Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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KRFT 1.2 here! - update 1.3 march 24

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Comments

  • @AudioGus said:

    @JohnnyGoodyear said:

    @db909 said:
    I think the underlying thing that makes KRFT so much fun is the simple fact that the user is allowed to organize the musical material in their own customized way. When you have a DAW or whatever, Gadget, AUM, etc, there's a tendency to create the music with this subconscious awareness of how it's going to be required to be organized on a timeline or in scenes, etc. Theres always a feeling of "if I do it this way or that way, I might mess things up or make things difficult later". But with the simple idea of a custom performance interface, those worries go away. You are free to focus on the individual musical moments, knowing that you can organize them any way you wish and make it work somehow.

    Well said.

    Quite! I am finding it to be a great learning tool in that it makes focusing on the relationship between just a few factors very clear. I will often have something like four dials of parameters present and then over time discover the sweet spots of each. In some cases there are a couple ranges that work well with another couple ranges and sometimes some dials are best just static, so they become either a default setting and the dial deleted or moved well to the side. Amazing little workflow with the added bonus of learning a little physical dexterity that really gets the lizard brain connected to the process.
    @db909 said:
    I think the underlying thing that makes KRFT so much fun is the simple fact that the user is allowed to organize the musical material in their own customized way. When you have a DAW or whatever, Gadget, AUM, etc, there's a tendency to create the music with this subconscious awareness of how it's going to be required to be organized on a timeline or in scenes, etc. Theres always a feeling of "if I do it this way or that way, I might mess things up or make things difficult later". But with the simple idea of a custom performance interface, those worries go away. You are free to focus on the individual musical moments, knowing that you can organize them any way you wish and make it work somehow.

    Well put guys. I see everyone with their pretty little 3d cube surfaces or pyramids, whic looks great when seeing the performance on video. Mine are ugly with arbitrary gaps, and after getting something i like, I'll save a copy and mess with the spacing between objects to see how it forces me to adapt to the playing surface. Once in a while i come with an alternative groove that I wouldn't have thought of other wise. And other times i do try and make something aesthetically pleasing, which also sometimes leads me to something i wouldn't have thought of.

  • @Jocphone said:
    Must admit I'm struggling to see the eight quid's worth of value in this already. Not knocking the app but all I've seen is some basic beats with some whoop whoop noises and buttons you can place yourself to trigger them.
    It seems I've grown impervious to the "GAME CHANGER!!" and "BEST APP EVAR!!" comments that get thrown about on this forum and a pretty face it seems is just that.

    The apps I have bought recently iWaveStation, Reslicer have still to be used in anger but I find myself swiping down and clicking the S.._..X icon again. Maybe I have travelled too far down this route..

    As a caveat, I imagine that I will feel guilty later about posting so negatively and buy this anyway.
    It's a sickness I tell ya!

    It's a tough one, and not just as regards enthusiasm or any app's inherent value, but because we're all looking/hearing through different keyholes. What is a flow breakthrough for me is just so much so what for you, and we're both right :) Add on to that some (a lot?) of app fatigue and I think when you feel as you do right now about this object you should 'put it in a drawer' for six months. It'll still be there, probably yet further improved, there'll be (way) more presets/vids/examples. Much love, Br'er Rabbit.

  • edited March 2017

    @Jocphone said:
    Must admit I'm struggling to see the eight quid's worth of value in this already. Not knocking the app but all I've seen is some basic beats with some whoop whoop noises and buttons you can place yourself to trigger them.
    It seems I've grown impervious to the "GAME CHANGER!!" and "BEST APP EVAR!!" comments that get thrown about on this forum and a pretty face it seems is just that.

    The apps I have bought recently iWaveStation, Reslicer have still to be used in anger but I find myself swiping down and clicking the S.._..X icon again. Maybe I have travelled too far down this route..

    As a caveat, I imagine that I will feel guilty later about posting so negatively and buy this anyway.
    It's a sickness I tell ya!

    I hear ya on the over hyping stuff. It tends to make me want an app less to be honest.

