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FLM3 is live

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Comments

  • @null____void said:

    @BiancaNeve said:
    Apple didn't sneak into your house and remove the 3.5mm jack from your existing itoys they just aren't providing it in the current new phone which you may or not buy.

    Image line have taken away functions that I paid for from my existing idevices.

    when they announced no headphone jack in the 7, the heasphone jack in my 5c amazingly stopped working. there are no accidents.

    If you are suggesting that Apple disabled the headphone jack on your 5c when they released the iPhone 7, then you're either quite humorous or paranoid.

  • edited December 2016

    I think dude was making a funny.
    What's weird is this idea that IL took something away from users with this update. The last update of FLM2 included a pretty explicit caveat about what was coming, saying basically that if 2 was where you were at, don't go to 3. Not to mention most of features people miss in this (1.0 version) of 3 were free updates of 2, not part of the original buy in...

  • my jack stopped working because i have a lot of lint in my pockets.

  • @Littlewoodg said:
    I think dude was making a funny.
    What's weird is this idea that IL took something away from users with this update. The last update of FLM2 included a pretty explicit caveat about what was coming, saying basically that if 2 was where you were at, don't go to 3. Not to mention most of features people miss in this (1.0 version) of 3 were free updates of 2, not part of the original buy in...

    Yeh, they were pretty explicit about it, and I feel did everything they could to make it clear that upgrading is a major and irreversible change. Still, I think people really don't take the idea seriously that an upgrade could mean losing features. I can't blame them in some ways. As for me, I had no illusions. Cross platform on all those devices for an audio app has got to be a tough road.

  • I, of course, plugged my EWI into FLM3 and I have to say that the filter on the GMS synth is one of the smoothest filters I've heard on iOS. Breath control produces constant sweeps at 7-bit resolution (0-127) and I'm hard-pressed to hear aliasing even on very high notes (FLM3 has MIDI learn, yay). Controlling the channel volume through CC mapping is also fairly smooth. The little bit of recording I tried to do was not very successful, though. After about 30 seconds of EWI playing the MIDI started bogging down and slowed to a crawl, an odd experience I must say. This was on an Air 1. Playing without recording was fine.

  • @wim said:

    @Littlewoodg said:
    I think dude was making a funny.
    What's weird is this idea that IL took something away from users with this update. The last update of FLM2 included a pretty explicit caveat about what was coming, saying basically that if 2 was where you were at, don't go to 3. Not to mention most of features people miss in this (1.0 version) of 3 were free updates of 2, not part of the original buy in...

    Yeh, they were pretty explicit about it, and I feel did everything they could to make it clear that upgrading is a major and irreversible change. Still, I think people really don't take the idea seriously that an upgrade could mean losing features. I can't blame them in some ways. As for me, I had no illusions. Cross platform on all those devices for an audio app has got to be a tough road.

    They did (Image Line)make it clear. They wrote here on the forum what they were doing(a year ago mind), & it's on there website. Once you get use to the new way of making music on it, it is smoother than the previous version. Sometimes people find it hard to change from the old ways. Lol. ;)

  • @Littlewoodg said:

    >

    Two fingers back and forth scrolls octaves back and forth...

    Thanks, guess I tried to pinch-zoom in the wrong location :D

  • THIS IS THE TO DO LIST
    These things are already on our to-do list and will be implemented ASAP:

    Fine/complex Snap Divisions
    Time signature settings
    Fix audio recording sync with playlist
    Freeze Playlist tracks
    MIDI import/export
    MP3 import / export - Android already has MP3 Export
    Note names on all white Keys
    Presets save when using custom samples in Directwave
    Split Playlist track export to WAV
    Windows Continuum Support
    Drag-and-drop Audio/MIDI between FL Studio Plugin and FL Studio
    Advanced Wave Editor
    Background Audio mode (iOS)
    Restore full IAA functionality (iOS)
    iCloud Export (iOS)

    Now that the things I want have finally made the official to do list I can shut up :)

  • @BiancaNeve said:
    THIS IS THE TO DO LIST
    These things are already on our to-do list and will be implemented ASAP:

