Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Well put guys. I see everyone with their pretty little 3d cube surfaces or pyramids, whic looks great when seeing the performance on video. Mine are ugly with arbitrary gaps, and after getting something i like, I'll save a copy and mess with the spacing between objects to see how it forces me to adapt to the playing surface. Once in a while i come with an alternative groove that I wouldn't have thought of other wise. And other times i do try and make something aesthetically pleasing, which also sometimes leads me to something i wouldn't have thought of.
It's a tough one, and not just as regards enthusiasm or any app's inherent value, but because we're all looking/hearing through different keyholes. What is a flow breakthrough for me is just so much so what for you, and we're both right
Add on to that some (a lot?) of app fatigue and I think when you feel as you do right now about this object you should 'put it in a drawer' for six months. It'll still be there, probably yet further improved, there'll be (way) more presets/vids/examples. Much love, Br'er Rabbit.
I hear ya on the over hyping stuff. It tends to make me want an app less to be honest.
With KRFT, what I'm personally impressed with... is that on the surface it looks like a very simple toy. But, the way the devs worked in pretty much everything everyone was asking for, with exception of midi out, and managed to not over-bloat or complicate the app at all.
This is an app that even a novice (like myself) can pick up easily without even cracking a manual or watching a demo video. And yet, there's enough connectivity and features that the skilled musician has the tools to make very impressive finished tracks. Actually, I don't think I've read any how-to's on this app at all or watched anything other than the few users playing back what they've made.
There are plenty of apps that are fun and easy to use. But ultimately don't have enough under the hood for someone who knows what they're doing. Then there are extremely useful, powerful music making tools that are so cryptic that only someone with math degree could ever hope to figure out and use effectively.
Ever so often, rarely it seems, an app comes along that is an excellent hybrid and perfectly balances the ease of intuitive use AND is a well-connected useful tool for those a bit higher up on the musical food chain. This is what's most impressive about KRFT for me. It also sounds great and has one of the easiest to use piano rolls I've used to date.
I think the updated version will impress you more, as the vids (though good) are mostly using the release version and of a dancey type genre. The sample triggering is more than a few whoops - you could import a few sequences from SV, load them onto buttons in KRFT, group, pitch and trigger them along with synth parts. You can then have fun jamming with all the bits and pieces you've arranged on your screen, and then when you're happy, record a composition live. When it gets MIDI out it'll be a whole new thing again.
My worry was that I'd find creating the buttons and other elements such a chore that I'd get bored with it quickly, but as it's so easy (and fun) to use, I can't stop using the thing.
I think it might appeal less to people that have an established workflow that they are successful with. As someone always drifting around looking for something that works with my brain and never really finding it, this one just clicks. I can see it not being everyone's cup of tea though.
Once you get in and tell it what YOU want then you will probably be hooked. I am making sounds and rhythms I totaly didnt expect from the videos.
Feck me! Talking about keeping it under your hat. Did none of you think to mention how good this app is?
Thanks for the slap peeps. Ennui is a tough companion.
Reviews guys don't forget how precious that is to the devs![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
This, exactly
Complete novice here, how do you import your own sounds into the app?
I tried to import through AudioShare but KRFT isn't on the list that comes up?
You need to create an audio cell, tap on it, edit then where you see sample, click load and right at the bottom you see import.
Thanks very much @paradiddle
Wouldn't use it myself.
Would much prefer live MIDI OUT because then you'd get to capture all the live performance elements.
And if you really want MIDI export then live MIDI OUT will give you this ability anyway because you can just play your midi out into your DAW live, loop by loop or whatever.
Obviously this is my personal opinion though.
I agree live midi out would be better and worth paying for. At the very least, the prospect of playing other synths live with the input quantize on is very enticing.
Yeah I thought this is what's planned. Whole idea of KRFT is live realtime song creation![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Yep...
I really, really, would like it to get Live Midi Out (notes and cc's please
)
Wait... i thought 'midi out' was 'live midi out' and stem export was refering to audio export. I thought Alex fox was reffering to two different features.
Another vote for "live MIDI out" (and don't forget the idea of a MIDI CC button to control other app transport and other controls); I'd pay $5-10 for it.
@Alex fox
So i've uploaded this live jam video because:
a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).
iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)
Swing settings:
Swing A: 0.16
Swing B: 0.10
(Video will be uploaded in about 15mins)
I sent you an email but I'll post here in case anyone else with a random selection of wavs from the Internet runs into this. I had to rename a file extension from "WAV" to "wav" to get it to import from AudioShare (and renaming a file extension from "wav" to "WAV" would cause it to fail). Looks like capitalization is important.
EDIT: Dev just contacted me that this will be fixed in the next version.
There were some other files (named ".wav") that didn't work yesterday but are now working. Crazy computers.
So thanks for that. We've actually fixed this but will have to wait until end of week to push up live.
Not sure about the occasional click with link off That's odd.
@bigcatrik thanks. Will update with fix in next release soon.
Thanks! That's good news.
(Video finally uploaded!)
Thank for the video.. was bracing myself for when you hit those 'Group' buttons, it never came. It's the cherry on the top of this sweet app.
Well, even if we get 'multi' stem export for now will be great.. I hate kicking out these great sounds only to get a Stereo export..
BTW, the Group/Target feature is excellent..
Thanks..
Would the stems be lossless (wav, etc.)?
You're welcome.
I realise that I don't use half the stuff I created on that surface actually. Some of it didn't work so well with the samples I import once we got the update - so I kept it pretty minimal.
#Soundcloudoritdidnthappen
With my imported audio (16 bit wav), the start point of the sample is not consistent. I'm not confusing this with timing/quantize either. When triggering, it sometimes begins playback from some point other than the beginning.. I'm not rapid-firing either. I even wait for the sample to finish playing. I made sure release is at zero. It also doesn't matter if the behavior is set to hold or trigger. Time strech is off.
I guess this is one reason the dev said a built in sampler might be in the works. Price might go up though with all these added features. If anyone is still on he fence I would jump in while the getting is good.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)