    With KRFT, what I'm personally impressed with... is that on the surface it looks like a very simple toy. But, the way the devs worked in pretty much everything everyone was asking for, with exception of midi out, and managed to not over-bloat or complicate the app at all.

    This is an app that even a novice (like myself) can pick up easily without even cracking a manual or watching a demo video. And yet, there's enough connectivity and features that the skilled musician has the tools to make very impressive finished tracks. Actually, I don't think I've read any how-to's on this app at all or watched anything other than the few users playing back what they've made.

    There are plenty of apps that are fun and easy to use. But ultimately don't have enough under the hood for someone who knows what they're doing. Then there are extremely useful, powerful music making tools that are so cryptic that only someone with math degree could ever hope to figure out and use effectively.

    Ever so often, rarely it seems, an app comes along that is an excellent hybrid and perfectly balances the ease of intuitive use AND is a well-connected useful tool for those a bit higher up on the musical food chain. This is what's most impressive about KRFT for me. It also sounds great and has one of the easiest to use piano rolls I've used to date.

  • edited March 2017

    @Jocphone said:
    Must admit I'm struggling to see the eight quid's worth of value in this already. Not knocking the app but all I've seen is some basic beats with some whoop whoop noises and buttons you can place yourself to trigger them.
    It seems I've grown impervious to the "GAME CHANGER!!" and "BEST APP EVAR!!" comments that get thrown about on this forum and a pretty face it seems is just that.

    The apps I have bought recently iWaveStation, Reslicer have still to be used in anger but I find myself swiping down and clicking the S.._..X icon again. Maybe I have travelled too far down this route..

    As a caveat, I imagine that I will feel guilty later about posting so negatively and buy this anyway.
    It's a sickness I tell ya!

    I think the updated version will impress you more, as the vids (though good) are mostly using the release version and of a dancey type genre. The sample triggering is more than a few whoops - you could import a few sequences from SV, load them onto buttons in KRFT, group, pitch and trigger them along with synth parts. You can then have fun jamming with all the bits and pieces you've arranged on your screen, and then when you're happy, record a composition live. When it gets MIDI out it'll be a whole new thing again.

    My worry was that I'd find creating the buttons and other elements such a chore that I'd get bored with it quickly, but as it's so easy (and fun) to use, I can't stop using the thing.

  • wimwim
    edited March 2017

    I think it might appeal less to people that have an established workflow that they are successful with. As someone always drifting around looking for something that works with my brain and never really finding it, this one just clicks. I can see it not being everyone's cup of tea though.

  • edited March 2017

    @Jocphone said:
    Must admit I'm struggling to see the eight quid's worth of value in this already. Not knocking the app but all I've seen is some basic beats with some whoop whoop noises and buttons you can place yourself to trigger them.
    It seems I've grown impervious to the "GAME CHANGER!!" and "BEST APP EVAR!!" comments that get thrown about on this forum and a pretty face it seems is just that.

    The apps I have bought recently iWaveStation, Reslicer have still to be used in anger but I find myself swiping down and clicking the S.._..X icon again. Maybe I have travelled too far down this route..

    As a caveat, I imagine that I will feel guilty later about posting so negatively and buy this anyway.
    It's a sickness I tell ya!

    Once you get in and tell it what YOU want then you will probably be hooked. I am making sounds and rhythms I totaly didnt expect from the videos.

  • Feck me! Talking about keeping it under your hat. Did none of you think to mention how good this app is?

    Thanks for the slap peeps. Ennui is a tough companion.

  • Reviews guys don't forget how precious that is to the devs :)

  • @wim said:
    I think it might appeal less to people that have an established workflow that they are successful with. As someone always drifting around looking for something that works with my brain and never really finding it, this one just clicks. I can see it not being everyone's cup of tea though.

    This, exactly

  • Complete novice here, how do you import your own sounds into the app?
    I tried to import through AudioShare but KRFT isn't on the list that comes up?

