Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

SkRaM update today :)

1235

Comments

  • Is it just me or is the level of vitriol on here against developers getting a bit out of hand?

  • I've got to say that I'm having a lot of fun with SKram and the new tape echo app in AUM

  • Once, if one were given such an app for free, it'd looked at as a god bless. Now even something nice like this Skram here, which sounds pretty good, is frowned upon.
    Thanks to the developers, and not to stop at lip service, I'll buy whatever IAP reasonably priced.

  • what's wrong with a little feedback?

  • edited July 2016

    I for one appreciate all the hard work of the developers, and understand that most of them do this work as a labor of love with no real of likelihood consequential profits after expenses, or as a loss-leader for hopefully more profitable future sales.

    As a long term PC user and older musician used to purchasing $1,000's in hardware (and having it depreciate to almost nothing) I am thrilled with the value and functionality that iOS represents!

    Further, I note that some posters complain about apps at 33% off, 50% off, etc. These posters need to stop thinking in absolute terms, and understand the basic mathematics of relative terms, because 33% off is a very sizable discount, and 50% off is a massive discount, irrelative of the absolute dollar difference.

  • edited July 2016

    What some of you who are enjoying a free app are missing, is that many of us were suckered into paying for this app at a "special introductory price" with a lot of hype about updates to make the app useful, that took nearly 5 months.

    Glad some of you got to get the app for free that many of us bought into, but if the shoe was on the other foot, you might be peaved too.

    Some devs deserve praise for developing great product at fair prices with regular maintenance. Other devs appear to have little or no respect for their customer base at all, teetering on disdain for their paying customers.

    That's the same in any business I suppose. What I don't get is the near blanket sycophantic pass some seasoned regulars give ALL devs regardless of whether they actually deliver or not. Why? Is it that you're so grateful any development is happen at all that you're willing to let bad marketing and a lack of maintenance slide no matter what?

    I'll give praise and support to devs who appreciate the business and respect their customers. I've done so plenty of times for devs I feel are in it to win it. Those who don't, won't get a free pass from me and I'll spend my app pesos elsewhere. Simple as that.

    Have I got my "specially introductory priced" $4 out of this app? I finally will, now that it can record and use it as an IAA. Will I pay for any IAPs? Not likely.

    Fool me once...

    Ultimately, it ain't nuthin' but a thing. Not talking about any huge loses here with how little most apps cost. Just occasionally mild irritation that I'm certain most of us will endure with very little effort. ;)

  • i cant stand these people... Sorry.
    Where is unread button

  • edited July 2016

    @BiancaNeve said:
    Is it just me or is the level of vitriol on here against developers getting a bit out of hand?

    Yah, feels like it. I try to keep it about the app and not the devs, mostly because I don't know a damn thing about them, so who am I to comment? Someone who coughed up the price of a latte for a hundred times more joy than that beverage brings?

    Anyway, despite my 'wah wah, I can't record separate widgets at once' syndrome I did get sucked back into Skram this morning again for a good hour just because it is so fun. Every now and then I was thinking 'ahh I should mute and record / audiocopy etc.' but I just didn't want to break the flow. Ahh well, tasty tears in the rain... ;)

  • edited July 2016

    To be clear, I do like the app and will get my money out of it for sure.

    Do I really care that much one way or the other? No. Not really.

    But when I originally asked about being able to get audio out of the app via audiocopy or Audioshare instead of only email or iTunes share, this developer instead of answering my question, he suggested I read a bunch of blogs related to the "nuts and bolts of software development".

