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Ruismaker - AU Drum Synthesizer

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Comments

  • But the white scrolling menu never shows completely.
    It basically needs a bit of love on the iPhone in AUM :).

    I'm working on a fix right now. The sliding panel seems to be fixed. I'll probably be able to get the fixed 1.0.1 update to Apple tomorrow which can deal with all AUM's naughty floating panel tricks.

  • @brambos said:

    But the white scrolling menu never shows completely.
    It basically needs a bit of love on the iPhone in AUM :).

    I'm working on a fix right now. The sliding panel seems to be fixed. I'll probably be able to get the fixed 1.0.1 update to Apple tomorrow which can deal with all AUM's naughty floating panel tricks.

    Brilliant. Thanks.

  • @InfoCheck said:

    @ChrisG said:
    Is this a preset only thing, I don't see an awful lot of parameters in the screenshots (pitch/decay)?

    In AUM if you want to set MIDI controls, go to the bottom of the channel, select the channel name, scroll down to the Ruismaker parameters, select them and then use MIDI learn or enter in the values for them. There are several screens worth of parameters for each of the eight instruments as well as the global settings.


    Thanks! I only see pitch & decay in your screens tho (along with effects etc). I meant parameter controls of the actual synth engine(s).

    The "personality" knob might well be enough to make some noise with it, kinda hard to tell from the screen tho:)

  • @ChrisG said:

    @InfoCheck said:

    @ChrisG said:
    Is this a preset only thing, I don't see an awful lot of parameters in the screenshots (pitch/decay)?

    In AUM if you want to set MIDI controls, go to the bottom of the channel, select the channel name, scroll down to the Ruismaker parameters, select them and then use MIDI learn or enter in the values for them. There are several screens worth of parameters for each of the eight instruments as well as the global settings.


    Thanks! I only see pitch & decay in your screens tho (along with effects etc). I meant parameter controls of the actual synth engine(s).

    The "personality" knob might well be enough to make some noise with it, kinda hard to tell from the screen tho:)

    Hi Chris,

    Yep it's just 'personality' right now that actually changes the synth engine I think. And it seems to sometimes be quite subtle. The other controls could just as well be applied to a sample.

    Hopefully the developer will update with some additional dials to get in and change the synth parameters a bit more. Otherwise it seems a little bit of an under-use of having a drum 'synth' as distinct from just a drum sample player.

  • Hopefully the developer will update with some additional dials to get in and change the synth parameters a bit more. Otherwise it seems a little bit of an under-use of having a drum 'synth' as distinct from just a drum sample player.

    As much as I like samples, it doesn't sound the same. For example: changing the tuning of a snare sample changes the pitch of the entire sample, but in a synthesis model you can change the tune of the snare tones differently from the bandwidth and the peak of the bandpass filter on the noise components.

    Same with simple parameters like decay: a synthesized drumsound typically consists of different layers: several noise layers, tonal layers, multiple envelopes, filters etc. If you change the decay of a sample you simply apply a single envelope onto the sampled sound. But in synthesized sound, you can change the character of the envelope of each element that makes up the synth sound.

    Another advantage is that the synthesis model automatically adapts to the sample frequency of the host. If you're running at 44100Hz, it will make the most of this samplerate. But if the host runs at 192KHz, you'll get your sounds at that samplerate natively; no timestretching, interpolation or other magic tricks required.

    Personally, I really believe synthesis is the recipe for the highest fidelity drum sounds possible. And in terms of CPU usage there's not much difference anymore.

    Having said that, it's also a matter of taste. For some genres of music, samples and their inherent digital nature are actually an advantage. Part of the appeal of the TR-707 in early Detroit techno, was its collection of 6 and 8 bit samples, lending the music its typical crunchiness :-)

  • edited June 2016

    @brambos said:

    Hopefully the developer will update with some additional dials to get in and change the synth parameters a bit more. Otherwise it seems a little bit of an under-use of having a drum 'synth' as distinct from just a drum sample player.