  • You need to create an audio cell, tap on it, edit then where you see sample, click load and right at the bottom you see import.

    @kin said:
    Complete novice here, how do you import your own sounds into the app?
    I tried to import through AudioShare but KRFT isn't on the list that comes up?

  • Thanks very much @paradiddle

  • @Alex fox said:

    @RajahP said:

    @MusicMan4Christ said:
    Right now I'd like the developers to concentrate on midi out cause with LayR and AUM and upcoming AB3 we can have multi out no problem! Don't wanna over complicate this beautiful app! IMHO.

    The App deserves a beautiful export system like UVI's Beathawk (both midi and wav) so I can bring my projects into my Desktop DAW.. And add some of those VSTs (midi) that I spent so much money on.

    We've been discussing midi out, stem export recently. It would be a fair bit of work to get solid but doable. How much is it worth to you guys? Thinking of an IAP.

    Wouldn't use it myself.

    Would much prefer live MIDI OUT because then you'd get to capture all the live performance elements.

    And if you really want MIDI export then live MIDI OUT will give you this ability anyway because you can just play your midi out into your DAW live, loop by loop or whatever.

    Obviously this is my personal opinion though.

  • I agree live midi out would be better and worth paying for. At the very least, the prospect of playing other synths live with the input quantize on is very enticing.

  • Yeah I thought this is what's planned. Whole idea of KRFT is live realtime song creation :)

    @db909 said:
    I agree live midi out would be better and worth paying for. At the very least, the prospect of playing other synths live with the input quantize on is very enticing.

  • @db909 said:
    I agree live midi out would be better and worth paying for. At the very least, the prospect of playing other synths live with the input quantize on is very enticing.

    Yep...

    I really, really, would like it to get Live Midi Out (notes and cc's please :))

  • @Matt_Fletcher_2000 said:

    @Alex fox said:

    @RajahP said:

    @MusicMan4Christ said:
    Right now I'd like the developers to concentrate on midi out cause with LayR and AUM and upcoming AB3 we can have multi out no problem! Don't wanna over complicate this beautiful app! IMHO.

    The App deserves a beautiful export system like UVI's Beathawk (both midi and wav) so I can bring my projects into my Desktop DAW.. And add some of those VSTs (midi) that I spent so much money on.

    We've been discussing midi out, stem export recently. It would be a fair bit of work to get solid but doable. How much is it worth to you guys? Thinking of an IAP.

    Wouldn't use it myself.

    Would much prefer live MIDI OUT because then you'd get to capture all the live performance elements.

    And if you really want MIDI export then live MIDI OUT will give you this ability anyway because you can just play your midi out into your DAW live, loop by loop or whatever.

    Obviously this is my personal opinion though.

    Wait... i thought 'midi out' was 'live midi out' and stem export was refering to audio export. I thought Alex fox was reffering to two different features.

  • edited March 2017

    Another vote for "live MIDI out" (and don't forget the idea of a MIDI CC button to control other app transport and other controls); I'd pay $5-10 for it.

  • edited March 2017

    @Alex fox

    So i've uploaded this live jam video because:

    a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
    b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).

    iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)

    Swing settings:

    Swing A: 0.16
    Swing B: 0.10

    (Video will be uploaded in about 15mins)

  • edited March 2017

    @w3epy said:

    @bigcatrik said:
    My samples from AudioShare that have imported to other programs will not import to the new KRFT. They're mono wavs.

    Is there a specific format, like stereo only, for import?

    Can you send me an example of the wav's that aren't working for you ? [email protected]

    Mono should be fine, but we don't support some of the exotic encoding formats for wav.

    I sent you an email but I'll post here in case anyone else with a random selection of wavs from the Internet runs into this. I had to rename a file extension from "WAV" to "wav" to get it to import from AudioShare (and renaming a file extension from "wav" to "WAV" would cause it to fail). Looks like capitalization is important.

    EDIT: Dev just contacted me that this will be fixed in the next version.

    There were some other files (named ".wav") that didn't work yesterday but are now working. Crazy computers.

