Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

While we're all cooped up inside, here're some Loopy Pro updates

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Comments

  • Retrospective recording sounds good even as a Logic Pro user like me

  • Passive Recording would be clear to me, but I might be special.

  • Retrospective is as I call it

  • edited April 2021

    Some AU windows (position and size is saved with project, so it all comes back up again)

  • You’re on FIRE 🔥 awesome to see these plugins as windows! Looks wonderful!

  • App of the year this one definitely.

  • @Michael said:

    Some AU windows (position and size is saved with project, so it all comes back up again)

    What does that expandable bar along the bottom do? It looks associated with the active window?

  • @lukesleepwalker said:

    @Michael said:

    Some AU windows (position and size is saved with project, so it all comes back up again)

    What does that expandable bar along the bottom do? It looks associated with the active window?

    Effects list; tap to toggle the effect on and off, tap the expand button on right or swipe left to open the UI (also, dragging left hides that expand button, dragging right shows it).

  • @Jumpercollins said:
    App of the year this one definitely.

    Which year?

    Couldn’t resist. ❤️ U Michael!

  • @Michael said:

    @lukesleepwalker said:

    @Michael said:

    Some AU windows (position and size is saved with project, so it all comes back up again)

    What does that expandable bar along the bottom do? It looks associated with the active window?

    Effects list; tap to toggle the effect on and off, tap the expand button on right or swipe left to open the UI (also, dragging left hides that expand button, dragging right shows it).

    Sweet! Looking good!

  • 😄 Almost there now. Already in (very limited so far) testing.

  • @Michael said:
    😄 Almost there now. Already in (very limited so far) testing.

    Awesome news!

  • @Michael said:
    😄 Almost there now. Already in (very limited so far) testing.

    Huzzah!

  • edited April 2021

    Auv3 Audio... The Final Frontier.. This is the voyage of, IOS music production.. really, the future of music production..

    Looking forward to it..😎

  • edited April 2021

    😱 holy shit, floating windows!! that is huge!!!

    How would one switch tracks for that bottom bar effects list? As in to the different fx chains of each color group (i think color group was conceptually a "track" if i am remembering correctly?). Is it possible to have windows floating from multiple fx chains at once?

  • edited April 2021

    @Michael a little less transparency or a toggle would be better. The bloom obscures some of the detail see: Dynamics window graticule.

  • @audiblevideo said:
    @Michael a little less transparency or a toggle would be better. The bloom obscures some of the detail see: Dynamics window graticule.

    Maybe it will respect the ‘Reduce Transparency’ setting under Accessibility’s Text & Display settings?

  • edited April 2021

    @sloJordan said:
    😱 holy shit, floating windows!! that is huge!!!

    How would one switch tracks for that bottom bar effects list? As in to the different fx chains of each color group (i think color group was conceptually a "track" if i am remembering correctly?). Is it possible to have windows floating from multiple fx chains at once?

    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

  • @Samu said:

    @audiblevideo said:
    @Michael a little less transparency or a toggle would be better. The bloom obscures some of the detail see: Dynamics window graticule.

    Maybe it will respect the ‘Reduce Transparency’ setting under Accessibility’s Text & Display settings?

    Oh that’s a good idea! I’m planning on adding a setting somewhere that will disable all of the effects for those who don’t want them, but that’s a much better way to do it.

  • edited April 2021

    @Michael said:
    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

    Oh interesting, am I understanding you correctly then that every effect you instantiate will show up in that bottom bar, and those little color dashes on the bottom of each item in the list, show which color targets it is currently applying to?

  • @sloJordan said:

    @Michael said:
    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

    Oh interesting, am I understanding you correctly then that every effect you instantiate will show up in that bottom bar, and those little color dashes on the bottom of each item in the list, show which color targets it is currently applying to?

    Yup that’s right. You can hide effects too; some you won’t want to touch after setting them up.

  • @Michael said:

    @sloJordan said:

    @Michael said:
    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

    Oh interesting, am I understanding you correctly then that every effect you instantiate will show up in that bottom bar, and those little color dashes on the bottom of each item in the list, show which color targets it is currently applying to?

    Yup that’s right. You can hide effects too; some you won’t want to touch after setting them up.

    Wow, that is super interesting. I may remember you mentioning this earlier in the thread, but if you then assign the same auv3 instance to multiple colour targets, are those targets then mixed together?