    To that I'd counter that this dev might too benefit from reading a handful of blogs related to good marketing practice and customer relations. :)

    And to @Goozoon it gives me great joy that you're so irritated. Thanks for making my day! Salud cabron! :)

  • I'm old enough to remember the times when we programmed sounds for games. Now doing music for media, games included, is a breeze.
    Besides, do you remember the sound logo of intel ("Intel inside", ta-tann-ta-taa, a fourth and a fifth)? Well, it has 40+ layers of synths sounds into it, coming mostly from hardware.
    This is for saying that the real pro stuff almost always wants mighty tools (and expertise). iPad and iPhone are good for giving more or less raw sounds to work upon, or to gig (backed by hw, almost always), or to sketch musical ideas.
    And. yes, for having FUN! Have we all become super pro 24/7 not able to find any time to enjoy making music for itself? These apps are mostly thought out to give fun, they cost often less than a beer, and, moreover, may some day turn useful to make a piece of sound layer that will be paid for

  • For me, I'm not too surprised the app developer decided to test the freemium waters with the update of their app as it seems their relatively simple interface with built in scales and sequencers is designed to appeal to the general public who can play their app and have it sound good without musical knowledge. The freemium, IAP content model for music apps is a fairly common and often a successful one for music apps designed for the general public.

    I hope Liine continues to add features to the app which will also appeal to musicians who want to take their music further and incorporate it into existing workflows.

    I admit to having a pro Liine bias due to my enjoyment of their Lemur app starting in the good old iOS 5 days.

    I can understand people being upset when their early investment in an app turns into a free app. My hope is that in the long run that whatever pricing structure the developer chooses to follow will allow them to create and update an app with features I can use in my work flow. If Liine decides to not add a preset saving option to their app, I will be disappointed. I'm fortunate the amount of money I've invested in the app will not effect my life one way or another.

    Nevertheless, should Liine decide to refocus the app to appeal to only the general public without supporting the features musicians need, I will convey my disappointment along with my specific reasons for it. My criteria for purchasing Liine apps in the future would also reflect my increased level of skepticism about their future app development plans.

  • Maybe the next update could include an online community where you can share/give away your music....hmmm

  • edited July 2016

    @InfoCheck said:
    For me, I'm not too surprised the app developer decided to test the freemium waters with the update of their app as it seems their relatively simple interface with built in scales and sequencers is designed to appeal to the general public who can play their app and have it sound good without musical knowledge. The freemium, IAP content model for music apps is a fairly common and often a successful one for music apps designed for the general public.

    I hope Liine continues to add features to the app which will also appeal to musicians who want to take their music further and incorporate it into existing workflows.

    I admit to having a pro Liine bias due to my enjoyment of their Lemur app starting in the good old iOS 5 days.

    I can understand people being upset when their early investment in an app turns into a free app. My hope is that in the long run that whatever pricing structure the developer chooses to follow will allow them to create and update an app with features I can use in my work flow. If Liine decides to not add a preset saving option to their app, I will be disappointed. I'm fortunate the amount of money I've invested in the app will not effect my life one way or another.

    Nevertheless, should Liine decide to refocus the app to appeal to only the general public without supporting the features musicians need, I will convey my disappointment along with my specific reasons for it. My criteria for purchasing Liine apps in the future would also reflect my increased level of skepticism about their future app development plans.

    Well put and fair.

    To reiterate, I updated last night from the Hostal I'm staying at here in Guanajuato, Mexico and played with it for a good while until after midnight I think. Enjoy the app and feel it's now a solid base to build on.

    My comments are strictly related to customer/user relations and their shift from intro-pricing to free, not the app per se. And again, I'm really not that crushed by any of this. Looking forward to playing with it more. :)

    At present, I'm just thrilled I survived an unpleasant bought with the Zika virus and managed to make it through a very violent state in Mexico where the Knights of Templar cartel just ambushed and gunned down the mayor with other city officials.

    So, compared to all that, I couldn't really give half a flip what Liine's marketing practices are. lol

  • @skiphunt thank you for your kind words and glad you're enjoying it.

    I'll be happy when you can save presets so I don't have to setup the instruments and sequences everytime I open up Skram. I think this would be a very popular feature request so hopefully it arrives ASAP so we can achieve full joy with Skram.

  • @InfoCheck said:

    @mannix said:
    Thx! :) Also great that it has Ableton Link :) And I'll never complain about free stuff as some others like to do...

    One person's complaint may be another's attempt to let the developer know what they'd like to see happen with the app. Liine gets to decide what they want to do in response which I'm sure is influenced by downloads and many other factors I'm unaware of.

