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Thinking about cubasis

135

Comments

  • I've been having and still have 'issues' with freezing tracks.

    The current version of Cubasis lacks automatic plug-in delay compensation so adjusting the midi-delay will sometimes make things a bit better but it's not perfect or allways 'on time/grid' which should be possible to accomplish when freezing AU-X and IAA-Instruments.

    The Cubasis built-in instruments do not exhibit the same 'delays' when freezing that AU-X and IAA-Instruments suffer from.

    Hopefully this will/has been adressed in the update we all are waiting for :)

  • edited August 2016


    @chimp_spanner, @Samu, @LFS
    I'm curious about this but not necessarily understanding the issue, or what I'm seeing

    I do see that audio is slightly ahead of midi in the graphics, in both IAA and onboard instruments. (Cassini, Micrologue)

    Visually its roughly the same lead for both.
    My question is: what does the graphic representation of the slight differential actually mean? (Sorry if I'm a bit thick here)

    One note, I'm not loading audio then midi, I'm loading a midi track and selecting the IAA instrument first, recording or handwriting the midi sequence then rendering...

    The only time I load audio first is when I want to use an IAA instrument that isn't listed by Cubasis in the instruments/interapp drop down

    (As a comparison, I rendered an IAA midi track in MTS, there was a slight apparent lead of audio vs midi information in that graphic too...my question I guess is "so what?" Or: "should I be worried about how the pictures line up?" didn't test Auria Pro as I've removed it from the device)

  • edited August 2016

    @LFS said:

    @ToMess said:
    The pinch zoom thing on cubasis is sooo fucked up that it makes using the whole app pain in the ass to me.

    As previously mentioned, next to the addition of many new features, it is planned to improve zooming with the next update!

    Best,
    Lars

    Well i already bought auria pro, because it took too long for it to get fixed(its been about a year since i bought the app). And since auria is going to get AU support soon, i dont really see any reason to go back to cubasis, at least for now(and i dont see anything that would make me do that, except maybe some really nice looper, that counts down with the other stuff in the loop, not just metronome count down, like blocs wave does). Sorry, but thats how the markets work. But at least you already got my money

  • edited August 2016

    @Littlewoodg said:

    @chimp_spanner, @Samu, @LFS
    I'm curious about this but not necessarily understanding the issue, or what I'm seeing

    I do see that audio is slightly ahead of midi in the graphics, in both IAA and onboard instruments. (Cassini, Micrologue)

    Visually its roughly the same lead for both.
    My question is: what does the graphic representation of the slight differential actually mean? (Sorry if I'm a bit thick here)

    One note, I'm not loading audio then midi, I'm loading a midi track and selecting the IAA instrument first, recording or handwriting the midi sequence then rendering...

    The only time I load audio first is when I want to use an IAA instrument that isn't listed by Cubasis in the instruments/interapp drop down

    Well put simply it means if the graphic starts earlier, the sound is starting earlier. It's more noticeable on some sounds than others, but if you take something like an 808 or 909 kick, for instance, the first kick at the render will have a nasty pop/click where the waveform doesn't start at -inf, or it'll just be missing the initial attack. And it's really weird because if I use a negative MIDI delay in the preferences to get the hits aligned to the grid, then the first hit comes in late, and all the others are in time. It's bizarre! Honestly if this issue was ironed out (and we got audio transposition and stretching) I would be sooooo unbelievably happy. I've mentioned the issue before, and I'm not being harsh about Cubasis - bit of a Steinberg fanboy tbh. I just wanna see it be the best it can be, and then I'll promptly recommend it to everyone and their mums haha.

  • The automatic plug-in compensation should be on the feature list for the next release but we never know for sure until it's released. The current situation is or should be 'know' and @LFS does a very good job on forwarding the issues to the devlopers.

    I'll stay with Cubasis as I see no need to change my DAW of choise on the iPad.

    I'm too much of a 'free thinker' with a 'big mouth' so I would probably break an NDA before I would get to download the first beta :D

  • Another test. Acoustic piano is the stock Cubasis piano sound. iSEM is AU and Nanologue is IAA. So it's not specific to inter app. All were frozen in place using only Cubasis (no AUM/AB).

  • @richardyot said:

    @theconnactic said:
    Or simply use Auria Pro and ditch both Cubasis and Cubase!

    Actually Auria Pro suffers from a similar bug: if you do a mixdown of a track it adds silence at the start, that matches the latency settings that are set in the project. The workaround is to manually trim this silence out.