    Fine/complex Snap Divisions
    Time signature settings
    Fix audio recording sync with playlist
    Freeze Playlist tracks
    MIDI import/export
    MP3 import / export - Android already has MP3 Export
    Note names on all white Keys
    Presets save when using custom samples in Directwave
    Split Playlist track export to WAV
    Windows Continuum Support
    Drag-and-drop Audio/MIDI between FL Studio Plugin and FL Studio
    Advanced Wave Editor
    Background Audio mode (iOS)
    Restore full IAA functionality (iOS)
    iCloud Export (iOS)

    Now that the things I want have finally made the official to do list I can shut up :)

    iCloud Import (sounds/samples and projects) should also be on the list ;)

  • This is great app that takes the mobile potential forward. The sync between devices is the strong point. As long as the app is stable, this is the best workflow. To sync it from everywhere to everywhere as it is.
    Hope they do this and not waste time with all this IAA and audiobus compatibility. How can u sync a project to desktop if youre using iaa app? U just have to use the audio from it so u cannot manipulate it further.
    The program is super fast and intuative. U can be focused on music composition and not the number of apps that u can connect to t.

  • How many (approximately) instruments are included out of the box?

    Thanks.

  • @yonhorizon said:
    This is great app that takes the mobile potential forward. The sync between devices is the strong point. As long as the app is stable, this is the best workflow. To sync it from everywhere to everywhere as it is.
    Hope they do this and not waste time with all this IAA and audiobus compatibility. How can u sync a project to desktop if youre using iaa app? U just have to use the audio from it so u cannot manipulate it further.
    The program is super fast and intuative. U can be focused on music composition and not the number of apps that u can connect to t.

    Errrrrr excuse me but isn't this the AUDIOBUS forum? Advocating not supporting AB here seems a little rude.

  • FLM3 is turning into another iMPC Pro.

    Good intentions but sh*tty delivery...

  • Not enough , only 5 : directwave, minisynth , GMS , transistor synth and They sound old and bad to my opinion .I prefer to compose with Good IAA synth like Moog or Korg than their poor synth and limited effect .To sync with desktop it suppose you buy it for Windows or mac too ( so you buy The app 3 Times ), very fast and intuitive indeed .
    I can't hear that IAA was old and useless , it was Not perfect and sometimes buggy but we have very large choice of synth and effect .
    Now Fl studio is a groove box like groove machine (completely closed system ), it s a bug jump in The past .
    I know Why fl studio was Good in The version 2 , because it was a copy of Music Studio which is a decent Daw.
    I delete it and I go Back with real and serious daw like auria and cubasis .Image Line is in a wrong Way with his mobile version, a Dead end .

  • Thanks @grego68. Useful info.

  • edited December 2016

    @fjcblanco said:
    Thanks @grego68. Useful info.

    There's an interesting (kind of mind blowing) sound design feature here: the rack system allows you to stack any combination of the 3 synths or sampler instruments with insert fx, on the same channel. And the manual says "any number".

    So 2 instances of the GMS synth, each with different patches, with compression on one and reverb on the other, a Mini synth patch with a flanger, and a DirectWave legato viola, with delay, to make a single "patch". A bit like the way Falcon works, where sampler patches (including user samples) and synth patches can be stacked, with discrete fx for each generator, for sequencing in a single channel. Nothing remotely like this on iOS.

  • @Samu said:

    @BiancaNeve said:
    THIS IS THE TO DO LIST
    These things are already on our to-do list and will be implemented ASAP:

    Fine/complex Snap Divisions
    Time signature settings
    Fix audio recording sync with playlist
    Freeze Playlist tracks
    MIDI import/export
    MP3 import / export - Android already has MP3 Export
    Note names on all white Keys
    Presets save when using custom samples in Directwave
    Split Playlist track export to WAV
    Windows Continuum Support
    Drag-and-drop Audio/MIDI between FL Studio Plugin and FL Studio
    Advanced Wave Editor
    Background Audio mode (iOS)
    Restore full IAA functionality (iOS)
    iCloud Export (iOS)

    Now that the things I want have finally made the official to do list I can shut up :)

    iCloud Import (sounds/samples and projects) should also be on the list ;)

    As should sync, it needs at least MIDI Clock sync so I can use my circuit to sequence and record midi into it. Link would also be beneficial as we all know

  • @Littlewoodg said:

    @fjcblanco said:
    Thanks @grego68. Useful info.

    There's an interesting (kind of mind blowing) sound design feature here: the rack system allows you to stack any combination of the 3 synths or sampler instruments with insert fx, on the same channel. And the manual says "any number".

