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Beepstreet Drambo

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Comments

  • ok, well maybe not so fast. a strong contender from @giku_beepstreet

  • UI not ready yet..

    • drum sequencer module
    • drum rack with 4 tracks
    • each track with a custom synthesis chain: oscilaltors, samplers, filters, etc..
    • reverb

    https://www.dropbox.com/s/zt33kfni3zao312/IMG_3257.MOV?dl=0

  • The user and all related content has been deleted.
  • looks brilliant!

  • @Dawdles said:
    Nice :)

    Curious about the patching/routing process in Drambo. Guessing you’ve nailed it and it’ll be quick and painless to experiment with switching cabling etc. Cant see any patch points/virtual sockets etc so I’m wondering how that side of it has been tackled.

    Can’t wait to check this app out when it drops!

    https://www.dropbox.com/s/gdprr4a1xj7aiuq/dtest.mov?dl=0

    No cables. Each generator creates a new bus hidden behind the scenes, its color coded. Then you can use mixers or select the bus module is operating on. There are complex rack modules as well, e.g. drum rack. Modulation is handled by tapping source and target.

  • The user and all related content has been deleted.
  • edited July 2018

    You can switch cabling (alter audio path) by dragging module elsewhere. All dependent modules, like mixers will update to the new structure. Changing structure is as easy as turning knobs.

  • @giku_beepstreet said:
    You can switch cabling (alter audio path) by dragging module elsewhere. All dependent modules, like mixers will update to the new structure. Changing structure is as easy as turning knobs.

    will you have midi learn and will the module remember the config if the module is swapped?

  • @[Deleted User] said:

    @giku_beepstreet said:
    You can switch cabling (alter audio path) by dragging module elsewhere. All dependent modules, like mixers will update to the new structure. Changing structure is as easy as turning knobs.

    will you have midi learn and will the module remember the config if the module is swapped?

    Yes. Its kind of meta-operation. One module can alter all succeeding modules, so if you want scenes you insert a "scenes module".. or "randomize all params on event" ;) Midi-learn is on the list. Not only CC, you can trigger buttons on any midi message (keys as well).

  • I laughed. Best video I've seen recently.

  • @giku_beepstreet said:

    @[Deleted User] said:

    @giku_beepstreet said:
    You can switch cabling (alter audio path) by dragging module elsewhere. All dependent modules, like mixers will update to the new structure. Changing structure is as easy as turning knobs.

    will you have midi learn and will the module remember the config if the module is swapped?

    Yes. Its kind of meta-operation. One module can alter all succeeding modules, so if you want scenes you insert a "scenes module".. or "randomize all params on event" ;) Midi-learn is on the list. Not only CC, you can trigger buttons on any midi message (keys as well).

    oooooohh, i like that

  • god this looks and sounds amazing. I am in awe. I eagerly await Drambo!

    I hope it keeps with the flat, utilitarian look. I much prefer it to a skeumorphic thing - especially for a project such as this.

  • @giku_beepstreet said:

    @[Deleted User] said:

    @giku_beepstreet said:
    You can switch cabling (alter audio path) by dragging module elsewhere. All dependent modules, like mixers will update to the new structure. Changing structure is as easy as turning knobs.

    will you have midi learn and will the module remember the config if the module is swapped?

    Yes. Its kind of meta-operation. One module can alter all succeeding modules, so if you want scenes you insert a "scenes module".. or "randomize all params on event" ;) Midi-learn is on the list. Not only CC, you can trigger buttons on any midi message (keys as well).

    This sounds ideal. Videos looking good!

  • The user and all related content has been deleted.
  • edited July 2018

    @Dawdles said:

    @palm said:
    god this looks and sounds amazing. I am in awe. I eagerly await Drambo!

    I hope it keeps with the flat, utilitarian look. I much prefer it to a skeumorphic thing - especially for a project such as this.

    Personally I’d love to see module types jazzed up from each other with some nice graphics. So it’s easy to instantly spot what’s what in the rack. A super minimal gui aesthetic would be a bit of a missed opportunity on this app imho. Works great on Zeeon but everyone likes a killer looking modular rack full of the weird and wonderful ;)

    As far as it doesn’t eat into audio resources (ram/cpu?) I’m fine with whatever. Me and @Michael have been battling with stutter while swiping pages. I’d rather not add to the load TBH (with fancy reason style swinging cables etc).

    I’d have stuttered graphics over audio any day. Seems like Apple prioritise video over audio when it comes to it.

  • edited July 2018
    The user and all related content has been deleted.
  • The user and all related content has been deleted.
  • edited July 2018

    @Dawdles said:

    @Dawdles said:
    Nice :)

    Curious about the patching/routing process in Drambo. Guessing you’ve nailed it and it’ll be quick and painless to experiment with switching cabling etc. Cant see any patch points/virtual sockets etc so I’m wondering how that side of it has been tackled.

    Can’t wait to check this app out when it drops!

    https://www.dropbox.com/s/gdprr4a1xj7aiuq/dtest.mov?dl=0

    No cables. Each generator creates a new bus hidden behind the scenes, its color coded. Then you can use mixers or select the bus module is operating on. There are complex rack modules as well, e.g. drum rack. Modulation is handled by tapping source and target.

