Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Is it just me or is the level of vitriol on here against developers getting a bit out of hand?
I've got to say that I'm having a lot of fun with SKram and the new tape echo app in AUM
Once, if one were given such an app for free, it'd looked at as a god bless. Now even something nice like this Skram here, which sounds pretty good, is frowned upon.
Thanks to the developers, and not to stop at lip service, I'll buy whatever IAP reasonably priced.
what's wrong with a little feedback?
I for one appreciate all the hard work of the developers, and understand that most of them do this work as a labor of love with no real of likelihood consequential profits after expenses, or as a loss-leader for hopefully more profitable future sales.
As a long term PC user and older musician used to purchasing $1,000's in hardware (and having it depreciate to almost nothing) I am thrilled with the value and functionality that iOS represents!
Further, I note that some posters complain about apps at 33% off, 50% off, etc. These posters need to stop thinking in absolute terms, and understand the basic mathematics of relative terms, because 33% off is a very sizable discount, and 50% off is a massive discount, irrelative of the absolute dollar difference.
What some of you who are enjoying a free app are missing, is that many of us were suckered into paying for this app at a "special introductory price" with a lot of hype about updates to make the app useful, that took nearly 5 months.
Glad some of you got to get the app for free that many of us bought into, but if the shoe was on the other foot, you might be peaved too.
Some devs deserve praise for developing great product at fair prices with regular maintenance. Other devs appear to have little or no respect for their customer base at all, teetering on disdain for their paying customers.
That's the same in any business I suppose. What I don't get is the near blanket sycophantic pass some seasoned regulars give ALL devs regardless of whether they actually deliver or not. Why? Is it that you're so grateful any development is happen at all that you're willing to let bad marketing and a lack of maintenance slide no matter what?
I'll give praise and support to devs who appreciate the business and respect their customers. I've done so plenty of times for devs I feel are in it to win it. Those who don't, won't get a free pass from me and I'll spend my app pesos elsewhere. Simple as that.
Have I got my "specially introductory priced" $4 out of this app? I finally will, now that it can record and use it as an IAA. Will I pay for any IAPs? Not likely.
Fool me once...
Ultimately, it ain't nuthin' but a thing. Not talking about any huge loses here with how little most apps cost. Just occasionally mild irritation that I'm certain most of us will endure with very little effort.
i cant stand these people... Sorry.
Where is unread button
Yah, feels like it. I try to keep it about the app and not the devs, mostly because I don't know a damn thing about them, so who am I to comment? Someone who coughed up the price of a latte for a hundred times more joy than that beverage brings?
Anyway, despite my 'wah wah, I can't record separate widgets at once' syndrome I did get sucked back into Skram this morning again for a good hour just because it is so fun. Every now and then I was thinking 'ahh I should mute and record / audiocopy etc.' but I just didn't want to break the flow. Ahh well, tasty tears in the rain...
To be clear, I do like the app and will get my money out of it for sure.
Do I really care that much one way or the other? No. Not really.
But when I originally asked about being able to get audio out of the app via audiocopy or Audioshare instead of only email or iTunes share, this developer instead of answering my question, he suggested I read a bunch of blogs related to the "nuts and bolts of software development".
To that I'd counter that this dev might too benefit from reading a handful of blogs related to good marketing practice and customer relations.
And to @Goozoon it gives me great joy that you're so irritated. Thanks for making my day! Salud cabron!
I'm old enough to remember the times when we programmed sounds for games. Now doing music for media, games included, is a breeze.
Besides, do you remember the sound logo of intel ("Intel inside", ta-tann-ta-taa, a fourth and a fifth)? Well, it has 40+ layers of synths sounds into it, coming mostly from hardware.
This is for saying that the real pro stuff almost always wants mighty tools (and expertise). iPad and iPhone are good for giving more or less raw sounds to work upon, or to gig (backed by hw, almost always), or to sketch musical ideas.
And. yes, for having FUN! Have we all become super pro 24/7 not able to find any time to enjoy making music for itself? These apps are mostly thought out to give fun, they cost often less than a beer, and, moreover, may some day turn useful to make a piece of sound layer that will be paid for
For me, I'm not too surprised the app developer decided to test the freemium waters with the update of their app as it seems their relatively simple interface with built in scales and sequencers is designed to appeal to the general public who can play their app and have it sound good without musical knowledge. The freemium, IAP content model for music apps is a fairly common and often a successful one for music apps designed for the general public.
I hope Liine continues to add features to the app which will also appeal to musicians who want to take their music further and incorporate it into existing workflows.
I admit to having a pro Liine bias due to my enjoyment of their Lemur app starting in the good old iOS 5 days.