    So 2 instances of the GMS synth, each with different patches, with compression on one and reverb on the other, a Mini synth patch with a flanger, and a DirectWave legato viola, with delay, to make a single "patch". A bit like the way Falcon works, where sampler patches (including user samples) and synth patches can be stacked, with discrete fx for each generator, for sequencing in a single channel. Nothing remotely like this on iOS.

    Spot on, people are missing this, you can build incredible synth patches this way.

  • I'm just wondering if this is really the successor to GM Mobile more than FL Mobile?

  • @Littlewoodg said:

    @fjcblanco said:
    Thanks @grego68. Useful info.

    There's an interesting (kind of mind blowing) sound design feature here: the rack system allows you to stack any combination of the 3 synths or sampler instruments with insert fx, on the same channel. And the manual says "any number".

    So 2 instances of the GMS synth, each with different patches, with compression on one and reverb on the other, a Mini synth patch with a flanger, and a DirectWave legato viola, with delay, to make a single "patch". A bit like the way Falcon works, where sampler patches (including user samples) and synth patches can be stacked, with discrete fx for each generator, for sequencing in a single channel. Nothing remotely like this on iOS.

    This is cool. The more I dig into this (in spite of current shortcomings) the more I like it.

  • @Fruitbat1919 said:
    I'm just wondering if this is really the successor to GM Mobile more than FL Mobile?

    I see it for what it is...
    It's a half-hearted attempt to make a 'marketing tool' to convince people to buy the desktop version of FruityLoops.

  • @Samu said:

    @Fruitbat1919 said:
    I'm just wondering if this is really the successor to GM Mobile more than FL Mobile?

    I see it for what it is...
    It's a half-hearted attempt to make a 'marketing tool' to convince people to buy the desktop version of FruityLoops.

    Yeah probably right Mr Samu. Sure I could get some use out of it, just don't really want another closed system, I've got too many I never use already. But yeah I can see it's probably of some benefit for those with the desktop version, not so much for those iOS only like myself.

  • And it has bus tracks for mixing, which also feed into the same racks where you can build some great fx chains

  • @AndyPlankton said:
    And it has bus tracks for mixing, which also feed into the same racks where you can build some great fx chains

    What's it's export options dude?

  • edited December 2016

    @Samu said:

    @Fruitbat1919 said:
    I'm just wondering if this is really the successor to GM Mobile more than FL Mobile?

    I see it for what it is...
    It's a half-hearted attempt to make a 'marketing tool' to convince people to buy the desktop version of FruityLoops.

    This is exactly what a lot of people said about blocs wave when that first came out, a marketing tool to get us to buy the packs, And look what happened there !

    Image-line, Novation, Korg and Steinberg have been with me on my entire computer based music making journey that started many many years ago, and that journey is not over, I implicitly trust all of these companies and look forward to how this is all going to pan out.

  • @Fruitbat1919 said:

    @AndyPlankton said:
    And it has bus tracks for mixing, which also feed into the same racks where you can build some great fx chains

    What's it's export options dude?

    All you can do at the moment is render the song.....and then its iTunes ( booooooooo ) to get to the rendered file.
    You can get round this by loading into AUM as an IAA and recording the output.
    They have midi import/export on the to do which will open up its capabilities as a notepad, but in all honesty when I am working in it I don't feel I need anything else, would just like to be able to sync it up to my circuit.

  • edited December 2016

    @AndyPlankton said:

    All you can do at the moment is render the song.....and then its iTunes ( booooooooo ) to get to the rendered file.

    That will most likely change if/when they decide to bring back the iCloudDrive/iOS-FilePicker for everything related to Import & Export like in the previous FLM2.

    Feels kinda strange they did not implement standard iOS file-management features from day one and opted to go with 3rd party SDK(AudioCopy).

  • Does it even have a scale lockable keyboard? No mention of this anywhere

  • There's an affiliate scheme for sound packs bought from retronyms for apps using its sdk...
    http://retronyms.com/audiocopy/dev/
    Maybe that had something to do with it or maybe it was just easier than implementing iCloud/file picker.

  • @Samu said:
    FLM3 is turning into another iMPC Pro.

    Good intentions but sh*tty delivery...

    only if you're someone who never expected more from imageline than you did from retronyms.... in my opinion this is way worse.

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