some time for people to get it, but I consider it a milestone in the A/V app space.
This dRambo update makes everything I invested in the iPad platform worth ten times more, and it got me excited more than the release of LP4i.
I'm currently preoccupied with real-life things and don't have enough time to contribute right now, but omg, there are so many projects desperately waiting to be visualized. 🤩
Here's another piece.
All music and visuals created using dRambo.
The movement was created using automation.
Rendered at 4K/60FPS.
This is lovely! Beautiful visuals and a great track. 👍
Thank you.
🙏🏾
What would be the oldest /cheapest( second hand) ipad to run this iap. I’m also on ipad pro 10,5.. 😥
Edit, I could use for now iphone, but did any of you tried to make something on iphone with this new iap? Isn’t the screen to small for that?
What would be a good companion to edit longer clips, movie/commercial/anime fragments into small looped ones?
I've tested it on an Air 3 and an Air 4.
Cześć!
All models that appeared in 2018 and later. (The extension requires "Metal GPU family 4" so check this first)
Cześć @giku_beepstreet 😁 Thanks for pointing that out. What do you think about buying it for iphone?