    I agree that you can can give feedback on an app that is not working properly, so (s)he can address this issues. But that is something different than complaining in my eyes. It's just a matter on tone.

  • said:

    @mannix said:
    Thx! :) Also great that it has Ableton Link :) And I'll never complain about free stuff as some others like to do...

    >

    The thing is @mannix, free is no use if it doesn't actually work.

    _Months _of development for Skram, and messages asking early adopters to keep the faith, etc, in this the _AudioBus _forum, only to find AB has been left out. For sure by design, and despite knowing that virtually everyone here wanted it. Yes, it could be added at a later date, but frankly I get the feeling I've been sold a pup.

    I just don't get why they'd release an update that has so many faults. Not just unanticipated IOS version bugs, by stuff like no way to save or load, modules failing to retain their position or settings, flaky recording, etc. It's a huge let down, and there really is no excuse for such a shoddy release, after so long.

    @Nkersov I can understand your point. Also now understand that there were people that paid for the app, which is of course quite a let down. However when going through the comments I got the feeling that there was a lot of complaining and a wanted to give some positive feedback. My first and fast experience was that the app worked okay for me, must say I didn't test it yet with AB.

  • edited July 2016

    @mannix Skram currently doesn't have Audiobus support.

    I agree that asking with respect is more likely to result in a positive outcome. I'll admit to room for improvement in this area especially when I'm asking developers to do better, it makes sense that I should be trying to do better.

  • You can use Skram via AUM in Audio Bus

  • @Goozoon said:
    i cant stand these people... Sorry.
    Where is unread button

    Closing your eyes, the back button, and close buttons might be some options to limit your exposure to textual toxins.

    On a positive note, it might be an opportunity to develop a tolerance for dealing with people you find to be difficult.

    Alternatively, you could ask the moderators of the Audiobus forum to add an ignore option to the forum so you could filter out all of the comments from the undesirables in order to maintain your rose colored Audiobus forum bliss.

  • @studs1966 said:
    You can use Skram via AUM in Audio Bus

    True and a very good point. I would prefer to have Audiobus support, with state savings and some Audiobus remote functionality.

  • @zarv said:
    I'm old enough to remember the times when we programmed sounds for games. Now doing music for media, games included, is a breeze.
    Besides, do you remember the sound logo of intel ("Intel inside", ta-tann-ta-taa, a fourth and a fifth)? Well, it has 40+ layers of synths sounds into it, coming mostly from hardware.
    This is for saying that the real pro stuff almost always wants mighty tools (and expertise). iPad and iPhone are good for giving more or less raw sounds to work upon, or to gig (backed by hw, almost always), or to sketch musical ideas.
    And. yes, for having FUN! Have we all become super pro 24/7 not able to find any time to enjoy making music for itself? These apps are mostly thought out to give fun, they cost often less than a beer, and, moreover, may some day turn useful to make a piece of sound layer that will be paid for

    ^^^this. Yes, things used to be waaaaay more complicated & prohibitively expensive.
    iOS has realised many aspects of sound manipulation that I used to only dream of, not to mention the relative affordability of what is effectively hi-end software.
    Can clearly remember the total excitement of being able to scrub a waveform for the first time with the likes of peak & protools.
    It's worth bearing in mind how much the landscape has changed before having a dig at devs.

  • edited July 2016

    Ok ive been playing with it a lot more now, and....I'm sorry but it's a crappy update. It's pretty much the same app with 4 new devices. Disappointed and closed it down for now till the next update.
    Too many bad UI decisions imo along with the old "problems" like no state saving have turned me(and it) off, for now at least.

  • edited July 2016

    Hi everyone

    The dust has settled a bit (phew, it’s been a hectic few days here) so thought I’d take the time to pore through this thread and see if I can provide useful feedback in a bumper reply-adventure.

    @High5denied said:
    it's got the good stuff and a cool new app icon.

    Glad you like the restyle sir.