    Looking at the video again, could there maybe be a ‘show connections’ option? Just wondering if as soon as things get hectic with multiple modulations to multiple sources etc I’m bit worried that no visible connections is maybe gonna be a headache/vibe killer? Slowing things down while people try to remember what’s what..But maybe it’s not an issue down to the overall design of Drambo. I don’t think I fully grasp that yet :) Like it’s not the same as vcvrack where you can have hundred modules and god knows how many connections on one zoomed out view, that would be a nightmare without the patch cables to see what’s going on!

    Yep lets test it first. Its kind of research project. On the other side does this really help in uderstanding what is going on?

    My attitude here is to make 80% of use cases a bread and butter. The rest needs some gymnastics :)

  • @giku_beepstreet said:

    @Dawdles said:

    @Dawdles said:
    Nice :)

    Curious about the patching/routing process in Drambo. Guessing you’ve nailed it and it’ll be quick and painless to experiment with switching cabling etc. Cant see any patch points/virtual sockets etc so I’m wondering how that side of it has been tackled.

    Can’t wait to check this app out when it drops!

    https://www.dropbox.com/s/gdprr4a1xj7aiuq/dtest.mov?dl=0

    No cables. Each generator creates a new bus hidden behind the scenes, its color coded. Then you can use mixers or select the bus module is operating on. There are complex rack modules as well, e.g. drum rack. Modulation is handled by tapping source and target.

    Looking at the video again, could there maybe be a ‘show connections’ option? Just wondering if as soon as things get hectic with multiple modulations to multiple sources etc I’m bit worried that no visible connections is maybe gonna be a headache/vibe killer? Slowing things down while people try to remember what’s what..But maybe it’s not an issue down to the overall design of Drambo. I don’t think I fully grasp that yet :) Like it’s not the same as vcvrack where you can have hundred modules and god knows how many connections on one zoomed out view, that would be a nightmare without the patch cables to see what’s going on!

    Yep lets test it first. Its kind of research project. On the other side does this really help in uderstanding what is going on?

    No F way! ;)

  • I count on layers and macros. You hide complex structures behind custom modules.

  • The user and all related content has been deleted.
  • @Dawdles said:

    @supadom said:

    @Dawdles said:

    @palm said:
    god this looks and sounds amazing. I am in awe. I eagerly await Drambo!

    I hope it keeps with the flat, utilitarian look. I much prefer it to a skeumorphic thing - especially for a project such as this.

    Personally I’d love to see module types jazzed up from each other with some nice graphics. So it’s easy to instantly spot what’s what in the rack. A super minimal gui aesthetic would be a bit of a missed opportunity on this app imho. Works great on Zeeon but everyone likes a killer looking modular rack full of the weird and wonderful ;)

    As far as it doesn’t eat into audio resources (ram/cpu?) I’m fine with whatever. Me and @Michael have been battling with stutter while swiping pages. I’d rather not add to the load TBH (with fancy reason style swinging cables etc).

    I’d have stuttered graphics over audio any day. Seems like Apple prioritise video over audio when it comes to it.

    Yeah I get the audio glitches here too :/

    I wasn’t suggesting hyper real patch cables or photorealistsic modules etc ;) just something that looks fun and makes modules easily identifiable from one another :) Zvex pedal style graphics would maybe be cool? Not a dealbreaker at all either way tho...instabuy soon as it drops :)

    A little bit of color can go a long way. Might not be "cool" but text turns out to go even further in broad UI testing.

  • edited July 2018

    I gonna work on better visual identification of specific module types. But don't want to use background textures etc.. rather knobs shape, size and patterns.

  • @Dawdles said:

    @palm said:
    god this looks and sounds amazing. I am in awe. I eagerly await Drambo!

    I hope it keeps with the flat, utilitarian look. I much prefer it to a skeumorphic thing - especially for a project such as this.

    Personally I’d love to see module types jazzed up from each other with some nice graphics. So it’s easy to instantly spot what’s what in the rack. A super minimal gui aesthetic would be a bit of a missed opportunity on this app imho. Works great on Zeeon but everyone likes a killer looking modular rack full of the weird and wonderful ;)

    I didn't mean to say they shouldn't look nice. My vote is for non-skeumorphic graphics. I imagine they eat up more resources anyhow.

  • @giku_beepstreet said:
    I gonna work on better visual identification of specific module types. But don't want to use background textures etc.. rather knobs shape, size and patterns.

    That’s a great idea. I would add a few colour differences too though, as that helps with quick recognition for some :)

  • The user and all related content has been deleted.
  • @giku_beepstreet said:
    I gonna work on better visual identification of specific module types. But don't want to use background textures etc.. rather knobs shape, size and patterns.

    Cool, but please no flourescent green :)

  • @palm said:

    @Dawdles said:

    @palm said:
    god this looks and sounds amazing. I am in awe. I eagerly await Drambo!

    I hope it keeps with the flat, utilitarian look. I much prefer it to a skeumorphic thing - especially for a project such as this.

    Personally I’d love to see module types jazzed up from each other with some nice graphics. So it’s easy to instantly spot what’s what in the rack. A super minimal gui aesthetic would be a bit of a missed opportunity on this app imho. Works great on Zeeon but everyone likes a killer looking modular rack full of the weird and wonderful ;)

    I didn't mean to say they shouldn't look nice. My vote is for non-skeumorphic graphics. I imagine they eat up more resources anyhow.

    Agree with you, all the processing for the sound. I'm fine with a flat UI and easy to use controls.

  • I think good instruments deserve a lil something extra in the aesthetics. Like I don’t think DerVoco’s graphics give it the respect it deserves. 🤐

This discussion has been closed.