    As much as I like samples, it doesn't sound the same. For example: changing the tuning of a snare sample changes the pitch of the entire sample, but in a synthesis model you can change the tune of the snare tones differently from the bandwidth and the peak of the bandpass filter on the noise components.

    Same with simple parameters like decay: a synthesized drumsound typically consists of different layers: several noise layers, tonal layers, multiple envelopes, filters etc. If you change the decay of a sample you simply apply a single envelope onto the sampled sound. But in synthesized sound, you can change the character of the envelope of each element that makes up the synth sound.

    Another advantage is that the synthesis model automatically adapts to the sample frequency of the host. If you're running at 44100Hz, it will make the most of this samplerate. But if the host runs at 192KHz, you'll get your sounds at that samplerate natively; no timestretching, interpolation or other magic tricks required.

    Personally, I really believe synthesis is the recipe for the highest fidelity drum sounds possible. And in terms of CPU usage there's not much difference anymore.

    Having said that, it's also a matter of taste. For some genres of music, samples and their inherent digital nature are actually an advantage. Part of the appeal of the TR-707 in early Detroit techno, was its collection of 6 and 8 bit samples, lending the music its typical crunchiness :-)

    This is a nice sounding drum synth. It's got a warmth others don't have to my ear.

  • For contemporary rock music you think it might not be a good fit?

    So far, I'm really digging Garagebands drummers big-time!
    Nuet that Audio bus and AUM are both acting up when used with GB.

  • I wish @j_liljedahl would add pads in adition to keys, what do you think? Honestly modstep has too complycated gui :-(

  • edited June 2016

    Agree... I also wish Patterning would add pads as well. So one can enter drum hits and then let Patterning randomize things. But I'm consider this drum app too.

  • edited June 2016

    @Goozoon said:
    I wish @j_liljedahl would add pads in adition to keys, what do you think? Honestly modstep has too complycated gui :-(

    You could check out the new Grid Editor in Garageband. It's a kind of lite-version of Modstep's concept.

  • edited June 2016

    @Matt_Fletcher_2000 said:

    @ChrisG said:

    @InfoCheck said:

    @ChrisG said:
    Is this a preset only thing, I don't see an awful lot of parameters in the screenshots (pitch/decay)?

    In AUM if you want to set MIDI controls, go to the bottom of the channel, select the channel name, scroll down to the Ruismaker parameters, select them and then use MIDI learn or enter in the values for them. There are several screens worth of parameters for each of the eight instruments as well as the global settings.


    Thanks! I only see pitch & decay in your screens tho (along with effects etc). I meant parameter controls of the actual synth engine(s).

    The "personality" knob might well be enough to make some noise with it, kinda hard to tell from the screen tho:)

    Hi Chris,

    Yep it's just 'personality' right now that actually changes the synth engine I think. And it seems to sometimes be quite subtle. The other controls could just as well be applied to a sample.

    Thanks got it!


    Agree on what was saidn above on synthesis as well. I'm currently exploring the possibilities on the Elektron Analog Four/Keys when it comes to making drum sounds. No wonder they went on and made the Rytm with the Analog Four/Keys turning out to be this good at producing all kinds of percussions:)

    Anyways looking forward to trying this out, @brambos did you develop the Hammerhead drum machine back in the 90s?

  • Indeed, the 20th anniversary of Hammerhead is coming up soon! Good times!

  • edited June 2016

    @brambos said:
    Indeed, the 20th anniversary of Hammerhead is coming up soon! Good times!

    Awesome. I had to look it up earlier on youtube, and weee nostalgia rush lol. You a straight up software drum machine O.G then. In the words of Ali-G ; Respect :-)

  • :)
    @brambos, in a previous conversation you mentioned adding new sounds....and asked what sounds we'd like...and later on, you mentioned that synthesis can produce HiFi drum sounds...