    @OscarSouth said:
    Now we have MORE great sounds and it's possible to easily connect to the larger infrastructure. I'm happy for now!
    Please give us MIDI in and out as well as Audiobus (for Remote and State Saving) in the future, but no hurry for the time being ;)

    Happy that we delivered some of the stuff you were hoping for. Totally aware that MIDI in/out and Audiobus are on the feature wishlist.

    @Nkersov said:
    Maybe it's just me, but after weeks and weeks of waiting, have the developers actually excluded AudioBus support?

    Nope - nothing’s been excluded!

    @gsm909 said:
    Still no way to save anything inside the app or am I missing something really obvious ?

    It’s still an ephemeral kind of app. Once it’s gone, it’s gone! Embrace the moment (for now) :P

    @Samu said:
    I feel almost guilty for getting all this skramming for free...

    If you’re feeling terrible guilty, just tell all your friends how much you like it. Or send us something in the post (no dead pigeons please)

    @Nkersov said:
    Also, I am SERIOUSLY pissed off that there is no AudioBus support, and therefore no State Saving. I'll faff about with this version for a while, but at the moment I feel rather let down and wondering why I should bother trusting the developers, when AB is wilfully ignored.

    @Nkersov said:

    So, after weeks and weeks of bugger all, when the developers must've known they were leaving AudioBus out, I feel like I've had my time wasted.

    If they'd simply said they were not going to add it, or AB is a sometime maybe if we can ever be bothered type of thing, I'd have deleted it and moved on. As things stand, I may do that anyway. Waiting again for something that should be standard just irritates.

    Oh wow, we definitely didn’t intend to seriously piss anyone off! AudioBus isn’t being wilfully ignored at all. Unfortunately when we choose which features to implement there’s some kind of prioritisation process which takes into account how much a feature is needed/desired and by how many people, how much work it will be to implement (not cos we’re lazy and want an easy life but because if one task is bigger it can mean less of other stuff being developed) and whether there are any risks/challenges associated. Sometimes we even start implementing something and run into challenges and that thing has to be put on the side for the bit to prevent the whole shebang being held up.
    I’m not suggesting that’s what happened to AudioBus at all, but just wanted to give you a little bit of insight as to why sometimes devs don’t implement all the things requested, even when it seems like there’s lots of requests for the thing you want to see. They’re not ignoring you (or doing bugger all), they’re just busy trying to bend space and time to make the best product they can.

    @slaq said:
    …midi learn would be a killer for an live situation

    Yes, it would! :)

    @nick said:
    fantastic update, very cool new devices

    Thanks Nick!

    @Fruitbat1919 said:
    I would love to be able to just play them live from a keyboard.

    A more “keyboardey” Widget certainly wouldn’t be out of the question

    @Redo1 said:
    better to have all devices on page in a grid to select rather than left and right arrows no?

    Yes, it would be. But that’s more development. This is a way to get you the new devices sooner, and I think with a small number of devices a one dimensional list is manageable.

    @jn2002dk said:
    Awesome update and i feel a little bad as well that we're getting the new devices for free

    Add more in the future so i can give you money:)

    Thanks! :) iTunes reviews and spreading word to friends are more than enough reward for now. Though yep, there will be paid IAPs in future and the Riot Pack won’t be free forever.

    @gsm909 said:
    if you disable link inside AUM, then shouldn't the tempo be set by the IAA host (AUM) ?

    Would be good. We felt that it was releasable as in many cases Link could be used to tempo sync. You’re totally right though, that doesn’t cover all cases by any means

    @Judochopjames said:
    I think it's a very good update in itself but I think we still have to speak honestly about problems with the app. At this point if there's no state saving I think it's clear the developers have no intention of adding state saving, as saying me thing that basic would be top priority in an upgrade. I sort of understand the thinking behind it, to keep it feeling more like an performance instrument (you can't save on a guitar either) but it's very limiting. I appreciate the new modules but they don't add a whole lot of sonic variety to what's there, it all still kind of sounds the same, good but the same.

    No audiobus support but at least there's now a workaround to run it in AUM and then run the AUM port into audiobus, so we have 'virtual' audiobus support which is good enough for me. Currently running the app linked with Patterning and Soundprism which allows me to add better beats and pad sounds that can be linked and then changed on another device with audiobus remote while keeping Skram up on the iPad.