I can understand people being upset when their early investment in an app turns into a free app. My hope is that in the long run that whatever pricing structure the developer chooses to follow will allow them to create and update an app with features I can use in my work flow. If Liine decides to not add a preset saving option to their app, I will be disappointed. I'm fortunate the amount of money I've invested in the app will not effect my life one way or another.
Nevertheless, should Liine decide to refocus the app to appeal to only the general public without supporting the features musicians need, I will convey my disappointment along with my specific reasons for it. My criteria for purchasing Liine apps in the future would also reflect my increased level of skepticism about their future app development plans.
Maybe the next update could include an online community where you can share/give away your music....hmmm
Well put and fair.
To reiterate, I updated last night from the Hostal I'm staying at here in Guanajuato, Mexico and played with it for a good while until after midnight I think. Enjoy the app and feel it's now a solid base to build on.
My comments are strictly related to customer/user relations and their shift from intro-pricing to free, not the app per se. And again, I'm really not that crushed by any of this. Looking forward to playing with it more.
At present, I'm just thrilled I survived an unpleasant bought with the Zika virus and managed to make it through a very violent state in Mexico where the Knights of Templar cartel just ambushed and gunned down the mayor with other city officials.
So, compared to all that, I couldn't really give half a flip what Liine's marketing practices are. lol
@skiphunt thank you for your kind words and glad you're enjoying it.
I'll be happy when you can save presets so I don't have to setup the instruments and sequences everytime I open up Skram. I think this would be a very popular feature request so hopefully it arrives ASAP so we can achieve full joy with Skram.
I agree that you can can give feedback on an app that is not working properly, so (s)he can address this issues. But that is something different than complaining in my eyes. It's just a matter on tone.
@Nkersov I can understand your point. Also now understand that there were people that paid for the app, which is of course quite a let down. However when going through the comments I got the feeling that there was a lot of complaining and a wanted to give some positive feedback. My first and fast experience was that the app worked okay for me, must say I didn't test it yet with AB.
@mannix Skram currently doesn't have Audiobus support.
I agree that asking with respect is more likely to result in a positive outcome. I'll admit to room for improvement in this area especially when I'm asking developers to do better, it makes sense that I should be trying to do better.
You can use Skram via AUM in Audio Bus
Closing your eyes, the back button, and close buttons might be some options to limit your exposure to textual toxins.
On a positive note, it might be an opportunity to develop a tolerance for dealing with people you find to be difficult.
Alternatively, you could ask the moderators of the Audiobus forum to add an ignore option to the forum so you could filter out all of the comments from the undesirables in order to maintain your rose colored Audiobus forum bliss.
True and a very good point. I would prefer to have Audiobus support, with state savings and some Audiobus remote functionality.
^^^this. Yes, things used to be waaaaay more complicated & prohibitively expensive.
iOS has realised many aspects of sound manipulation that I used to only dream of, not to mention the relative affordability of what is effectively hi-end software.
Can clearly remember the total excitement of being able to scrub a waveform for the first time with the likes of peak & protools.
It's worth bearing in mind how much the landscape has changed before having a dig at devs.
Ok ive been playing with it a lot more now, and....I'm sorry but it's a crappy update. It's pretty much the same app with 4 new devices. Disappointed and closed it down for now till the next update.
Too many bad UI decisions imo along with the old "problems" like no state saving have turned me(and it) off, for now at least.
Hi everyone
The dust has settled a bit (phew, it’s been a hectic few days here) so thought I’d take the time to pore through this thread and see if I can provide useful feedback in a bumper reply-adventure.
Glad you like the restyle sir.
Happy that we delivered some of the stuff you were hoping for. Totally aware that MIDI in/out and Audiobus are on the feature wishlist.
Nope - nothing’s been excluded!
It’s still an ephemeral kind of app. Once it’s gone, it’s gone! Embrace the moment (for now) :P
If you’re feeling terrible guilty, just tell all your friends how much you like it. Or send us something in the post (no dead pigeons please)
Oh wow, we definitely didn’t intend to seriously piss anyone off! AudioBus isn’t being wilfully ignored at all. Unfortunately when we choose which features to implement there’s some kind of prioritisation process which takes into account how much a feature is needed/desired and by how many people, how much work it will be to implement (not cos we’re lazy and want an easy life but because if one task is bigger it can mean less of other stuff being developed) and whether there are any risks/challenges associated. Sometimes we even start implementing something and run into challenges and that thing has to be put on the side for the bit to prevent the whole shebang being held up.
I’m not suggesting that’s what happened to AudioBus at all, but just wanted to give you a little bit of insight as to why sometimes devs don’t implement all the things requested, even when it seems like there’s lots of requests for the thing you want to see. They’re not ignoring you (or doing bugger all), they’re just busy trying to bend space and time to make the best product they can.
Yes, it would!
Thanks Nick!
A more “keyboardey” Widget certainly wouldn’t be out of the question
Yes, it would be. But that’s more development. This is a way to get you the new devices sooner, and I think with a small number of devices a one dimensional list is manageable.
