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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • @RajahP said:

    @sinosoidal said:

    @RajahP said:
    Is there an easy way to crop within the loop of a track?

    Edit…

    Create a selection and tap the crop button on the composer status bar

    I'm having issues trying to 'select within the loop' ... Is there a feature that one can just press to select within the loop, or better yet, just crop the loop...
    The recording to scene feature is a hidden gem, (just tap to the next scene and it continues to record a new take in sync, perfectly)... And takes can build up pretty quickly... a faster way to crop them would be great...

    Thanks..

    Just pay attention to the light blue line under the loop bar, that’s your selection. Works pretty good

  • @branis said:

    @RajahP said:

    @sinosoidal said:

    @RajahP said:
    Is there an easy way to crop within the loop of a track?

    Edit…

    Create a selection and tap the crop button on the composer status bar

    I'm having issues trying to 'select within the loop' ... Is there a feature that one can just press to select within the loop, or better yet, just crop the loop...
    The recording to scene feature is a hidden gem, (just tap to the next scene and it continues to record a new take in sync, perfectly)... And takes can build up pretty quickly... a faster way to crop them would be great...

    Thanks..

    Just pay attention to the light blue line under the loop bar, that’s your selection. Works pretty good

    Thanks... Will give it a shot...

  • edited September 2021

    I believe there were people here that have asked for something like clip actions, a dedicated section where someone could chain multiple midi events that will be sent when the clip plays/triggers.

    If someone has in fact ask for this, could you please elaborate a little bit about this? Like what kind of messages (only cc, or also notes) and if each message is supposed to have an independent channel. Or, if I'm misunderstanding this, what you really want with actions is the ability to, for instance, mute/trigger/solo other clips/tracks with one single clip when it plays or is triggered. If this is the case which actions do you think a clip should be able to call?

    Thanks

  • @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:
    We have made available LK 1.11.2 beta (build 254) with the following changes:

    • Add recording on scene launch option (located in settings) @paikan777
    • Add new clip follow action last played @soundtemple
    • Add multiple output midi bus to AUv3 (4 midi buses) @Jeezs
    • Allow drag and drop midi files from other apps (Helium for instance)
    • Fix midi input events timings @skrat

    @White says he can't restore purchase with the beta. Is anyone else having this problem?

    Thanks! :blush:

    thanks a lot. you are so fast, it's incredible!!
    the multi bus facilities will make my music production far easier now!!!

    Please give it a go and let us know if it meets your expectations. Looking forward to hear your feedback. :blush:

    I try record program change from my keyboard, but instead of recording the program change, LK load the project according the program change received.
    Is there any solution to avoid this behavior?
    Thanks

    That was a flash feature implementation. Right now it is not possible to disable it. Our bad. Sorry! :disappointed:

    We need to add an additional layer of control. My idea is to have a settings panel just for MATRIX.

    HI @sinosoidal,

    Finally I experience big trouble with the program change: even with no midi in connection Lk change it’s patch when I change my programs on my external hardware, I even try to to des activated Lk in AUM ( using a left swipe on lk icon), but even disactivated it respond to in on Ming program change so I lost my song each time I change the sound on my externals synths.
    The only solution is to disconnect my hardware or remove LK from the channel strip and reload it, or save the song and reload it .This is not very convenient.

    Can you do something to make it better?

    Thanks

  • @xglax said:
    I believe there were people here that have asked for something like clip actions, a dedicated section where someone could chain multiple midi events that will be sent when the clip plays/triggers.

    If someone has in fact ask for this, could you please elaborate a little bit about this? Like what kind of messages (only cc, or also notes) and if each message is supposed to have an independent channel. Or, if I'm misunderstanding this, what you really want with actions is the ability to, for instance, mute/trigger/solo other clips/tracks with one single clip when it plays or is triggered. If this is the case which actions do you think a clip should be able to call?

    Thanks

    To me, this would be a nice option to add custom MIDI controller support - you'd set a specific message to be sent (ideally on a specific output - either select MIDI output on standalone or AU MIDI output on AU).
    Two types of actions: trigger clip (ready to play but not yet playing) and play - when the clip actually starts playing.
    Option to select note / CC / PC would be helpful (in the worst case, one can always transform it via e.g. Mozaic script) + of course a number, note velocity would be great bonus.
    One extra: option to select if the MIDI message should be also sent on project/AU load: To initialize all the LEDs with the controller, not only on the playback.
    Of course, this would be useful also for e.g. triggering PC on scene change to change presets on your hardware (or even software) or so.