    Not perfect but so so much more useful than it was.

    Thanks for the feedback. Really valuable stuff.

    @Judochopjames said:
    One big improvement not mentioned in the upgrade notes is it now supports a much wider tempo range, which was a big issue for me in the previous version.

    Ah yes, this was a requirement for Link integration actually. And agreed that it adds a lot.

    @echoopera said:
    I can't seem to connect to the Store to download the IAP's. Anyone else having this issue?

    Thanks for the great update Liine!!

    Pleasure! :)
    Did you manage to download the Riot Pack in the end?

    @kin said:
    Thanks for the update, appreciate your efforts.

    and we appreciate your kind words <3

    @studs1966 said:
    Yes....... Thank you Dev for the hard work, & it's only the beginning. I think this has so much potential. It is what Figure should of been. Great for Link too?... Keep up the good work. <3

    Thanx <3

    @syrupcore said:
    +1. Not that I don't want to see most of the stuff from @InfoCheck's list but damn, hard to complain when it's free as in beer. Appreciate it @liine_nick and congrats on the release.

    Hey, where do you get free beer??

    @syrupcore said:
    Now with Link support, my wish list sort of shifts. Skram now seems very ripe for AB remote—a mute toggle for each instrument. And flipping between the two sequences.

    Would also really love to see external transpose but I'm a 'Berlin School' nerd and want everything to have external transpose. 8-)

    Hm, would be nice.

    @OscarSouth said:
    I hope that the developers enthusiasm isn't dampened by a small vocal minority. I think that SKRAM is a wonderful app, one of my persona faves. Sure, so it doesn't fit into the generic 'mold' of what we expect from iOS music apps and it's not really 'pro' software for live use, but it's lot of fun to boot it up and play and more than usable in a production environment. Love it's polyrhythmic nature too, I've been using it for practising that style of playing on my 'real' instruments.

    No enthusiasm dampening here. We’d be lying if we didn’t admit that some comments can be a little difficult to read when you put in lots of effort and try your hardest to please as many people as possible. However, this is the nature of the internet, so we have tough, lizard-like skin. In any case, it’s always better to hear feedback rather than not - whatever form it may take. Thanks everyone! :)

    @soundklinik said:
    Nice new synths...many thanks for those too.

    Pleasure, glad you like em

    @aaronpc said:
    I'm actually looking forward to showing it to the little monster now and stealthily teaching him a bit of rhythm and music theory. The scratchy illustrations are superfluous but very helpful in this regard. Skram actually fills a gap in the app store for his age group— not cutesy and not too complex.

    How did little monster get on?

    @InfoCheck said:
    The benefit of good beta testers is they can test apps in a wide variety of devices under real world conditions. For people having those devices where major new features don't work, it's viewed as a major flaw. Hopefully the Skram development team will be able to track the bug down and fix it using the information we provide here as well as from other user feedback. Ideally it would have been better to catch it before release with feedback from good beta testing.

    My thinking is developers appreciate delivering apps that work as much as we appreciate them working. Beta testing is a way to achieve a common goal.

    Detailed bug reports are super helpful and reproducible steps really do help us squish bugs!
    And yep, of course, beta testing is super important (and also quite difficult to get right!). Unfortunately, though, some bugs just don’t raise their ugly head until released into the wild.

    @InfoCheck said:
    I've been supportive of Liine for many years on iOS and they will sort this out.

    And we love you for it! Thanks for your confidence in us :)

    @InfoCheck said:
    It's also clear Liine plans to sell instruments for the Skram app in the future and they'll take user feedback into account to maximize the desirability of the app as they move forward with it.

    Yes, we’re certainly taking ALL of these comments into account. So every comment or request, however big or small is taken seriously

    @brice said:

    @kin said:
    I went outside and a squirrel told me to fuck off, apparently the washing line I put up was made of the wrong material and felt a little uncomfortable as he raced along it on his little paws. He was able to use it but not quite in the way he imagined.
    Bang on @brice

    How embarrassing for me. That squirrel was mine. I sent her t-shirt shopping and it appears to have backfired.