    I've reported the bug, hopefully it will get fixed soon.

    No, it was more a criticism of the (obsolete) iPad companion+Desktop DAW workflow than of Cubasis itself (or Cubase, for that matter). This time, at least! :)

  • edited August 2016

    Uh-oh. Lots of png's
    Anyway the Sampler instruments audio and midi graphic line up exactly...

  • @ToMess said:

    @LFS said:

    @ToMess said:
    The pinch zoom thing on cubasis is sooo fucked up that it makes using the whole app pain in the ass to me.

    As previously mentioned, next to the addition of many new features, it is planned to improve zooming with the next update!

    Best,
    Lars

    Well i already bought auria pro, because it took too long for it to get fixed(its been about a year since i bought the app). And since auria is going to get AU support soon, i dont really see any reason to go back to cubasis, at least for now(and i dont see anything that would make me do that, except maybe some really nice looper, that counts down with the other stuff in the loop, not just metronome count down, like blocs wave does). Sorry, but thats how the markets work. But at least you already got my money

    I think they both have one ups over the other, the things that bothers me with Auria is that it doesnt have manual punch, and you cant switch between playing different midi instruments tracks while playing the song, you have to stop the song, enable record select on the track you want to play, and even though I use an Irig keys, if you not using an external keyboard Auria is horrible as far as the on board keyboards go, especially, the fabfilter synths, I love a lot of things about Auria but I think Cubasis has a much better workflow, there are other things Id like to see added to Cubasis but I think its a lot faster as for as the over all workflow goes.

  • @Littlewoodg said:
    Uh-oh. Lots of png's
    Anyway the Sampler instruments audio and midi graphic line up exactly...

    Interesting! When you say Sampler instruments, which ones exactly? Or just the sampler that comes with Cubasis? I was gonna say it's a sampling vs synthesis thing, but Funkbox exhibits the same behaviour as well, and all that's doing is playing back samples. So shrugs - I'm beat!

  • Damn it no link support in cubasis is really making this a lot more of a pain in the ass then I had imagined!

  • edited August 2016

    @chimp_spanner said:

    @Littlewoodg said:
    Uh-oh. Lots of png's
    Anyway the Sampler instruments audio and midi graphic line up exactly...

    Interesting! When you say Sampler instruments, which ones exactly? Or just the sampler that comes with Cubasis? I was gonna say it's a sampling vs synthesis thing, but Funkbox exhibits the same behaviour as well, and all that's doing is playing back samples. So shrugs - I'm beat!

    The built in ones, sorry I wasn't more clear. I tested some kits I'd built for the onboard MicroSampler. Tests with those hits against Elastic Drums hits seem to sound lined up...one thing to experiment with may be the snap-to settings and (quantize settings?). It's weird man.

    I experimented with the onboard Micro Sonic instruments, and like the MicroSampler stuff the attacks line up visually with the midi notes. Not so much with the Micrologue, so the Sampler versus Synth does hold true internally....

    Tested Thumbjam 808s, and they lined up well as did Elastic Drums...
    Air 2, latest iOS by the way.

  • edited August 2016

    @chimp_spanner said:

    Well put simply it means if the graphic starts earlier, the sound is starting earlier. It's more noticeable on some sounds than others, but if you take something like an 808 or 909 kick, for instance, the first kick at the render will have a nasty pop/click where the waveform doesn't start at -inf, or it'll just be missing the initial attack. And it's really weird because if I use a negative MIDI delay in the preferences to get the hits aligned to the grid, then the first hit comes in late, and all the others are in time...

    It's fiddly but, before freezing, if you move your track to start at bar 2, extend it back to start with a silent first bar, bounce, then move it back to start on bar 1, the first hit should be okay. I tested this just now with an iM1 drum track that turned out to need -7 ms of latency adjustment. It's of course not going to be sample accurate.

    On another subject, I'm finding that entering notes in the piano roll is tedious. Beside the awkward zoom and scroll, does anyone know how to scroll horizontally (pan) while in Draw mode? The answer must be obvious, but I have to turn Draw mode off every time I need to pan.

  • Cubasis team, what do you estimate a real honest answer, how long until the update ? summer is almost over, should i relax and stop waiting for it ?

  • @lovadamusic said:
    On another subject, I'm finding that entering notes in the piano roll is tedious. Beside the awkward zoom and scroll, does anyone know how to scroll horizontally (pan) while in Draw mode? The answer must be obvious, but I have to turn Draw mode off every time I need to pan.