  • @xglax said:

    Or, if I'm misunderstanding this, what you really want with actions is the ability to, for instance, mute/trigger/solo other clips/tracks with one single clip when it plays or is triggered. If this is the case which actions do you think a clip should be able to call?

    Hi :)
    To me the most obvious multiple midi events to be sent would be for example with one midi note , why not in a clip :
    arm track + trigger selected clip
    Why ? to loop live : lets say
    track 2 = piano
    track 3 = violin
    on the fly "with record clip with scene launch " option On",
    First : I arm track 2 and launch the scene = i record piano
    just before the end on my piano loop recording i want to record the violin on the fly , I only then have to push Only one button , which i will have midi mapped to the clip that says : "arm violin , trigger selected clip" , and this launches the violin clip recording

  • Or, if I'm misunderstanding this, what you really want with actions is the ability to, for instance, mute/trigger/solo other clips/tracks with one single clip when it plays or is triggered. If this is the case which actions do you think a clip should be able to call?

    Hi :)

    sorry i write it better :
    To me the most obvious multiple midi events to be sent would be for example with one clip that has 2 midi notes , one for arm , one for trigger selected clip

    arm track + trigger selected clip
    Why ? to loop live : lets say
    track 2 = piano
    track 3 = violin
    on the fly "with record clip with scene launch " option On",
    First : I arm track 2 and launch the scene = i record piano
    just before the end on my piano loop recording i want to record the violin on the fly , I only then have to push Only one button , which i will have midi mapped to the clip that says : "arm violin , trigger selected clip" , and this launches the violin clip recording

  • @xglax said:
    I believe there were people here that have asked for something like clip actions, a dedicated section where someone could chain multiple midi events that will be sent when the clip plays/triggers.

    If someone has in fact ask for this, could you please elaborate a little bit about this? Like what kind of messages (only cc, or also notes) and if each message is supposed to have an independent channel. Or, if I'm misunderstanding this, what you really want with actions is the ability to, for instance, mute/trigger/solo other clips/tracks with one single clip when it plays or is triggered. If this is the case which actions do you think a clip should be able to call?

    Thanks

    I’ve asked for multiple midi events in the past… i mentioned it talking about the controller module but then expanded to the matrix/clips.
    Let’s take a song with drums on channel 1, bass in 2, synths on 3 and 4 and a guitar on 5. Say you want a part of a song where you mute everything but the bass and drum…

    • controller module (live). Since you can trigger one Note or Cc per button, you need some convulted midi mapping in AUM so that you mute 3,4,5 on a given Cc… but that means you can’t add another case where you’d want to mute everything but bass, drums AND guitar. If you can chain midi commands you could trigger mute 3 + mute 4 + mute 5, or whatever…
    • In the matrix: since it’s midi channel per track, given the previous example, you’d need to set up all channels and make a scene with 5 clips just to mute 3, 4, and 5. With chained Clip actions you’d get a single clip to mute whenever on press, you wouldn’t need a scene. So you’d say when I start this clip, send mute on channels 3,4,5… it’d be an “Omni channel” track, sort of a utility, very flexible.

    This “muting” scenario is obviously just an example, you could get a clip to solo a track plus activate a phaser fx send, plus increase the size on the reverb bus, increase the feedback delay, or whatever… Yes, you can do it with scenes, but it takes more time, more space, and... Are these scenarios really “song scenes”?. Furthermore, scene clips have midi, maybe you just want to mute/unmute whatever is playing, detached from midi notes. With clip actions you’d separate notes from events like muting, fx sends, Cc changes…
    To take it a step further, if you could send to any channel from a clip (select channel per event) you could have automation clips to for example fade in or out multiple instruments. I believe it would really speed things up, unclutter projects and provide a lot more flexibility and improvisation tools.
    Sorry for the long post!. I do hope it made sense.