    Just loudly told a squirrel to fuck off. The parents playing with their kids in the park shot me a really dirty look. I think I set a bad example…

  • edited July 2016

    @AudioGus said:
    Played with the update for a good forty minutes on the train and it was nice to link it to Blocs but by the end I was left with the same feeling I had with the first release. I wish I could have recorded the four widgets seperately for later mixing. Without that I just don't see paying for any of the future widgets which is a shame as they sound neat, are super fun and work really well together. But alas I just don't want to record them all together into one file. :neutral:

    Hey, good to know. Obviously we do hope to sell some IAPs. So knowing what kind of things would block you from buying them is super helpful. Thanks

    @anickt said:
    Thank you for the update. It's working fine for me. Air1 and 9.3.3

    Awesome! :)

    @AudioGus said:

    @brice said:
    I'm confused....can't you just mute 3 instruments at a time and record your individual files that way? So you end up with 4 individual files to later mix...?

    Yes, I did do this with audiocopy and blocs, but the clunky workflow and inability to manipulate things in tandem on the fly makes it too cumbersome. Where Skram excels for me is in the ability to get many fingers on fast with multiple parameters of different widgets at once and manipulate them in realtime. Layering one widget at a time just doesn't capture that organic quality I like about it. I have plenty of 'make isolated loop' options with other apps.

    I’m with you. That’s a clunky workflow if that’s your aim.

    @puppychumful said:
    It appears it's free and I very much thank the developers for their kindness https://itunes.apple.com/ca/app/skram-electronic-music-maker/id1085836793?mt=8

    Thank you!!

    We’ve asked this before (and some people don’t like being asked this, which is fair enough, but hey, bizness haz to get done somehow and this is how the funny old app world works…), if you appreciate what we’re doing here then reviews on iTunes are a HUGE help to us. They make us feel good, but more importantly, it makes the app more visible, which indirectly is good for you users. Spreading some love makes everyone happy <3

    @BiancaNeve said:
    Is it just me or is the level of vitriol on here against developers getting a bit out of hand?

    I once went to a festival which had an arguing tent. Arguing was only allowed inside the tent. Everyone lets off steam inside, good vibes everywhere else. Don’t worry we have oversized comedy kneepads, shoulderpads, gumshields, the lot, though thank god for the hugs tent!

    @Fruitbat1919 said:
    I've got to say that I'm having a lot of fun with SKram and the new tape echo app in AUM

    Nice! Would love to hear that.

    @echoopera said:
    I think they've changed the model to freemium with IAP's in this release, but they are giving away the new modules for a limited time. Honestly, I would have been okay with charging with the new IAP's. I love this little app. :smile:

    Yep, you’re totally right.

    @skiphunt said:
    What some of you who are enjoying a free app are missing, is that many of us were suckered into paying for this app at a "special introductory price" with a lot of hype about updates to make the app useful, that took nearly 5 months.

    Glad some of you got to get the app for free that many of us bought into, but if the shoe was on the other foot, you might be peaved too.

    Some devs deserve praise for developing great product at fair prices with regular maintenance. Other devs appear to have little or no respect for their customer base at all, teetering on disdain for their paying customers.

    That's the same in any business I suppose. What I don't get is the near blanket sycophantic pass some seasoned regulars give ALL devs regardless of whether they actually deliver or not. Why? Is it that you're so grateful any development is happen at all that you're willing to let bad marketing and a lack of maintenance slide no matter what?

    I'll give praise and support to devs who appreciate the business and respect their customers. I've done so plenty of times for devs I feel are in it to win it. Those who don't, won't get a free pass from me and I'll spend my app pesos elsewhere. Simple as that.

    Have I got my "specially introductory priced" $4 out of this app? I finally will, now that it can record and use it as an IAA. Will I pay for any IAPs? Not likely.

    Fool me once...