  • edited April 2021

    @sloJordan said:

    @Michael said:

    @sloJordan said:

    @Michael said:
    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

    Oh interesting, am I understanding you correctly then that every effect you instantiate will show up in that bottom bar, and those little color dashes on the bottom of each item in the list, show which color targets it is currently applying to?

    Yup that’s right. You can hide effects too; some you won’t want to touch after setting them up.

    Wow, that is super interesting. I may remember you mentioning this earlier in the thread, but if you then assign the same auv3 instance to multiple colour targets, are those targets then mixed together?

    Basically it depends - Loopy constructs a render plan behind the scenes. It may mix groups together to run them all through the same effect, or it might create multiple instances (which happens invisibly, and state is kept synced between the instances).

    If, for instance, all the groups have the same effects and output applied, then they’ll be mixed together and run through the same chain. But if for example groups have different output channels selected, it will duplicate the effects to keep the chains separate.

  • This sounds amazing!

  • @Michael said:

    @sloJordan said:

    @Michael said:

    @sloJordan said:

    @Michael said:
    Two ways: in the project set up screen you can select the input channel and colour targets for each effect. And on the play screen, you can drag upwards from the effect bar to a colour to immediately apply that effect to that colour (and repeat the process to undo it).

    Yeah you can have as many windows as you like 🤷

    Oh interesting, am I understanding you correctly then that every effect you instantiate will show up in that bottom bar, and those little color dashes on the bottom of each item in the list, show which color targets it is currently applying to?

    Yup that’s right. You can hide effects too; some you won’t want to touch after setting them up.

    Wow, that is super interesting. I may remember you mentioning this earlier in the thread, but if you then assign the same auv3 instance to multiple colour targets, are those targets then mixed together?

    Basically it depends - Loopy constructs a render plan behind the scenes. It may mix groups together to run them all through the same effect, or it might create multiple instances (which happens invisibly, and state is kept synced between the instances).

    If, for instance, all the groups have the same effects and output applied, then they’ll be mixed together and run through the same chain. But if for example groups have different output channels selected, it will duplicate the effects to keep the chains separate.

    Hell ya, that is exactly what I was wondering, thanks! That is actually such a big deal. First of all, love the concept that you just have this pool of effects that you can drag and drop around to different colors without thinking about it. I think that is very in the spirit of loopy, which is like the audio pool equivalent of that. I.e. you don't really have to think about the discrete tracks until you want to.

    Second, for live jamming, that would allow you to have master fx that apply to all channels(colour targets), while still being able to record each channel separately on different outputs for later mixing. very cool!

  • Yeah that’s the idea!

  • edited April 2021

    I just sit around thinking.

    Thought a good looper might have the best effects. Sort of like a turnado/yellofier. Lets say you are busy making a track. You launch a sample. Sample is on looper. Looper knows threshold. Looper also calculates sample length in relation to a grid of maths. Effects would sound perfect. Stutters etc. Auto pitches. Can be triggered manually or by AI but also with probabilty. Overdubs with also AI effects/probabilty.

  • @sigma79 said:
    I just sit around thinking.

    Thought a good looper might have the best effects. Sort of like a turnado/yellofier. Lets say you are busy making a track. You launch a sample. Sample is on looper. Looper knows threshold. Looper also calculates sample length in relation to a grid of maths. Effects would sound perfect. Stutters etc. Auto pitches. Can be triggered manually or by AI but also with probabilty. Overdubs with also AI effects/probabilty.

    Some of that's certainly on the cards; loopers/samplers can definitely do things that effects that operate on a stream of audio can't, like playing in reverse.

  • @Michael said:

    @sigma79 said:
    I just sit around thinking.

    Thought a good looper might have the best effects. Sort of like a turnado/yellofier. Lets say you are busy making a track. You launch a sample. Sample is on looper. Looper knows threshold. Looper also calculates sample length in relation to a grid of maths. Effects would sound perfect. Stutters etc. Auto pitches. Can be triggered manually or by AI but also with probabilty. Overdubs with also AI effects/probabilty.

    Some of that's certainly on the cards; loopers/samplers can definitely do things that effects that operate on a stream of audio can't, like playing in reverse.

    Cool Mike

  • Hey Michael, hope you’re doing great! Any sneak peek of the mixer by any chance :D? I’m particularly curious about volume control at track level. It would be great if one could access volume controls and output destination from the main looping view so that we could mix/remix and monitor our loops prior to sending them to the main out. Thanks!

This discussion has been closed.