    Personally, I really believe synthesis is the recipe for the highest fidelity drum sounds possible. And in terms of CPU usage there's not much difference anymore.

    Let's get COOKING :D
    Does it mean Ruismaker's sound engine is capable of making any drum sound?
    You could design any sound?

    It would be great to have the synthesis engine accessible to us and if that is not possible can you make other sounds?
    I would really like more synthetic sounds with big range of sound ...from tame to crazy....
    From Drummachine to Jomox to Tempest, glitch...etc...

    Personal observation on the HiHats...both O/C, are too low in volume in comparison to other instruments.
    The open HH doesn't sound like open hat, sounds more like a hit on "almost" closed hat, giving it louder sound and longer decay, but it doesn't sound like opened and immediately closed hat producing that pssht sound, where "side" of drum stick hits opened hat and then closes.
    Please take my observation positively, all I am interested is sound :)
    THANKS

  • Does it mean Ruismaker's sound engine is capable of making any drum sound?
    You could design any sound?

    Within reason, yes. As long as it's 'synthesizable'... I mean... doing an Amen Break using synthesis would be an interesting challenge :smiley:

    I would really like more synthetic sounds with big range of sound ...from tame to crazy....
    From Drummachine to Jomox to Tempest, glitch...etc...

    I'm keeping a wishlist of sounds/models that may be added later. Please PM me examples or descriptions. I try to keep some consistency within the available models (i.e. give them a certain Ruismaker signature), but I'm certainly open to suggestions!

  • Lazer Zaps/Alarms (ie. self ocillating filtersweeps or pure sine-wave) are always nice with control over direction (up/down), start and end frequency, sweep speed, number of sweeps and optional AHD envelope (Attack, Hold, Release). This might even be viable as a standalone AU :D

  • @Nathan said:
    There seems to be a grand total of 1 video demos for this. I'd like to see it working as multiple AU under AUM.

    Easy enough, just load a few of them in AUM, choose kits and then use a multichannel sequencer to drive them...
    ModStep, Genome, GB...

  • @Nathan said:

    @soundklinik said:

    Easy enough, just load a few of them in AUM, choose kits and then use a multichannel sequencer to drive them...

    ModStep, Genome, GB...

    >

    Yes, I understand how to do it. What I'd like is to see someone infinitely more competent than I, demo this feature. :)

    I'd vote for someone even remotely competent.

  • @Nathan said:

    @ExAsperis99 said:
    I'd vote for someone even remotely competent.

    >

    Like Jakob Haq, operating from Sweden? ;)

    Wait, is that a pun on the word "remotely"?

  • Ruismaker and GB are really a productive combo :)

  • Do we know of any iOS DAWs that can do 'latency compensation' for AU Plug-Ins?

    I've been trying to get ModStep to sequence & record Ruismaker with mixed results especially when recording 'on the fly'.

    Let's say we have ModStep driving the RuisMaker AU and decide that it's time to 'record a loop' to audio.
    The track with RuisMaker has it's 'Tape Icon' enabled indicating the audio will be recorded.

    Now, ModStep is playing the RuisMaker and we press the tape-recorder in the top navigation bar and the recording starts the following bar and press it again to stop at the next bar.

    The 'not so funny' thing is that since there is latency involved the end of the sample includes the transient from next bar meaning that even if the 'loop' is perfect length the content is 'off' due to latency.(i.e. there is a need to 'rotate' the sample on the time-axis to compensate for the latency).

    I've not found a way in ModStep to do 'latency compensation' by shifting a tracks midi-data +/- ms or ticks.
    (This would be especially handy when recording IAA-Generators since it's easy to miss the initial transient when recording).

  • edited June 2016

    @Samu said:
    Do we know of any iOS DAWs that can do 'latency compensation' for AU Plug-Ins?

    I've been trying to get ModStep to sequence & record Ruismaker with mixed results especially when recording 'on the fly'.