  • far better general idea if I may :
    A new option in settings that would be :
    clicking on a blanck clip on a track that is not armed , records the clip
    = no need no more to click on arm + click on the blank clip
    Or
    Why not simply add an option in settings = " arm track of selected clip" ?
    nstead of nothing happening when clicking on a blanck clip ?
    so with this option On , clicking twice would record the clip ,

    ( I know double clicking on a blanck clip creates an empty clip , this wouldnt change since the option should be chosen )
    What do you think about that ?

    Lov'

  • @Jeezs said:

    @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:
    We have made available LK 1.11.2 beta (build 254) with the following changes:

    • Add recording on scene launch option (located in settings) @paikan777
    • Add new clip follow action last played @soundtemple
    • Add multiple output midi bus to AUv3 (4 midi buses) @Jeezs
    • Allow drag and drop midi files from other apps (Helium for instance)
    • Fix midi input events timings @skrat

    @White says he can't restore purchase with the beta. Is anyone else having this problem?

    Thanks! :blush:

    thanks a lot. you are so fast, it's incredible!!
    the multi bus facilities will make my music production far easier now!!!

    Please give it a go and let us know if it meets your expectations. Looking forward to hear your feedback. :blush:

    I try record program change from my keyboard, but instead of recording the program change, LK load the project according the program change received.
    Is there any solution to avoid this behavior?
    Thanks

    That was a flash feature implementation. Right now it is not possible to disable it. Our bad. Sorry! :disappointed:

    We need to add an additional layer of control. My idea is to have a settings panel just for MATRIX.

    HI @sinosoidal,

    Finally I experience big trouble with the program change: even with no midi in connection Lk change it’s patch when I change my programs on my external hardware, I even try to to des activated Lk in AUM ( using a left swipe on lk icon), but even disactivated it respond to in on Ming program change so I lost my song each time I change the sound on my externals synths.
    The only solution is to disconnect my hardware or remove LK from the channel strip and reload it, or save the song and reload it .This is not very convenient.

    Can you do something to make it better?

    Thanks

    Yes, we will add an extra layer of control to the next release. There will be a song settings panel in which you will be able to enable/disable this feature and decide which device/channel should be allow to perform this action.

  • @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:

    @Jeezs said:

    @sinosoidal said:
    We have made available LK 1.11.2 beta (build 254) with the following changes:

    • Add recording on scene launch option (located in settings) @paikan777
    • Add new clip follow action last played @soundtemple
    • Add multiple output midi bus to AUv3 (4 midi buses) @Jeezs
    • Allow drag and drop midi files from other apps (Helium for instance)
    • Fix midi input events timings @skrat

    @White says he can't restore purchase with the beta. Is anyone else having this problem?

    Thanks! :blush:

    thanks a lot. you are so fast, it's incredible!!
    the multi bus facilities will make my music production far easier now!!!

    Please give it a go and let us know if it meets your expectations. Looking forward to hear your feedback. :blush:

    I try record program change from my keyboard, but instead of recording the program change, LK load the project according the program change received.
    Is there any solution to avoid this behavior?
    Thanks

    That was a flash feature implementation. Right now it is not possible to disable it. Our bad. Sorry! :disappointed:

    We need to add an additional layer of control. My idea is to have a settings panel just for MATRIX.

    HI @sinosoidal,

    Finally I experience big trouble with the program change: even with no midi in connection Lk change it’s patch when I change my programs on my external hardware, I even try to to des activated Lk in AUM ( using a left swipe on lk icon), but even disactivated it respond to in on Ming program change so I lost my song each time I change the sound on my externals synths.
    The only solution is to disconnect my hardware or remove LK from the channel strip and reload it, or save the song and reload it .This is not very convenient.

    Can you do something to make it better?

    Thanks

    Yes, we will add an extra layer of control to the next release. There will be a song settings panel in which you will be able to enable/disable this feature and decide which device/channel should be allow to perform this action.

    Thanks a lot!!

  • @sinosoidal Just reporting a bug / issue for me with LK. Not sure whats going on, but LK is crashing on save in AUM frequently. The worst thing about this is that every time it happens all the midi learn assignments are lost with the invalidated instance in all LK projects.

    I cant quite pin-point when and why it happens but often it seems to be on first save after opening the AUM session version where I save the (restored state) version with the original file name (ie without restored state at the end)

    Happy to provide some projects, AUM session or logs if that helps?