Thanks! iTunes reviews and spreading word to friends are more than enough reward for now. Though yep, there will be paid IAPs in future and the Riot Pack won’t be free forever.
Would be good. We felt that it was releasable as in many cases Link could be used to tempo sync. You’re totally right though, that doesn’t cover all cases by any means
Thanks for the feedback. Really valuable stuff.
Ah yes, this was a requirement for Link integration actually. And agreed that it adds a lot.
Pleasure!
Did you manage to download the Riot Pack in the end?
and we appreciate your kind words
Thanx
Hey, where do you get free beer??
Hm, would be nice.
No enthusiasm dampening here. We’d be lying if we didn’t admit that some comments can be a little difficult to read when you put in lots of effort and try your hardest to please as many people as possible. However, this is the nature of the internet, so we have tough, lizard-like skin. In any case, it’s always better to hear feedback rather than not - whatever form it may take. Thanks everyone!
Pleasure, glad you like em
How did little monster get on?
Detailed bug reports are super helpful and reproducible steps really do help us squish bugs!
And yep, of course, beta testing is super important (and also quite difficult to get right!). Unfortunately, though, some bugs just don’t raise their ugly head until released into the wild.
And we love you for it! Thanks for your confidence in us
Yes, we’re certainly taking ALL of these comments into account. So every comment or request, however big or small is taken seriously
Just loudly told a squirrel to fuck off. The parents playing with their kids in the park shot me a really dirty look. I think I set a bad example…
Hey, good to know. Obviously we do hope to sell some IAPs. So knowing what kind of things would block you from buying them is super helpful. Thanks
Awesome!
I’m with you. That’s a clunky workflow if that’s your aim.
Thank you!!
We’ve asked this before (and some people don’t like being asked this, which is fair enough, but hey, bizness haz to get done somehow and this is how the funny old app world works…), if you appreciate what we’re doing here then reviews on iTunes are a HUGE help to us. They make us feel good, but more importantly, it makes the app more visible, which indirectly is good for you users. Spreading some love makes everyone happy
I once went to a festival which had an arguing tent. Arguing was only allowed inside the tent. Everyone lets off steam inside, good vibes everywhere else. Don’t worry we have oversized comedy kneepads, shoulderpads, gumshields, the lot, though thank god for the hugs tent!
Nice! Would love to hear that.
Yep, you’re totally right.
There’s certainly no intent to sucker anyone into anything. The main reason Riot Pack is free for a limited time (rather than switching straight to free download and paid IAP) is because we wanted to make sure that early adopters got some more for free. Of course, the side effect is that the brand-new freebie crowd get an even better deal (yay for lucky newbies!) and that we forfeit any revenue during that initial week (which is when a lot of downloads take place - so we take hit there), but it seemed like the fairest way to make the transition.
Of course, in this case it also means that for an interim period certain users get the free download AND free content, but there is no simple way for us to only reward early adopters. So we chose to reward everyone instead and forfeit any revenue.
Changing prices or pricing models without upsetting anybody is next to impossible (we’ve all experienced the frustration of buying something expensive only for it to go on sale shortly after), but we really did to our best to make the transition as fair as possible.
Uh oh! Don’t think that was me. But hey, we’re not marketing supremos. We’re just coming at this from the perspective of passionate musicians wanting to make some cool stuff and trying our best to be open (I think more open than most?) with the community. But we love the journey, and we love all of you!
Hey, that’s an awesome idea! Haha!
!!
Thanks!
Thanks everyone for this epic forum adventure! Your loyal Liine team at your service
@liinegareth I just wanted to say thanks for your measured and mature responses to all of the comments here. It's great to see developers involved in the community, and in your case, not shying away from some negative comments as well.
Keep on doing what you're doing. Glad to have you here!
@liinegareth - nice to see an update at last Something that's been mentioned previously, and still seems to be present (at least on my Air 2), is the occasional 'skipped beat' big. Regardless of whether it's being used standalone, or via IAA, I get the occasional 'glitch', like an extra, silent beat.
Be interesting to hear if this is only affecting some of us (I'm on the latest version of iOS), or a general hiccup that requires a tweak with your spanners...
@liinegareth excellent explanations and responses to our comments and I appreciate the effort.
I can even appreciate the ephemeral approach to the app despite wanting to be able to save instrument settings and sequences at some point. Liine has been very consistent, in my opinion, about presenting Skram in this way and I will/have certainly enjoyed using it in this way.
Double yes plus
I was finally able to get the free IAP's so thanks for that! I really love the app, and honestly the lack of a Save hasn't killed my fascination with the app...it just makes it that much more idiosyncratic to interact with this wild like animal of a groove box
But please, offer the ability to Save Sessions in the next release
Plus another double yes.