    Let's say we have ModStep driving the RuisMaker AU and decide that it's time to 'record a loop' to audio.
    The track with RuisMaker has it's 'Tape Icon' enabled indicating the audio will be recorded.

    Now, ModStep is playing the RuisMaker and we press the tape-recorder in the top navigation bar and the recording starts the following bar and press it again to stop at the next bar.

    The 'not so funny' thing is that since there is latency involved the end of the sample includes the transient from next bar meaning that even if the 'loop' is perfect length the content is 'off' due to latency.(i.e. there is a need to 'rotate' the sample on the time-axis to compensate for the latency).

    I've not found a way in ModStep to do 'latency compensation' by shifting a tracks midi-data +/- ms or ticks.
    (This would be especially handy when recording IAA-Generators since it's easy to miss the initial transient when recording).

    Do it this way!

    Send Modstep midi notes to your AUM inputs, chain your inputs to Auria, let Auria do quality output back to AUM by Audiobus.

    Your Modstep and AUM has Ableton Link enabled, so your Modstep timing synced with that timing. So when you recording your audio, all syncing well for your loop.

    You can not rely on midi thingie and saying that latency is an issue. It has been an issue all the time. :)

  • edited June 2016

    The above photos are really helpful for anyone on this forum.

    Not many people utilize Auria Pro Fabfilters and PSP for effects. Usually you have heard of people saying chain Modstep and AUM. But fact is the best effect apps are inside Auria. how can you chian them back to AUM?

    The only method has to be with Audiobus on AUM to Auria, then back from Auira to AUM. Then again, many saying they use AUM without Audiobus. Now you learn that my photos here. Try to listen those great sounds from this setup on above photos. There is no latency issue with Ableton linking Modstep and AUM.

    The technique can be applied to Ruismaker AU too!

    I have never seen you all do this and teach for other people, I am wondering how you guys doing? ;)

    DOH!

  • The 'problem' is that this doesn't work...

    Yes, ModStep is Link enabled and so is AUM but it still takes time for the plug-in (in this case Ruismaker) to produce the output and that needs to be compensated for.

    This is the ruismaker 'pattern' in ModStep.

    And this is the 'end' of the recorded loop.

    The loop 'length' is perfect but the content is 'time-shifted'...

  • @Samu said:
    The 'problem' is that this doesn't work...

    Yes, ModStep is Link enabled and so is AUM but it still takes time for the plug-in (in this case Ruismaker) to produce the output and that needs to be compensated for.

    This is the ruismaker 'pattern' in ModStep.

    And this is the 'end' of the recorded loop.

    The loop 'length' is perfect but the content is 'time-shifted'...

    Why you put Ruismaker to Modstep?

    It must be inside AUM AU input slot for recording audio loop!

  • @samu , my Master!

    You never heard of people saying do midi sequencing on Modstep and mixing on AUM?

    Now you are in with us! :D

  • @Kaikoo2 said:

    >

    Why you put Ruismaker to Modstep?

    It must be inside AUM AU input slot for recording audio loop!

    Technically there should be no difference as both are Modstep and AUM are AU hosts and both are Link enabled so there should be no need to put Ruismaker in AUM to compensate for drift in timing...

  • edited June 2016

    @Samu said:

    @Kaikoo2 said:

    >

    Why you put Ruismaker to Modstep?

    It must be inside AUM AU input slot for recording audio loop!

    Technically there should be no difference as both are Modstep and AUM are AU hosts and both are Link enabled so there should be no need to put Ruismaker in AUM to compensate for drift in timing...

    Yes! No difference there! But the differences are the midi timing between Modstep and AUM. So Modstep can adjust your AUM for that differences by Link.

    Got it?

  • @samu ,

    Yes! No difference there! But the differences are the midi timing between Modstep and AUM.

    'So Modstep can adjust your AUM for that differences by Link.'

    I edited the last sentence!

  • edited June 2016

    There is a 'time-drift' of ~13ms even when recording thru AUM which is about the same as when using the built-in recorder in ModStep...

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