  • edited September 2021

    @paikan777

    Can you please see if in the latest beta the two issues you've reported (the note not playing when disabling arm, and the notes not being recorded if you play them before the clip starts playing) are resolved?

    Thanks =)

  • @soundtemple said:
    @sinosoidal Just reporting a bug / issue for me with LK. Not sure whats going on, but LK is crashing on save in AUM frequently. The worst thing about this is that every time it happens all the midi learn assignments are lost with the invalidated instance in all LK projects.

    I cant quite pin-point when and why it happens but often it seems to be on first save after opening the AUM session version where I save the (restored state) version with the original file name (ie without restored state at the end)

    Happy to provide some projects, AUM session or logs if that helps?

    Same for me.
    A workaround is to stop playback before saving.
    At least it works for me.

  • @xglax said:
    @paikan777

    Can you please see if in the latest beta the two issues you've reported (the note not playing when disabling arm, and the notes not being recorded if you play them before the clip starts playing) are resolved?

    Thanks =)

    Hi-gh ! just been on it !
    Works and is a game changer for live looping , Essential !
    Bravo !
    notes not being recorded if you play them before the clip starts playing) /// Check ! works like a charm !!!

    (the note not playing when disabling arm Check ! works like a charm !!!

    I have played several ways , same scene , with scene changing etc
    Will keep on playing of course and let u know

    BEAUTIFUL !
    Merci :blush:

  • @Jeezs said:

    @soundtemple said:
    @sinosoidal Just reporting a bug / issue for me with LK. Not sure whats going on, but LK is crashing on save in AUM frequently. The worst thing about this is that every time it happens all the midi learn assignments are lost with the invalidated instance in all LK projects.

    I cant quite pin-point when and why it happens but often it seems to be on first save after opening the AUM session version where I save the (restored state) version with the original file name (ie without restored state at the end)

    Happy to provide some projects, AUM session or logs if that helps?

    Same for me.
    A workaround is to stop playback before saving.
    At least it works for me.

    Are you able to create the minimal AUM project set that reproduces the problem and the minimal steps, or a video showing how to reproduce it? That would be the fastest way for us to tackle the problem. Sorry for the hassle! :disappointed:

  • New beta (build 257) tries to resolve the following reported issues:

    @gregsmith / @branis -> clip length with wrong number on clip properties (i think this was only happening with clips created with record)
    @Jeezs -> program change now has device and channel filtering (located in the song settings panel)

    Composer now retains its visual state when switching modules.

  • @xglax said:
    New beta (build 257) tries to resolve the following reported Hi ! New beta lost nearly ... all the settings :)

  • @xglax said:
    New beta (build 257) tries to resolve the following reported issues:

    @gregsmith / @branis -> clip length with wrong number on clip properties (i think this was only happening with clips created with record)
    @Jeezs -> program change now has device and channel filtering (located in the song settings panel)

    Composer now retains its visual state when switching modules.

    Great.
    No more program change trouble for me!!

  • @paikan777 said:

    Hi ! New beta lost nearly ... all the settings :)

    Check the new settings icon at the top-right of the matrix window

  • @sinosoidal said:

    @paikan777 said:

    Hi ! New beta lost nearly ... all the settings :)

    Check the new settings icon at the top-right of the matrix window

    Oh beautiful ! I checked on iphone not ipad ( I usually test on both ) so i did not see the wheel !
    Thank you :)

  • @sinosoidal Made a quick video.
    I open AUM session, open LK GUI, press save, crash. I then repeat but it doesnt crash. Let me know if there is anything else I can do to help diagnose.
    https://photos.app.goo.gl/8EjXt8VZVH5UzPAo8

    I love your app but I do find the files feature a little bit clunky.
    Each time I save an LK project in a AUM session I have to remove the appended (restored state) message from the filename.
    Sometimes I end up with files that either have or look like they have the same filename. (maybe I left a space when I removed the restored state part)
    I have to load a project to delete it. There’s no swipe from right to delete.