    Ultimately, it ain't nuthin' but a thing. Not talking about any huge loses here with how little most apps cost. Just occasionally mild irritation that I'm certain most of us will endure with very little effort. ;)

    There’s certainly no intent to sucker anyone into anything. The main reason Riot Pack is free for a limited time (rather than switching straight to free download and paid IAP) is because we wanted to make sure that early adopters got some more for free. Of course, the side effect is that the brand-new freebie crowd get an even better deal (yay for lucky newbies!) and that we forfeit any revenue during that initial week (which is when a lot of downloads take place - so we take hit there), but it seemed like the fairest way to make the transition.

    Of course, in this case it also means that for an interim period certain users get the free download AND free content, but there is no simple way for us to only reward early adopters. So we chose to reward everyone instead and forfeit any revenue.

    Changing prices or pricing models without upsetting anybody is next to impossible (we’ve all experienced the frustration of buying something expensive only for it to go on sale shortly after), but we really did to our best to make the transition as fair as possible.

    @skiphunt said:
    To be clear, I do like the app and will get my money out of it for sure.
    But when I originally asked about being able to get audio out of the app via audiocopy or Audioshare instead of only email or iTunes share, this developer instead of answering my question, he suggested I read a bunch of blogs related to the "nuts and bolts of software development".

    To that I'd counter that this dev might too benefit from reading a handful of blogs related to good marketing practice and customer relations. :)

    Uh oh! Don’t think that was me. But hey, we’re not marketing supremos. We’re just coming at this from the perspective of passionate musicians wanting to make some cool stuff and trying our best to be open (I think more open than most?) with the community. But we love the journey, and we love all of you! <3 <3 <3

    @gsm909 said:
    Maybe the next update could include an online community where you can share/give away your music....hmmm

    Hey, that’s an awesome idea! Haha!

    @skiphunt said:
    At present, I'm just thrilled I survived an unpleasant bought with the Zika virus and managed to make it through a very violent state in Mexico where the Knights of Templar cartel just ambushed and gunned down the mayor with other city officials.

    !!

    @zarv said:
    Thanks to the developers, and not to stop at lip service, I'll buy whatever IAP reasonably priced.

    Thanks! :D

    Thanks everyone for this epic forum adventure! Your loyal Liine team at your service :D

  • @liinegareth I just wanted to say thanks for your measured and mature responses to all of the comments here. It's great to see developers involved in the community, and in your case, not shying away from some negative comments as well.

    Keep on doing what you're doing. Glad to have you here!

  • @liinegareth - nice to see an update at last :) Something that's been mentioned previously, and still seems to be present (at least on my Air 2), is the occasional 'skipped beat' big. Regardless of whether it's being used standalone, or via IAA, I get the occasional 'glitch', like an extra, silent beat.

    Be interesting to hear if this is only affecting some of us (I'm on the latest version of iOS), or a general hiccup that requires a tweak with your spanners...

  • @liinegareth excellent explanations and responses to our comments and I appreciate the effort.

    I can even appreciate the ephemeral approach to the app despite wanting to be able to save instrument settings and sequences at some point. Liine has been very consistent, in my opinion, about presenting Skram in this way and I will/have certainly enjoyed using it in this way.

  • @Seangarland said:
    @liinegareth I just wanted to say thanks for your measured and mature responses to all of the comments here. It's great to see developers involved in the community, and in your case, not shying away from some negative comments as well.

    Keep on doing what you're doing. Glad to have you here!

    Double yes plus

  • I was finally able to get the free IAP's so thanks for that! I really love the app, and honestly the lack of a Save hasn't killed my fascination with the app...it just makes it that much more idiosyncratic to interact with this wild like animal of a groove box :smiley:

    But please, offer the ability to Save Sessions in the next release :wink:

  • @JohnnyGoodyear said:

    @Seangarland said:
    @liinegareth I just wanted to say thanks for your measured and mature responses to all of the comments here. It's great to see developers involved in the community, and in your case, not shying away from some negative comments as well.

    Keep on doing what you're doing. Glad to have you here!

    Double yes plus

    Plus another double yes.

Sign In or Register to comment.