  • @Matt_Fletcher_2000 said:
    @Alex fox

    So i've uploaded this live jam video because:

    a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
    b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).

    iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)

    Swing settings:

    Swing A: 0.16
    Swing B: 0.10

    (Video will be uploaded in about 15mins)

    So thanks for that. We've actually fixed this but will have to wait until end of week to push up live.

    Not sure about the occasional click with link off That's odd.

  • @bigcatrik thanks. Will update with fix in next release soon.

  • @w3epy said:

    @Matt_Fletcher_2000 said:
    @Alex fox

    So i've uploaded this live jam video because:

    a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
    b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).

    iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)

    Swing settings:

    Swing A: 0.16
    Swing B: 0.10

    (Video will be uploaded in about 15mins)

    So thanks for that. We've actually fixed this but will have to wait until end of week to push up live.

    Not sure about the occasional click with link off That's odd.

    Thanks! That's good news.

    (Video finally uploaded!)

  • @Matt_Fletcher_2000 said:
    @Alex fox

    So i've uploaded this live jam video because:

    a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
    b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).

    iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)

    Swing settings:

    Swing A: 0.16
    Swing B: 0.10

    (Video will be uploaded in about 15mins)

    Thank for the video.. was bracing myself for when you hit those 'Group' buttons, it never came. It's the cherry on the top of this sweet app.

  • edited March 2017

    @Alex fox said:

    @RajahP said:

    @MusicMan4Christ said:
    Right now I'd like the developers to concentrate on midi out cause with LayR and AUM and upcoming AB3 we can have multi out no problem! Don't wanna over complicate this beautiful app! IMHO.

    The App deserves a beautiful export system like UVI's Beathawk (both midi and wav) so I can bring my projects into my Desktop DAW.. And add some of those VSTs (midi) that I spent so much money on.

    We've been discussing midi out, stem export recently. It would be a fair bit of work to get solid but doable. How much is it worth to you guys? Thinking of an IAP.

    Well, even if we get 'multi' stem export for now will be great.. I hate kicking out these great sounds only to get a Stereo export..

    BTW, the Group/Target feature is excellent..

    Thanks..

  • We've been discussing midi out, stem export recently. It would be a fair bit of work to get solid but doable. How much is it worth to you guys? Thinking of an IAP.

    Would the stems be lossless (wav, etc.)?

  • @RajahP said:

    @Matt_Fletcher_2000 said:
    @Alex fox

    So i've uploaded this live jam video because:

    a) have been meaning to do one (although this is full of mistakes and cuts abruptly at the end!)
    b) you can hear the crackles i'm talking about especially around 4.20 and 5.29 (they seem to start happening from about 1 min in I think).

    iPhone 6S Plus, nothing else at all running on my iPhone and I'd just restarted. Link is on. And in fact a straight test turning Link off (almost) cures it (although there is still a very occasional crackle)

    Swing settings:

    Swing A: 0.16
    Swing B: 0.10

    (Video will be uploaded in about 15mins)

    Thank for the video.. was bracing myself for when you hit those 'Group' buttons, it never came. It's the cherry on the top of this sweet app.

    You're welcome.

    I realise that I don't use half the stuff I created on that surface actually. Some of it didn't work so well with the samples I import once we got the update - so I kept it pretty minimal.

  • @Matt_Fletcher_2000 said:
    I had KRFT, TroubleMaker and AfroCuban drums all jamming together on my iPhone.

    Sweet.

    #Soundcloudoritdidnthappen

  • With my imported audio (16 bit wav), the start point of the sample is not consistent. I'm not confusing this with timing/quantize either. When triggering, it sometimes begins playback from some point other than the beginning.. I'm not rapid-firing either. I even wait for the sample to finish playing. I made sure release is at zero. It also doesn't matter if the behavior is set to hold or trigger. Time strech is off.

  • I guess this is one reason the dev said a built in sampler might be in the works. Price might go up though with all these added features. If anyone is still on he fence I would jump in while the getting is good. :)

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