  • LK updated to version 1.11.3:

    • Add song settings panel
    • Add device and channel filtering to program change messages that change patch
    • Record notes that were pressed before clip starts playing
    • Fix clip length when created with recording
    • Fix composer closing when switching modules
    • Fix bug when disabling arm/record when recording a clip
  • @soundtemple said:
    @sinosoidal Made a quick video.
    I open AUM session, open LK GUI, press save, crash. I then repeat but it doesnt crash. Let me know if there is anything else I can do to help diagnose.
    https://photos.app.goo.gl/8EjXt8VZVH5UzPAo8

    Thanks for making the video. We will try to reproduce the crash.

    I love your app but I do find the files feature a little bit clunky.
    Each time I save an LK project in a AUM session I have to remove the appended (restored state) message from the filename.
    Sometimes I end up with files that either have or look like they have the same filename. (maybe I left a space when I removed the restored state part)

    When you save a AUM session, LK is treated like a plugin and the state gets recorded in the AUM session. When the session is loaded, LK receives a state from AUM. Since that patch was in memory, we put it back into memory with the same name and with the suffix Restore State.

    We do the same for all other apps, we just don't use the "Restore State" suffix. We use the * convention.

    I agree with your complains because this has been source of confusin many times. I'm still unsure what would be the best way to improve this workflow.

    I have to load a project to delete it. There’s no swipe from right to delete.

    Indeed. Besides swap to delete what other ways could we add to improve this workflow? Just trying to gather some consensus here.

  • @sinosoidal Thoughts on releasing on M1 Macs?

  • @sinosoidal Been having a think about it and comparing with other apps. I guess it will always be a little confusing with saved state vs saved patch.

    In Drambo, you are just forced to Save As… the first time you save after session is opened. The filename is just the regular filename. So, you can save over the top if you want to but harder to accidentally save a session state on top of a saved patch. It has the advantage of not having to mess about removing the “(restored state)” appendage. In Drambo you do have to choose the location again though. Not sure if this is best practice but seems to work ok.

    I think having to use the keyboard to remove that “(restored state)” text makes it seem more effort than it needs to be. If you have the * and force SaveAs you then have the Overwrite warning. If you Ok that warning then it should just save without further intervention. Thats my 2cents worth.

    The preset line height is good for seeng lots of presets but maybe a bit fiddly for swiping to delete etc.

  • @auxmux said:
    @sinosoidal Thoughts on releasing on M1 Macs?

    LK is useless without a touch screen. Composer will not work with the mouse.

    Why do you believe LK is a usefull tool in a Mac?

  • @soundtemple said:
    @sinosoidal Been having a think about it and comparing with other apps. I guess it will always be a little confusing with saved state vs saved patch.

    In Drambo, you are just forced to Save As… the first time you save after session is opened. The filename is just the regular filename. So, you can save over the top if you want to but harder to accidentally save a session state on top of a saved patch. It has the advantage of not having to mess about removing the “(restored state)” appendage. In Drambo you do have to choose the location again though. Not sure if this is best practice but seems to work ok.

    I think having to use the keyboard to remove that “(restored state)” text makes it seem more effort than it needs to be. If you have the * and force SaveAs you then have the Overwrite warning. If you Ok that warning then it should just save without further intervention. Thats my 2cents worth.

    The preset line height is good for seeng lots of presets but maybe a bit fiddly for swiping to delete etc.

    Can you use DRAMBO as an AUv3? Or you use it always as a host?

  • @sinosoidal said:
    LK updated to version 1.11.3:

    • Add song settings panel
    • Add device and channel filtering to program change messages that change patch
    • Record notes that were pressed before clip starts playing
    • Fix clip length when created with recording
    • Fix composer closing when switching modules
    • Fix bug when disabling arm/record when recording a clip

    Wonderful LK has levelled Up a lot !!!
    Brillant evolution

    Thank you :blush:

  • @paikan777 said:

    @sinosoidal said:
    LK updated to version 1.11.3:

    • Add song settings panel
    • Add device and channel filtering to program change messages that change patch
    • Record notes that were pressed before clip starts playing
    • Fix clip length when created with recording
    • Fix composer closing when switching modules
    • Fix bug when disabling arm/record when recording a clip

    Wonderful LK has levelled Up a lot !!!
    Brillant evolution

    Thank you :blush:

    Thank you for your feedback! :blush:

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