    Tap'n'Drag on the top ruler in the editing window to scroll left&right. The scrolling starts when you reach either left or right edge. I would have prefered to see a scrollbar somewhere on the screen or at least a 'two finger scroll/pan'.

  • Cubasis 2 needs to hurry up.

  • @Samu said:

    @lovadamusic said:
    On another subject, I'm finding that entering notes in the piano roll is tedious. Beside the awkward zoom and scroll, does anyone know how to scroll horizontally (pan) while in Draw mode? The answer must be obvious, but I have to turn Draw mode off every time I need to pan.

    Tap'n'Drag on the top ruler in the editing window to scroll left&right. The scrolling starts when you reach either left or right edge. I would have prefered to see a scrollbar somewhere on the screen or at least a 'two finger scroll/pan'.

    Thanks, Samu! At larger snap values, I have to wiggle my finger side-to-side at the far left or right to keep it scrolling, but it works. The two-finger scroll would be welcome. I'd also like to be able to adjust the length of a new note immediately without taking my finger off it. And erase by just tapping an existing note. Staying in Draw mode seems to be a problem. Gadget has some intelligence in knowing what you want to do by where you tap. Auria Pro's piano roll is also very good with many helpful options. In Cubasis, I like the move and length buttons on the side for the left hand, but it's still a slower process than I'm used to. Getting used to it should speed things up a bit.

  • I feel that after Cubasis 2.0 is released the feedback we post here will most likely be forwarded to the devs by @LFS

    This forum is a very valuable source to any developer of iOS related music apps even if this forum mostly circles around Audiobus the knowledge among the users here is priceless and free so it would be foolish for developers to ignore...

  • LFSLFS
    edited August 2016

    @Hansson said:
    Cubasis team, what do you estimate a real honest answer, how long until the update ? summer is almost over, should i relax and stop waiting for it ?

    Hi Hansson,

    As with the past, we will announce new updates once they become available.

    Best,
    Lars

  • Question one. Will the update be bigger than a breadbox?

  • @LFS said:

    @Hansson said:
    Cubasis team, what do you estimate a real honest answer, how long until the update ? summer is almost over, should i relax and stop waiting for it ?

    Hi Hansson,

    As with the past, we will announce new updates once they become available.

    Best,
    Lars

    OK, fine. What about the Frank Ocean record??

  • @Samu said:
    I feel that after Cubasis 2.0 is released the feedback we post here will most likely be forwarded to the devs by @LFS

    This forum is a very valuable source to any developer of iOS related music apps even if this forum mostly circles around Audiobus the knowledge among the users here is priceless and free so it would be foolish for developers to ignore...

    I worked with the piano roll some more last night, and I'm liking it a little more as I get used to it. Another feature I'd like is to be able to copy selected notes quicker than with the standard copy/place-playhead/paste. On the left panel (with lock, vel, move, and length) there's room to put a copy button. Then it could work more like Gadget - select notes, press copy and move a copy of the selected notes(s) to a new location - the difference being that, for some reason, you have to press and hold down those buttons rather than just activate them with a single tap. Since it takes you out of Draw mode when using that panel, it would also be way more efficient to have the Draw mode button there than at the top of the screen.

  • @1P18 said:
    Cubasis 2 needs to hurry up.

    Hehe I am getting Auria --> Auria Pro flashbacks.

  • edited August 2016

    Checking Appshopper, Cubasis has updated, on average, every 2-3 months for the last 2 years. The most recent update was 1.9.9 in May so counting forward from then...

  • @aaronpc: is there in fact a major update in the works? Any idea when?

  • @bigcatrik said:
    Checking Appshopper, Cubasis has updated, on average, every 2-3 months for the last 2 years. The most recent update was 1.9.9 in May so counting forward from then...

    Indeed they great with their update frequency.

  • @Telstar5 said:
    @aaronpc: is there in fact a major update in the works? Any idea when?

    I'm just talking about the Cubasis 2 update that's well known to be coming up. They're very cagey on specifics, and I have no insider info.

  • edited August 2016

    @aaronpc said:

    @Telstar5 said:
    @aaronpc: is there in fact a major update in the works? Any idea when?

    I'm just talking about the Cubasis 2 update that's well known to be coming up. They're very cagey on specifics, and I have no insider info.

    Cagey? Surely not....

    "When will the bus get here?

    "The bus will get here when it arrives."

    :)

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