Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Love it too!!
Yes. Ditto.
Can’t find info on tempo changes in a song?
With this developer, that’s a “yet”. Give him a couple days
Anyone else here that can’t make heads or tails of this thing? I dunno.. Perhaps it’s just me ...
Auria Pro- No problem, same with Garageband or drum perfect Pro also, Drum Oerfect Pro...BM3.... But this thing.. I like it but I don’t really understand it. I can’t follow either the manual or the video on YouTube
Ahhh , it’s just me
It was surprisingly difficult for me to figure out how to do things that normally I can pretty chuckle figure out how to do. It’s just different however. Once you find the unusually place bits, there’s not really all that much to it.
I did drop it twice over that, but came back a couple times figuring it’s worth it since it’s universal. Now that I “get it” I’m fine with it.
Didn’t help that the only way to discover some of this stuff is trudging through videos that may or may not have that one little bit you need, and are already out of date.
Good app though. Just different enough to throw one off at first.
@wim: It needs a few good videos and a clearer manual I don’t have any hair left to pull out
Feel free to ask away here for any specific questions. Someone is bound to be able to point you in the right direction. Once you find stuff it’s just yer basic DAW.
Unfortunately, no. Tempo change is extremely difficult. It will introduce many hazards and will not be implemented in the near future, sorry.
I did, but it's not super obvious to me. Either you play lots faster than me or have a specific iDevice that has the problem, but here I cannot notice any lag. Do you have the same with an external keyboard? Then at least I know if it's the MIDI handling or the UI handling.
Received and fixed. Channel pressure is two bytes instead of 3, ugh! The note on after that wasn't detected anymore. Cubasis couldn't handle it either it seems.
Cool. Thanks very much!
So can I confirm, are you capturing ‘channel pressure’ or ‘Poly Aftertouch aka Poly key pressure’ or both?
Also, do you have the midi-flow app? (It’s very useful and probably the leading iOS app for routing midi around.
You’ll find that sending the lightblock through midi flow (rather than direct to AEM) basically works but this time instead of notes being filtered out, channel pressure gets filtered out in AEM. You might want to check that scenario is also fixed?
Pic below of Midiflow setup that results in no channel pressure being captured. In midiflow I created a ‘custom midi flow port’ called ‘virtual out 1’. Then in AEM I connect to ‘virtual out 1’. I’m sure you’ll find no pressure data makes it into AEM in this senario for some reason. Might be connected to the above fix.
Never assume MIDI messages to be of fixed length! I've seen that problem in many many iOS MIDI apps leading to hard to trace obscure bugs. You really have to implement full message parsing in your input / thru code for all possible message types. MIDI messages can be anywhere from 1 to infinity (SysEx) bytes, unfortunately
Both AFAICT
I can only assume it's fixed because if that apps sends 2 bytes for channel pressure, then the event would have indeed disappeared in AEM
It is really interesting to eavesdrop on the conversation between a knowledgable sophisticated users (who have done a lot of development) and a developer eager to drive bugs and missing features from a mature (if new to IOS) App.
I hope this continues and the community around the product grows to reward the commitment to excellence.
Have I mentioned lately that the ToneBooster FX IAP's in this DAW are awesome and most sell for $2 each?
Yes, thanks so much to @dwrae - the idea that a user has a problem with a particular bit of hardware (Roli Lightblock) and the developer buys it a few days later, tests on it, and fixes it is really quite incredible (particularly given the low price of the app)...
Incredible stuff.
It's worth noting for his small-staff competitors: AEMS has 100,000+ installations on Android with a $7 price tag. He also has USB Audio Record/Playback apps and dozens of IAP's in his product.
For the big staff development shops the revenue issues are problematic. Does anyone wonder why Propellerheads would use Reason Compact and add a free copy of Reason Lite to the package to upsell to their Desktop products?
So, Davy Wentzler has a revenue stream to keep him whole while he adds the required IOS details like: AUv3 support, IAA interoperation support, MPE (which arguably applies to Android as a reverse donation) and testing every hot IOS workflow bolt on like Midiflow, AB3, AUM, etc. Making a product stable on IOS is really hard and the requirements keep changing: AUv3 MIDI.
Android has 8 times the installed base of IOS and less competition in this category. I'm sure Android development has it's own set of frustrations with all the hardware variants. Selling software is a tough business. It's like selling art.
Audio Evolution Mobile Studio 2.0.3 released for iOS:
Wow. Thank you very much!
Anyone know how the audio lag problems are on Android. This was one of the reasons I went into iOS.
There are a handful of Android devices which natively have low latency. They are mainly the Nexus and Pixel devices made/configured by Google. Then there are a lot of newer devices that have 'low enough' latency for most people, but not as low as you can go on iOS.
For all Android devices with OTG suppor however, Audio Evolution Mobile for Android offers its own custom USB audio driver for use with class compliant USB audio interfaces. This driver provides low latency, even if your Android device itself doesn't have it.
You sir, are awesome.
Thanks. AEMS has completely changed my "commute workflow" over the last weeks, and it's just getting better and better.
Thanks
Nice! :-)
Thanks so much @dwrae
Amazing stuff!
Thanks again for all of your work, Davey!